yarn/mappings/net/minecraft/reference/Sounds.mapping

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CLASS pc net/minecraft/reference/Sounds
FIELD A ENTITY_BAT_LOOP Lpb;
FIELD B ENTITY_BAT_TAKEOFF Lpb;
FIELD C ENTITY_BLAZE_AMBIENT Lpb;
FIELD D ENTITY_BLAZE_BURN Lpb;
FIELD E ENTITY_BLAZE_DEATH Lpb;
FIELD F ENTITY_BLAZE_HURT Lpb;
FIELD G ENTITY_BLAZE_SHOOT Lpb;
FIELD H ENTITY_BOBBER_SPLASH Lpb;
FIELD I ENTITY_BOBBER_THROW Lpb;
FIELD J ITEM_BOTTLE_EMPTY Lpb;
FIELD K ITEM_BOTTLE_FILL Lpb;
FIELD L ITEM_BOTTLE_FILL_DRAGONBREATH Lpb;
FIELD M BLOCK_BREWING_STAND_BREW Lpb;
FIELD N ITEM_BUCKET_EMPTY Lpb;
FIELD O ITEM_BUCKET_EMPTY_LAVA Lpb;
FIELD P ITEM_BUCKET_FILL Lpb;
FIELD Q ITEM_BUCKET_FILL_LAVA Lpb;
FIELD R ENTITY_CAT_AMBIENT Lpb;
FIELD S ENTITY_CAT_DEATH Lpb;
FIELD T ENTITY_CAT_HISS Lpb;
FIELD U ENTITY_CAT_HURT Lpb;
FIELD V ENTITY_CAT_PURR Lpb;
FIELD W ENTITY_CAT_PURREOW Lpb;
FIELD X BLOCK_CHEST_CLOSE Lpb;
FIELD Y BLOCK_CHEST_LOCKED Lpb;
FIELD Z BLOCK_CHEST_OPEN Lpb;
FIELD aA ENTITY_DONKEY_ANGRY Lpb;
FIELD aB ENTITY_DONKEY_CHEST Lpb;
FIELD aC ENTITY_DONKEY_DEATH Lpb;
FIELD aD ENTITY_DONKEY_HURT Lpb;
FIELD aE ENTITY_EGG_THROW Lpb;
FIELD aF ENTITY_ELDER_GUARDIAN_AMBIENT Lpb;
FIELD aG ENTITY_ELDER_GUARDIAN_AMBIENT_LAND Lpb;
FIELD aH ENTITY_ELDER_GUARDIAN_CURSE Lpb;
FIELD aI ENTITY_ELDER_GUARDIAN_DEATH Lpb;
FIELD aJ ENTITY_ELDER_GUARDIAN_DEATH_LAND Lpb;
FIELD aK ENTITY_ELDER_GUARDIAN_FLOP Lpb;
FIELD aL ENTITY_ELDER_GUARDIAN_HURT Lpb;
FIELD a AMBIENT_CAVE Lpb;
FIELD aM ENTITY_ELDER_GUARDIAN_HURT_LAND Lpb;
FIELD aN ITEM_ELYTRA_FLYING Lpb;
FIELD aO BLOCK_ENCHANTMENT_TABLE_USE Lpb;
FIELD aP BLOCK_ENDERCHEST_CLOSE Lpb;
FIELD aQ BLOCK_ENDERCHEST_OPEN Lpb;
FIELD aR ENTITY_ENDERDRAGON_AMBIENT Lpb;
FIELD aS ENTITY_ENDERDRAGON_DEATH Lpb;
FIELD aT ENTITY_ENDERDRAGON_FIREBALL_EXPLODE Lpb;
FIELD aU ENTITY_ENDERDRAGON_FLAP Lpb;
FIELD aV ENTITY_ENDERDRAGON_GROWL Lpb;
FIELD aW ENTITY_ENDERDRAGON_HURT Lpb;
FIELD aX ENTITY_ENDERDRAGON_SHOOT Lpb;
FIELD aY ENTITY_ENDEREYE_LAUNCH Lpb;
FIELD aZ ENTITY_ENDERMEN_AMBIENT Lpb;
FIELD aa ENTITY_CHICKEN_AMBIENT Lpb;
FIELD ab ENTITY_CHICKEN_DEATH Lpb;
FIELD ac ENTITY_CHICKEN_EGG Lpb;
FIELD ad ENTITY_CHICKEN_HURT Lpb;
FIELD ae ENTITY_CHICKEN_STEP Lpb;
FIELD af BLOCK_CHORUS_FLOWER_DEATH Lpb;
