yarn/mappings/net/minecraft/world/gen/feature/Feature.mapping

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CLASS bvy net/minecraft/world/gen/feature/Feature
FIELD E DEFAULT_FLOWER Lbwb;
FIELD F FOREST_FLOWER Lbwb;
FIELD G PLAIN_FLOWER Lbwb;
FIELD H SWAMP_FLOWER Lbwb;
FIELD I GENERAL_FOREST_FLOWER Lbwb;
FIELD a configFactory Ljava/util/function/Function;
FIELD aN BONUS_CHEST Lbuo;
FIELD aO STRUCTURES Lcom/google/common/collect/BiMap;
FIELD aP JIGSAW_STRUCTURES Ljava/util/List;
FIELD aQ emitNeighborBlockUpdates Z
FIELD b PILLAGER_OUTPOST Lbzc;
FIELD c MINESHAFT Lbzc;
FIELD d WOODLAND_MANSION Lbzc;
FIELD e JUNGLE_TEMPLE Lbzc;
FIELD f DESERT_PYRAMID Lbzc;
FIELD g IGLOO Lbzc;
FIELD h SHIPWRECK Lbzc;
FIELD i SWAMP_HUT Lbzg;
FIELD j STRONGHOLD Lbzc;
FIELD k OCEAN_MONUMENT Lbzc;
FIELD l OCEAN_RUIN Lbzc;
FIELD m NETHER_BRIDGE Lbzc;
FIELD n END_CITY Lbzc;
FIELD o BURIED_TREASURE Lbzc;
FIELD p VILLAGE Lbzc;
METHOD <init> (Ljava/util/function/Function;)V
ARG 1 configFactory
METHOD <init> (Ljava/util/function/Function;Z)V
ARG 1 configFactory
ARG 2 emitNeighborBlockUpdates
METHOD a generate (Lbcg;Lbrt;Ljava/util/Random;Let;Lbvz;)Z
ARG 1 world
ARG 2 generator
ARG 3 random
ARG 4 pos
ARG 5 config
METHOD a setBlockState (Lbcp;Let;Lbqe;)V
ARG 1 world
ARG 2 pos
ARG 3 state
METHOD a deserialize (Lcom/mojang/datafixers/Dynamic;)Lbvz;
ARG 1 dynamic
METHOD a register (Ljava/lang/String;Lbvy;)Lbvy;
ARG 0 name
ARG 1 feature
METHOD e getMonsterSpawns ()Ljava/util/List;
METHOD f getCreatureSpawns ()Ljava/util/List;