2004-12-13 12:10:26 -05:00
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LWJGL "Hidden" switches:
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org.lwjgl.opengl.Display.noinput
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Do not initialize any controls when creating the display
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org.lwjgl.opengl.Display.nomouse
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Do not create the mouse when creating the display
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org.lwjgl.opengl.Display.nokeyboard
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Do not create the keyboard when creating the display
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2005-03-29 13:09:33 -05:00
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org.lwjgl.util.Debug
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2004-12-13 12:10:26 -05:00
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Whether to output debug info
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2010-04-22 19:49:46 -04:00
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org.lwjgl.util.NoChecks
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Whether to disable runtime function/buffer checks and state tracking.
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2005-01-27 17:08:59 -05:00
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org.lwjgl.opengl.Display.allowSoftwareOpenGL
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2004-12-13 12:10:26 -05:00
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Whether to allow creation of a software only opengl context
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org.lwjgl.opengl.Window.undecorated
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2009-09-12 18:20:15 -04:00
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Whether to create an undecorated window (no title bar)
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org.lwjgl.input.Mouse.allowNegativeMouseCoords
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Usually mouse is clamped to 0,0 - setting this to true will cause you to get negative values if dragging outside and below or left of window
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