FIELD ag BLOCK_CHORUS_FLOWER_GROW Lpb;
FIELD ah ITEM_CHORUS_FRUIT_TELEPORT Lpb;
FIELD ai BLOCK_CLOTH_BREAK Lpb;
FIELD aj BLOCK_CLOTH_FALL Lpb;
FIELD ak BLOCK_CLOTH_HIT Lpb;
FIELD al BLOCK_CLOTH_PLACE Lpb;
FIELD am BLOCK_CLOTH_STEP Lpb;
FIELD an BLOCK_COMPARATOR_CLICK Lpb;
FIELD ao ENTITY_COW_AMBIENT Lpb;
FIELD ap ENTITY_COW_DEATH Lpb;
FIELD aq ENTITY_COW_HURT Lpb;
FIELD ar ENTITY_COW_MILK Lpb;
FIELD as ENTITY_COW_STEP Lpb;
FIELD at ENTITY_CREEPER_DEATH Lpb;
FIELD au ENTITY_CREEPER_HURT Lpb;
FIELD av ENTITY_CREEPER_PRIMED Lpb;
FIELD aw BLOCK_DISPENSER_DISPENSE Lpb;
FIELD ax BLOCK_DISPENSER_FAIL Lpb;
FIELD ay BLOCK_DISPENSER_LAUNCH Lpb;
FIELD az ENTITY_DONKEY_AMBIENT Lpb;
FIELD bA ENTITY_FIREWORK_LARGE_BLAST Lpb;
FIELD bB ENTITY_FIREWORK_LARGE_BLAST_FAR Lpb;
FIELD bC ENTITY_FIREWORK_LAUNCH Lpb;
FIELD bD ENTITY_FIREWORK_SHOOT Lpb;
FIELD bE ENTITY_FIREWORK_TWINKLE Lpb;
FIELD bF ENTITY_FIREWORK_TWINKLE_FAR Lpb;
FIELD bG BLOCK_FIRE_AMBIENT Lpb;
FIELD bH BLOCK_FIRE_EXTINGUISH Lpb;
FIELD bI ITEM_FLINTANDSTEEL_USE Lpb;
FIELD bJ BLOCK_FURNACE_FIRE_CRACKLE Lpb;
FIELD bK ENTITY_GENERIC_BIG_FALL Lpb;
FIELD bL ENTITY_GENERIC_BURN Lpb;
FIELD b BLOCK_ANVIL_BREAK Lpb;
FIELD bM ENTITY_GENERIC_DEATH Lpb;
FIELD bN ENTITY_GENERIC_DRINK Lpb;
FIELD bO ENTITY_GENERIC_EAT Lpb;
FIELD bP ENTITY_GENERIC_EXPLODE Lpb;
FIELD bQ ENTITY_GENERIC_EXTINGUISH_FIRE Lpb;
FIELD bR ENTITY_GENERIC_HURT Lpb;
FIELD bS ENTITY_GENERIC_SMALL_FALL Lpb;
FIELD bT ENTITY_GENERIC_SPLASH Lpb;
FIELD bU ENTITY_GENERIC_SWIM Lpb;
FIELD bV ENTITY_GHAST_AMBIENT Lpb;
FIELD bW ENTITY_GHAST_DEATH Lpb;
FIELD bX ENTITY_GHAST_HURT Lpb;
FIELD bY ENTITY_GHAST_SCREAM Lpb;
FIELD bZ ENTITY_GHAST_SHOOT Lpb;
FIELD ba ENTITY_ENDERMEN_DEATH Lpb;
FIELD bb ENTITY_ENDERMEN_HURT Lpb;
FIELD bc ENTITY_ENDERMEN_SCREAM Lpb;
FIELD bd ENTITY_ENDERMEN_STARE Lpb;
FIELD be ENTITY_ENDERMEN_TELEPORT Lpb;
FIELD bf ENTITY_ENDERMITE_AMBIENT Lpb;
FIELD bg ENTITY_ENDERMITE_DEATH Lpb;
FIELD bh ENTITY_ENDERMITE_HURT Lpb;
FIELD bi ENTITY_ENDERMITE_STEP Lpb;
FIELD bj ENTITY_ENDERPEARL_THROW Lpb;
FIELD bk BLOCK_END_GATEWAY_SPAWN Lpb;
FIELD bl ENTITY_EVOCATION_FANGS_ATTACK Lpb;
FIELD bm ENTITY_EVOCATION_ILLAGER_AMBIENT Lpb;
FIELD bn ENTITY_EVOCATION_ILLAGER_CAST_SPELL Lpb;
