CLASS bhm net/minecraft/block/AnvilBlock
FIELD a FACING Lbry;
FIELD i X_AXIS_SHAPE Lcoe;
FIELD j Z_AXIS_SHAPE Lcoe;
FIELD k CONTAINER_NAME Ljs;
METHOD <init> (Lbif$c;)V
ARG 1 settings
METHOD a_ getLandingState (Lbrd;)Lbrd;
ARG 0 fallingState