mirror of https://github.com/FabricMC/yarn.git
d24dec94fb
* Plant block, smithing table container, data gen, dfu, dynamic serializable boolean Signed-off-by: liach <liach@users.noreply.github.com> * updateresult Signed-off-by: liach <liach@users.noreply.github.com> * Some biome sound and container screen etc Signed-off-by: liach <liach@users.noreply.github.com> * More stuff block state model generator is too big, maybe need cloak (enigma too slow) Signed-off-by: liach <liach@users.noreply.github.com> * Update mappings/net/minecraft/container/ForgingContainer.mapping * conatiner name -> screen title Signed-off-by: liach <liach@users.noreply.github.com> * Document the 3 types of sounds; biome ambient sound player -> effect sound player Signed-off-by: liach <liach@users.noreply.github.com> * Update ModelIds.mapping * container -> screen handler Signed-off-by: liach <liach@users.noreply.github.com> * Update mappings/net/minecraft/client/gui/screen/ingame/SmithingScreen.mapping Missed this boi Co-authored-by: liach <liach@users.noreply.github.com> |
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.. | ||
block | ||
chunk | ||
debug | ||
entity | ||
item | ||
model | ||
BackgroundRenderer.mapping | ||
BlockBreakingInfo.mapping | ||
BufferBuilder.mapping | ||
BufferBuilderStorage.mapping | ||
BufferRenderer.mapping | ||
BufferVertexConsumer.mapping | ||
BuiltChunkStorage.mapping | ||
Camera.mapping | ||
DiffuseLighting.mapping | ||
FixedColorVertexConsumer.mapping | ||
FpsSmoother.mapping | ||
Frustum.mapping | ||
GameRenderer.mapping | ||
LightmapTextureManager.mapping | ||
OutlineVertexConsumerProvider.mapping | ||
OverlayTexture.mapping | ||
RenderLayer.mapping | ||
RenderLayers.mapping | ||
RenderPhase.mapping | ||
RenderTickCounter.mapping | ||
SpriteTexturedVertexConsumer.mapping | ||
Tessellator.mapping | ||
TexturedRenderLayers.mapping | ||
TransformingVertexConsumer.mapping | ||
VertexConsumer.mapping | ||
VertexConsumerProvider.mapping | ||
VertexConsumers.mapping | ||
VertexFormat.mapping | ||
VertexFormatElement.mapping | ||
VertexFormats.mapping | ||
WorldRenderer.mapping |