FIELD bo ENTITY_EVOCATION_ILLAGER_DEATH Lpb;
FIELD bp ENTITY_EVOCATION_ILLAGER_HURT Lpb;
FIELD bq ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK Lpb;
FIELD br ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON Lpb;
FIELD bs ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO Lpb;
FIELD bt ENTITY_EXPERIENCE_BOTTLE_THROW Lpb;
FIELD bu ENTITY_EXPERIENCE_ORB_PICKUP Lpb;
FIELD bv BLOCK_FENCE_GATE_CLOSE Lpb;
FIELD bw BLOCK_FENCE_GATE_OPEN Lpb;
FIELD bx ITEM_FIRECHARGE_USE Lpb;
FIELD by ENTITY_FIREWORK_BLAST Lpb;
FIELD bz ENTITY_FIREWORK_BLAST_FAR Lpb;
FIELD cA ENTITY_HORSE_ANGRY Lpb;
FIELD cB ENTITY_HORSE_ARMOR Lpb;
FIELD cC ENTITY_HORSE_BREATHE Lpb;
FIELD cD ENTITY_HORSE_DEATH Lpb;
FIELD cE ENTITY_HORSE_EAT Lpb;
FIELD cF ENTITY_HORSE_GALLOP Lpb;
FIELD cG ENTITY_HORSE_HURT Lpb;
FIELD cH ENTITY_HORSE_JUMP Lpb;
FIELD cI ENTITY_HORSE_LAND Lpb;
FIELD cJ ENTITY_HORSE_SADDLE Lpb;
FIELD cK ENTITY_HORSE_STEP Lpb;
FIELD cL ENTITY_HORSE_STEP_WOOD Lpb;
FIELD c BLOCK_ANVIL_DESTROY Lpb;
FIELD cM ENTITY_HOSTILE_BIG_FALL Lpb;
FIELD cN ENTITY_HOSTILE_DEATH Lpb;
FIELD cO ENTITY_HOSTILE_HURT Lpb;
FIELD cP ENTITY_HOSTILE_SMALL_FALL Lpb;
FIELD cQ ENTITY_HOSTILE_SPLASH Lpb;
FIELD cR ENTITY_HOSTILE_SWIM Lpb;
FIELD cS ENTITY_HUSK_AMBIENT Lpb;
FIELD cT ENTITY_HUSK_DEATH Lpb;
FIELD cU ENTITY_HUSK_HURT Lpb;
FIELD cV ENTITY_HUSK_STEP Lpb;
FIELD cW ENTITY_IRONGOLEM_ATTACK Lpb;
FIELD cX ENTITY_IRONGOLEM_DEATH Lpb;
FIELD cY ENTITY_IRONGOLEM_HURT Lpb;
FIELD cZ ENTITY_IRONGOLEM_STEP Lpb;
FIELD ca ENTITY_GHAST_WARN Lpb;
FIELD cb BLOCK_GLASS_BREAK Lpb;
FIELD cc BLOCK_GLASS_FALL Lpb;
FIELD cd BLOCK_GLASS_HIT Lpb;
FIELD ce BLOCK_GLASS_PLACE Lpb;
FIELD cf BLOCK_GLASS_STEP Lpb;
FIELD cg BLOCK_GRASS_BREAK Lpb;
FIELD ch BLOCK_GRASS_FALL Lpb;
FIELD ci BLOCK_GRASS_HIT Lpb;
FIELD cj BLOCK_GRASS_PLACE Lpb;
FIELD ck BLOCK_GRASS_STEP Lpb;
FIELD cl BLOCK_GRAVEL_BREAK Lpb;
FIELD cm BLOCK_GRAVEL_FALL Lpb;
FIELD cn BLOCK_GRAVEL_HIT Lpb;
FIELD co BLOCK_GRAVEL_PLACE Lpb;
FIELD cp BLOCK_GRAVEL_STEP Lpb;
FIELD cq ENTITY_GUARDIAN_AMBIENT Lpb;
FIELD cr ENTITY_GUARDIAN_AMBIENT_LAND Lpb;
FIELD cs ENTITY_GUARDIAN_ATTACK Lpb;
FIELD ct ENTITY_GUARDIAN_DEATH Lpb;
FIELD cu ENTITY_GUARDIAN_DEATH_LAND Lpb;
FIELD cv ENTITY_GUARDIAN_FLOP Lpb;
FIELD cw ENTITY_GUARDIAN_HURT Lpb;
