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/* Small parts were taken from glext.h, here's the lisence: */
/*
* * License Applicability . Except to the extent portions of this file are
* * made subject to an alternative license as permitted in the SGI Free
* * Software License B , Version 1.1 ( the " License " ) , the contents of this
* * file are subject only to the provisions of the License . You may not use
* * this file except in compliance with the License . You may obtain a copy
* * of the License at Silicon Graphics , Inc . , attn : Legal Services , 1600
* * Amphitheatre Parkway , Mountain View , CA 94043 - 1351 , or at :
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* *
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* * http : //oss.sgi.com/projects/FreeB
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* *
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* * Note that , as provided in the License , the Software is distributed on an
* * " AS IS " basis , with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
* * DISCLAIMED , INCLUDING , WITHOUT LIMITATION , ANY IMPLIED WARRANTIES AND
* * CONDITIONS OF MERCHANTABILITY , SATISFACTORY QUALITY , FITNESS FOR A
* * PARTICULAR PURPOSE , AND NON - INFRINGEMENT .
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* *
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* * Original Code . The Original Code is : OpenGL Sample Implementation ,
* * Version 1.2 .1 , released January 26 , 2000 , developed by Silicon Graphics ,
* * Inc . The Original Code is Copyright ( c ) 1991 - 2000 Silicon Graphics , Inc .
* * Copyright in any portions created by third parties is as indicated
* * elsewhere herein . All Rights Reserved .
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* *
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* * Additional Notice Provisions : This software was created using the
* * OpenGL ( R ) version 1.2 .1 Sample Implementation published by SGI , but has
* * not been independently verified as being compliant with the OpenGL ( R )
* * version 1.2 .1 Specification .
*/
/* Most parts copyright (c) 2001-2002 Lev Povalahev under this lisence: */
/* ----------------------------------------------------------------------------
Copyright ( c ) 2002 , Lev Povalahev
All rights reserved .
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Redistribution and use in source and binary forms , with or without modification ,
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are permitted provided that the following conditions are met :
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* Redistributions of source code must retain the above copyright notice ,
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this list of conditions and the following disclaimer .
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* Redistributions in binary form must reproduce the above copyright notice ,
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this list of conditions and the following disclaimer in the documentation
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and / or other materials provided with the distribution .
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* The name of the author may be used to endorse or promote products
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derived from this software without specific prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND
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ANY EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED .
IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT ,
INDIRECT , INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING ,
BUT NOT LIMITED TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA ,
OR PROFITS ; OR BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY ,
WHETHER IN CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE )
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF
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THE POSSIBILITY OF SUCH DAMAGE .
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
/*
GL_draw_range_elements support added by Benjamin Karaban
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Lev Povalahev contact information :
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levp @ gmx . net
http : //www.uni-karlsruhe.de/~uli2/
*/
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# ifndef __EXTGL_H__
# define __EXTGL_H__
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# include <jni.h>
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/*-----------------------------------------*/
/*-----------------------------------------*/
# if defined(_WIN32) && !defined(APIENTRY)
# define WIN32_LEAN_AND_MEAN 1
# include <windows.h>
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# endif
# define __glext_h_
# define __GLEXT_H_
# define __gl_h_
# define __GL_H__
# include <string.h>
# ifndef APIENTRY
# define APIENTRY
# endif
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/* for mingw compatibility */
typedef void ( * _GLfuncptr ) ( ) ;
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# define GLAPI extern
# define GLAPIENTRY
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# include "common_tools.h"
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# ifdef __cplusplus
extern " C " {
# endif
/* OpenGL 1.1 definition */
typedef unsigned int GLenum ;
typedef unsigned char GLboolean ;
typedef unsigned int GLbitfield ;
typedef signed char GLbyte ;
typedef short GLshort ;
typedef int GLint ;
typedef int GLsizei ;
typedef unsigned char GLubyte ;
typedef unsigned short GLushort ;
typedef unsigned int GLuint ;
typedef float GLfloat ;
typedef float GLclampf ;
typedef double GLdouble ;
typedef double GLclampd ;
typedef void GLvoid ;
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# ifdef _X11
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# include <X11/Xutil.h>
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/*
* Names for attributes to glXGetConfig .
*/
# define GLX_USE_GL 1 /* support GLX rendering */
# define GLX_BUFFER_SIZE 2 /* depth of the color buffer */
# define GLX_LEVEL 3 /* level in plane stacking */
# define GLX_RGBA 4 /* true if RGBA mode */
# define GLX_DOUBLEBUFFER 5 /* double buffering supported */
# define GLX_STEREO 6 /* stereo buffering supported */
# define GLX_AUX_BUFFERS 7 /* number of aux buffers */
# define GLX_RED_SIZE 8 /* number of red component bits */
# define GLX_GREEN_SIZE 9 /* number of green component bits */
# define GLX_BLUE_SIZE 10 /* number of blue component bits */
# define GLX_ALPHA_SIZE 11 /* number of alpha component bits */
# define GLX_DEPTH_SIZE 12 /* number of depth bits */
# define GLX_STENCIL_SIZE 13 /* number of stencil bits */
# define GLX_ACCUM_RED_SIZE 14 /* number of red accum bits */
# define GLX_ACCUM_GREEN_SIZE 15 /* number of green accum bits */
# define GLX_ACCUM_BLUE_SIZE 16 /* number of blue accum bits */
# define GLX_ACCUM_ALPHA_SIZE 17 /* number of alpha accum bits */
# define GLX_SAMPLE_BUFFERS_ARB 100000 /* number of multisample buffers */
# define GLX_SAMPLES_ARB 100001 /* number of multisample samples */
/*
* FBConfig - specific attributes
*/
# define GLX_X_VISUAL_TYPE 0x22
# define GLX_CONFIG_CAVEAT 0x20 /* Like visual_info VISUAL_CAVEAT */
# define GLX_TRANSPARENT_TYPE 0x23
# define GLX_TRANSPARENT_INDEX_VALUE 0x24
# define GLX_TRANSPARENT_RED_VALUE 0x25
# define GLX_TRANSPARENT_GREEN_VALUE 0x26
# define GLX_TRANSPARENT_BLUE_VALUE 0x27
# define GLX_TRANSPARENT_ALPHA_VALUE 0x28
# define GLX_DRAWABLE_TYPE 0x8010
# define GLX_RENDER_TYPE 0x8011
# define GLX_X_RENDERABLE 0x8012
# define GLX_FBCONFIG_ID 0x8013
# define GLX_MAX_PBUFFER_WIDTH 0x8016
# define GLX_MAX_PBUFFER_HEIGHT 0x8017
# define GLX_MAX_PBUFFER_PIXELS 0x8018
# define GLX_VISUAL_ID 0x800B
# define GLX_DRAWABLE_TYPE_SGIX GLX_DRAWABLE_TYPE
# define GLX_RENDER_TYPE_SGIX GLX_RENDER_TYPE
# define GLX_X_RENDERABLE_SGIX GLX_X_RENDERABLE
# define GLX_FBCONFIG_ID_SGIX GLX_FBCONFIG_ID
# define GLX_MAX_PBUFFER_WIDTH_SGIX GLX_MAX_PBUFFER_WIDTH
# define GLX_MAX_PBUFFER_HEIGHT_SGIX GLX_MAX_PBUFFER_HEIGHT
# define GLX_MAX_PBUFFER_PIXELS_SGIX GLX_MAX_PBUFFER_PIXELS
# define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
# define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
/*
* Error return values from glXGetConfig . Success is indicated by
* a value of 0.
*/
# define GLX_BAD_SCREEN 1 /* screen # is bad */
# define GLX_BAD_ATTRIBUTE 2 /* attribute to get is bad */
# define GLX_NO_EXTENSION 3 /* no glx extension on server */
# define GLX_BAD_VISUAL 4 /* visual # not known by GLX */
# define GLX_BAD_CONTEXT 5
# define GLX_BAD_VALUE 6
# define GLX_BAD_ENUM 7
/* FBConfig attribute values */
/*
* Generic " don't care " value for glX ChooseFBConfig attributes ( except
* GLX_LEVEL ) .
*/
# define GLX_DONT_CARE 0xFFFFFFFF
/* GLX_RENDER_TYPE bits */
# define GLX_RGBA_BIT 0x00000001
# define GLX_COLOR_INDEX_BIT 0x00000002
# define GLX_RGBA_BIT_SGIX GLX_RGBA_BIT
# define GLX_COLOR_INDEX_BIT_SGIX GLX_COLOR_INDEX_BIT
/* GLX_DRAWABLE_TYPE bits */
# define GLX_WINDOW_BIT 0x00000001
# define GLX_PIXMAP_BIT 0x00000002
# define GLX_PBUFFER_BIT 0x00000004
# define GLX_WINDOW_BIT_SGIX GLX_WINDOW_BIT
# define GLX_PIXMAP_BIT_SGIX GLX_PIXMAP_BIT
# define GLX_PBUFFER_BIT_SGIX GLX_PBUFFER_BIT
/* GLX_CONFIG_CAVEAT attribute values */
# define GLX_NONE 0x8000
# define GLX_SLOW_CONFIG 0x8001
# define GLX_NON_CONFORMANT_CONFIG 0x800D
/* GLX_X_VISUAL_TYPE attribute values */
# define GLX_TRUE_COLOR 0x8002
# define GLX_DIRECT_COLOR 0x8003
# define GLX_PSEUDO_COLOR 0x8004
# define GLX_STATIC_COLOR 0x8005
# define GLX_GRAY_SCALE 0x8006
# define GLX_STATIC_GRAY 0x8007
/* GLX_TRANSPARENT_TYPE attribute values */
/* #define GLX_NONE 0x8000 */
# define GLX_TRANSPARENT_RGB 0x8008
# define GLX_TRANSPARENT_INDEX 0x8009
/* glXCreateGLXPbuffer attributes */
# define GLX_PRESERVED_CONTENTS 0x801B
# define GLX_LARGEST_PBUFFER 0x801C
# define GLX_PBUFFER_HEIGHT 0x8040 /* New for GLX 1.3 */
# define GLX_PBUFFER_WIDTH 0x8041 /* New for GLX 1.3 */
# define GLX_PRESERVED_CONTENTS_SGIX GLX_PRESERVED_CONTENTS
# define GLX_LARGEST_PBUFFER_SGIX GLX_LARGEST_PBUFFER
/* glXQueryGLXPBuffer attributes */
# define GLX_WIDTH 0x801D
# define GLX_HEIGHT 0x801E
# define GLX_EVENT_MASK 0x801F
# define GLX_WIDTH_SGIX GLX_WIDTH
# define GLX_HEIGHT_SGIX GLX_HEIGHT
# define GLX_EVENT_MASK_SGIX GLX_EVENT_MASK
/* glXCreateNewContext render_type attribute values */
# define GLX_RGBA_TYPE 0x8014
# define GLX_COLOR_INDEX_TYPE 0x8015
# define GLX_RGBA_TYPE_SGIX GLX_RGBA_TYPE
# define GLX_COLOR_INDEX_TYPE_SGIX GLX_COLOR_INDEX_TYPE
/* glXQueryContext attributes */
/* #define GLX_FBCONFIG_ID 0x8013 */
/* #define GLX_RENDER_TYPE 0x8011 */
# define GLX_SCREEN 0x800C
/* glXSelectEvent event mask bits */
# define GLX_PBUFFER_CLOBBER_MASK 0x08000000
# define GLX_PBUFFER_CLOBBER_MASK_SGIX GLX_PBUFFER_CLOBBER_MASK
/* GLXPbufferClobberEvent event_type values */
# define GLX_DAMAGED 0x8020
# define GLX_SAVED 0x8021
# define GLX_DAMAGED_SGIX GLX_DAMAGED
# define GLX_SAVED_SGIX GLX_SAVED
/* GLXPbufferClobberEvent draw_type values */
# define GLX_WINDOW 0x8022
# define GLX_PBUFFER 0x8023
# define GLX_WINDOW_SGIX GLX_WINDOW
# define GLX_PBUFFER_SGIX GLX_PBUFFER
/* GLXPbufferClobberEvent buffer_mask bits */
# define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
# define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
# define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
# define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
# define GLX_AUX_BUFFERS_BIT 0x00000010
# define GLX_DEPTH_BUFFER_BIT 0x00000020
# define GLX_STENCIL_BUFFER_BIT 0x00000040
# define GLX_ACCUM_BUFFER_BIT 0x00000080
# define GLX_FRONT_LEFT_BUFFER_BIT_SGIX GLX_FRONT_LEFT_BUFFER_BIT
# define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX GLX_FRONT_RIGHT_BUFFER_BIT
# define GLX_BACK_LEFT_BUFFER_BIT_SGIX GLX_BACK_LEFT_BUFFER_BIT
# define GLX_BACK_RIGHT_BUFFER_BIT_SGIX GLX_BACK_RIGHT_BUFFER_BIT
# define GLX_AUX_BUFFERS_BIT_SGIX GLX_AUX_BUFFERS_BIT
# define GLX_DEPTH_BUFFER_BIT_SGIX GLX_DEPTH_BUFFER_BIT
# define GLX_STENCIL_BUFFER_BIT_SGIX GLX_STENCIL_BUFFER_BIT
# define GLX_ACCUM_BUFFER_BIT_SGIX GLX_ACCUM_BUFFER_BIT
/*
* Extension return values from glXGetConfig . These are also
* accepted as parameter values for glXChooseVisual .
*/
# define GLX_X_VISUAL_TYPE_EXT 0x22 /* visual_info extension type */
# define GLX_TRANSPARENT_TYPE_EXT 0x23 /* visual_info extension */
# define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 /* visual_info extension */
# define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 /* visual_info extension */
# define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 /* visual_info extension */
# define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 /* visual_info extension */
# define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 /* visual_info extension */
/* Property values for visual_type */
# define GLX_TRUE_COLOR_EXT 0x8002
# define GLX_DIRECT_COLOR_EXT 0x8003
# define GLX_PSEUDO_COLOR_EXT 0x8004
# define GLX_STATIC_COLOR_EXT 0x8005
# define GLX_GRAY_SCALE_EXT 0x8006
# define GLX_STATIC_GRAY_EXT 0x8007
/* Property values for transparent pixel */
# define GLX_NONE_EXT 0x8000
# define GLX_TRANSPARENT_RGB_EXT 0x8008
# define GLX_TRANSPARENT_INDEX_EXT 0x8009
/* Property values for visual_rating */
# define GLX_VISUAL_CAVEAT_EXT 0x20 /* visual_rating extension type */
# define GLX_SLOW_VISUAL_EXT 0x8001
# define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
/*
* Names for attributes to glXGetClientString .
