yarn/mappings/net/minecraft/client/render/block/BlockModelRenderer.mapping

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CLASS dlg net/minecraft/client/render/block/BlockModelRenderer
CLASS dlg$a NeighborData
FIELD g faces [Lfa;
FIELD h nonCubicWeight Z
METHOD a getData (Lfa;)Ldlg$a;
CLASS dlg$b AmbientOcclusionCalculator
FIELD b colorMultiplier [F
FIELD c brightness [I
METHOD a getAmbientOcclusionBrightness (IIII)I
METHOD a getBrightness (IIIIFFFF)I
METHOD a apply (Lbgq;Lbvk;Lev;Lfa;[FLjava/util/BitSet;)V
CLASS dlg$c Translation
FIELD g firstCorner I
FIELD h secondCorner I
FIELD i thirdCorner I
FIELD j fourthCorner I
FIELD k VALUES [Ldlg$c;
METHOD a getTranslations (Lfa;)Ldlg$c;
CLASS dlg$d BrightnessCache
FIELD a enabled Z
FIELD b intCache Lit/unimi/dsi/fastutil/objects/Object2IntLinkedOpenHashMap;
FIELD c floatCache Lit/unimi/dsi/fastutil/objects/Object2FloatLinkedOpenHashMap;
METHOD a enable ()V
METHOD a getInt (Lbvk;Lbgq;Lev;)I
ARG 1 state
ARG 2 blockView
ARG 3 pos
METHOD b disable ()V
METHOD b getFloat (Lbvk;Lbgq;Lev;)F
ARG 1 state
ARG 2 blockView
ARG 3 pos
CLASS dlg$e NeighborOrientation
FIELD m shape I
FIELD a colorMap Lcvx;
FIELD b brightnessCache Ljava/lang/ThreadLocal;
METHOD a enableBrightnessCache ()V
METHOD a renderQuad (FFFFLjava/util/List;)V
ARG 1 colorMultiplier
ARG 2 red
ARG 3 green
ARG 4 blue
METHOD a tesselateQuadsFlat (Lbgq;Lbvk;Lev;IZLcul;Ljava/util/List;Ljava/util/BitSet;)V
ARG 1 view
ARG 2 state
ARG 3 pos
ARG 4 brightness
ARG 5 checkBrightness
ARG 6 buffer
ARG 7 quads
METHOD a tesselateQuadsSmooth (Lbgq;Lbvk;Lev;Lcul;Ljava/util/List;[FLjava/util/BitSet;Ldlg$b;)V
ARG 1 view
ARG 2 state
ARG 3 pos
ARG 4 buffer
ARG 5 quads
ARG 6 faceShape
ARG 7 shapeState
METHOD a updateShape (Lbgq;Lbvk;Lev;[ILfa;[FLjava/util/BitSet;)V
ARG 3 state
ARG 4 vertexData
ARG 5 facing
ARG 6 faceShape
METHOD a tesselate (Lbgq;Ldvx;Lbvk;Lev;Lcul;ZLjava/util/Random;J)Z
ARG 1 view
ARG 2 model
ARG 3 state
ARG 4 pos
ARG 5 buffer
ARG 6 testSides
METHOD a render (Lbvk;Ldvx;FFFF)V
ARG 1 state
ARG 2 model
ARG 3 colorMultiplier
ARG 4 red
ARG 5 green
METHOD a render (Ldvx;FFFF)V
ARG 1 model
ARG 2 colorMultiplier
ARG 3 red
ARG 4 green
METHOD a render (Ldvx;Lbvk;FZ)V
ARG 1 model
ARG 2 state
ARG 3 colorMultiplier
METHOD b disableBrightnessCache ()V
METHOD b tesselateSmooth (Lbgq;Ldvx;Lbvk;Lev;Lcul;ZLjava/util/Random;J)Z
ARG 1 view
ARG 2 model
ARG 3 state
ARG 4 pos
ARG 5 buffer
ARG 6 testSides
METHOD c tesselateFlat (Lbgq;Ldvx;Lbvk;Lev;Lcul;ZLjava/util/Random;J)Z
ARG 1 view
ARG 2 model
ARG 3 state
ARG 4 pos
ARG 5 buffer
ARG 6 testSides
ARG 8 seed