yarn/mappings/net/minecraft/util/math/Vec3d.mapping

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CLASS cri net/minecraft/util/math/Vec3d
FIELD a ZERO Lcri;
FIELD b x D
FIELD c y D
FIELD d z D
METHOD <init> (DDD)V
ARG 1 x
ARG 3 y
ARG 5 z
METHOD a multiply (D)Lcri;
ARG 1 mult
METHOD a subtract (DDD)Lcri;
ARG 1 x
METHOD a rotateX (F)Lcri;
METHOD a fromPolar (FF)Lcri;
ARG 0 pitch
ARG 1 yaw
METHOD a fromPolar (Lcrh;)Lcri;
ARG 0 polar
METHOD a reverseSubtract (Lcri;)Lcri;
METHOD a getComponentAlongAxis (Lfa$a;)D
METHOD a floorAlongAxes (Ljava/util/EnumSet;)Lcri;
ARG 1 axes
METHOD b add (DDD)Lcri;
ARG 1 x
ARG 3 y
ARG 5 z
METHOD b rotateY (F)Lcri;
METHOD b dotProduct (Lcri;)D
METHOD c squaredDistanceTo (DDD)D
ARG 1 x
ARG 3 y
ARG 5 z
METHOD c crossProduct (Lcri;)Lcri;
METHOD d normalize ()Lcri;
METHOD d multiply (DDD)Lcri;
ARG 1 multX
ARG 3 multY
ARG 5 multZ
METHOD d subtract (Lcri;)Lcri;
METHOD e negate ()Lcri;
METHOD e add (Lcri;)Lcri;
METHOD equals (Ljava/lang/Object;)Z
ARG 1 o
METHOD f length ()D
METHOD f distanceTo (Lcri;)D
METHOD g lengthSquared ()D
METHOD g squaredDistanceTo (Lcri;)D
METHOD h multiply (Lcri;)Lcri;
ARG 1 mult