yarn/mappings/net/minecraft/client/render/block/BlockRenderer.mapping

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CLASS btx net/minecraft/client/render/block/BlockRenderer
CLASS btx$a NeighborData
FIELD a DOWN Lbtx$a;
FIELD b UP Lbtx$a;
FIELD c NORTH Lbtx$a;
FIELD d SOUTH Lbtx$a;
FIELD e WEST Lbtx$a;
FIELD f EAST Lbtx$a;
FIELD g faces [Lee;
FIELD h weight F
FIELD i nonCubicWeight Z
FIELD n VALUES [Lbtx$a;
METHOD a getData (Lee;)Lbtx$a;
CLASS btx$b AmbientOcclusionCalculator
FIELD b colorMultiplier [F
FIELD c brightness [I
METHOD a getAmbientOcclusionBrightness (IIII)I
METHOD a getBrightness (IIIIFFFF)I
METHOD a apply (Lalm;Lave;Ldx;Lee;[FLjava/util/BitSet;)V
CLASS btx$c Translation
FIELD a DOWN Lbtx$c;
FIELD b UP Lbtx$c;
FIELD c NORTH Lbtx$c;
FIELD d SOUTH Lbtx$c;
FIELD e WEST Lbtx$c;
FIELD f EAST Lbtx$c;
FIELD g firstCorner I
FIELD h secondCorner I
FIELD i thirdCorner I
FIELD j fourthCorner I
FIELD k VALUES [Lbtx$c;
METHOD a getTranslations (Lee;)Lbtx$c;
CLASS btx$d NeighborOrientation
FIELD a DOWN Lbtx$d;
FIELD b UP Lbtx$d;
FIELD c NORTH Lbtx$d;
FIELD d SOUTH Lbtx$d;
FIELD e WEST Lbtx$d;
FIELD f EAST Lbtx$d;
FIELD g FLIP_DOWN Lbtx$d;
FIELD h FLIP_UP Lbtx$d;
FIELD i FLIP_NORTH Lbtx$d;
FIELD j FLIP_SOUTH Lbtx$d;
FIELD k FLIP_WEST Lbtx$d;
FIELD l FLIP_EAST Lbtx$d;
FIELD m shape I
FIELD a colorMap Lbgv;
METHOD <init> (Lbgv;)V
ARG 0 colorMap
METHOD a renderQuad (FFFFLjava/util/List;)V
ARG 0 colorMultiplier
ARG 1 red
ARG 2 green
ARG 3 blue
ARG 4 quads
METHOD a tesselateQuadsFlat (Lalm;Lave;Ldx;IZLbst;Ljava/util/List;Ljava/util/BitSet;)V
ARG 0 view
ARG 1 state
ARG 2 pos
ARG 3 brightness
ARG 4 checkBrightness
ARG 5 buffer
ARG 6 quads
ARG 7 shapeState
METHOD a tesselateQuadsSmooth (Lalm;Lave;Ldx;Lbst;Ljava/util/List;[FLjava/util/BitSet;Lbtx$b;)V
ARG 0 view
ARG 1 state
ARG 2 pos
ARG 3 buffer
ARG 4 quads
ARG 5 faceShape
ARG 6 shapeState
ARG 7 aoCalculator
METHOD a tesselate (Lalm;Lcee;Lave;Ldx;Lbst;Z)Z
ARG 0 view
ARG 1 model
ARG 2 state
ARG 3 pos
ARG 4 buffer
ARG 5 testSides
METHOD a tesselate (Lalm;Lcee;Lave;Ldx;Lbst;ZJ)Z
ARG 0 view
ARG 1 model
ARG 2 state
ARG 3 pos
ARG 4 buffer
ARG 5 testSides
ARG 6 variationSeed
METHOD a render (Lave;Lcee;FFFF)V
ARG 0 state
ARG 1 model
ARG 2 colorMultiplier
ARG 3 red
ARG 4 green
ARG 5 blue
METHOD a updateShape (Lave;[ILee;[FLjava/util/BitSet;)V
ARG 0 state
ARG 1 vertexData
ARG 2 facing
ARG 3 faceShape
ARG 4 shapeState
METHOD a render (Lcee;FFFF)V
ARG 0 model
ARG 1 colorMultiplier
ARG 2 red
ARG 3 green
ARG 4 blue
METHOD a render (Lcee;Lave;FZ)V
ARG 0 model
ARG 1 state
ARG 2 colorMultiplier
ARG 3 notUseGlColor
METHOD b tesselateSmooth (Lalm;Lcee;Lave;Ldx;Lbst;ZJ)Z
ARG 0 view
ARG 1 model
ARG 2 state
ARG 3 pos
ARG 4 buffer
ARG 5 testSides
ARG 6 variationSeed
METHOD c tesselateFlat (Lalm;Lcee;Lave;Ldx;Lbst;ZJ)Z
ARG 0 view
ARG 1 model
ARG 2 state
ARG 3 pos
ARG 4 buffer
ARG 5 testSides
ARG 6 variationSeed