*/
# define GLX_VENDOR 0x1
# define GLX_VERSION 0x2
# define GLX_EXTENSIONS 0x3
/*
* Names for attributes to glXQueryContextInfoEXT .
*/
# define GLX_SHARE_CONTEXT_EXT 0x800A /* id of share context */
# define GLX_VISUAL_ID_EXT 0x800B /* id of context's visual */
# define GLX_SCREEN_EXT 0x800C /* screen number */
/* NV_float_buffer */
# define GLX_FLOAT_COMPONENTS_NV 0x20B0
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typedef XID GLXContextID ;
typedef XID GLXPixmap ;
typedef XID GLXDrawable ;
typedef XID GLXPbuffer ;
typedef XID GLXWindow ;
typedef XID GLXFBConfigID ;
typedef struct __GLXcontextRec * GLXContext ;
typedef struct __GLXFBConfigRec * GLXFBConfig ;
typedef GLXFBConfig * ( APIENTRY * glXGetFBConfigsPROC ) ( Display * dpy , int screen , int * nelements ) ;
typedef GLXFBConfig * ( APIENTRY * glXChooseFBConfigPROC ) ( Display * dpy , int screen , const int * attrib_list , int * nelements ) ;
typedef int ( APIENTRY * glXGetFBConfigAttribPROC ) ( Display * dpy , GLXFBConfig config , int attribute , int * value ) ;
typedef XVisualInfo * ( APIENTRY * glXGetVisualFromFBConfigPROC ) ( Display * dpy , GLXFBConfig config ) ;
typedef GLXWindow ( APIENTRY * glXCreateWindowPROC ) ( Display * dpy , GLXFBConfig config , Window win , const int * attrib_list ) ;
typedef void ( APIENTRY * glXDestroyWindowPROC ) ( Display * dpy , GLXWindow win ) ;
typedef GLXPixmap ( APIENTRY * glXCreatePixmapPROC ) ( Display * dpy , GLXFBConfig config , Pixmap pixmap , const int * attrib_list ) ;
typedef void ( APIENTRY * glXDestroyPixmapPROC ) ( Display * dpy , GLXPixmap pixmap ) ;
typedef GLXPbuffer ( APIENTRY * glXCreatePbufferPROC ) ( Display * dpy , GLXFBConfig config , const int * attrib_list ) ;
typedef void ( APIENTRY * glXDestroyPbufferPROC ) ( Display * dpy , GLXPbuffer pbuf ) ;
typedef void ( APIENTRY * glXQueryDrawablePROC ) ( Display * dpy , GLXDrawable draw , int attribute , unsigned int * value ) ;
typedef GLXContext ( APIENTRY * glXCreateNewContextPROC ) ( Display * dpy , GLXFBConfig config , int render_type , GLXContext share_list , Bool direct ) ;
typedef Bool ( APIENTRY * glXMakeContextCurrentPROC ) ( Display * display , GLXDrawable draw , GLXDrawable read , GLXContext ctx ) ;
typedef GLXDrawable ( APIENTRY * glXGetCurrentReadDrawablePROC ) ( void ) ;
typedef Display * ( APIENTRY * glXGetCurrentDisplayPROC ) ( void ) ;
typedef int ( APIENTRY * glXQueryContextPROC ) ( Display * dpy , GLXContext ctx , int attribute , int * value ) ;
typedef void ( APIENTRY * glXSelectEventPROC ) ( Display * dpy , GLXDrawable draw , unsigned long event_mask ) ;
typedef void ( APIENTRY * glXGetSelectedEventPROC ) ( Display * dpy , GLXDrawable draw , unsigned long * event_mask ) ;
typedef GLXContextID ( APIENTRY * glXGetContextIDEXTPROC ) ( const GLXContext ctx ) ;
typedef GLXDrawable ( APIENTRY * glXGetCurrentDrawableEXTPROC ) ( void ) ;
typedef GLXContext ( APIENTRY * glXImportContextEXTPROC ) ( Display * dpy , GLXContextID contextID ) ;
typedef void ( APIENTRY * glXFreeContextEXTPROC ) ( Display * dpy , GLXContext ctx ) ;
typedef int ( APIENTRY * glXQueryContextInfoEXTPROC ) ( Display * dpy , GLXContext ctx , int attribute , int * value ) ;
typedef void ( * ( APIENTRY * glXGetProcAddressARBPROC ) ( const GLubyte * procName ) ) ( void ) ;
typedef XVisualInfo * ( APIENTRY * glXChooseVisualPROC ) ( Display * dpy , int screen , int * attribList ) ;
typedef void ( APIENTRY * glXCopyContextPROC ) ( Display * dpy , GLXContext src , GLXContext dst , unsigned long mask ) ;
typedef GLXContext ( APIENTRY * glXCreateContextPROC ) ( Display * dpy , XVisualInfo * vis , GLXContext shareList , Bool direct ) ;
typedef GLXPixmap ( APIENTRY * glXCreateGLXPixmapPROC ) ( Display * dpy , XVisualInfo * vis , Pixmap pixmap ) ;
typedef void ( APIENTRY * glXDestroyContextPROC ) ( Display * dpy , GLXContext ctx ) ;
typedef void ( APIENTRY * glXDestroyGLXPixmapPROC ) ( Display * dpy , GLXPixmap pix ) ;
typedef int ( APIENTRY * glXGetConfigPROC ) ( Display * dpy , XVisualInfo * vis , int attrib , int * value ) ;
typedef GLXContext ( APIENTRY * glXGetCurrentContextPROC ) ( void ) ;
typedef GLXDrawable ( APIENTRY * glXGetCurrentDrawablePROC ) ( void ) ;
typedef Bool ( APIENTRY * glXIsDirectPROC ) ( Display * dpy , GLXContext ctx ) ;
typedef Bool ( APIENTRY * glXMakeCurrentPROC ) ( Display * dpy , GLXDrawable drawable , GLXContext ctx ) ;
typedef Bool ( APIENTRY * glXQueryExtensionPROC ) ( Display * dpy , int * errorBase , int * eventBase ) ;
typedef Bool ( APIENTRY * glXQueryVersionPROC ) ( Display * dpy , int * major , int * minor ) ;
typedef void ( APIENTRY * glXSwapBuffersPROC ) ( Display * dpy , GLXDrawable drawable ) ;
typedef void ( APIENTRY * glXUseXFontPROC ) ( Font font , int first , int count , int listBase ) ;
typedef void ( APIENTRY * glXWaitGLPROC ) ( void ) ;
typedef void ( APIENTRY * glXWaitXPROC ) ( void ) ;
typedef const char * ( APIENTRY * glXGetClientStringPROC ) ( Display * dpy , int name ) ;
typedef const char * ( APIENTRY * glXQueryServerStringPROC ) ( Display * dpy , int screen , int name ) ;
typedef const char * ( APIENTRY * glXQueryExtensionsStringPROC ) ( Display * dpy , int screen ) ;
extern glXGetFBConfigsPROC glXGetFBConfigs ;
extern glXChooseFBConfigPROC glXChooseFBConfig ;
extern glXGetFBConfigAttribPROC glXGetFBConfigAttrib ;
extern glXGetVisualFromFBConfigPROC glXGetVisualFromFBConfig ;
extern glXCreateWindowPROC glXCreateWindow ;
extern glXDestroyWindowPROC glXDestroyWindow ;
extern glXCreatePixmapPROC glXCreatePixmap ;
extern glXDestroyPixmapPROC glXDestroyPixmap ;
extern glXCreatePbufferPROC glXCreatePbuffer ;
extern glXDestroyPbufferPROC glXDestroyPbuffer ;
extern glXQueryDrawablePROC glXQueryDrawable ;
extern glXCreateNewContextPROC glXCreateNewContext ;
extern glXMakeContextCurrentPROC glXMakeContextCurrent ;
extern glXGetCurrentReadDrawablePROC glXGetCurrentReadDrawable ;
extern glXGetCurrentDisplayPROC glXGetCurrentDisplay ;
extern glXQueryContextPROC glXQueryContext ;
extern glXSelectEventPROC glXSelectEvent ;
extern glXGetSelectedEventPROC glXGetSelectedEvent ;
extern glXGetProcAddressARBPROC glXGetProcAddressARB ;
extern glXChooseVisualPROC glXChooseVisual ;
extern glXCopyContextPROC glXCopyContext ;
extern glXCreateContextPROC glXCreateContext ;
extern glXCreateGLXPixmapPROC glXCreateGLXPixmap ;
extern glXDestroyContextPROC glXDestroyContext ;
extern glXDestroyGLXPixmapPROC glXDestroyGLXPixmap ;
extern glXGetConfigPROC glXGetConfig ;
extern glXGetCurrentContextPROC glXGetCurrentContext ;
extern glXGetCurrentDrawablePROC glXGetCurrentDrawable ;
extern glXIsDirectPROC glXIsDirect ;
extern glXMakeCurrentPROC glXMakeCurrent ;
extern glXQueryExtensionPROC glXQueryExtension ;
extern glXQueryVersionPROC glXQueryVersion ;
extern glXSwapBuffersPROC glXSwapBuffers ;
extern glXUseXFontPROC glXUseXFont ;
extern glXWaitGLPROC glXWaitGL ;
extern glXWaitXPROC glXWaitX ;
extern glXGetClientStringPROC glXGetClientString ;
extern glXQueryServerStringPROC glXQueryServerString ;
extern glXQueryExtensionsStringPROC glXQueryExtensionsString ;
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/* GLX_SGI_swap_control */
typedef void ( APIENTRY * glXSwapIntervalSGIPROC ) ( int interval ) ;
extern glXSwapIntervalSGIPROC glXSwapIntervalSGI ;
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# endif /* X11 */
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# ifdef _AGL
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# include <Carbon/Carbon.h>
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# include <OpenGL/gliContext.h>
# include <OpenGL/gliDispatch.h>
# include <AGL/aglContext.h>
typedef struct __AGLRendererInfoRec * AGLRendererInfo ;
typedef struct __AGLPixelFormatRec * AGLPixelFormat ;
typedef struct __AGLContextRec * AGLContext ;
typedef GDHandle AGLDevice ;
typedef CGrafPtr AGLDrawable ;
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/*OSStatus aglInitEntryPoints(void);
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void aglDellocEntryPoints ( void ) ;
void * aglGetProcAddress ( char * pszProc ) ;
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*/
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typedef AGLPixelFormat ( APIENTRY * aglChoosePixelFormatPROC ) ( const AGLDevice * gdevs , GLint ndev , const GLint * attribs ) ;
typedef void ( APIENTRY * aglDestroyPixelFormatPROC ) ( AGLPixelFormat pix ) ;
typedef AGLPixelFormat ( APIENTRY * aglNextPixelFormatPROC ) ( AGLPixelFormat pix ) ;
typedef GLboolean ( APIENTRY * aglDescribePixelFormatPROC ) ( AGLPixelFormat pix , GLint attrib , GLint * value ) ;
typedef AGLDevice * ( APIENTRY * aglDevicesOfPixelFormatPROC ) ( AGLPixelFormat pix , GLint * ndevs ) ;
typedef AGLRendererInfo ( APIENTRY * aglQueryRendererInfoPROC ) ( const AGLDevice * gdevs , GLint ndev ) ;
typedef void ( APIENTRY * aglDestroyRendererInfoPROC ) ( AGLRendererInfo rend ) ;
typedef AGLRendererInfo ( APIENTRY * aglNextRendererInfoPROC ) ( AGLRendererInfo rend ) ;
typedef GLboolean ( APIENTRY * aglDescribeRendererPROC ) ( AGLRendererInfo rend , GLint prop , GLint * value ) ;
typedef AGLContext ( APIENTRY * aglCreateContextPROC ) ( AGLPixelFormat pix , AGLContext share ) ;
typedef GLboolean ( APIENTRY * aglDestroyContextPROC ) ( AGLContext ctx ) ;
typedef GLboolean ( APIENTRY * aglCopyContextPROC ) ( AGLContext src , AGLContext dst , GLuint mask ) ;
typedef GLboolean ( APIENTRY * aglUpdateContextPROC ) ( AGLContext ctx ) ;
typedef GLboolean ( APIENTRY * aglSetCurrentContextPROC ) ( AGLContext ctx ) ;
typedef AGLContext ( APIENTRY * aglGetCurrentContextPROC ) ( void ) ;
typedef GLboolean ( APIENTRY * aglSetDrawablePROC ) ( AGLContext ctx , AGLDrawable draw ) ;
typedef GLboolean ( APIENTRY * aglSetOffScreenPROC ) ( AGLContext ctx , GLsizei width , GLsizei height , GLsizei rowbytes , GLvoid * baseaddr ) ;
typedef GLboolean ( APIENTRY * aglSetFullScreenPROC ) ( AGLContext ctx , GLsizei width , GLsizei height , GLsizei freq , GLint device ) ;
typedef AGLDrawable ( APIENTRY * aglGetDrawablePROC ) ( AGLContext ctx ) ;
typedef GLboolean ( APIENTRY * aglSetVirtualScreenPROC ) ( AGLContext ctx , GLint screen ) ;
typedef GLint ( APIENTRY * aglGetVirtualScreenPROC ) ( AGLContext ctx ) ;
typedef void ( APIENTRY * aglGetVersionPROC ) ( GLint * major , GLint * minor ) ;
typedef void ( APIENTRY * aglSwapBuffersPROC ) ( AGLContext ctx ) ;
typedef GLboolean ( APIENTRY * aglEnablePROC ) ( AGLContext ctx , GLenum pname ) ;
typedef GLboolean ( APIENTRY * aglDisablePROC ) ( AGLContext ctx , GLenum pname ) ;
typedef GLboolean ( APIENTRY * aglIsEnabledPROC ) ( AGLContext ctx , GLenum pname ) ;
typedef GLboolean ( APIENTRY * aglSetIntegerPROC ) ( AGLContext ctx , GLenum pname , const GLint * params ) ;
typedef GLboolean ( APIENTRY * aglGetIntegerPROC ) ( AGLContext ctx , GLenum pname , GLint * params ) ;
typedef GLboolean ( APIENTRY * aglUseFontPROC ) ( AGLContext ctx , GLint fontID , Style face , GLint size , GLint first , GLint count , GLint base ) ;
typedef GLenum ( APIENTRY * aglGetErrorPROC ) ( void ) ;
typedef const GLubyte * ( APIENTRY * aglErrorStringPROC ) ( GLenum code ) ;
typedef void ( APIENTRY * aglResetLibraryPROC ) ( void ) ;
typedef void ( APIENTRY * aglSurfaceTexturePROC ) ( AGLContext context , GLenum target , GLenum internalformat , AGLContext surfacecontext ) ;
extern aglChoosePixelFormatPROC aglChoosePixelFormat ;
extern aglDestroyPixelFormatPROC aglDestroyPixelFormat ;
extern aglNextPixelFormatPROC aglNextPixelFormat ;
extern aglDescribePixelFormatPROC aglDescribePixelFormat ;
extern aglDevicesOfPixelFormatPROC aglDevicesOfPixelFormat ;
extern aglQueryRendererInfoPROC aglQueryRendererInfo ;
extern aglDestroyRendererInfoPROC aglDestroyRendererInfo ;
extern aglNextRendererInfoPROC aglNextRendererInfo ;
extern aglDescribeRendererPROC aglDescribeRenderer ;
extern aglCreateContextPROC aglCreateContext ;
extern aglDestroyContextPROC aglDestroyContext ;
extern aglCopyContextPROC aglCopyContext ;
extern aglUpdateContextPROC aglUpdateContext ;
extern aglSetCurrentContextPROC aglSetCurrentContext ;
extern aglGetCurrentContextPROC aglGetCurrentContext ;
extern aglSetDrawablePROC aglSetDrawable ;
extern aglSetOffScreenPROC aglSetOffScreen ;
extern aglSetFullScreenPROC aglSetFullScreen ;
extern aglGetDrawablePROC aglGetDrawable ;
extern aglSetVirtualScreenPROC aglSetVirtualScreen ;
extern aglGetVirtualScreenPROC aglGetVirtualScreen ;
extern aglGetVersionPROC aglGetVersion ;
extern aglSwapBuffersPROC aglSwapBuffers ;
extern aglEnablePROC aglEnable ;
extern aglDisablePROC aglDisable ;
extern aglIsEnabledPROC aglIsEnabled ;
extern aglSetIntegerPROC aglSetInteger ;
extern aglGetIntegerPROC aglGetInteger ;
extern aglUseFontPROC aglUseFont ;
extern aglGetErrorPROC aglGetError ;
extern aglErrorStringPROC aglErrorString ;
extern aglResetLibraryPROC aglResetLibrary ;
extern aglSurfaceTexturePROC aglSurfaceTexture ;
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/************************************************************************/
/*
* * Attribute names for aglChoosePixelFormat and aglDescribePixelFormat .
