yarn/mappings
Cloak-Bot ddb831ea5e Some Fluid Mappings (#1000)
* Fluid#method_20784(class_3610) -> getHeight

* FluidState#method_20785() -> getHeight

* BaseFluid#method_15741(class_3610) -> getLevel

* BaseFluid#getLevel(class_3610)[0 = <placeholder>] -> state

* BaseFluid#method_15738(class_1922 ,class_2338 ,class_2680 ,class_2350 ,class_2338 ,class_2680 ,class_3610 ,class_3611) -> canFlow

* BaseFluid#method_15725(class_1936 ,class_2338 ,class_3610) -> tryFlow

* BaseFluid#tryFlow(class_1936 ,class_2338 ,class_3610)[1 = world] -> flowTo

* BaseFluid#canFlow(class_1922 ,class_2338 ,class_2680 ,class_2350 ,class_2338 ,class_2680 ,class_3610 ,class_3611)[1 = <placeholder>] -> flowTo

* BaseFluid#tryFlow(class_1936 ,class_2338 ,class_3610)[1 = flowTo] -> waterPos

* BaseFluid#canFlow(class_1922 ,class_2338 ,class_2680 ,class_2350 ,class_2338 ,class_2680 ,class_3610 ,class_3611)[1 = flowTo] -> waterPos

* FluidState#method_15756(2) -> isSeeableFromASide

* FluidState#isSeeableFromASide(2) -> isSeeableFromASideClient

* BaseFluid#canFlow(8)[2 = <placeholder>] -> waterBlockState

* FluidState#isSeeableFromASideClient(2) -> isVisibleFromASideClient

* BaseFluid#canFlow(8)[1 = waterPos] -> fluidPos

* BaseFluid#canFlow(8)[2 = waterBlockState] -> fluidBlockState

* BaseFluid#tryFlow(3)[1 = waterPos] -> fluidPos

* BaseFluid#canFlow(8)[3 = <placeholder>] -> flowDirection

* BaseFluid#canFlow(8)[0 = <placeholder>] -> view

* BaseFluid#canFlow(8)[4 = <placeholder>] -> flowTo

* BaseFluid#canFlow(8)[5 = <placeholder>] -> flowToBlockState

* BaseFluid#tryFlow(3)[1 = fluidPos] -> worldfix

* BaseFluid#tryFlow(3)[1 = worldfix] -> world

* BaseFluid#tryFlow(3)[2 = pos] -> fluidPos

* BaseFluid#getLevel(1)[0 = state] -> stateFix

* BaseFluid#getLevel(1)[0 = stateFix] -> state

* BaseFluid#canFlow(8)[1 = fluidPos] -> blockViewFix

* BaseFluid#canFlow(8)[2 = fluidBlockState] -> blockPosFix

* BaseFluid#canFlow(8)[3 = flowDirection] -> blockStateFix

* BaseFluid#canFlow(8)[4 = flowTo] -> directionFix

* BaseFluid#canFlow(8)[5 = flowToBlockState] -> blockPos2Fix

* BaseFluid#getUpdatedState(3)[1 = <unnamed>] -> view

* BaseFluid#getLevelDecreasePerBlock(1)[1 = <unnamed>] -> view

* FluidState#isVisibleFromASideClient(2) -> isVisibleFromASide

* Update FluidState.mapping

Co-authored-by: Fudge <natan.lifsiz@gmail.com>
2019-12-30 22:16:03 +00:00
..
com/mojang 1.15-pre4 2019-12-03 13:35:46 +00:00
net/minecraft Some Fluid Mappings (#1000) 2019-12-30 22:16:03 +00:00