yarn/mappings/net/minecraft/block/BlockFenceGate.mapping

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CLASS apd net/minecraft/block/BlockFenceGate
FIELD B COLLISION_BOX_Z Lbfm;
FIELD C COLLISION_BOX_X Lbfm;
FIELD a OPEN Lavq;
FIELD b POWERED Lavq;
FIELD c IN_WALL Lavq;
FIELD d BOX_Z Lbfm;
FIELD e BOX_X Lbfm;
FIELD f BOX_LOWERED_Z Lbfm;
FIELD g BOX_LOWERED_X Lbfm;
METHOD <init> (Larf$a;)V
ARG 0 type
METHOD a deserializeState (I)Lave;
ARG 0 meta
METHOD a canPlaceAt (Lali;Ldx;)Z
ARG 0 world
ARG 1 pos
METHOD a activate (Lali;Ldx;Lave;Lacu;Lsw;Lee;FFF)Z
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 player
ARG 4 hand
ARG 5 facing
ARG 6 hitX
ARG 7 hitY
ARG 8 hitZ
METHOD a getStateForPlacement (Lali;Ldx;Lee;FFFILuk;)Lave;
ARG 0 world
ARG 1 pos
ARG 2 facing
ARG 3 hitX
ARG 4 hitY
ARG 5 hitZ
ARG 6 metadata
ARG 7 player
METHOD a update (Lave;Lali;Ldx;Lank;Ldx;)V
METHOD a getCollisionBox (Lave;Lalm;Ldx;)Lbfm;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD a shouldRenderSide (Lave;Lalm;Ldx;Lee;)Z
ARG 0 state
ARG 1 view
ARG 2 pos
ARG 3 facing
METHOD a applyMirror (Lave;Laqm;)Lave;
ARG 0 state
ARG 1 mirror
METHOD a applyRotation (Lave;Lasa;)Lave;
ARG 0 state
ARG 1 rotation
METHOD b createStateFactory ()Lavf;
METHOD b isFullBoundsCubeForCulling (Lave;)Z
ARG 0 state
METHOD b getBoundingBox (Lave;Lalm;Ldx;)Lbfm;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD c getRenderingState (Lave;Lalm;Ldx;)Lave;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD e serializeState (Lave;)I
ARG 0 state