*/
# define AGL_NONE 0
# define AGL_ALL_RENDERERS 1 /* choose from all available renderers */
# define AGL_BUFFER_SIZE 2 /* depth of the index buffer */
# define AGL_LEVEL 3 /* level in plane stacking */
# define AGL_RGBA 4 /* choose an RGBA format */
# define AGL_DOUBLEBUFFER 5 /* double buffering supported */
# define AGL_STEREO 6 /* stereo buffering supported */
# define AGL_AUX_BUFFERS 7 /* number of aux buffers */
# define AGL_RED_SIZE 8 /* number of red component bits */
# define AGL_GREEN_SIZE 9 /* number of green component bits */
# define AGL_BLUE_SIZE 10 /* number of blue component bits */
# define AGL_ALPHA_SIZE 11 /* number of alpha component bits */
# define AGL_DEPTH_SIZE 12 /* number of depth bits */
# define AGL_STENCIL_SIZE 13 /* number of stencil bits */
# define AGL_ACCUM_RED_SIZE 14 /* number of red accum bits */
# define AGL_ACCUM_GREEN_SIZE 15 /* number of green accum bits */
# define AGL_ACCUM_BLUE_SIZE 16 /* number of blue accum bits */
# define AGL_ACCUM_ALPHA_SIZE 17 /* number of alpha accum bits */
/*
* * Extended attributes
*/
# define AGL_PIXEL_SIZE 50 /* frame buffer bits per pixel */
# define AGL_MINIMUM_POLICY 51 /* never choose smaller buffers than requested */
# define AGL_MAXIMUM_POLICY 52 /* choose largest buffers of type requested */
# define AGL_OFFSCREEN 53 /* choose an off-screen capable renderer */
# define AGL_FULLSCREEN 54 /* choose a full-screen capable renderer */
# define AGL_SAMPLE_BUFFERS_ARB 55 /* number of multi sample buffers */
# define AGL_SAMPLES_ARB 56 /* number of samples per multi sample buffer */
# define AGL_AUX_DEPTH_STENCIL 57 /* independent depth and/or stencil buffers for the aux buffer */
/* Renderer management */
# define AGL_RENDERER_ID 70 /* request renderer by ID */
# define AGL_SINGLE_RENDERER 71 /* choose a single renderer for all screens */
# define AGL_NO_RECOVERY 72 /* disable all failure recovery systems */
# define AGL_ACCELERATED 73 /* choose a hardware accelerated renderer */
# define AGL_CLOSEST_POLICY 74 /* choose the closest color buffer to request */
# define AGL_ROBUST 75 /* renderer does not need failure recovery */
# define AGL_BACKING_STORE 76 /* back buffer contents are valid after swap */
# define AGL_MP_SAFE 78 /* renderer is multi-processor safe */
/*
* * Only for aglDescribePixelFormat
*/
# define AGL_WINDOW 80 /* can be used to render to an onscreen window */
# define AGL_MULTISCREEN 81 /* single window can span multiple screens */
# define AGL_VIRTUAL_SCREEN 82 /* virtual screen number */
# define AGL_COMPLIANT 83 /* renderer is opengl compliant */
/*
* * Property names for aglDescribeRenderer
*/
/* #define AGL_OFFSCREEN 53 */
/* #define AGL_FULLSCREEN 54 */
/* #define AGL_RENDERER_ID 70 */
/* #define AGL_ACCELERATED 73 */
/* #define AGL_ROBUST 75 */
/* #define AGL_BACKING_STORE 76 */
/* #define AGL_MP_SAFE 78 */
/* #define AGL_WINDOW 80 */
/* #define AGL_MULTISCREEN 81 */
/* #define AGL_COMPLIANT 83 */
# define AGL_BUFFER_MODES 100
# define AGL_MIN_LEVEL 101
# define AGL_MAX_LEVEL 102
# define AGL_COLOR_MODES 103
# define AGL_ACCUM_MODES 104
# define AGL_DEPTH_MODES 105
# define AGL_STENCIL_MODES 106
# define AGL_MAX_AUX_BUFFERS 107
# define AGL_VIDEO_MEMORY 120
# define AGL_TEXTURE_MEMORY 121
/*
* * Integer parameter names
*/
# define AGL_SWAP_RECT 200 /* Enable or set the swap rectangle */
# define AGL_BUFFER_RECT 202 /* Enable or set the buffer rectangle */
# define AGL_SWAP_LIMIT 203 /* Enable or disable the swap async limit */
# define AGL_COLORMAP_TRACKING 210 /* Enable or disable colormap tracking */
# define AGL_COLORMAP_ENTRY 212 /* Set a colormap entry to {index, r, g, b} */
# define AGL_RASTERIZATION 220 /* Enable or disable all rasterization */
# define AGL_SWAP_INTERVAL 222 /* 0 -> Don't sync, n -> Sync every n retrace */
# define AGL_STATE_VALIDATION 230 /* Validate state for multi-screen functionality */
# define AGL_BUFFER_NAME 231 /* Set the buffer name. Allows for multi ctx to share a buffer */
# define AGL_ORDER_CONTEXT_TO_FRONT 232 /* Order the current context in front of all the other contexts. */
# define AGL_CONTEXT_SURFACE_ID 233 /* aglGetInteger only - returns the ID of the drawable surface for the context */
# define AGL_CONTEXT_DISPLAY_ID 234 /* aglGetInteger only - returns the display ID(s) of all displays touched by the context, up to a maximum of 32 displays */
# define AGL_SURFACE_ORDER 235 /* Position of OpenGL surface relative to window: 1 -> Above window, -1 -> Below Window */
# define AGL_SURFACE_OPACITY 236 /* Opacity of OpenGL surface: 1 -> Surface is opaque (default), 0 -> non-opaque */
# define AGL_CLIP_REGION 254 /* Enable or set the drawable clipping region */
# define AGL_FS_CAPTURE_SINGLE 255 /* Enable the capture of only a single display for aglFullScreen, normally disabled */
/*
* * Option names for aglConfigure .
*/
# define AGL_FORMAT_CACHE_SIZE 501 /* Set the size of the pixel format cache */
# define AGL_CLEAR_FORMAT_CACHE 502 /* Reset the pixel format cache */
# define AGL_RETAIN_RENDERERS 503 /* Whether to retain loaded renderers in memory */
/* buffer_modes */
# define AGL_MONOSCOPIC_BIT 0x00000001
# define AGL_STEREOSCOPIC_BIT 0x00000002
# define AGL_SINGLEBUFFER_BIT 0x00000004
# define AGL_DOUBLEBUFFER_BIT 0x00000008
/* bit depths */
# define AGL_0_BIT 0x00000001
# define AGL_1_BIT 0x00000002
# define AGL_2_BIT 0x00000004
# define AGL_3_BIT 0x00000008
# define AGL_4_BIT 0x00000010
# define AGL_5_BIT 0x00000020
# define AGL_6_BIT 0x00000040
# define AGL_8_BIT 0x00000080
# define AGL_10_BIT 0x00000100
# define AGL_12_BIT 0x00000200
# define AGL_16_BIT 0x00000400
# define AGL_24_BIT 0x00000800
# define AGL_32_BIT 0x00001000
# define AGL_48_BIT 0x00002000
# define AGL_64_BIT 0x00004000
# define AGL_96_BIT 0x00008000
# define AGL_128_BIT 0x00010000
/* color modes */
# define AGL_RGB8_BIT 0x00000001 /* 8 rgb bit/pixel, RGB=7:0, inverse colormap */
# define AGL_RGB8_A8_BIT 0x00000002 /* 8-8 argb bit/pixel, A=7:0, RGB=7:0, inverse colormap */
# define AGL_BGR233_BIT 0x00000004 /* 8 rgb bit/pixel, B=7:6, G=5:3, R=2:0 */
# define AGL_BGR233_A8_BIT 0x00000008 /* 8-8 argb bit/pixel, A=7:0, B=7:6, G=5:3, R=2:0 */
# define AGL_RGB332_BIT 0x00000010 /* 8 rgb bit/pixel, R=7:5, G=4:2, B=1:0 */
# define AGL_RGB332_A8_BIT 0x00000020 /* 8-8 argb bit/pixel, A=7:0, R=7:5, G=4:2, B=1:0 */
# define AGL_RGB444_BIT 0x00000040 /* 16 rgb bit/pixel, R=11:8, G=7:4, B=3:0 */
# define AGL_ARGB4444_BIT 0x00000080 /* 16 argb bit/pixel, A=15:12, R=11:8, G=7:4, B=3:0 */
# define AGL_RGB444_A8_BIT 0x00000100 /* 8-16 argb bit/pixel, A=7:0, R=11:8, G=7:4, B=3:0 */
# define AGL_RGB555_BIT 0x00000200 /* 16 rgb bit/pixel, R=14:10, G=9:5, B=4:0 */
# define AGL_ARGB1555_BIT 0x00000400 /* 16 argb bit/pixel, A=15, R=14:10, G=9:5, B=4:0 */
# define AGL_RGB555_A8_BIT 0x00000800 /* 8-16 argb bit/pixel, A=7:0, R=14:10, G=9:5, B=4:0 */
# define AGL_RGB565_BIT 0x00001000 /* 16 rgb bit/pixel, R=15:11, G=10:5, B=4:0 */
# define AGL_RGB565_A8_BIT 0x00002000 /* 8-16 argb bit/pixel, A=7:0, R=15:11, G=10:5, B=4:0 */
# define AGL_RGB888_BIT 0x00004000 /* 32 rgb bit/pixel, R=23:16, G=15:8, B=7:0 */
# define AGL_ARGB8888_BIT 0x00008000 /* 32 argb bit/pixel, A=31:24, R=23:16, G=15:8, B=7:0 */
# define AGL_RGB888_A8_BIT 0x00010000 /* 8-32 argb bit/pixel, A=7:0, R=23:16, G=15:8, B=7:0 */
# define AGL_RGB101010_BIT 0x00020000 /* 32 rgb bit/pixel, R=29:20, G=19:10, B=9:0 */
# define AGL_ARGB2101010_BIT 0x00040000 /* 32 argb bit/pixel, A=31:30 R=29:20, G=19:10, B=9:0 */
# define AGL_RGB101010_A8_BIT 0x00080000 /* 8-32 argb bit/pixel, A=7:0 R=29:20, G=19:10, B=9:0 */
# define AGL_RGB121212_BIT 0x00100000 /* 48 rgb bit/pixel, R=35:24, G=23:12, B=11:0 */
# define AGL_ARGB12121212_BIT 0x00200000 /* 48 argb bit/pixel, A=47:36, R=35:24, G=23:12, B=11:0 */
# define AGL_RGB161616_BIT 0x00400000 /* 64 rgb bit/pixel, R=47:32, G=31:16, B=15:0 */
# define AGL_ARGB16161616_BIT 0x00800000 /* 64 argb bit/pixel, A=63:48, R=47:32, G=31:16, B=15:0 */
# define AGL_INDEX8_BIT 0x20000000 /* 8 bit color look up table */
# define AGL_INDEX16_BIT 0x40000000 /* 16 bit color look up table */
/*
* * Error return values from aglGetError .
