yarn/mappings/net/minecraft/state/property/Properties.mapping

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CLASS bru net/minecraft/state/property/Properties
FIELD A TRIGGERED Lbrv;
FIELD B UNSTABLE Lbrv;
FIELD C WATERLOGGED Lbrv;
FIELD D AXIS_XZ Lbsb;
FIELD E AXIS_XYZ Lbsb;
FIELD F UP_BOOL Lbrv;
FIELD G DOWN_BOOL Lbrv;
FIELD H NORTH_BOOL Lbrv;
FIELD I EAST_BOOL Lbrv;
FIELD J SOUTH_BOOL Lbrv;
FIELD K WEST_BOOL Lbrv;
FIELD L FACING Lbry;
FIELD M HOPPER_FACING Lbry;
FIELD N FACING_HORIZONTAL Lbry;
FIELD O WALL_MOUNT_LOCATION Lbsb;
FIELD P ATTACHMENT Lbsb;
FIELD Q WIRE_CONNECTION_EAST Lbsb;
FIELD R WIRE_CONNECTION_NORTH Lbsb;
FIELD S WIRE_CONNECTION_SOUTH Lbsb;
FIELD T WIRE_CONNECTION_WEST Lbsb;
FIELD U DOUBLE_BLOCK_HALF Lbsb;
FIELD V BLOCK_HALF Lbsb;
FIELD W RAIL_SHAPE Lbsb;
FIELD X STRAIGHT_RAIL_SHAPE Lbsb;
FIELD Y AGE_1 Lbsd;
FIELD Z AGE_2 Lbsd;
FIELD aA INSTRUMENT Lbsb;
FIELD aB PISTON_TYPE Lbsb;
FIELD aC SLAB_TYPE Lbsb;
FIELD aD STAIR_SHAPE Lbsb;
FIELD aE STRUCTURE_BLOCK_MODE Lbsb;
FIELD aF BAMBOO_LEAVES Lbsb;
FIELD a ATTACHED Lbrv;
FIELD aa AGE_3 Lbsd;
FIELD ab AGE_5 Lbsd;
FIELD ac AGE_7 Lbsd;
FIELD ad AGE_15 Lbsd;
FIELD ae AGE_25 Lbsd;
FIELD af BITES Lbsd;
FIELD ag DELAY Lbsd;
FIELD ah DISTANCE_1_7 Lbsd;
FIELD ai EGGS Lbsd;
FIELD aj HATCH Lbsd;
FIELD ak LAYERS Lbsd;
FIELD al CAULDRON_LEVEL Lbsd;
FIELD am COMPOSTER_LEVEL Lbsd;
FIELD an FLUID_LEVEL Lbsd;
FIELD ao FLUID_BLOCK_LEVEL Lbsd;
FIELD ap MOISTURE Lbsd;
FIELD aq NOTE Lbsd;
FIELD ar PICKLES Lbsd;
FIELD as POWER Lbsd;
FIELD at SAPLING_STAGE Lbsd;
FIELD au DISTANCE_0_7 Lbsd;
FIELD av ROTATION_16 Lbsd;
FIELD aw BED_PART Lbsb;
FIELD ax CHEST_TYPE Lbsb;
FIELD ay COMPARATOR_MODE Lbsb;
FIELD az DOOR_HINGE Lbsb;
FIELD b BOTTOM Lbrv;
FIELD c CONDITIONAL Lbrv;
FIELD d DISARMED Lbrv;
FIELD e DRAG Lbrv;
FIELD f ENABLED Lbrv;
FIELD g EXTENDED Lbrv;
FIELD h EYE Lbrv;
FIELD i FALLING Lbrv;
FIELD j HANGING Lbrv;
FIELD k HAS_BOTTLE_0 Lbrv;
FIELD l HAS_BOTTLE_1 Lbrv;
FIELD m HAS_BOTTLE_2 Lbrv;
FIELD n HAS_RECORD Lbrv;
FIELD o HAS_BOOK Lbrv;
FIELD p INVERTED Lbrv;
FIELD q IN_WALL Lbrv;
FIELD r LIT Lbrv;
FIELD s LOCKED Lbrv;
FIELD t OCCUPIED Lbrv;
FIELD u OPEN Lbrv;
FIELD v PERSISTENT Lbrv;
FIELD w POWERED Lbrv;
FIELD x SHORT Lbrv;
FIELD y SIGNAL_FIRE Lbrv;
FIELD z SNOWY Lbrv;