FIELD cx ENTITY_GUARDIAN_HURT_LAND Lpb;
FIELD cy ITEM_HOE_TILL Lpb;
FIELD cz ENTITY_HORSE_AMBIENT Lpb;
FIELD dA ENTITY_LLAMA_ANGRY Lpb;
FIELD dB ENTITY_LLAMA_CHEST Lpb;
FIELD dC ENTITY_LLAMA_DEATH Lpb;
FIELD dD ENTITY_LLAMA_EAT Lpb;
FIELD dE ENTITY_LLAMA_HURT Lpb;
FIELD dF ENTITY_LLAMA_SPIT Lpb;
FIELD dG ENTITY_LLAMA_STEP Lpb;
FIELD dH ENTITY_LLAMA_SWAG Lpb;
FIELD dI ENTITY_MAGMACUBE_DEATH Lpb;
FIELD dJ ENTITY_MAGMACUBE_HURT Lpb;
FIELD dK ENTITY_MAGMACUBE_JUMP Lpb;
FIELD dL ENTITY_MAGMACUBE_SQUISH Lpb;
FIELD d BLOCK_ANVIL_FALL Lpb;
FIELD dM BLOCK_METAL_BREAK Lpb;
FIELD dN BLOCK_METAL_FALL Lpb;
FIELD dO BLOCK_METAL_HIT Lpb;
FIELD dP BLOCK_METAL_PLACE Lpb;
FIELD dQ BLOCK_METAL_PRESSUREPLATE_CLICK_OFF Lpb;
FIELD dR BLOCK_METAL_PRESSUREPLATE_CLICK_ON Lpb;
FIELD dS BLOCK_METAL_STEP Lpb;
FIELD dT ENTITY_MINECART_INSIDE Lpb;
FIELD dU ENTITY_MINECART_RIDING Lpb;
FIELD dV ENTITY_MOOSHROOM_SHEAR Lpb;
FIELD dW ENTITY_MULE_AMBIENT Lpb;
FIELD dX ENTITY_MULE_CHEST Lpb;
FIELD dY ENTITY_MULE_DEATH Lpb;
FIELD dZ ENTITY_MULE_HURT Lpb;
FIELD da BLOCK_IRON_DOOR_CLOSE Lpb;
FIELD db BLOCK_IRON_DOOR_OPEN Lpb;
FIELD dc BLOCK_IRON_TRAPDOOR_CLOSE Lpb;
FIELD dd BLOCK_IRON_TRAPDOOR_OPEN Lpb;
FIELD de ENTITY_ITEMFRAME_ADD_ITEM Lpb;
FIELD df ENTITY_ITEMFRAME_BREAK Lpb;
FIELD dg ENTITY_ITEMFRAME_PLACE Lpb;
FIELD dh ENTITY_ITEMFRAME_REMOVE_ITEM Lpb;
FIELD di ENTITY_ITEMFRAME_ROTATE_ITEM Lpb;
FIELD dj ENTITY_ITEM_BREAK Lpb;
FIELD dk ENTITY_ITEM_PICKUP Lpb;
FIELD dl BLOCK_LADDER_BREAK Lpb;
FIELD dm BLOCK_LADDER_FALL Lpb;
FIELD dn BLOCK_LADDER_HIT Lpb;
FIELD do BLOCK_LADDER_PLACE Lpb;
FIELD dp BLOCK_LADDER_STEP Lpb;
FIELD dq BLOCK_LAVA_AMBIENT Lpb;
FIELD dr BLOCK_LAVA_EXTINGUISH Lpb;
FIELD ds BLOCK_LAVA_POP Lpb;
FIELD dt ENTITY_LEASHKNOT_BREAK Lpb;
FIELD du ENTITY_LEASHKNOT_PLACE Lpb;
FIELD dv BLOCK_LEVER_CLICK Lpb;
FIELD dw ENTITY_LIGHTNING_IMPACT Lpb;
FIELD dx ENTITY_LIGHTNING_THUNDER Lpb;
FIELD dy ENTITY_LINGERINGPOTION_THROW Lpb;
FIELD dz ENTITY_LLAMA_AMBIENT Lpb;
FIELD eA BLOCK_PISTON_CONTRACT Lpb;
FIELD eB BLOCK_PISTON_EXTEND Lpb;
FIELD eC ENTITY_PLAYER_ATTACK_CRIT Lpb;
FIELD eD ENTITY_PLAYER_ATTACK_KNOCKBACK Lpb;
FIELD eE ENTITY_PLAYER_ATTACK_NODAMAGE Lpb;
FIELD eF ENTITY_PLAYER_ATTACK_STRONG Lpb;
FIELD eG ENTITY_PLAYER_ATTACK_SWEEP Lpb;