*/
# define AGL_NO_ERROR 0 /* no error */
# define AGL_BAD_ATTRIBUTE 10000 /* invalid pixel format attribute */
# define AGL_BAD_PROPERTY 10001 /* invalid renderer property */
# define AGL_BAD_PIXELFMT 10002 /* invalid pixel format */
# define AGL_BAD_RENDINFO 10003 /* invalid renderer info */
# define AGL_BAD_CONTEXT 10004 /* invalid context */
# define AGL_BAD_DRAWABLE 10005 /* invalid drawable */
# define AGL_BAD_GDEV 10006 /* invalid graphics device */
# define AGL_BAD_STATE 10007 /* invalid context state */
# define AGL_BAD_VALUE 10008 /* invalid numerical value */
# define AGL_BAD_MATCH 10009 /* invalid share context */
# define AGL_BAD_ENUM 10010 /* invalid enumerant */
# define AGL_BAD_OFFSCREEN 10011 /* invalid offscreen drawable */
# define AGL_BAD_FULLSCREEN 10012 /* invalid offscreen drawable */
# define AGL_BAD_WINDOW 10013 /* invalid window */
# define AGL_BAD_POINTER 10014 /* invalid pointer */
# define AGL_BAD_MODULE 10015 /* invalid code module */
# define AGL_BAD_ALLOC 10016 /* memory allocation failure */
/************************************************************************/
2003-09-07 12:11:15 -04:00
# endif /* _AGL */
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# define GL_VERSION_1_1 1
# define GL_ACCUM 0x0100
# define GL_LOAD 0x0101
# define GL_RETURN 0x0102
# define GL_MULT 0x0103
# define GL_ADD 0x0104
# define GL_NEVER 0x0200
# define GL_LESS 0x0201
# define GL_EQUAL 0x0202
# define GL_LEQUAL 0x0203
# define GL_GREATER 0x0204
# define GL_NOTEQUAL 0x0205
# define GL_GEQUAL 0x0206
# define GL_ALWAYS 0x0207
# define GL_CURRENT_BIT 0x00000001
# define GL_POINT_BIT 0x00000002
# define GL_LINE_BIT 0x00000004
# define GL_POLYGON_BIT 0x00000008
# define GL_POLYGON_STIPPLE_BIT 0x00000010
# define GL_PIXEL_MODE_BIT 0x00000020
# define GL_LIGHTING_BIT 0x00000040
# define GL_FOG_BIT 0x00000080
# define GL_DEPTH_BUFFER_BIT 0x00000100
# define GL_ACCUM_BUFFER_BIT 0x00000200
# define GL_STENCIL_BUFFER_BIT 0x00000400
# define GL_VIEWPORT_BIT 0x00000800
# define GL_TRANSFORM_BIT 0x00001000
# define GL_ENABLE_BIT 0x00002000
# define GL_COLOR_BUFFER_BIT 0x00004000
# define GL_HINT_BIT 0x00008000
# define GL_EVAL_BIT 0x00010000
# define GL_LIST_BIT 0x00020000
# define GL_TEXTURE_BIT 0x00040000
# define GL_SCISSOR_BIT 0x00080000
# define GL_ALL_ATTRIB_BITS 0x000fffff
# define GL_POINTS 0x0000
# define GL_LINES 0x0001
# define GL_LINE_LOOP 0x0002
# define GL_LINE_STRIP 0x0003
# define GL_TRIANGLES 0x0004
# define GL_TRIANGLE_STRIP 0x0005
# define GL_TRIANGLE_FAN 0x0006
# define GL_QUADS 0x0007
# define GL_QUAD_STRIP 0x0008
# define GL_POLYGON 0x0009
# define GL_ZERO 0
# define GL_ONE 1
# define GL_SRC_COLOR 0x0300
# define GL_ONE_MINUS_SRC_COLOR 0x0301
# define GL_SRC_ALPHA 0x0302
# define GL_ONE_MINUS_SRC_ALPHA 0x0303
# define GL_DST_ALPHA 0x0304
# define GL_ONE_MINUS_DST_ALPHA 0x0305
# define GL_DST_COLOR 0x0306
# define GL_ONE_MINUS_DST_COLOR 0x0307
# define GL_SRC_ALPHA_SATURATE 0x0308
# define GL_TRUE 1
# define GL_FALSE 0
# define GL_CLIP_PLANE0 0x3000
# define GL_CLIP_PLANE1 0x3001
# define GL_CLIP_PLANE2 0x3002
# define GL_CLIP_PLANE3 0x3003
# define GL_CLIP_PLANE4 0x3004
# define GL_CLIP_PLANE5 0x3005
# define GL_BYTE 0x1400
# define GL_UNSIGNED_BYTE 0x1401
# define GL_SHORT 0x1402
# define GL_UNSIGNED_SHORT 0x1403
# define GL_INT 0x1404
# define GL_UNSIGNED_INT 0x1405
# define GL_FLOAT 0x1406
# define GL_2_BYTES 0x1407
# define GL_3_BYTES 0x1408
# define GL_4_BYTES 0x1409
# define GL_DOUBLE 0x140A
# define GL_NONE 0
# define GL_FRONT_LEFT 0x0400
# define GL_FRONT_RIGHT 0x0401
# define GL_BACK_LEFT 0x0402
# define GL_BACK_RIGHT 0x0403
# define GL_FRONT 0x0404
# define GL_BACK 0x0405
# define GL_LEFT 0x0406
# define GL_RIGHT 0x0407
# define GL_FRONT_AND_BACK 0x0408
# define GL_AUX0 0x0409
# define GL_AUX1 0x040A
# define GL_AUX2 0x040B
# define GL_AUX3 0x040C
# define GL_NO_ERROR 0
# define GL_INVALID_ENUM 0x0500
# define GL_INVALID_VALUE 0x0501
# define GL_INVALID_OPERATION 0x0502
# define GL_STACK_OVERFLOW 0x0503
# define GL_STACK_UNDERFLOW 0x0504
# define GL_OUT_OF_MEMORY 0x0505
# define GL_2D 0x0600
# define GL_3D 0x0601
# define GL_3D_COLOR 0x0602
# define GL_3D_COLOR_TEXTURE 0x0603
# define GL_4D_COLOR_TEXTURE 0x0604
# define GL_PASS_THROUGH_TOKEN 0x0700
# define GL_POINT_TOKEN 0x0701
# define GL_LINE_TOKEN 0x0702
# define GL_POLYGON_TOKEN 0x0703
# define GL_BITMAP_TOKEN 0x0704
# define GL_DRAW_PIXEL_TOKEN 0x0705
# define GL_COPY_PIXEL_TOKEN 0x0706
# define GL_LINE_RESET_TOKEN 0x0707
# define GL_EXP 0x0800
# define GL_EXP2 0x0801
# define GL_CW 0x0900
# define GL_CCW 0x0901
# define GL_COEFF 0x0A00
# define GL_ORDER 0x0A01
# define GL_DOMAIN 0x0A02
# define GL_CURRENT_COLOR 0x0B00
# define GL_CURRENT_INDEX 0x0B01
# define GL_CURRENT_NORMAL 0x0B02
# define GL_CURRENT_TEXTURE_COORDS 0x0B03
# define GL_CURRENT_RASTER_COLOR 0x0B04
# define GL_CURRENT_RASTER_INDEX 0x0B05
# define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
# define GL_CURRENT_RASTER_POSITION 0x0B07
# define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
# define GL_CURRENT_RASTER_DISTANCE 0x0B09
# define GL_POINT_SMOOTH 0x0B10
# define GL_POINT_SIZE 0x0B11
# define GL_POINT_SIZE_RANGE 0x0B12
# define GL_POINT_SIZE_GRANULARITY 0x0B13
# define GL_LINE_SMOOTH 0x0B20
# define GL_LINE_WIDTH 0x0B21
# define GL_LINE_WIDTH_RANGE 0x0B22
# define GL_LINE_WIDTH_GRANULARITY 0x0B23
# define GL_LINE_STIPPLE 0x0B24
# define GL_LINE_STIPPLE_PATTERN 0x0B25
# define GL_LINE_STIPPLE_REPEAT 0x0B26
# define GL_LIST_MODE 0x0B30
# define GL_MAX_LIST_NESTING 0x0B31
# define GL_LIST_BASE 0x0B32
# define GL_LIST_INDEX 0x0B33
# define GL_POLYGON_MODE 0x0B40
# define GL_POLYGON_SMOOTH 0x0B41
# define GL_POLYGON_STIPPLE 0x0B42
# define GL_EDGE_FLAG 0x0B43
# define GL_CULL_FACE 0x0B44
# define GL_CULL_FACE_MODE 0x0B45
# define GL_FRONT_FACE 0x0B46
# define GL_LIGHTING 0x0B50
# define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
# define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
# define GL_LIGHT_MODEL_AMBIENT 0x0B53
# define GL_SHADE_MODEL 0x0B54
# define GL_COLOR_MATERIAL_FACE 0x0B55
# define GL_COLOR_MATERIAL_PARAMETER 0x0B56
# define GL_COLOR_MATERIAL 0x0B57
# define GL_FOG 0x0B60
# define GL_FOG_INDEX 0x0B61
# define GL_FOG_DENSITY 0x0B62
# define GL_FOG_START 0x0B63
# define GL_FOG_END 0x0B64
# define GL_FOG_MODE 0x0B65
# define GL_FOG_COLOR 0x0B66
# define GL_DEPTH_RANGE 0x0B70
# define GL_DEPTH_TEST 0x0B71
# define GL_DEPTH_WRITEMASK 0x0B72
# define GL_DEPTH_CLEAR_VALUE 0x0B73
# define GL_DEPTH_FUNC 0x0B74
# define GL_ACCUM_CLEAR_VALUE 0x0B80
# define GL_STENCIL_TEST 0x0B90
# define GL_STENCIL_CLEAR_VALUE 0x0B91
# define GL_STENCIL_FUNC 0x0B92
# define GL_STENCIL_VALUE_MASK 0x0B93
# define GL_STENCIL_FAIL 0x0B94
# define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
# define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
# define GL_STENCIL_REF 0x0B97
# define GL_STENCIL_WRITEMASK 0x0B98
# define GL_MATRIX_MODE 0x0BA0
# define GL_NORMALIZE 0x0BA1
# define GL_VIEWPORT 0x0BA2
# define GL_MODELVIEW_STACK_DEPTH 0x0BA3
# define GL_PROJECTION_STACK_DEPTH 0x0BA4
# define GL_TEXTURE_STACK_DEPTH 0x0BA5
# define GL_MODELVIEW_MATRIX 0x0BA6
# define GL_PROJECTION_MATRIX 0x0BA7
# define GL_TEXTURE_MATRIX 0x0BA8
# define GL_ATTRIB_STACK_DEPTH 0x0BB0
# define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
# define GL_ALPHA_TEST 0x0BC0
# define GL_ALPHA_TEST_FUNC 0x0BC1
# define GL_ALPHA_TEST_REF 0x0BC2
# define GL_DITHER 0x0BD0
# define GL_BLEND_DST 0x0BE0
# define GL_BLEND_SRC 0x0BE1
# define GL_BLEND 0x0BE2
# define GL_LOGIC_OP_MODE 0x0BF0
# define GL_INDEX_LOGIC_OP 0x0BF1
# define GL_COLOR_LOGIC_OP 0x0BF2
# define GL_AUX_BUFFERS 0x0C00
# define GL_DRAW_BUFFER 0x0C01
# define GL_READ_BUFFER 0x0C02
# define GL_SCISSOR_BOX 0x0C10
# define GL_SCISSOR_TEST 0x0C11
# define GL_INDEX_CLEAR_VALUE 0x0C20
# define GL_INDEX_WRITEMASK 0x0C21
# define GL_COLOR_CLEAR_VALUE 0x0C22
# define GL_COLOR_WRITEMASK 0x0C23
# define GL_INDEX_MODE 0x0C30
# define GL_RGBA_MODE 0x0C31
# define GL_DOUBLEBUFFER 0x0C32
# define GL_STEREO 0x0C33
# define GL_RENDER_MODE 0x0C40
# define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
# define GL_POINT_SMOOTH_HINT 0x0C51
# define GL_LINE_SMOOTH_HINT 0x0C52
# define GL_POLYGON_SMOOTH_HINT 0x0C53
# define GL_FOG_HINT 0x0C54
# define GL_TEXTURE_GEN_S 0x0C60
# define GL_TEXTURE_GEN_T 0x0C61
# define GL_TEXTURE_GEN_R 0x0C62
# define GL_TEXTURE_GEN_Q 0x0C63
# define GL_PIXEL_MAP_I_TO_I 0x0C70
# define GL_PIXEL_MAP_S_TO_S 0x0C71
# define GL_PIXEL_MAP_I_TO_R 0x0C72
# define GL_PIXEL_MAP_I_TO_G 0x0C73
# define GL_PIXEL_MAP_I_TO_B 0x0C74
# define GL_PIXEL_MAP_I_TO_A 0x0C75
# define GL_PIXEL_MAP_R_TO_R 0x0C76
# define GL_PIXEL_MAP_G_TO_G 0x0C77
# define GL_PIXEL_MAP_B_TO_B 0x0C78
# define GL_PIXEL_MAP_A_TO_A 0x0C79
# define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
# define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
# define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
# define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
# define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
# define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
# define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
# define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
# define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
# define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
# define GL_UNPACK_SWAP_BYTES 0x0CF0
# define GL_UNPACK_LSB_FIRST 0x0CF1
# define GL_UNPACK_ROW_LENGTH 0x0CF2
# define GL_UNPACK_SKIP_ROWS 0x0CF3
# define GL_UNPACK_SKIP_PIXELS 0x0CF4
# define GL_UNPACK_ALIGNMENT 0x0CF5
# define GL_PACK_SWAP_BYTES 0x0D00
# define GL_PACK_LSB_FIRST 0x0D01
# define GL_PACK_ROW_LENGTH 0x0D02
# define GL_PACK_SKIP_ROWS 0x0D03
# define GL_PACK_SKIP_PIXELS 0x0D04
# define GL_PACK_ALIGNMENT 0x0D05
# define GL_MAP_COLOR 0x0D10
# define GL_MAP_STENCIL 0x0D11
# define GL_INDEX_SHIFT 0x0D12
# define GL_INDEX_OFFSET 0x0D13
# define GL_RED_SCALE 0x0D14
# define GL_RED_BIAS 0x0D15
# define GL_ZOOM_X 0x0D16
# define GL_ZOOM_Y 0x0D17
# define GL_GREEN_SCALE 0x0D18
# define GL_GREEN_BIAS 0x0D19
# define GL_BLUE_SCALE 0x0D1A
# define GL_BLUE_BIAS 0x0D1B
# define GL_ALPHA_SCALE 0x0D1C
# define GL_ALPHA_BIAS 0x0D1D
# define GL_DEPTH_SCALE 0x0D1E
# define GL_DEPTH_BIAS 0x0D1F
# define GL_MAX_EVAL_ORDER 0x0D30
# define GL_MAX_LIGHTS 0x0D31
# define GL_MAX_CLIP_PLANES 0x0D32
# define GL_MAX_TEXTURE_SIZE 0x0D33
# define GL_MAX_PIXEL_MAP_TABLE 0x0D34
# define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
# define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
# define GL_MAX_NAME_STACK_DEPTH 0x0D37
# define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
# define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
# define GL_MAX_VIEWPORT_DIMS 0x0D3A
# define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
# define GL_SUBPIXEL_BITS 0x0D50
# define GL_INDEX_BITS 0x0D51
# define GL_RED_BITS 0x0D52
# define GL_GREEN_BITS 0x0D53
# define GL_BLUE_BITS 0x0D54
# define GL_ALPHA_BITS 0x0D55
# define GL_DEPTH_BITS 0x0D56
# define GL_STENCIL_BITS 0x0D57
# define GL_ACCUM_RED_BITS 0x0D58
# define GL_ACCUM_GREEN_BITS 0x0D59
# define GL_ACCUM_BLUE_BITS 0x0D5A
# define GL_ACCUM_ALPHA_BITS 0x0D5B
# define GL_NAME_STACK_DEPTH 0x0D70
# define GL_AUTO_NORMAL 0x0D80
# define GL_MAP1_COLOR_4 0x0D90
# define GL_MAP1_INDEX 0x0D91
# define GL_MAP1_NORMAL 0x0D92
# define GL_MAP1_TEXTURE_COORD_1 0x0D93
# define GL_MAP1_TEXTURE_COORD_2 0x0D94
# define GL_MAP1_TEXTURE_COORD_3 0x0D95
# define GL_MAP1_TEXTURE_COORD_4 0x0D96
# define GL_MAP1_VERTEX_3 0x0D97
# define GL_MAP1_VERTEX_4 0x0D98
# define GL_MAP2_COLOR_4 0x0DB0
# define GL_MAP2_INDEX 0x0DB1
# define GL_MAP2_NORMAL 0x0DB2
# define GL_MAP2_TEXTURE_COORD_1 0x0DB3
# define GL_MAP2_TEXTURE_COORD_2 0x0DB4
# define GL_MAP2_TEXTURE_COORD_3 0x0DB5
# define GL_MAP2_TEXTURE_COORD_4 0x0DB6
# define GL_MAP2_VERTEX_3 0x0DB7
# define GL_MAP2_VERTEX_4 0x0DB8
# define GL_MAP1_GRID_DOMAIN 0x0DD0
# define GL_MAP1_GRID_SEGMENTS 0x0DD1
# define GL_MAP2_GRID_DOMAIN 0x0DD2
# define GL_MAP2_GRID_SEGMENTS 0x0DD3
# define GL_TEXTURE_1D 0x0DE0
# define GL_TEXTURE_2D 0x0DE1
# define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
# define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
# define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
# define GL_SELECTION_BUFFER_POINTER 0x0DF3
# define GL_SELECTION_BUFFER_SIZE 0x0DF4
# define GL_TEXTURE_WIDTH 0x1000
# define GL_TEXTURE_HEIGHT 0x1001
# define GL_TEXTURE_INTERNAL_FORMAT 0x1003
# define GL_TEXTURE_BORDER_COLOR 0x1004
# define GL_TEXTURE_BORDER 0x1005
# define GL_DONT_CARE 0x1100
# define GL_FASTEST 0x1101
# define GL_NICEST 0x1102
# define GL_LIGHT0 0x4000
# define GL_LIGHT1 0x4001
# define GL_LIGHT2 0x4002
# define GL_LIGHT3 0x4003
# define GL_LIGHT4 0x4004
# define GL_LIGHT5 0x4005
# define GL_LIGHT6 0x4006
# define GL_LIGHT7 0x4007
# define GL_AMBIENT 0x1200
# define GL_DIFFUSE 0x1201
# define GL_SPECULAR 0x1202
# define GL_POSITION 0x1203
# define GL_SPOT_DIRECTION 0x1204
# define GL_SPOT_EXPONENT 0x1205
# define GL_SPOT_CUTOFF 0x1206
# define GL_CONSTANT_ATTENUATION 0x1207
# define GL_LINEAR_ATTENUATION 0x1208
# define GL_QUADRATIC_ATTENUATION 0x1209
# define GL_COMPILE 0x1300
# define GL_COMPILE_AND_EXECUTE 0x1301
# define GL_CLEAR 0x1500
# define GL_AND 0x1501
# define GL_AND_REVERSE 0x1502
# define GL_COPY 0x1503
# define GL_AND_INVERTED 0x1504
# define GL_NOOP 0x1505
# define GL_XOR 0x1506
# define GL_OR 0x1507
# define GL_NOR 0x1508
# define GL_EQUIV 0x1509
# define GL_INVERT 0x150A
# define GL_OR_REVERSE 0x150B
# define GL_COPY_INVERTED 0x150C
# define GL_OR_INVERTED 0x150D
# define GL_NAND 0x150E
# define GL_SET 0x150F
# define GL_EMISSION 0x1600
# define GL_SHININESS 0x1601
# define GL_AMBIENT_AND_DIFFUSE 0x1602
# define