yarn/mappings/net/minecraft/client/render/block/BlockRenderer.mapping

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CLASS dcm net/minecraft/client/render/block/BlockRenderer
CLASS dcm$a NeighborData
FIELD a DOWN Ldcm$a;
FIELD b UP Ldcm$a;
FIELD c NORTH Ldcm$a;
FIELD d SOUTH Ldcm$a;
FIELD e WEST Ldcm$a;
FIELD f EAST Ldcm$a;
FIELD g faces [Lex;
FIELD h nonCubicWeight Z
METHOD a getData (Lex;)Ldcm$a;
CLASS dcm$b AmbientOcclusionCalculator
FIELD b colorMultiplier [F
FIELD c brightness [I
METHOD a getAmbientOcclusionBrightness (IIII)I
METHOD a getBrightness (IIIIFFFF)I
METHOD a apply (Lazw;Lboh;Les;Lex;[FLjava/util/BitSet;)V
CLASS dcm$c Translation
FIELD a DOWN Ldcm$c;
FIELD b UP Ldcm$c;
FIELD c NORTH Ldcm$c;
FIELD d SOUTH Ldcm$c;
FIELD e WEST Ldcm$c;
FIELD f EAST Ldcm$c;
FIELD g firstCorner I
FIELD h secondCorner I
FIELD i thirdCorner I
FIELD j fourthCorner I
FIELD k VALUES [Ldcm$c;
METHOD a getTranslations (Lex;)Ldcm$c;
CLASS dcm$d NeighborOrientation
FIELD a DOWN Ldcm$d;
FIELD b UP Ldcm$d;
FIELD c NORTH Ldcm$d;
FIELD d SOUTH Ldcm$d;
FIELD e WEST Ldcm$d;
FIELD f EAST Ldcm$d;
FIELD g FLIP_DOWN Ldcm$d;
FIELD h FLIP_UP Ldcm$d;
FIELD i FLIP_NORTH Ldcm$d;
FIELD j FLIP_SOUTH Ldcm$d;
FIELD k FLIP_WEST Ldcm$d;
FIELD l FLIP_EAST Ldcm$d;
FIELD m shape I
FIELD a colorMap Lcnt;
METHOD a renderQuad (FFFFLjava/util/List;)V
ARG 1 colorMultiplier
ARG 2 red
ARG 3 green
ARG 4 blue
METHOD a tesselateQuadsFlat (Lazw;Lboh;Les;IZLcmw;Ljava/util/List;Ljava/util/BitSet;)V
ARG 1 view
ARG 2 state
ARG 3 pos
ARG 4 brightness
ARG 5 checkBrightness
ARG 6 buffer
ARG 7 quads
METHOD a tesselateQuadsSmooth (Lazw;Lboh;Les;Lcmw;Ljava/util/List;[FLjava/util/BitSet;Ldcm$b;)V
ARG 1 view
ARG 2 state
ARG 3 pos
ARG 4 buffer
ARG 5 quads
ARG 6 faceShape
ARG 7 shapeState
METHOD a updateShape (Lazw;Lboh;Les;[ILex;[FLjava/util/BitSet;)V
ARG 3 state
ARG 4 vertexData
ARG 5 facing
ARG 6 faceShape
METHOD a tesselate (Lazw;Ldmi;Lboh;Les;Lcmw;ZLjava/util/Random;J)Z
ARG 1 view
ARG 2 model
ARG 3 state
ARG 4 pos
ARG 5 buffer
ARG 6 testSides
METHOD a render (Lboh;Ldmi;FFFF)V
ARG 1 state
ARG 2 model
ARG 3 colorMultiplier
ARG 4 red
ARG 5 green
METHOD a render (Ldmi;FFFF)V
ARG 1 model
ARG 2 colorMultiplier
ARG 3 red
ARG 4 green
METHOD a render (Ldmi;Lboh;FZ)V
ARG 1 model
ARG 2 state
ARG 3 colorMultiplier
METHOD b tesselateSmooth (Lazw;Ldmi;Lboh;Les;Lcmw;ZLjava/util/Random;J)Z
ARG 1 view
ARG 2 model
ARG 3 state
ARG 4 pos
ARG 5 buffer
ARG 6 testSides
METHOD c tesselateFlat (Lazw;Ldmi;Lboh;Les;Lcmw;ZLjava/util/Random;J)Z
ARG 1 view
ARG 2 model
ARG 3 state
ARG 4 pos
ARG 5 buffer
ARG 6 testSides