yarn/mappings/net/minecraft/util/math/Vec3d.mapping

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CLASS cnk net/minecraft/util/math/Vec3d
FIELD a ZERO Lcnk;
FIELD b x D
FIELD c y D
FIELD d z D
METHOD <init> (DDD)V
ARG 1 x
METHOD a normalize ()Lcnk;
METHOD a multiply (D)Lcnk;
METHOD a subtract (DDD)Lcnk;
ARG 1 x
METHOD a rotateX (F)Lcnk;
METHOD a fromPolar (FF)Lcnk;
ARG 0 pitch
ARG 1 yaw
METHOD a fromPolar (Lcnj;)Lcnk;
ARG 0 polar
METHOD a reverseSubtract (Lcnk;)Lcnk;
METHOD b length ()D
METHOD b add (DDD)Lcnk;
ARG 1 x
METHOD b rotateY (F)Lcnk;
METHOD b dotProduct (Lcnk;)D
METHOD c lengthSquared ()D
METHOD c squaredDistanceTo (DDD)D
ARG 1 x
METHOD c crossProduct (Lcnk;)Lcnk;
METHOD d subtract (Lcnk;)Lcnk;
METHOD e add (Lcnk;)Lcnk;
METHOD equals (Ljava/lang/Object;)Z
ARG 1 o
METHOD f distanceTo (Lcnk;)D
METHOD g squaredDistanceTo (Lcnk;)D