FIELD eH ENTITY_PLAYER_ATTACK_WEAK Lpb;
FIELD eI ENTITY_PLAYER_BIG_FALL Lpb;
FIELD eJ ENTITY_PLAYER_BREATH Lpb;
FIELD eK ENTITY_PLAYER_BURP Lpb;
FIELD eL ENTITY_PLAYER_DEATH Lpb;
FIELD e BLOCK_ANVIL_HIT Lpb;
FIELD eM ENTITY_PLAYER_HURT Lpb;
FIELD eN ENTITY_PLAYER_LEVELUP Lpb;
FIELD eO ENTITY_PLAYER_SMALL_FALL Lpb;
FIELD eP ENTITY_PLAYER_SPLASH Lpb;
FIELD eQ ENTITY_PLAYER_SWIM Lpb;
FIELD eR ENTITY_POLAR_BEAR_AMBIENT Lpb;
FIELD eS ENTITY_POLAR_BEAR_BABY_AMBIENT Lpb;
FIELD eT ENTITY_POLAR_BEAR_DEATH Lpb;
FIELD eU ENTITY_POLAR_BEAR_HURT Lpb;
FIELD eV ENTITY_POLAR_BEAR_STEP Lpb;
FIELD eW ENTITY_POLAR_BEAR_WARNING Lpb;
FIELD eX BLOCK_PORTAL_AMBIENT Lpb;
FIELD eY BLOCK_PORTAL_TRAVEL Lpb;
FIELD eZ BLOCK_PORTAL_TRIGGER Lpb;
FIELD ea MUSIC_CREATIVE Lpb;
FIELD eb MUSIC_CREDITS Lpb;
FIELD ec MUSIC_DRAGON Lpb;
FIELD ed MUSIC_END Lpb;
FIELD ee MUSIC_GAME Lpb;
FIELD ef MUSIC_MENU Lpb;
FIELD eg MUSIC_NETHER Lpb;
FIELD eh BLOCK_NOTE_BASEDRUM Lpb;
FIELD ei BLOCK_NOTE_BASS Lpb;
FIELD ej BLOCK_NOTE_HARP Lpb;
FIELD ek BLOCK_NOTE_HAT Lpb;
FIELD el BLOCK_NOTE_PLING Lpb;
FIELD em BLOCK_NOTE_SNARE Lpb;
FIELD en ENTITY_PAINTING_BREAK Lpb;
FIELD eo ENTITY_PAINTING_PLACE Lpb;
FIELD ep ENTITY_PARROT_AMBIENT Lpb;
FIELD eq ENTITY_PARROT_DEATH Lpb;
FIELD er ENTITY_PARROT_HURT Lpb;
FIELD es ENTITY_PARROT_STEP Lpb;
FIELD et ENTITY_PARROT_FLY Lpb;
FIELD eu ENTITY_PARROT_EAT Lpb;
FIELD ev ENTITY_PIG_AMBIENT Lpb;
FIELD ew ENTITY_PIG_DEATH Lpb;
FIELD ex ENTITY_PIG_HURT Lpb;
FIELD ey ENTITY_PIG_SADDLE Lpb;
FIELD ez ENTITY_PIG_STEP Lpb;
FIELD fA ENTITY_SHEEP_SHEAR Lpb;
FIELD fB ENTITY_SHEEP_STEP Lpb;
FIELD fC ITEM_SHIELD_BLOCK Lpb;
FIELD fD ITEM_SHIELD_BREAK Lpb;
FIELD fE ITEM_SHOVEL_FLATTEN Lpb;
FIELD fF ENTITY_SHULKER_DEATH Lpb;
FIELD fG BLOCK_SHULKER_BOX_CLOSE Lpb;
FIELD fH BLOCK_SHULKER_BOX_OPEN Lpb;
FIELD fI ENTITY_SHULKER_BULLET_HIT Lpb;
FIELD fJ ENTITY_SHULKER_BULLET_HURT Lpb;
FIELD fK ENTITY_SHULKER_CLOSE Lpb;
FIELD fL ENTITY_SHULKER_AMBIENT Lpb;
FIELD f BLOCK_ANVIL_LAND Lpb;
FIELD fM ENTITY_SHULKER_HURT Lpb;
FIELD fN ENTITY_SHULKER_HURT_CLOSED Lpb;
FIELD fO ENTITY_SHULKER_OPEN Lpb;
FIELD fP ENTITY_SHULKER_SHOOT Lpb;
FIELD fQ ENTITY_SHULKER_TELEPORT Lpb;
FIELD fR ENTITY_SILVERFISH_AMBIENT Lpb;
FIELD fS ENTITY_SILVERFISH_DEATH Lpb;
