yarn/mappings/bhs.mapping

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CLASS bhs
METHOD <init> (Lbhi$c;)V
ARG 1 settings
METHOD a getPlacementState (Lavi;)Lbqe;
ARG 1 ctx
METHOD a createBlockEntity (Lbbr;)Lboi;
ARG 1 view
METHOD a onSteppedOn (Lbcf;Let;Lahd;)V
ARG 1 world
ARG 2 pos
ARG 3 entity
METHOD a tryFillWithFluid (Lbcg;Let;Lbqe;Lcfs;)Z
ARG 1 world
ARG 2 pos
ARG 3 state
ARG 4 fluidState
METHOD a getLuminance (Lbqe;)I
ARG 1 state
METHOD a getBoundingShape (Lbqe;Lbbr;Let;)Lcnm;
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD a activate (Lbqe;Lbcf;Let;Lark;Lafy;Ley;FFF)Z
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 player
ARG 5 hand
ARG 6 facing
ARG 7 hitX
ARG 8 hitY
METHOD a onBlockRemoved (Lbqe;Lbcf;Let;Lbqe;Z)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 newState
METHOD a randomDisplayTick (Lbqe;Lbcf;Let;Ljava/util/Random;)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 rnd
METHOD a getStateForNeighborUpdate (Lbqe;Ley;Lbqe;Lbcg;Let;Let;)Lbqe;
ARG 1 state
ARG 2 facing
ARG 3 neighborState
ARG 4 world
ARG 5 pos
ARG 6 neighborPos
METHOD a appendProperties (Lbqf$a;)V
ARG 1 builder
METHOD c getRenderLayer ()Lbbs;
METHOD c getRenderType (Lbqe;)Lblp;
ARG 1 state
METHOD h getFluidState (Lbqe;)Lcfs;
ARG 1 state