lwjgl/src/native/common/ati/org_lwjgl_opengl_ATIFragmen...

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/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// ----------------------------------
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// IMPLEMENTATION OF NATIVE METHODS FOR CLASS: org.lwjgl.opengl.ATIFragmentShader
// ----------------------------------
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#include "org_lwjgl_opengl_ATIFragmentShader.h"
#include "extgl.h"
#include "checkGLerror.h"
typedef GLuint (APIENTRY * glGenFragmentShadersATIPROC) (GLuint range);
typedef void (APIENTRY * glBindFragmentShaderATIPROC) (GLuint id);
typedef void (APIENTRY * glDeleteFragmentShaderATIPROC) (GLuint id);
typedef void (APIENTRY * glBeginFragmentShaderATIPROC) (GLvoid);
typedef void (APIENTRY * glEndFragmentShaderATIPROC) (GLvoid);
typedef void (APIENTRY * glPassTexCoordATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
typedef void (APIENTRY * glSampleMapATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
typedef void (APIENTRY * glColorFragmentOp1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
typedef void (APIENTRY * glColorFragmentOp2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
typedef void (APIENTRY * glColorFragmentOp3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
typedef void (APIENTRY * glAlphaFragmentOp1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
typedef void (APIENTRY * glAlphaFragmentOp2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
typedef void (APIENTRY * glAlphaFragmentOp3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
typedef void (APIENTRY * glSetFragmentShaderConstantATIPROC) (GLuint dst, const GLfloat *value);
static glGenFragmentShadersATIPROC glGenFragmentShadersATI;
static glBindFragmentShaderATIPROC glBindFragmentShaderATI;
static glDeleteFragmentShaderATIPROC glDeleteFragmentShaderATI;
static glBeginFragmentShaderATIPROC glBeginFragmentShaderATI;
static glEndFragmentShaderATIPROC glEndFragmentShaderATI;
static glPassTexCoordATIPROC glPassTexCoordATI;
static glSampleMapATIPROC glSampleMapATI;
static glColorFragmentOp1ATIPROC glColorFragmentOp1ATI;
static glColorFragmentOp2ATIPROC glColorFragmentOp2ATI;
static glColorFragmentOp3ATIPROC glColorFragmentOp3ATI;
static glAlphaFragmentOp1ATIPROC glAlphaFragmentOp1ATI;
static glAlphaFragmentOp2ATIPROC glAlphaFragmentOp2ATI;
static glAlphaFragmentOp3ATIPROC glAlphaFragmentOp3ATI;
static glSetFragmentShaderConstantATIPROC glSetFragmentShaderConstantATI;
void extgl_InitATIFragmentShader(JNIEnv *env, jobject ext_set)
{
if (!extgl_Extensions.GL_ATI_fragment_shader)
return;
glGenFragmentShadersATI = (glGenFragmentShadersATIPROC) extgl_GetProcAddress("glGenFragmentShadersATI");
glBindFragmentShaderATI = (glBindFragmentShaderATIPROC) extgl_GetProcAddress("glBindFragmentShaderATI");
glDeleteFragmentShaderATI = (glDeleteFragmentShaderATIPROC) extgl_GetProcAddress("glDeleteFragmentShaderATI");
glBeginFragmentShaderATI = (glBeginFragmentShaderATIPROC) extgl_GetProcAddress("glBeginFragmentShaderATI");
glEndFragmentShaderATI = (glEndFragmentShaderATIPROC) extgl_GetProcAddress("glEndFragmentShaderATI");
glPassTexCoordATI = (glPassTexCoordATIPROC) extgl_GetProcAddress("glPassTexCoordATI");
glSampleMapATI = (glSampleMapATIPROC) extgl_GetProcAddress("glSampleMapATI");
glColorFragmentOp1ATI = (glColorFragmentOp1ATIPROC) extgl_GetProcAddress("glColorFragmentOp1ATI");
glColorFragmentOp2ATI = (glColorFragmentOp2ATIPROC) extgl_GetProcAddress("glColorFragmentOp2ATI");
glColorFragmentOp3ATI = (glColorFragmentOp3ATIPROC) extgl_GetProcAddress("glColorFragmentOp3ATI");
glAlphaFragmentOp1ATI = (glAlphaFragmentOp1ATIPROC) extgl_GetProcAddress("glAlphaFragmentOp1ATI");
glAlphaFragmentOp2ATI = (glAlphaFragmentOp2ATIPROC) extgl_GetProcAddress("glAlphaFragmentOp2ATI");
glAlphaFragmentOp3ATI = (glAlphaFragmentOp3ATIPROC) extgl_GetProcAddress("glAlphaFragmentOp3ATI");
glSetFragmentShaderConstantATI = (glSetFragmentShaderConstantATIPROC) extgl_GetProcAddress("glSetFragmentShaderConstantATI");
EXTGL_SANITY_CHECK(env, ext_set, GL_ATI_fragment_shader)
}
/*
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* Class: org.lwjgl.opengl.ATIFragmentShader
* Method: glGenFragmentShadersATI
*/
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JNIEXPORT jint JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glGenFragmentShadersATI
(JNIEnv * env, jclass clazz, jint range)
{
CHECK_EXISTS(glGenFragmentShadersATI)
GLuint result = glGenFragmentShadersATI(range);
CHECK_GL_ERROR
return result;
}
/*
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* Class: org.lwjgl.opengl.ATIFragmentShader
* Method: glBindFragmentShaderATI
*/
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JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glBindFragmentShaderATI
(JNIEnv * env, jclass clazz, jint id)
{
CHECK_EXISTS(glBindFragmentShaderATI)
glBindFragmentShaderATI(id);
CHECK_GL_ERROR
}
/*
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* Class: org.lwjgl.opengl.ATIFragmentShader
* Method: glDeleteFragmentShaderATI
*/
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JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glDeleteFragmentShaderATI
(JNIEnv * env, jclass clazz, jint id)
{
CHECK_EXISTS(glDeleteFragmentShaderATI)
glDeleteFragmentShaderATI(id);