FIELD fT ENTITY_SILVERFISH_HURT Lpb;
FIELD fU ENTITY_SILVERFISH_STEP Lpb;
FIELD fV ENTITY_SKELETON_AMBIENT Lpb;
FIELD fW ENTITY_SKELETON_DEATH Lpb;
FIELD fX ENTITY_SKELETON_HORSE_AMBIENT Lpb;
FIELD fY ENTITY_SKELETON_HORSE_DEATH Lpb;
FIELD fZ ENTITY_SKELETON_HORSE_HURT Lpb;
FIELD fa ENTITY_RABBIT_AMBIENT Lpb;
FIELD fb ENTITY_RABBIT_ATTACK Lpb;
FIELD fc ENTITY_RABBIT_DEATH Lpb;
FIELD fd ENTITY_RABBIT_HURT Lpb;
FIELD fe ENTITY_RABBIT_JUMP Lpb;
FIELD ff RECORD_11 Lpb;
FIELD fg RECORD_13 Lpb;
FIELD fh RECORD_BLOCKS Lpb;
FIELD fi RECORD_CAT Lpb;
FIELD fj RECORD_CHIRP Lpb;
FIELD fk RECORD_FAR Lpb;
FIELD fl RECORD_MALL Lpb;
FIELD fm RECORD_MELLOHI Lpb;
FIELD fn RECORD_STAL Lpb;
FIELD fo RECORD_STRAD Lpb;
FIELD fp RECORD_WAIT Lpb;
FIELD fq RECORD_WARD Lpb;
FIELD fr BLOCK_REDSTONE_TORCH_BURNOUT Lpb;
FIELD fs BLOCK_SAND_BREAK Lpb;
FIELD ft BLOCK_SAND_FALL Lpb;
FIELD fu BLOCK_SAND_HIT Lpb;
FIELD fv BLOCK_SAND_PLACE Lpb;
FIELD fw BLOCK_SAND_STEP Lpb;
FIELD fx ENTITY_SHEEP_AMBIENT Lpb;
FIELD fy ENTITY_SHEEP_DEATH Lpb;
FIELD fz ENTITY_SHEEP_HURT Lpb;
FIELD gA BLOCK_SNOW_FALL Lpb;
FIELD gB BLOCK_SNOW_HIT Lpb;
FIELD gC BLOCK_SNOW_PLACE Lpb;
FIELD gD BLOCK_SNOW_STEP Lpb;
FIELD gE ENTITY_SPIDER_AMBIENT Lpb;
FIELD gF ENTITY_SPIDER_DEATH Lpb;
FIELD gG ENTITY_SPIDER_HURT Lpb;
FIELD gH ENTITY_SPIDER_STEP Lpb;
FIELD gI ENTITY_SPLASH_POTION_BREAK Lpb;
FIELD gJ ENTITY_SPLASH_POTION_THROW Lpb;
FIELD gK ENTITY_SQUID_AMBIENT Lpb;
FIELD gL ENTITY_SQUID_DEATH Lpb;
FIELD g BLOCK_ANVIL_PLACE Lpb;
FIELD gM ENTITY_SQUID_HURT Lpb;
FIELD gN BLOCK_STONE_BREAK Lpb;
FIELD gO BLOCK_STONE_BUTTON_CLICK_OFF Lpb;
FIELD gP BLOCK_STONE_BUTTON_CLICK_ON Lpb;
FIELD gQ BLOCK_STONE_FALL Lpb;
FIELD gR BLOCK_STONE_HIT Lpb;
FIELD gS BLOCK_STONE_PLACE Lpb;
FIELD gT BLOCK_STONE_PRESSUREPLATE_CLICK_OFF Lpb;
FIELD gU BLOCK_STONE_PRESSUREPLATE_CLICK_ON Lpb;
FIELD gV BLOCK_STONE_STEP Lpb;
FIELD gW ENTITY_STRAY_AMBIENT Lpb;
FIELD gX ENTITY_STRAY_DEATH Lpb;
FIELD gY ENTITY_STRAY_HURT Lpb;
FIELD gZ ENTITY_STRAY_STEP Lpb;
FIELD ga ENTITY_SKELETON_HURT Lpb;
FIELD gb ENTITY_SKELETON_SHOOT Lpb;
FIELD gc ENTITY_SKELETON_STEP Lpb;
FIELD gd ENTITY_SLIME_ATTACK Lpb;
FIELD ge BLOCK_SLIME_BREAK Lpb;
FIELD gf ENTITY_SLIME_DEATH Lpb;
FIELD gg BLOCK_SLIME_FALL Lpb;
