mirror of https://github.com/FabricMC/yarn.git
![]() * Pick up #1026 and adjustments ArmorFeatureRenderer, BipedEntityModel and some player stuff Parrot entity rendering fixes At the moment, I don't know the difference between method_17110 and method_17111. method_17110 -> animateModel Still a provisional name. Finish the other feature renderers (except CapeFeatureRenderer) Name methods involving armor stands Work on Ender Dragon-related things overlay{Message, Tinted} -> {message, tinted} Add docs for ClientPlayerEntity#wateriness (now wetness) ClientPlayerEntity#getVisibilityReductionFromWater -> getScaledWetness Actually add javadocs newHealth -> health DragonFireballEntityRenderer#FIREBALL -> LAYER * Update mappings/net/minecraft/client/render/RenderLayer.mapping Co-authored-by: Kyarei <uruwi@protonmail.com> |
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block | ||
color | ||
font | ||
gl | ||
gui | ||
input | ||
item | ||
main | ||
model | ||
network | ||
options | ||
particle | ||
recipebook | ||
render | ||
resource | ||
search | ||
sound | ||
texture | ||
toast | ||
tutorial | ||
util | ||
world | ||
ClientGameSession.mapping | ||
Keyboard.mapping | ||
MinecraftClient.mapping | ||
MinecraftClientGame.mapping | ||
Mouse.mapping | ||
RunArgs.mapping | ||
WindowEventHandler.mapping | ||
WindowSettings.mapping |