mirror of https://github.com/FabricMC/yarn.git
7bd162989d
* Pick up #1026 and adjustments ArmorFeatureRenderer, BipedEntityModel and some player stuff Parrot entity rendering fixes At the moment, I don't know the difference between method_17110 and method_17111. method_17110 -> animateModel Still a provisional name. Finish the other feature renderers (except CapeFeatureRenderer) Name methods involving armor stands Work on Ender Dragon-related things overlay{Message, Tinted} -> {message, tinted} Add docs for ClientPlayerEntity#wateriness (now wetness) ClientPlayerEntity#getVisibilityReductionFromWater -> getScaledWetness Actually add javadocs newHealth -> health DragonFireballEntityRenderer#FIREBALL -> LAYER * Update mappings/net/minecraft/client/render/RenderLayer.mapping Co-authored-by: Kyarei <uruwi@protonmail.com> |
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.. | ||
block | ||
chunk | ||
debug | ||
entity | ||
item | ||
model | ||
BackgroundRenderer.mapping | ||
BlockBreakingInfo.mapping | ||
BufferBuilder.mapping | ||
BufferBuilderStorage.mapping | ||
BufferRenderer.mapping | ||
BufferVertexConsumer.mapping | ||
BuiltChunkStorage.mapping | ||
Camera.mapping | ||
DiffuseLighting.mapping | ||
FixedColorVertexConsumer.mapping | ||
FpsSmoother.mapping | ||
Frustum.mapping | ||
GameRenderer.mapping | ||
LightmapTextureManager.mapping | ||
OutlineVertexConsumerProvider.mapping | ||
OverlayTexture.mapping | ||
RenderLayer.mapping | ||
RenderLayers.mapping | ||
RenderPhase.mapping | ||
RenderTickCounter.mapping | ||
SpriteTexturedVertexConsumer.mapping | ||
Tessellator.mapping | ||
TexturedRenderLayers.mapping | ||
TransformingVertexConsumer.mapping | ||
VertexConsumer.mapping | ||
VertexConsumerProvider.mapping | ||
VertexConsumers.mapping | ||
VertexFormat.mapping | ||
VertexFormatElement.mapping | ||
VertexFormats.mapping | ||
WorldRenderer.mapping |