FIELD gh BLOCK_SLIME_HIT Lpb;
FIELD gi ENTITY_SLIME_HURT Lpb;
FIELD gj ENTITY_SLIME_JUMP Lpb;
FIELD gk BLOCK_SLIME_PLACE Lpb;
FIELD gl ENTITY_SLIME_SQUISH Lpb;
FIELD gm BLOCK_SLIME_STEP Lpb;
FIELD gn ENTITY_SMALL_MAGMACUBE_DEATH Lpb;
FIELD go ENTITY_SMALL_MAGMACUBE_HURT Lpb;
FIELD gp ENTITY_SMALL_MAGMACUBE_SQUISH Lpb;
FIELD gq ENTITY_SMALL_SLIME_DEATH Lpb;
FIELD gr ENTITY_SMALL_SLIME_HURT Lpb;
FIELD gs ENTITY_SMALL_SLIME_JUMP Lpb;
FIELD gt ENTITY_SMALL_SLIME_SQUISH Lpb;
FIELD gu ENTITY_SNOWBALL_THROW Lpb;
FIELD gv ENTITY_SNOWMAN_AMBIENT Lpb;
FIELD gw ENTITY_SNOWMAN_DEATH Lpb;
FIELD gx ENTITY_SNOWMAN_HURT Lpb;
FIELD gy ENTITY_SNOWMAN_SHOOT Lpb;
FIELD gz BLOCK_SNOW_BREAK Lpb;
FIELD hA ENTITY_WITCH_DEATH Lpb;
FIELD hB ENTITY_WITCH_DRINK Lpb;
FIELD hC ENTITY_WITCH_HURT Lpb;
FIELD hD ENTITY_WITCH_THROW Lpb;
FIELD hE ENTITY_WITHER_AMBIENT Lpb;
FIELD hF ENTITY_WITHER_BREAK_BLOCK Lpb;
FIELD hG ENTITY_WITHER_DEATH Lpb;
FIELD hH ENTITY_WITHER_HURT Lpb;
FIELD hI ENTITY_WITHER_SHOOT Lpb;
FIELD hJ ENTITY_WITHER_SKELETON_AMBIENT Lpb;
FIELD hK ENTITY_WITHER_SKELETON_DEATH Lpb;
FIELD hL ENTITY_WITHER_SKELETON_HURT Lpb;
FIELD h BLOCK_ANVIL_STEP Lpb;
FIELD hM ENTITY_WITHER_SKELETON_STEP Lpb;
FIELD hN ENTITY_WITHER_SPAWN Lpb;
FIELD hO ENTITY_WOLF_AMBIENT Lpb;
FIELD hP ENTITY_WOLF_DEATH Lpb;
FIELD hQ ENTITY_WOLF_GROWL Lpb;
FIELD hR ENTITY_WOLF_HOWL Lpb;
FIELD hS ENTITY_WOLF_HURT Lpb;
FIELD hT ENTITY_WOLF_PANT Lpb;
FIELD hU ENTITY_WOLF_SHAKE Lpb;
FIELD hV ENTITY_WOLF_STEP Lpb;
FIELD hW ENTITY_WOLF_WHINE Lpb;
FIELD hX BLOCK_WOODEN_DOOR_CLOSE Lpb;
FIELD hY BLOCK_WOODEN_DOOR_OPEN Lpb;
FIELD hZ BLOCK_WOODEN_TRAPDOOR_CLOSE Lpb;
FIELD ha ENCHANT_THORNS_HIT Lpb;
FIELD hb ENTITY_TNT_PRIMED Lpb;
FIELD hc ITEM_TOTEM_USE Lpb;
FIELD hd BLOCK_TRIPWIRE_ATTACH Lpb;
FIELD he BLOCK_TRIPWIRE_CLICK_OFF Lpb;
FIELD hf BLOCK_TRIPWIRE_CLICK_ON Lpb;
FIELD hg BLOCK_TRIPWIRE_DETACH Lpb;
FIELD hh UI_BUTTON_CLICK Lpb;
FIELD hi ENTITY_VEX_AMBIENT Lpb;
FIELD hj ENTITY_VEX_CHARGE Lpb;
FIELD hk ENTITY_VEX_DEATH Lpb;
FIELD hl ENTITY_VEX_HURT Lpb;
FIELD hm ENTITY_VILLAGER_AMBIENT Lpb;
FIELD hn ENTITY_VILLAGER_DEATH Lpb;
FIELD ho ENTITY_VILLAGER_HURT Lpb;
FIELD hp ENTITY_VILLAGER_NO Lpb;
FIELD hq ENTITY_VILLAGER_TRADING Lpb;
FIELD hr ENTITY_VILLAGER_YES Lpb;
