mirror of https://github.com/FabricMC/yarn.git
ddb831ea5e
* Fluid#method_20784(class_3610) -> getHeight * FluidState#method_20785() -> getHeight * BaseFluid#method_15741(class_3610) -> getLevel * BaseFluid#getLevel(class_3610)[0 = <placeholder>] -> state * BaseFluid#method_15738(class_1922 ,class_2338 ,class_2680 ,class_2350 ,class_2338 ,class_2680 ,class_3610 ,class_3611) -> canFlow * BaseFluid#method_15725(class_1936 ,class_2338 ,class_3610) -> tryFlow * BaseFluid#tryFlow(class_1936 ,class_2338 ,class_3610)[1 = world] -> flowTo * BaseFluid#canFlow(class_1922 ,class_2338 ,class_2680 ,class_2350 ,class_2338 ,class_2680 ,class_3610 ,class_3611)[1 = <placeholder>] -> flowTo * BaseFluid#tryFlow(class_1936 ,class_2338 ,class_3610)[1 = flowTo] -> waterPos * BaseFluid#canFlow(class_1922 ,class_2338 ,class_2680 ,class_2350 ,class_2338 ,class_2680 ,class_3610 ,class_3611)[1 = flowTo] -> waterPos * FluidState#method_15756(2) -> isSeeableFromASide * FluidState#isSeeableFromASide(2) -> isSeeableFromASideClient * BaseFluid#canFlow(8)[2 = <placeholder>] -> waterBlockState * FluidState#isSeeableFromASideClient(2) -> isVisibleFromASideClient * BaseFluid#canFlow(8)[1 = waterPos] -> fluidPos * BaseFluid#canFlow(8)[2 = waterBlockState] -> fluidBlockState * BaseFluid#tryFlow(3)[1 = waterPos] -> fluidPos * BaseFluid#canFlow(8)[3 = <placeholder>] -> flowDirection * BaseFluid#canFlow(8)[0 = <placeholder>] -> view * BaseFluid#canFlow(8)[4 = <placeholder>] -> flowTo * BaseFluid#canFlow(8)[5 = <placeholder>] -> flowToBlockState * BaseFluid#tryFlow(3)[1 = fluidPos] -> worldfix * BaseFluid#tryFlow(3)[1 = worldfix] -> world * BaseFluid#tryFlow(3)[2 = pos] -> fluidPos * BaseFluid#getLevel(1)[0 = state] -> stateFix * BaseFluid#getLevel(1)[0 = stateFix] -> state * BaseFluid#canFlow(8)[1 = fluidPos] -> blockViewFix * BaseFluid#canFlow(8)[2 = fluidBlockState] -> blockPosFix * BaseFluid#canFlow(8)[3 = flowDirection] -> blockStateFix * BaseFluid#canFlow(8)[4 = flowTo] -> directionFix * BaseFluid#canFlow(8)[5 = flowToBlockState] -> blockPos2Fix * BaseFluid#getUpdatedState(3)[1 = <unnamed>] -> view * BaseFluid#getLevelDecreasePerBlock(1)[1 = <unnamed>] -> view * FluidState#isVisibleFromASideClient(2) -> isVisibleFromASide * Update FluidState.mapping Co-authored-by: Fudge <natan.lifsiz@gmail.com> |
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.. | ||
advancement | ||
block | ||
client | ||
command | ||
container | ||
data | ||
datafixer | ||
enchantment | ||
entity | ||
fluid | ||
inventory | ||
item | ||
loot | ||
nbt | ||
network | ||
particle | ||
potion | ||
predicate | ||
realms | ||
recipe | ||
resource | ||
scoreboard | ||
server | ||
sound | ||
stat | ||
state | ||
structure | ||
tag | ||
test | ||
text | ||
util | ||
village | ||
world | ||
Bootstrap.mapping | ||
MinecraftVersion.mapping | ||
SharedConstants.mapping |