GL_COLOR_INDEXES 0x1603
# define GL_MODELVIEW 0x1700
# define GL_PROJECTION 0x1701
# define GL_TEXTURE 0x1702
# define GL_COLOR 0x1800
# define GL_DEPTH 0x1801
# define GL_STENCIL 0x1802
# define GL_COLOR_INDEX 0x1900
# define GL_STENCIL_INDEX 0x1901
# define GL_DEPTH_COMPONENT 0x1902
# define GL_RED 0x1903
# define GL_GREEN 0x1904
# define GL_BLUE 0x1905
# define GL_ALPHA 0x1906
# define GL_RGB 0x1907
# define GL_RGBA 0x1908
# define GL_LUMINANCE 0x1909
# define GL_LUMINANCE_ALPHA 0x190A
# define GL_BITMAP 0x1A00
# define GL_POINT 0x1B00
# define GL_LINE 0x1B01
# define GL_FILL 0x1B02
# define GL_RENDER 0x1C00
# define GL_FEEDBACK 0x1C01
# define GL_SELECT 0x1C02
# define GL_FLAT 0x1D00
# define GL_SMOOTH 0x1D01
# define GL_KEEP 0x1E00
# define GL_REPLACE 0x1E01
# define GL_INCR 0x1E02
# define GL_DECR 0x1E03
# define GL_VENDOR 0x1F00
# define GL_RENDERER 0x1F01
# define GL_VERSION 0x1F02
# define GL_EXTENSIONS 0x1F03
# define GL_S 0x2000
# define GL_T 0x2001
# define GL_R 0x2002
# define GL_Q 0x2003
# define GL_MODULATE 0x2100
# define GL_DECAL 0x2101
# define GL_TEXTURE_ENV_MODE 0x2200
# define GL_TEXTURE_ENV_COLOR 0x2201
# define GL_TEXTURE_ENV 0x2300
# define GL_EYE_LINEAR 0x2400
# define GL_OBJECT_LINEAR 0x2401
# define GL_SPHERE_MAP 0x2402
# define GL_TEXTURE_GEN_MODE 0x2500
# define GL_OBJECT_PLANE 0x2501
# define GL_EYE_PLANE 0x2502
# define GL_NEAREST 0x2600
# define GL_LINEAR 0x2601
# define GL_NEAREST_MIPMAP_NEAREST 0x2700
# define GL_LINEAR_MIPMAP_NEAREST 0x2701
# define GL_NEAREST_MIPMAP_LINEAR 0x2702
# define GL_LINEAR_MIPMAP_LINEAR 0x2703
# define GL_TEXTURE_MAG_FILTER 0x2800
# define GL_TEXTURE_MIN_FILTER 0x2801
# define GL_TEXTURE_WRAP_S 0x2802
# define GL_TEXTURE_WRAP_T 0x2803
# define GL_CLAMP 0x2900
# define GL_REPEAT 0x2901
# define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
# define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
# define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
# define GL_POLYGON_OFFSET_FACTOR 0x8038
# define GL_POLYGON_OFFSET_UNITS 0x2A00
# define GL_POLYGON_OFFSET_POINT 0x2A01
# define GL_POLYGON_OFFSET_LINE 0x2A02
# define GL_POLYGON_OFFSET_FILL 0x8037
# define GL_ALPHA4 0x803B
# define GL_ALPHA8 0x803C
# define GL_ALPHA12 0x803D
# define GL_ALPHA16 0x803E
# define GL_LUMINANCE4 0x803F
# define GL_LUMINANCE8 0x8040
# define GL_LUMINANCE12 0x8041
# define GL_LUMINANCE16 0x8042
# define GL_LUMINANCE4_ALPHA4 0x8043
# define GL_LUMINANCE6_ALPHA2 0x8044
# define GL_LUMINANCE8_ALPHA8 0x8045
# define GL_LUMINANCE12_ALPHA4 0x8046
# define GL_LUMINANCE12_ALPHA12 0x8047
# define GL_LUMINANCE16_ALPHA16 0x8048
# define GL_INTENSITY 0x8049
# define GL_INTENSITY4 0x804A
# define GL_INTENSITY8 0x804B
# define GL_INTENSITY12 0x804C
# define GL_INTENSITY16 0x804D
# define GL_R3_G3_B2 0x2A10
# define GL_RGB4 0x804F
# define GL_RGB5 0x8050
# define GL_RGB8 0x8051
# define GL_RGB10 0x8052
# define GL_RGB12 0x8053
# define GL_RGB16 0x8054
# define GL_RGBA2 0x8055
# define GL_RGBA4 0x8056
# define GL_RGB5_A1 0x8057
# define GL_RGBA8 0x8058
# define GL_RGB10_A2 0x8059
# define GL_RGBA12 0x805A
# define GL_RGBA16 0x805B
# define GL_TEXTURE_RED_SIZE 0x805C
# define GL_TEXTURE_GREEN_SIZE 0x805D
# define GL_TEXTURE_BLUE_SIZE 0x805E
# define GL_TEXTURE_ALPHA_SIZE 0x805F
# define GL_TEXTURE_LUMINANCE_SIZE 0x8060
# define GL_TEXTURE_INTENSITY_SIZE 0x8061
# define GL_PROXY_TEXTURE_1D 0x8063
# define GL_PROXY_TEXTURE_2D 0x8064
# define GL_TEXTURE_PRIORITY 0x8066
# define GL_TEXTURE_RESIDENT 0x8067
# define GL_TEXTURE_BINDING_1D 0x8068
# define GL_TEXTURE_BINDING_2D 0x8069
# define GL_VERTEX_ARRAY 0x8074
# define GL_NORMAL_ARRAY 0x8075
# define GL_COLOR_ARRAY 0x8076
# define GL_INDEX_ARRAY 0x8077
# define GL_TEXTURE_COORD_ARRAY 0x8078
# define GL_EDGE_FLAG_ARRAY 0x8079
# define GL_VERTEX_ARRAY_SIZE 0x807A
# define GL_VERTEX_ARRAY_TYPE 0x807B
# define GL_VERTEX_ARRAY_STRIDE 0x807C
# define GL_NORMAL_ARRAY_TYPE 0x807E
# define GL_NORMAL_ARRAY_STRIDE 0x807F
# define GL_COLOR_ARRAY_SIZE 0x8081
# define GL_COLOR_ARRAY_TYPE 0x8082
# define GL_COLOR_ARRAY_STRIDE 0x8083
# define GL_INDEX_ARRAY_TYPE 0x8085
# define GL_INDEX_ARRAY_STRIDE 0x8086
# define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
# define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
# define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
# define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
# define GL_VERTEX_ARRAY_POINTER 0x808E
# define GL_NORMAL_ARRAY_POINTER 0x808F
# define GL_COLOR_ARRAY_POINTER 0x8090
# define GL_INDEX_ARRAY_POINTER 0x8091
# define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
# define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
# define GL_V2F 0x2A20
# define GL_V3F 0x2A21
# define GL_C4UB_V2F 0x2A22
# define GL_C4UB_V3F 0x2A23
# define GL_C3F_V3F 0x2A24
# define GL_N3F_V3F 0x2A25
# define GL_C4F_N3F_V3F 0x2A26
# define GL_T2F_V3F 0x2A27
# define GL_T4F_V4F 0x2A28
# define GL_T2F_C4UB_V3F 0x2A29
# define GL_T2F_C3F_V3F 0x2A2A
# define GL_T2F_N3F_V3F 0x2A2B
# define GL_T2F_C4F_N3F_V3F 0x2A2C
# define GL_T4F_C4F_N3F_V4F 0x2A2D
# define GL_LOGIC_OP GL_INDEX_LOGIC_OP
# define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
/* OpenGL 1.2 */
# define GL_RESCALE_NORMAL 0x803A
# define GL_CLAMP_TO_EDGE 0x812F
# define GL_MAX_ELEMENTS_VERTICES 0x80E8
# define GL_MAX_ELEMENTS_INDICES 0x80E9
# define GL_BGR 0x80E0
# define GL_BGRA 0x80E1
# define GL_UNSIGNED_BYTE_3_3_2 0x8032
# define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
# define GL_UNSIGNED_SHORT_5_6_5 0x8363
# define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
# define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
# define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
# define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
# define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
# define GL_UNSIGNED_INT_8_8_8_8 0x8035
# define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
# define GL_UNSIGNED_INT_10_10_10_2 0x8036
# define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
# define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
# define GL_SINGLE_COLOR 0x81F9
# define GL_SEPARATE_SPECULAR_COLOR 0x81FA
# define GL_TEXTURE_MIN_LOD 0x813A
# define GL_TEXTURE_MAX_LOD 0x813B
# define GL_TEXTURE_BASE_LEVEL 0x813C
# define GL_TEXTURE_MAX_LEVEL 0x813D
# define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
# define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
# define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
# define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
# define GL_ALIASED_POINT_SIZE_RANGE 0x846D
# define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
# define GL_PACK_SKIP_IMAGES 0x806B
# define GL_PACK_IMAGE_HEIGHT 0x806C
# define GL_UNPACK_SKIP_IMAGES 0x806D
# define GL_UNPACK_IMAGE_HEIGHT 0x806E
# define GL_TEXTURE_3D 0x806F
# define GL_PROXY_TEXTURE_3D 0x8070
# define GL_TEXTURE_DEPTH 0x8071
# define GL_TEXTURE_WRAP_R 0x8072
# define GL_MAX_3D_TEXTURE_SIZE 0x8073
# define GL_TEXTURE_BINDING_3D 0x806A
# define GL_COLOR_TABLE 0x80D0
# define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
# define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
# define GL_PROXY_COLOR_TABLE 0x80D3
# define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
# define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
# define GL_COLOR_TABLE_SCALE 0x80D6
# define GL_COLOR_TABLE_BIAS 0x80D7
# define GL_COLOR_TABLE_FORMAT 0x80D8
# define GL_COLOR_TABLE_WIDTH 0x80D9
# define GL_COLOR_TABLE_RED_SIZE 0x80DA
# define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
# define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
# define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
# define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
# define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
# define GL_CONVOLUTION_1D 0x8010
# define GL_CONVOLUTION_2D 0x8011
# define GL_SEPARABLE_2D 0x8012
# define GL_CONVOLUTION_BORDER_MODE 0x8013
# define GL_CONVOLUTION_FILTER_SCALE 0x8014
# define GL_CONVOLUTION_FILTER_BIAS 0x8015
# define GL_REDUCE 0x8016
# define GL_CONVOLUTION_FORMAT 0x8017
# define GL_CONVOLUTION_WIDTH 0x8018
# define GL_CONVOLUTION_HEIGHT 0x8019
# define GL_MAX_CONVOLUTION_WIDTH 0x801A
# define GL_MAX_CONVOLUTION_HEIGHT 0x801B
# define GL_POST_CONVOLUTION_RED_SCALE 0x801C
# define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
# define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
# define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
# define GL_POST_CONVOLUTION_RED_BIAS 0x8020
# define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
# define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
# define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
# define GL_CONSTANT_BORDER 0x8151
# define GL_REPLICATE_BORDER 0x8153
# define GL_CONVOLUTION_BORDER_COLOR 0x8154
# define GL_COLOR_MATRIX 0x80B1
# define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
# define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
# define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
# define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
# define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
# define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
# define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
# define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
# define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
# define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
# define GL_HISTOGRAM 0x8024
# define GL_PROXY_HISTOGRAM 0x8025
# define GL_HISTOGRAM_WIDTH 0x8026
# define GL_HISTOGRAM_FORMAT 0x8027
# define GL_HISTOGRAM_RED_SIZE 0x8028
# define GL_HISTOGRAM_GREEN_SIZE 0x8029
# define GL_HISTOGRAM_BLUE_SIZE 0x802A
# define GL_HISTOGRAM_ALPHA_SIZE 0x802B
# define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
# define GL_HISTOGRAM_SINK 0x802D
# define GL_MINMAX 0x802E
# define GL_MINMAX_FORMAT 0x802F
# define GL_MINMAX_SINK 0x8030
# define GL_TABLE_TOO_LARGE 0x8031
# define GL_BLEND_EQUATION 0x8009
# define GL_MIN 0x8007
# define GL_MAX 0x8008
# define GL_FUNC_ADD 0x8006
# define GL_FUNC_SUBTRACT 0x800A
# define GL_FUNC_REVERSE_SUBTRACT 0x800B
# define GL_BLEND_COLOR 0x8005
# define GL_CONSTANT_COLOR 0x8001
# define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
# define GL_CONSTANT_ALPHA 0x8003
# define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
/* OpenGL 1.3 */
# define GL_TEXTURE0 0x84C0
# define GL_TEXTURE1 0x84C1
# define GL_TEXTURE2 0x84C2
# define GL_TEXTURE3 0x84C3
# define GL_TEXTURE4 0x84C4
# define GL_TEXTURE5 0x84C5
# define GL_TEXTURE6 0x84C6
# define GL_TEXTURE7 0x84C7
# define GL_TEXTURE8 0x84C8
# define GL_TEXTURE9 0x84C9
# define GL_TEXTURE10 0x84CA
# define GL_TEXTURE11 0x84CB
# define GL_TEXTURE12 0x84CC
# define GL_TEXTURE13 0x84CD
# define GL_TEXTURE14 0x84CE
# define GL_TEXTURE15 0x84CF
# define GL_TEXTURE16 0x84D0
# define GL_TEXTURE17 0x84D1
# define GL_TEXTURE18 0x84D2
# define GL_TEXTURE19 0x84D3
# define GL_TEXTURE20 0x84D4
# define GL_TEXTURE21 0x84D5
# define GL_TEXTURE22 0x84D6
# define GL_TEXTURE23 0x84D7
# define GL_TEXTURE24 0x84D8
# define GL_TEXTURE25 0x84D9
# define GL_TEXTURE26 0x84DA
# define GL_TEXTURE27 0x84DB
# define GL_TEXTURE28 0x84DC
# define GL_TEXTURE29 0x84DD
# define GL_TEXTURE30 0x84DE
# define GL_TEXTURE31 0x84DF
# define GL_ACTIVE_TEXTURE 0x84E0
# define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
# define GL_MAX_TEXTURE_UNITS 0x84E2
# define GL_NORMAL_MAP 0x8511
# define GL_REFLECTION_MAP 0x8512
# define GL_TEXTURE_CUBE_MAP 0x8513
# define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
# define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
# define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
# define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
# define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
# define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
# define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
# define GL_COMPRESSED_ALPHA 0x84E9
# define GL_COMPRESSED_LUMINANCE 0x84EA
# define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
# define GL_COMPRESSED_INTENSITY 0x84EC
# define GL_COMPRESSED_RGB 0x84ED
# define GL_COMPRESSED_RGBA 0x84EE
# define GL_TEXTURE_COMPRESSION_HINT 0x84EF
# define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
# define GL_TEXTURE_COMPRESSED 0x86A1
# define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
# define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
# define GL_MULTISAMPLE 0x809D
# define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
# define GL_SAMPLE_ALPHA_TO_ONE 0x809F
# define GL_SAMPLE_COVERAGE 0x80A0
# define GL_SAMPLE_BUFFERS 0x80A8
# define GL_SAMPLES 0x80A9
# define GL_SAMPLE_COVERAGE_VALUE 0x80AA
# define GL_SAMPLE_COVERAGE_INVERT 0x80AB
# define GL_MULTISAMPLE_BIT 0x20000000
# define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
# define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
# define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
# define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
# define GL_COMBINE 0x8570
# define GL_COMBINE_RGB 0x8571
# define GL_COMBINE_ALPHA 0x8572
# define GL_SOURCE0_RGB 0x8580
# define GL_SOURCE1_RGB 0x8581
# define GL_SOURCE2_RGB 0x8582
# define GL_SOURCE0_ALPHA 0x8588
# define GL_SOURCE1_ALPHA 0x8589
# define GL_SOURCE2_ALPHA 0x858A
# define GL_OPERAND0_RGB 0x8590
# define GL_OPERAND1_RGB 0x8591
# define GL_OPERAND2_RGB 0x8592
# define GL_OPERAND0_ALPHA 0x8598
# define GL_OPERAND1_ALPHA 0x8599
# define GL_OPERAND2_ALPHA 0x859A
# define GL_RGB_SCALE 0x8573
# define GL_ADD_SIGNED 0x8574
# define GL_INTERPOLATE 0x8575
# define GL_SUBTRACT 0x84E7
# define GL_CONSTANT 0x8576
# define GL_PRIMARY_COLOR 0x8577
# define GL_PREVIOUS 0x8578
# define GL_DOT3_RGB 0x86AE
# define GL_DOT3_RGBA 0x86AF
# define GL_CLAMP_TO_BORDER 0x812D
/* OpenGL 1.4 */
