yarn/mappings/com/mojang/blaze3d/platform/GlStateManager.mapping

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CLASS com/mojang/blaze3d/platform/GlStateManager
CLASS a AlphaTestState
FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
FIELD b func I
FIELD c ref F
CLASS b BlendFuncState
FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
FIELD b sfactor I
FIELD c dfactor I
FIELD d srcAlpha I
FIELD e dstAlpha I
CLASS c CapabilityTracker
FIELD a cap I
FIELD b state Z
METHOD a disable ()V
METHOD a setState (Z)V
METHOD b enable ()V
CLASS d ClearState
FIELD a clearDepth D
FIELD b clearColor Lcom/mojang/blaze3d/platform/GlStateManager$e;
CLASS e Color4
FIELD a red F
FIELD b green F
FIELD c blue F
FIELD d alpha F
CLASS f LogicOpState
FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
FIELD b opcode I
CLASS g ColorMask
FIELD a red Z
FIELD b green Z
FIELD c blue Z
FIELD d alpha Z
CLASS h ColorMaterialState
FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
FIELD b face I
FIELD c mode I
CLASS i FaceSides
FIELD d glValue I
CLASS j CullFaceState
FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
FIELD b mode I
CLASS k DepthTestState
FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
FIELD b mask Z
FIELD c func I
CLASS l FogMode
FIELD d glValue I
CLASS m FogState
FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
FIELD b mode I
FIELD c density F
FIELD d start F
FIELD e end F
CLASS n LogicOp
FIELD q glValue I
CLASS o PolygonOffsetState
FIELD a capFill Lcom/mojang/blaze3d/platform/GlStateManager$c;
FIELD b capLine Lcom/mojang/blaze3d/platform/GlStateManager$c;
FIELD c factor F
FIELD d units F
CLASS p RenderMode
FIELD a DEFAULT Lcom/mojang/blaze3d/platform/GlStateManager$p;
FIELD b PLAYER_SKIN Lcom/mojang/blaze3d/platform/GlStateManager$p;
FIELD c TRANSPARENT_MODEL Lcom/mojang/blaze3d/platform/GlStateManager$p;
METHOD a begin ()V
METHOD b end ()V
CLASS q StencilSubState
FIELD a func I
CLASS r StencilState
FIELD a subState Lcom/mojang/blaze3d/platform/GlStateManager$q;
CLASS s TexCoord
CLASS t TexGenCoordState
FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
FIELD b coord I
FIELD c mode I
CLASS u TexGenState
FIELD a s Lcom/mojang/blaze3d/platform/GlStateManager$t;
FIELD b t Lcom/mojang/blaze3d/platform/GlStateManager$t;
FIELD c r Lcom/mojang/blaze3d/platform/GlStateManager$t;
FIELD d q Lcom/mojang/blaze3d/platform/GlStateManager$t;
CLASS v Texture2DState
FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
FIELD b boundTexture I
CLASS w Viewport
FIELD b x I
FIELD c y I
FIELD d width I
FIELD e height I
METHOD alphaFunc (IF)V
ARG 0 func
ARG 1 ref
METHOD bindTexture (I)V
ARG 0 texture
METHOD blendEquation (I)V
ARG 0 mode
METHOD blendFunc (II)V
ARG 0 sfactor
ARG 1 dfactor
METHOD blendFuncSeparate (IIII)V
ARG 0 sFactorRGB
ARG 1 dFactorRGB
ARG 2 sFactorAlpha
ARG 3 dFactorAlpha
METHOD color3f (FFF)V
ARG 0 red
ARG 1 green
ARG 2 blue
METHOD color4f (FFFF)V
ARG 0 red
ARG 1 green
ARG 2 blue
ARG 3 alpha
METHOD colorMaterial (II)V
ARG 0 face
ARG 1 mode
METHOD depthFunc (I)V
ARG 0 func
METHOD depthMask (Z)V
ARG 0 mask
METHOD drawArrays (III)V
ARG 0 mode
ARG 1 first
ARG 2 count
METHOD light (IILjava/nio/FloatBuffer;)V
ARG 0 light
ARG 1 pname
ARG 2 params
METHOD lightModel (ILjava/nio/FloatBuffer;)V
ARG 0 pname
ARG 1 params
METHOD normal3f (FFF)V
ARG 0 nx
ARG 1 ny
ARG 2 nz
METHOD pixelStore (II)V
ARG 0 pname
ARG 1 param
METHOD polygonOffset (FF)V
ARG 0 factor
ARG 1 units
METHOD rotatef (FFFF)V
ARG 0 angle
ARG 1 x
ARG 2 y
ARG 3 z
METHOD setupSolidRenderingTextureCombine (I)V
ARG 0 color
METHOD texImage2D (IIIIIIIILjava/nio/IntBuffer;)V
ARG 0 target
ARG 1 level
ARG 2 internalFormat
ARG 3 width
ARG 4 height
ARG 5 border
ARG 6 format
ARG 7 type
ARG 8 pixels
METHOD texSubImage2D (IIIIIIIIJ)V
ARG 0 target
ARG 1 level
ARG 2 xOffset
ARG 3 yOffset
ARG 4 width
ARG 5 height
ARG 6 format
ARG 7 type
ARG 8 pixels