FIELD hs ENTITY_VINDICATION_ILLAGER_AMBIENT Lpb;
FIELD ht ENTITY_VINDICATION_ILLAGER_DEATH Lpb;
FIELD hu ENTITY_VINDICATION_ILLAGER_HURT Lpb;
FIELD hv BLOCK_WATERLILY_PLACE Lpb;
FIELD hw BLOCK_WATER_AMBIENT Lpb;
FIELD hx WEATHER_RAIN Lpb;
FIELD hy WEATHER_RAIN_ABOVE Lpb;
FIELD hz ENTITY_WITCH_AMBIENT Lpb;
FIELD iA ENTITY_ZOMBIE_VILLAGER_CONVERTED Lpb;
FIELD iB ENTITY_ZOMBIE_VILLAGER_CURE Lpb;
FIELD iC ENTITY_ZOMBIE_VILLAGER_DEATH Lpb;
FIELD iD ENTITY_ZOMBIE_VILLAGER_HURT Lpb;
FIELD iE ENTITY_ZOMBIE_VILLAGER_STEP Lpb;
FIELD i BLOCK_ANVIL_USE Lpb;
FIELD ia BLOCK_WOODEN_TRAPDOOR_OPEN Lpb;
FIELD ib BLOCK_WOOD_BREAK Lpb;
FIELD ic BLOCK_WOOD_BUTTON_CLICK_OFF Lpb;
FIELD id BLOCK_WOOD_BUTTON_CLICK_ON Lpb;
FIELD ie BLOCK_WOOD_FALL Lpb;
FIELD if BLOCK_WOOD_HIT Lpb;
FIELD ig BLOCK_WOOD_PLACE Lpb;
FIELD ih BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF Lpb;
FIELD ii BLOCK_WOOD_PRESSUREPLATE_CLICK_ON Lpb;
FIELD ij BLOCK_WOOD_STEP Lpb;
FIELD ik ENTITY_ZOMBIE_AMBIENT Lpb;
FIELD il ENTITY_ZOMBIE_ATTACK_DOOR_WOOD Lpb;
FIELD im ENTITY_ZOMBIE_ATTACK_IRON_DOOR Lpb;
FIELD in ENTITY_ZOMBIE_BREAK_DOOR_WOOD Lpb;
FIELD io ENTITY_ZOMBIE_DEATH Lpb;
FIELD ip ENTITY_ZOMBIE_HORSE_AMBIENT Lpb;
FIELD iq ENTITY_ZOMBIE_HORSE_DEATH Lpb;
FIELD ir ENTITY_ZOMBIE_HORSE_HURT Lpb;
FIELD is ENTITY_ZOMBIE_HURT Lpb;
FIELD it ENTITY_ZOMBIE_INFECT Lpb;
FIELD iu ENTITY_ZOMBIE_PIG_AMBIENT Lpb;
FIELD iv ENTITY_ZOMBIE_PIG_ANGRY Lpb;
FIELD iw ENTITY_ZOMBIE_PIG_DEATH Lpb;
FIELD ix ENTITY_ZOMBIE_PIG_HURT Lpb;
FIELD iy ENTITY_ZOMBIE_STEP Lpb;
FIELD iz ENTITY_ZOMBIE_VILLAGER_AMBIENT Lpb;
FIELD j ENTITY_ARMORSTAND_BREAK Lpb;
FIELD k ENTITY_ARMORSTAND_FALL Lpb;
FIELD l ENTITY_ARMORSTAND_HIT Lpb;
FIELD m ENTITY_ARMORSTAND_PLACE Lpb;
FIELD n ITEM_ARMOR_EQUIP_CHAIN Lpb;
FIELD o ITEM_ARMOR_EQUIP_DIAMOND Lpb;
FIELD p ITEM_ARMOR_EQUIP_ELYTRA Lpb;
FIELD q ITEM_ARMOR_EQUIP_GENERIC Lpb;
FIELD r ITEM_ARMOR_EQUIP_GOLD Lpb;
FIELD s ITEM_ARMOR_EQUIP_IRON Lpb;
FIELD t ITEM_ARMOR_EQUIP_LEATHER Lpb;
FIELD u ENTITY_ARROW_HIT Lpb;
FIELD v ENTITY_ARROW_HIT_PLAYER Lpb;
FIELD w ENTITY_ARROW_SHOOT Lpb;
FIELD x ENTITY_BAT_AMBIENT Lpb;
FIELD y ENTITY_BAT_DEATH Lpb;
FIELD z ENTITY_BAT_HURT Lpb;
METHOD a getSoundFromRegistry (Ljava/lang/String;)Lpb;
ARG 0 id