# define GL_GENERATE_MIPMAP 0x8191
# define GL_GENERATE_MIPMAP_HINT 0x8192
# define GL_DEPTH_COMPONENT16 0x81A5
# define GL_DEPTH_COMPONENT24 0x81A6
# define GL_DEPTH_COMPONENT32 0x81A7
# define GL_TEXTURE_DEPTH_SIZE 0x884A
# define GL_DEPTH_TEXTURE_MODE 0x884B
# define GL_TEXTURE_COMPARE_MODE 0x884C
# define GL_TEXTURE_COMPARE_FUNC 0x884D
# define GL_COMPARE_R_TO_TEXTURE 0x884E
# define GL_FOG_COORDINATE_SOURCE 0x8450
# define GL_FOG_COORDINATE 0x8451
# define GL_FRAGMENT_DEPTH 0x8452
# define GL_CURRENT_FOG_COORDINATE 0x8453
# define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
# define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
# define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
# define GL_FOG_COORDINATE_ARRAY 0x8457
# define GL_POINT_SIZE_MIN 0x8126
# define GL_POINT_SIZE_MAX 0x8127
# define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
# define GL_POINT_DISTANCE_ATTENUATION 0x8129
# define GL_COLOR_SUM 0x8458
# define GL_CURRENT_SECONDARY_COLOR 0x8459
# define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
# define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
# define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
# define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
# define GL_SECONDARY_COLOR_ARRAY 0x845E
# define GL_BLEND_DST_RGB 0x80C8
# define GL_BLEND_SRC_RGB 0x80C9
# define GL_BLEND_DST_ALPHA 0x80CA
# define GL_BLEND_SRC_ALPHA 0x80CB
# define GL_INCR_WRAP 0x8507
# define GL_DECR_WRAP 0x8508
# define GL_TEXTURE_FILTER_CONTROL 0x8500
# define GL_TEXTURE_LOD_BIAS 0x8501
# define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
# define GL_GL_MIRRORED_REPEAT 0x8370
/*-------------------------------------------------------------------*/
/*------------EXTENSIONS---------------------------------------------*/
/*-------------------------------------------------------------------*/
/*-------------------------------------------------------------------*/
/*------------ARB_CUBE_MAP-------------------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_NORMAL_MAP_ARB 0x8511
# define GL_REFLECTION_MAP_ARB 0x8512
# define GL_TEXTURE_CUBE_MAP_ARB 0x8513
# define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
# define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
# define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
# define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
# define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
# define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
# define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
/*-------------------------------------------------------------------*/
/*------------SGIX_SHADOW--------------------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_TEXTURE_COMPARE_SGIX 0x819A
# define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
# define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
# define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
/*-------------------------------------------------------------------*/
/*------------SGIX_DEPTH_TEXTURE-------------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_DEPTH_COMPONENT16_SGIX 0x81A5
# define GL_DEPTH_COMPONENT24_SGIX 0x81A6
# define GL_DEPTH_COMPONENT32_SGIX 0x81A7
/*-------------------------------------------------------------------*/
/*------------ARB_TEXTURE_ENV_COMBINE--------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_COMBINE_ARB 0x8570
# define GL_COMBINE_RGB_ARB 0x8571
# define GL_COMBINE_ALPHA_ARB 0x8572
# define GL_RGB_SCALE_ARB 0x8573
# define GL_ADD_SIGNED_ARB 0x8574
# define GL_INTERPOLATE_ARB 0x8575
# define GL_CONSTANT_ARB 0x8576
# define GL_PRIMARY_COLOR_ARB 0x8577
# define GL_PREVIOUS_ARB 0x8578
# define GL_SOURCE0_RGB_ARB 0x8580
# define GL_SOURCE1_RGB_ARB 0x8581
# define GL_SOURCE2_RGB_ARB 0x8582
# define GL_SOURCE0_ALPHA_ARB 0x8588
# define GL_SOURCE1_ALPHA_ARB 0x8589
# define GL_SOURCE2_ALPHA_ARB 0x858A
# define GL_OPERAND0_RGB_ARB 0x8590
# define GL_OPERAND1_RGB_ARB 0x8591
# define GL_OPERAND2_RGB_ARB 0x8592
# define GL_OPERAND0_ALPHA_ARB 0x8598
# define GL_OPERAND1_ALPHA_ARB 0x8599
# define GL_OPERAND2_ALPHA_ARB 0x859A
/*-------------------------------------------------------------------*/
/*------------ARB_TEXTURE_ENV_DOT3-----------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_DOT3_RGB_ARB 0x86AE
# define GL_DOT3_RGBA_ARB 0x86AF
/*-------------------------------------------------------------------*/
/*------------ARB_TEXTURE_BORDER_CLAMP-------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_CLAMP_TO_BORDER_ARB 0x812D
/*-------------------------------------------------------------------*/
/*------------ARB_TEXTURE_ENV_ADD------------------------------------*/
/*-------------------------------------------------------------------*/
/*-------------------------------------------------------------------*/
/*------------NV_VERTEX_ARRAY_RANGE2---------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
2003-04-03 06:32:32 -05:00
/*-------------------------------------------------------------------*/
/*------------ARB_VERTEX_BUFFER_OBJECT----------------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_ARRAY_BUFFER_ARB 0x8892
# define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
# define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
# define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
# define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
# define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
# define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
# define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
# define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
# define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
# define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
# define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
# define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
# define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
# define GL_STREAM_DRAW_ARB 0x88E0
# define GL_STREAM_READ_ARB 0x88E1
# define GL_STREAM_COPY_ARB 0x88E2
# define GL_STATIC_DRAW_ARB 0x88E4
# define GL_STATIC_READ_ARB 0x88E5
# define GL_STATIC_COPY_ARB 0x88E6
# define GL_DYNAMIC_DRAW_ARB 0x88E8
# define GL_DYNAMIC_READ_ARB 0x88E9
# define GL_DYNAMIC_COPY_ARB 0x88EA
# define GL_READ_ONLY_ARB 0x88B8
# define GL_WRITE_ONLY_ARB 0x88B9
# define GL_READ_WRITE_ARB 0x88BA
# define GL_BUFFER_SIZE_ARB 0x8764
# define GL_BUFFER_USAGE_ARB 0x8765
# define GL_BUFFER_ACCESS_ARB 0x88BB
# define GL_BUFFER_MAPPED_ARB 0x88BC
# define GL_BUFFER_MAP_POINTER_ARB 0x88BD
2004-03-09 06:09:23 -05:00
/*typedef int GLintptrARB;
2003-04-03 06:32:32 -05:00
typedef unsigned int GLsizeiptrARB ;
2004-03-09 06:09:23 -05:00
*/
2002-11-18 15:02:17 -05:00
/*-------------------------------------------------------------------*/
/*------------ARB_MULTISAMPLE----------------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_MULTISAMPLE_ARB 0x809D
# define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
# define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
# define GL_SAMPLE_COVERAGE_ARB 0x80A0
# define GL_SAMPLE_BUFFERS_ARB 0x80A8
# define GL_SAMPLES_ARB 0x80A9
# define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
# define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
# define GL_MULTISAMPLE_BIT_ARB 0x20000000
/*-------------------------------------------------------------------*/
/*------------NV_TEXTURE_SHADER--------------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_TEXTURE_SHADER_NV 0x86DE
# define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
# define GL_SHADER_OPERATION_NV 0x86DF
# define GL_CULL_MODES_NV 0x86E0
# define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
# define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
# define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
# define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
# define GL_CONST_EYE_NV 0x86E5
# define GL_SHADER_CONSISTENT_NV 0x86DD
# define GL_PASS_THROUGH_NV 0x86E6
# define GL_CULL_FRAGMENT_NV 0x86E7
# define GL_OFFSET_TEXTURE_2D_NV 0x86E8
# define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
# define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
# define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
# define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
# define GL_DOT_PRODUCT_NV 0x86EC
# define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
# define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
# define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
# define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
# define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
# define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
# define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
# define GL_HILO_NV 0x86F4
# define GL_DSDT_NV 0x86F5
# define GL_DSDT_MAG_NV 0x86F6
# define GL_DSDT_MAG_VIB_NV 0x86F7
# define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
# define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
# define GL_SIGNED_RGBA_NV 0x86FB
# define GL_SIGNED_RGBA8_NV 0x86FC
# define GL_SIGNED_RGB_NV 0x86FE
# define GL_SIGNED_RGB8_NV 0x86FF
# define GL_SIGNED_LUMINANCE_NV 0x8701
# define GL_SIGNED_LUMINANCE8_NV 0x8702
# define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
# define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
# define GL_SIGNED_ALPHA_NV 0x8705
# define GL_SIGNED_ALPHA8_NV 0x8706
# define GL_SIGNED_INTENSITY_NV 0x8707
# define GL_SIGNED_INTENSITY8_NV 0x8708
# define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
# define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
# define GL_HILO16_NV 0x86F8
# define GL_SIGNED_HILO_NV 0x86F9
# define GL_SIGNED_HILO16_NV 0x86FA
# define GL_DSDT8_NV 0x8709
# define GL_DSDT8_MAG8_NV 0x870A
# define GL_DSDT_MAG_INTENSITY_NV 0x86DC
# define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
# define GL_HI_SCALE_NV 0x870E
# define GL_LO_SCALE_NV 0x870F
# define GL_DS_SCALE_NV 0x8710
# define GL_DT_SCALE_NV 0x8711
# define GL_MAGNITUDE_SCALE_NV 0x8712
# define GL_VIBRANCE_SCALE_NV 0x8713
# define GL_HI_BIAS_NV 0x8714
# define GL_LO_BIAS_NV 0x8715
# define GL_DS_BIAS_NV 0x8716
# define GL_DT_BIAS_NV 0x8717
# define GL_MAGNITUDE_BIAS_NV 0x8718
# define GL_VIBRANCE_BIAS_NV 0x8719
# define GL_TEXTURE_BORDER_VALUES_NV 0x871A
# define GL_TEXTURE_HI_SIZE_NV 0x871B
# define GL_TEXTURE_LO_SIZE_NV 0x871C
# define GL_TEXTURE_DS_SIZE_NV 0x871D
# define GL_TEXTURE_DT_SIZE_NV 0x871E
# define GL_TEXTURE_MAG_SIZE_NV 0x871F
/*-------------------------------------------------------------------*/
/*------------GL_NV_TEXTURE_RECTANGLE--------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_TEXTURE_RECTANGLE_NV 0x84F5
# define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
# define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
# define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
/*-------------------------------------------------------------------*/
/*------------NV_TEXTURE_ENV_COMBINE4--------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_COMBINE4_NV 0x8503
# define GL_SOURCE3_RGB_NV 0x8583
# define GL_SOURCE3_ALPHA_NV 0x858B
# define GL_OPERAND3_RGB_NV 0x8593
# define GL_OPERAND3_ALPHA_NV 0x859B
/*-------------------------------------------------------------------*/
/*------------NV_FOG_DISTANCE----------------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_FOG_DISTANCE_MODE_NV 0x855A
# define GL_EYE_RADIAL_NV 0x855B
# define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
/*-------------------------------------------------------------------*/
/*------------EXT_TEXTURE_FILTER_ANISOTROPIC-------------------------*/
/*-------------------------------------------------------------------*/
# define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
# define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
/*-------------------------------------------------------------------*/
/*------------SGIS_GENERATE_MIPMAP-----------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_GENERATE_MIPMAP_SGIS 0x8191
# define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
/*-------------------------------------------------------------------*/
/*------------NV_TEXGEN_REFLECTION-----------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_NORMAL_MAP_NV 0x8511
# define GL_REFLECTION_MAP_NV 0x8512
/*-------------------------------------------------------------------*/
/*------------NV_TEXTURE_SHADER2-------------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
# define GL_HILO_NV 0x86F4
# define GL_DSDT_NV 0x86F5
# define GL_DSDT_MAG_NV 0x86F6
# define GL_DSDT_MAG_VIB_NV 0x86F7
# define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
# define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
# define GL_SIGNED_RGBA_NV 0x86FB
# define GL_SIGNED_RGBA8_NV 0x86FC
# define GL_SIGNED_RGB_NV 0x86FE
# define GL_SIGNED_RGB8_NV 0x86FF
# define GL_SIGNED_LUMINANCE_NV 0x8701
# define GL_SIGNED_LUMINANCE8_NV 0x8702
# define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
# define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
# define GL_SIGNED_ALPHA_NV 0x8705
# define GL_SIGNED_ALPHA8_NV 0x8706
# define GL_SIGNED_INTENSITY_NV 0x8707
# define GL_SIGNED_INTENSITY8_NV 0x8708
# define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
# define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
# define GL_HILO16_NV 0x86F8
# define GL_SIGNED_HILO_NV 0x86F9
# define GL_SIGNED_HILO16_NV 0x86FA
# define GL_DSDT8_NV 0x8709
# define GL_DSDT8_MAG8_NV 0x870A
# define GL_DSDT_MAG_INTENSITY_NV 0x86DC
2004-02-15 10:21:24 -05:00