CHECK_GL_ERROR
}
/*
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* Class: org.lwjgl.opengl.ATIFragmentShader
* Method: glBeginFragmentShaderATI
*/
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JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glBeginFragmentShaderATI
(JNIEnv * env, jclass clazz)
{
CHECK_EXISTS(glBeginFragmentShaderATI)
glBeginFragmentShaderATI();
CHECK_GL_ERROR
}
/*
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* Class: org.lwjgl.opengl.ATIFragmentShader
* Method: glEndFragmentShaderATI
*/
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JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glEndFragmentShaderATI
(JNIEnv * env, jclass clazz)
{
CHECK_EXISTS(glEndFragmentShaderATI)
glEndFragmentShaderATI();
CHECK_GL_ERROR
}
/*
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* Class: org.lwjgl.opengl.ATIFragmentShader
* Method: glPassTexCoordATI
*/
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JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glPassTexCoordATI
(JNIEnv * env, jclass clazz, jint dst, jint coord, jint swizzle)
{
CHECK_EXISTS(glPassTexCoordATI)
glPassTexCoordATI(dst, coord, swizzle);
CHECK_GL_ERROR
}
/*
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* Class: org.lwjgl.opengl.ATIFragmentShader
* Method: glSampleMapATI
*/
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JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glSampleMapATI
(JNIEnv * env, jclass clazz, jint dst, jint interp, jint swizzle)
{
CHECK_EXISTS(glSampleMapATI)
glSampleMapATI(dst, interp, swizzle);
CHECK_GL_ERROR
}
/*
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* Class: org.lwjgl.opengl.ATIFragmentShader
* Method: glColorFragmentOp1ATI
*/
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JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glColorFragmentOp1ATI
(JNIEnv * env, jclass clazz, jint op, jint dst, jint dstMask, jint dstMod, jint arg1, jint arg1Rep, jint arg1Mod)
{
CHECK_EXISTS(glColorFragmentOp1ATI)
glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod);
CHECK_GL_ERROR
}
/*
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* Class: org.lwjgl.opengl.ATIFragmentShader
* Method: glColorFragmentOp2ATI
*/
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JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glColorFragmentOp2ATI
(JNIEnv * env, jclass clazz, jint op, jint dst, jint dstMask, jint dstMod, jint arg1, jint arg1Rep, jint arg1Mod, jint arg2, jint arg2Rep, jint arg2Mod)
{
CHECK_EXISTS(glColorFragmentOp2ATI)
glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);
CHECK_GL_ERROR
}
/*
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* Class: org.lwjgl.opengl.ATIFragmentShader
* Method: glColorFragmentOp3ATI
*/
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JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glColorFragmentOp3ATI
(JNIEnv * env, jclass clazz, jint op, jint dst, jint dstMask, jint dstMod, jint arg1, jint arg1Rep, jint arg1Mod, jint arg2, jint arg2Rep, jint arg2Mod, jint arg3, jint arg3Rep, jint arg3Mod)
{
CHECK_EXISTS(glColorFragmentOp3ATI)
glColorFragmentOp3ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);
CHECK_GL_ERROR
}
/*
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* Class: org.lwjgl.opengl.ATIFragmentShader
* Method: glAlphaFragmentOp1ATI
*/
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JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glAlphaFragmentOp1ATI
(JNIEnv * env, jclass clazz, jint op, jint dst, jint dstMod, jint arg1, jint arg1Rep, jint arg1Mod)
{
CHECK_EXISTS(glAlphaFragmentOp1ATI)
glAlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod);
CHECK_GL_ERROR
}
/*
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* Class: org.lwjgl.opengl.ATIFragmentShader
* Method: glAlphaFragmentOp2ATI
*/
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JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glAlphaFragmentOp2ATI
(JNIEnv * env, jclass clazz, jint op, jint dst, jint dstMod, jint arg1, jint arg1Rep, jint arg1Mod, jint arg2, jint arg2Rep, jint arg2Mod)
{
CHECK_EXISTS(glAlphaFragmentOp2ATI)
glAlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);
CHECK_GL_ERROR
}
/*
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* Class: org.lwjgl.opengl.ATIFragmentShader
* Method: glAlphaFragmentOp3ATI
*/
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JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_glAlphaFragmentOp3ATI
(JNIEnv * env, jclass clazz, jint op, jint dst, jint dstMod, jint arg1, jint arg1Rep, jint arg1Mod, jint arg2, jint arg2Rep, jint arg2Mod, jint arg3, jint arg3Rep, jint arg3Mod)
{
CHECK_EXISTS(glAlphaFragmentOp3ATI)
glAlphaFragmentOp3ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);
CHECK_GL_ERROR
}
/*
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* Class: org.lwjgl.opengl.ATIFragmentShader
* Method: nglSetFragmentShaderConstantATI
*/
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JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ATIFragmentShader_nglSetFragmentShaderConstantATI
(JNIEnv * env, jclass clazz, jint dst, jobject pfValue, jint pfValue_offset)
{
CHECK_EXISTS(glSetFragmentShaderConstantATI)
GLfloat *pfValue_ptr = (GLfloat *)env->GetDirectBufferAddress(pfValue) + pfValue_offset;
glSetFragmentShaderConstantATI(dst, pfValue_ptr);
CHECK_GL_ERROR
}