# define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
2002-11-18 15:02:17 -05:00
/*-------------------------------------------------------------------*/
/*------------NV_BLEND_SQUARE----------------------------------------*/
/*-------------------------------------------------------------------*/
/*-------------------------------------------------------------------*/
/*------------NV_LIGHT_MAX_EXPONENT----------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_MAX_SHININESS_NV 0x8504
# define GL_MAX_SPOT_EXPONENT_NV 0x8505
/*-------------------------------------------------------------------*/
/*------------NV_PACKED_DEPTH_STENCIL--------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_DEPTH_STENCIL_NV 0x84F9
# define GL_UNSIGNED_INT_24_8_NV 0x84FA
/*-------------------------------------------------------------------*/
/*------------EXT_ABGR-----------------------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_ABGR_EXT 0x8000
/*-------------------------------------------------------------------*/
/*------------EXT_STENCIL_WRAP---------------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_INCR_WRAP_EXT 0x8507
# define GL_DECR_WRAP_EXT 0x8508
/*-------------------------------------------------------------------*/
/*------------EXT_TEXTURE_LOD_BIAS-----------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
# define GL_TEXTURE_LOD_BIAS_EXT 0x8501
# define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
/*-------------------------------------------------------------------*/
/*------------NV_COPY_DEPTH_TO_COLOR---------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
# define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
/*-------------------------------------------------------------------*/
/*------------ARB_TEXTURE_ENV_CROSSBAR-------------------------------*/
/*-------------------------------------------------------------------*/
/*-------------------------------------------------------------------*/
/*------------ATI_TEXTURE_MIRROR_ONCE--------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_MIRROR_CLAMP_ATI 0x8742
# define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
/*-------------------------------------------------------------------*/
/*------------HP_OCCLUSION_TEST--------------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_OCCLUSION_TEST_HP 0x8165;
# define GL_OCCLUSION_TEST_RESULT_HP 0x8166;
/*-------------------------------------------------------------------*/
/*------------ATIX_POINT_SPRITES-------------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_TEXTURE_POINT_MODE_ATIX 0x60b0
# define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60b1
# define GL_TEXTURE_POINT_SPRITE_ATIX 0x60b2
# define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60b3
# define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60b4
# define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60b5
/*-------------------------------------------------------------------*/
/*------------ATIX_TEXTURE_ENV_ROUTE---------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_SECONDARY_COLOR_ATIX 0x8747
# define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
# define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
/*-------------------------------------------------------------------*/
/*------------NV_DEPTH_CLAMP-----------------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_DEPTH_CLAMP_NV 0x864F
/*-------------------------------------------------------------------*/
/*------------NV_TEXTURE_SHADER3-------------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
# define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
# define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
# define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
# define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
# define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
# define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
# define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
# define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
# define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
# define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
# define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
# define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
# define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
# define GL_HILO8_NV 0x885E
# define GL_SIGNED_HILO8_NV 0x885F
# define GL_FORCE_BLUE_TO_ONE_NV 0x8860
/*-------------------------------------------------------------------*/
/*------------NV_VERTEX_PROGRAM1_1-----------------------------------*/
/*-------------------------------------------------------------------*/
/*-------------------------------------------------------------------*/
/*------------ARB_TEXTURE_MIRRORED_REPEAT----------------------------*/
/*-------------------------------------------------------------------*/
# define GL_GL_MIRRORED_REPEAT_ARB 0x8370
/*-------------------------------------------------------------------*/
/*------------ARB_SHADOW---------------------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
# define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
# define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
/*-------------------------------------------------------------------*/
/*------------ARB_SHADOW_AMBIENT-------------------------------------*/
/*-------------------------------------------------------------------*/
2004-02-15 10:21:24 -05:00
# define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
2002-11-18 15:02:17 -05:00
/*-------------------------------------------------------------------*/
/*------------ARB_DEPTH_TEXTURE--------------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_DEPTH_COMPONENT16_ARB 0x81A5
# define GL_DEPTH_COMPONENT24_ARB 0x81A6
# define GL_DEPTH_COMPONENT32_ARB 0x81A7
# define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
# define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
/*-------------------------------------------------------------------*/
/*------------ARB_WINDOW_POS-----------------------------------------*/
/*-------------------------------------------------------------------*/
/*-------------------------------------------------------------------*/
/*------------EXT_SHADOW_FUNCS---------------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
# define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
/*-------------------------------------------------------------------*/
/*------------EXT_texture_compression_s3tc---------------------------*/
/*-------------------------------------------------------------------*/
# define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
# define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
# define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
# define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
# define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
# define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
/*-------------------------------------------------------------------*/
/*------------GL_EXT_BGRA--------------------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_BGR_EXT 0x80E0
# define GL_BGRA_EXT 0x80E1
/*-------------------------------------------------------------------*/
/*------------EXT_CULL_VERTEX----------------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_CULL_VERTEX_EXT 0x81AA
# define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
# define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
/*-------------------------------------------------------------------*/
/*------------GL_ATI_POINT_CULL_MODE---------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_POINT_CULL_MODE_ATI 0x60b3
# define GL_POINT_CULL_CENTER_ATI 0x60b4
# define GL_POINT_CLIP_ATI 0x60b5
/*-------------------------------------------------------------------*/
/*------------GL_EXT_SEPARATE_SPECULAR_COLOR-------------------------*/
/*-------------------------------------------------------------------*/
# define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
# define GL_SINGLE_COLOR_EXT 0x81F9
# define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
/*-------------------------------------------------------------------*/
/*------------GL_NV_ELEMENT_ARRAY------------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_ELEMENT_ARRAY_TYPE_NV 0x8769
# define GL_ELEMENT_ARRAY_POINTER_NV 0x876A
/*-------------------------------------------------------------------*/
/*------------GL_NV_FLOAT_BUFFER-------------------------------------*/
/*-------------------------------------------------------------------*/
# define GL_FLOAT_R_NV 0x8880
# define GL_FLOAT_RG_NV 0x8881
# define GL_FLOAT_RGB_NV 0x8882
# define GL_FLOAT_RGBA_NV 0x8883
# define GL_FLOAT_R32_NV 0x8885
# define GL_FLOAT_R16_NV 0x8884
# define GL_FLOAT_R32_NV 0x8885
# define GL_FLOAT_RG16_NV 0x8886
# define GL_FLOAT_RG32_NV 0x8887
# define GL_FLOAT_RGB16_NV 0x8888
# define GL_FLOAT_RGB32_NV 0x8889
# define GL_FLOAT_RGBA16_NV 0x888A
# define GL_FLOAT_RGBA32_NV 0x888B
# define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
# define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
# define GL_FLOAT_RGBA_MODE_NV 0x888E
# ifdef _WIN32
# define WGL_FLOAT_COMPONENTS_NV 0x20B0
# define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
# define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
# define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
# define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
# define WGL_TEXTURE_FLOAT_R_NV 0x20B5
# define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
# define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
# define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
# endif /* _WIN32 */
/*-------------------------------------------------------------------*/
/*------------GL_NV_VERTEX_PROGRAM2----------------------------------*/
/*-------------------------------------------------------------------*/
/*-------------------------------------------------------------------*/
/*------------GL_ARB_FRAGMENT_PROGRAM--------------------------------*/
/*-------------------------------------------------------------------*/
/* no new entry points, all of ARB_vertex_program reused */
# define GL_FRAGMENT_PROGRAM_ARB 0x8804
# define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
# define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
# define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
# define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
# define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
# define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
# define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
# define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
# define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
# define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
# define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
# define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
# define GL_MAX_TEXTURE_COORDS_ARB 0x8871
# define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
/*-------------------------------------------------------------------*/
/*------------GL_ATI_TEXT_FRAGMENT_SHADER----------------------------*/
/*-------------------------------------------------------------------*/
# define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
/*-------------------------------------------------------------------*/
/*------------GL_EXT_textzre_env_combine-----------------------------*/
/*-------------------------------------------------------------------*/
# define GL_COMBINE_EXT 0x8570
# define GL_COMBINE_RGB_EXT 0x8571
# define GL_COMBINE_ALPHA_EXT 0x8572
# define GL_RGB_SCALE_EXT 0x8573
# define GL_ADD_SIGNED_EXT 0x8574
# define GL_INTERPOLATE_EXT 0x8575
# define GL_CONSTANT_EXT 0x8576
# define GL_PRIMARY_COLOR_EXT 0x8577
# define GL_PREVIOUS_EXT 0x8578
# define GL_SOURCE0_RGB_EXT 0x8580
# define GL_SOURCE1_RGB_EXT 0x8581
# define GL_SOURCE2_RGB_EXT 0x8582
# define GL_SOURCE0_ALPHA_EXT 0x8588
# define GL_SOURCE1_ALPHA_EXT 0x8589
# define GL_SOURCE2_ALPHA_EXT 0x858A
# define GL_OPERAND0_RGB_EXT 0x8590
# define GL_OPERAND1_RGB_EXT 0x8591
# define GL_OPERAND2_RGB_EXT 0x8592
# define GL_OPERAND0_ALPHA_EXT 0x8598
# define GL_OPERAND1_ALPHA_EXT 0x8599
# define GL_OPERAND2_ALPHA_EXT 0x859A
/*-------------------------------------------------------------------*/
/*------------END GL EXTENSIONS--------------------------------------*/
/*-------------------------------------------------------------------*/
/*-------------------------------------------------------------------*/
/*------------WGL EXTENSIONS HERE------------------------------------*/
/*-------------------------------------------------------------------*/
# ifdef _WIN32
/*-------------------------------------------------------------------*/
/*------------WGL_EXT_EXTENSION_STRING-------------------------------*/
/*-------------------------------------------------------------------*/
typedef const char * ( APIENTRY * wglGetExtensionsStringEXTPROC ) ( ) ;
extern wglGetExtensionsStringEXTPROC wglGetExtensionsStringEXT ;
/*-------------------------------------------------------------------*/
/*------------WGL_ARB_BUFFER_REGION----------------------------------*/
/*-------------------------------------------------------------------*/
# define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
# define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
# define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
# define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
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/*typedef HANDLE (APIENTRY * wglCreateBufferRegionARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
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typedef VOID ( APIENTRY * wglDeleteBufferRegionARBPROC ) ( HANDLE hRegion ) ;
typedef BOOL ( APIENTRY * wglSaveBufferRegionARBPROC ) ( HANDLE hRegion , int x , int y , int width , int height ) ;
typedef BOOL ( APIENTRY * wglRestoreBufferRegionARBPROC ) ( HANDLE hRegion , int x , int y , int width , int height , int xSrc , int ySrc ) ;
extern wglCreateBufferRegionARBPROC wglCreateBufferRegionARB ;
extern wglDeleteBufferRegionARBPROC wglDeleteBufferRegionARB ;
extern wglSaveBufferRegionARBPROC wglSaveBufferRegionARB ;
extern wglRestoreBufferRegionARBPROC wglRestoreBufferRegionARB ;
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*/
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/*-------------------------------------------------------------------*/
/*------------WGL_ARB_EXTENSION_STRING-------------------------------*/
/*-------------------------------------------------------------------*/
typedef const char * ( APIENTRY * wglGetExtensionsStringARBPROC ) ( HDC hdc ) ;
extern wglGetExtensionsStringARBPROC wglGetExtensionsStringARB ;
/*-------------------------------------------------------------------*/
/*------------WGL_ARB_PBUFFER----------------------------------------*/
/*-------------------------------------------------------------------*/
# define WGL_DRAW_TO_PBUFFER_ARB 0x202D
# define WGL_DRAW_TO_PBUFFER_ARB 0x202D
# define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
# define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
# define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
# define WGL_PBUFFER_LARGEST_ARB 0x2033
# define WGL_PBUFFER_WIDTH_ARB 0x2034
# define WGL_PBUFFER_HEIGHT_ARB 0x2035
# define WGL_PBUFFER_LOST_ARB 0x2036
DECLARE_HANDLE ( HPBUFFERARB ) ;
typedef HPBUFFERARB ( APIENTRY * wglCreatePbufferARBPROC ) ( HDC hDC , int iPixelFormat , int iWidth , int iHeight , const int * piAttribList ) ;
typedef HDC ( APIENTRY * wglGetPbufferDCARBPROC ) ( HPBUFFERARB hPbuffer ) ;
typedef int ( APIENTRY * wglReleasePbufferDCARBPROC ) ( HPBUFFERARB hPbuffer , HDC hDC ) ;
typedef BOOL ( APIENTRY * wglDestroyPbufferARBPROC ) ( HPBUFFERARB hPbuffer ) ;
typedef BOOL ( APIENTRY * wglQueryPbufferARBPROC ) ( HPBUFFERARB hPbuffer , int iAttribute , int * piValue ) ;
extern wglCreatePbufferARBPROC wglCreatePbufferARB ;
extern wglGetPbufferDCARBPROC wglGetPbufferDCARB ;
extern wglReleasePbufferDCARBPROC wglReleasePbufferDCARB ;
extern wglDestroyPbufferARBPROC wglDestroyPbufferARB ;
extern wglQueryPbufferARBPROC wglQueryPbufferARB ;
/*-------------------------------------------------------------------*/
/*------------WGL_ARB_PIXEL_FORMAT-----------------------------------*/
/*-------------------------------------------------------------------*/
# define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
# define WGL_DRAW_TO_WINDOW_ARB 0x2001
# define WGL_DRAW_TO_BITMAP_ARB 0x2002
# define WGL_ACCELERATION_ARB 0x2003
# define WGL_NEED_PALETTE_ARB 0x2004
# define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
# define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
# define WGL_SWAP_METHOD_ARB 0x2007
# define WGL_NUMBER_OVERLAYS_ARB 0x2008
# define WGL_NUMBER_UNDERLAYS_ARB 0x2009
# define WGL_TRANSPARENT_ARB 0x200A
# define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
# define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
# define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
# define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
# define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
# define WGL_SHARE_DEPTH_ARB 0x200C
# define WGL_SHARE_STENCIL_ARB 0x200D
# define WGL_SHARE_ACCUM_ARB 0x200E
# define WGL_SUPPORT_GDI_ARB 0x200F
# define WGL_SUPPORT_OPENGL_ARB 0x2010
# define WGL_DOUBLE_BUFFER_ARB 0x2011
# define WGL_STEREO_ARB 0x2012
# define WGL_PIXEL_TYPE_ARB 0x2013
# define WGL_COLOR_BITS_ARB 0x2014
# define WGL_RED_BITS_ARB 0x2015
# define WGL_RED_SHIFT_ARB 0x2016
# define WGL_GREEN_BITS_ARB 0x2017
# define WGL_GREEN_SHIFT_ARB 0x2018
# define WGL_BLUE_BITS_ARB 0x2019
# define WGL_BLUE_SHIFT_ARB 0x201A
# define WGL_ALPHA_BITS_ARB 0x201B
# define WGL_ALPHA_SHIFT_ARB 0x201C
# define WGL_ACCUM_BITS_ARB 0x201D
# define WGL_ACCUM_RED_BITS_ARB 0x201E
# define WGL_ACCUM_GREEN_BITS_ARB 0x201F
# define WGL_ACCUM_BLUE_BITS_ARB 0x2020
# define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
# define WGL_DEPTH_BITS_ARB 0x2022
# define WGL_STENCIL_BITS_ARB 0x2023
# define WGL_AUX_BUFFERS_ARB 0x2024
# define WGL_NO_ACCELERATION_ARB 0x2025
# define WGL_GENERIC_ACCELERATION_ARB 0x2026
# define WGL_FULL_ACCELERATION_ARB 0x2027
# define WGL_SWAP_EXCHANGE_ARB 0x2028
# define WGL_SWAP_COPY_ARB 0x2029
# define WGL_SWAP_UNDEFINED_ARB 0x202A
# define WGL_TYPE_RGBA_ARB 0x202B
# define WGL_TYPE_COLORINDEX_ARB 0x202C
typedef BOOL ( APIENTRY * wglGetPixelFormatAttribivARBPROC ) ( HDC hdc , int iPixelFormat , int iLayerPlane , UINT nAttributes , const int * piAttributes , int * piValues ) ;
typedef BOOL ( APIENTRY * wglGetPixelFormatAttribfvARBPROC ) ( HDC hdc , int iPixelFormat , int iLayerPlane , UINT nAttributes , const int * piAttributes , FLOAT * pfValues ) ;
typedef BOOL ( APIENTRY * wglChoosePixelFormatARBPROC ) ( HDC hdc , const int * piAttribIList , const FLOAT * pfAttribFList , UINT nMaxFormats , int * piFormats , UINT * nNumFormats ) ;
extern wglGetPixelFormatAttribivARBPROC wglGetPixelFormatAttribivARB ;
extern wglGetPixelFormatAttribfvARBPROC wglGetPixelFormatAttribfvARB ;
extern wglChoosePixelFormatARBPROC wglChoosePixelFormatARB ;
/*-------------------------------------------------------------------*/
/*------------WGL_ARB_RENDER_TEXTURE---------------------------------*/
/*-------------------------------------------------------------------*/
# define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
# define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
# define WGL_TEXTURE_FORMAT_ARB 0x2072
# define WGL_TEXTURE_TARGET_ARB 0x2073
# define WGL_MIPMAP_TEXTURE_ARB 0x2074
# define WGL_TEXTURE_RGB_ARB 0x2075
# define WGL_TEXTURE_RGBA_ARB 0x2076
# define WGL_NO_TEXTURE_ARB 0x2077
# define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
# define WGL_TEXTURE_1D_ARB 0x2079
# define WGL_TEXTURE_2D_ARB 0x207A
# define WGL_NO_TEXTURE_ARB 0x2077
# define WGL_MIPMAP_LEVEL_ARB 0x207B
# define WGL_CUBE_MAP_FACE_ARB 0x207C
# define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
# define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
# define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
# define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
# define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
# define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
# define WGL_FRONT_LEFT_ARB 0x2083
# define WGL_FRONT_RIGHT_ARB 0x2084
# define WGL_BACK_LEFT_ARB 0x2085
# define WGL_BACK_RIGHT_ARB 0x2086
# define WGL_AUX0_ARB 0x2087
# define WGL_AUX1_ARB 0x2088
# define WGL_AUX2_ARB 0x2089
# define WGL_AUX3_ARB 0x208A
# define WGL_AUX4_ARB 0x208B
# define WGL_AUX5_ARB 0x208C
# define WGL_AUX6_ARB 0x208D
# define WGL_AUX7_ARB 0x208E
# define WGL_AUX8_ARB 0x208F
# define WGL_AUX9_ARB 0x2090
typedef BOOL ( APIENTRY * wglBindTexImageARBPROC ) ( HPBUFFERARB hPbuffer , int iBuffer ) ;
typedef BOOL ( APIENTRY * wglReleaseTexImageARBPROC ) ( HPBUFFERARB hPbuffer , int iBuffer ) ;
typedef BOOL ( APIENTRY * wglSetPbufferAttribARBPROC ) ( HPBUFFERARB hPbuffer , const int * piAttribList ) ;
extern wglBindTexImageARBPROC wglBindTexImageARB ;
extern wglReleaseTexImageARBPROC wglReleaseTexImageARB ;
extern wglSetPbufferAttribARBPROC wglSetPbufferAttribARB ;
/*-------------------------------------------------------------------*/
/*------------WGL_EXT_SWAP_CONTROL-----------------------------------*/
/*-------------------------------------------------------------------*/
typedef BOOL ( APIENTRY * wglSwapIntervalEXTPROC ) ( int interval ) ;
typedef int ( APIENTRY * wglGetSwapIntervalEXTPROC ) ( void ) ;
extern wglSwapIntervalEXTPROC wglSwapIntervalEXT ;
extern wglGetSwapIntervalEXTPROC wglGetSwapIntervalEXT ;
/*-------------------------------------------------------------------*/
/*------------WGL_ARB_MAKE_CURRENT_READ------------------------------*/
/*-------------------------------------------------------------------*/
# define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
# define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
typedef BOOL ( APIENTRY * wglMakeContextCurrentARBPROC ) ( HDC hDrawDC , HDC hReadDC , HGLRC hglrc ) ;
typedef HDC ( APIENTRY * wglGetCurrentReadDCARBPROC ) ( void ) ;
extern wglMakeContextCurrentARBPROC wglMakeContextCurrentARB ;
extern wglGetCurrentReadDCARBPROC wglGetCurrentReadDCARB ;
/*-------------------------------------------------------------------*/
/*------------WGL_ARB_MULTISAMPLE------------------------------------*/
/*-------------------------------------------------------------------*/
# define WGL_SAMPLE_BUFFERS_ARB 0x2041
# define WGL_SAMPLES_ARB 0x2042
/*-------------------------------------------------------------------*/
/*------------WGL_NV_RENDER_DEPTH_TEXTURE----------------------------*/
/*-------------------------------------------------------------------*/
# define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
# define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
# define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
# define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
# define WGL_NO_TEXTURE_ARB 0x2077
# define WGL_DEPTH_COMPONENT_NV 0x20A7
/*-------------------------------------------------------------------*/
/*------------WGL_NV_RENDER_TEXTURE_RECTANGLE-----------------------*/
/*-------------------------------------------------------------------*/
# define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
# define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
# define WGL_TEXTURE_RECTANGLE_NV 0x20A2
/*-------------------------------------------------------------------*/
/*------------END WGL EXTENSIONS-------------------------------------*/
/*-------------------------------------------------------------------*/
# endif /* WIN32 */
/* helper stuff */
struct ExtensionTypes
{
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# ifdef _WIN32 /* WGL extensions */
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bool WGL_ARB_buffer_region ;
bool WGL_ARB_extensions_string ;
bool WGL_ARB_make_current_read ;
bool WGL_ARB_multisample ;
bool WGL_ARB_pbuffer ;
bool WGL_ARB_pixel_format ;
bool WGL_ARB_render_texture ;
bool WGL_EXT_extensions_string ;
bool WGL_EXT_swap_control ;
bool WGL_NV_render_depth_texture ;
bool WGL_NV_render_texture_rectangle ;
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# endif /* WIN32 */
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# ifdef _X11
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bool GLX12 ;
bool GLX13 ;
bool GLX_EXT_visual_info ;
bool GLX_EXT_visual_rating ;
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bool GLX_SGI_swap_control ;
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bool GLX_ARB_multisample ;
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# endif /* X11 */
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bool OpenGL12 ;
bool OpenGL13 ;
bool OpenGL14 ;
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bool OpenGL15 ;
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bool GL_ARB_imaging ;
bool GL_ARB_depth_texture ;
bool GL_ARB_fragment_program ;
bool GL_ARB_matrix_palette ;
bool GL_ARB_multisample ;
bool GL_ARB_multitexture ;
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bool GL_ARB_occlusion_query ;
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bool GL_ARB_point_parameters ;
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bool GL_ARB_shader_objects ;
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bool GL_ARB_shadow ;
bool GL_ARB_shadow_ambient ;
bool GL_ARB_texture_border_clamp ;
bool GL_ARB_texture_compression ;
bool GL_ARB_texture_cube_map ;
bool GL_ARB_texture_env_add ;
bool GL_ARB_texture_env_dot3 ;
bool GL_ARB_texture_env_combine ;
bool GL_ARB_texture_env_crossbar ;
bool GL_ARB_texture_mirrored_repeat ;
bool GL_ARB_transpose_matrix ;
bool GL_ARB_vertex_blend ;
bool GL_ARB_vertex_buffer_object ;
bool GL_ARB_vertex_program ;
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bool GL_ARB_vertex_shader ;
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bool GL_ARB_window_pos ;
bool GL_EXT_abgr ;
bool GL_EXT_bgra ;
bool GL_EXT_blend_func_separate ;
bool GL_EXT_compiled_vertex_array ;
bool GL_EXT_cull_vertex ;
bool GL_EXT_fog_coord ;
bool GL_EXT_multi_draw_arrays ;
bool GL_EXT_point_parameters ;
bool GL_EXT_secondary_color ;
bool GL_EXT_separate_specular_color ;
bool GL_EXT_shadow_funcs ;
bool GL_EXT_stencil_two_side ;
bool GL_EXT_stencil_wrap ;
bool GL_EXT_texture_compression_s3tc ;
bool GL_EXT_texture_env_combine ;
bool GL_EXT_texture_filter_anisotropic ;
bool GL_EXT_texture_lod_bias ;
bool GL_EXT_vertex_shader ;
bool GL_EXT_vertex_weighting ;
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bool GL_EXT_draw_range_elements ;
bool GL_ATI_draw_buffers ;
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bool GL_ATI_element_array ;
bool GL_ATI_envmap_bumpmap ;
bool GL_ATI_fragment_shader ;
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bool GL_ATI_map_object_buffer ;
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bool GL_ATI_pn_triangles ;
bool GL_ATI_point_cull_mode ;
bool GL_ATI_separate_stencil ;
bool GL_ATI_text_fragment_shader ;
bool GL_ATI_texture_mirror_once ;
bool GL_ATI_vertex_array_object ;
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bool GL_ATI_vertex_attrib_array_object ;
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bool GL_ATI_vertex_streams ;
bool GL_ATIX_point_sprites ;
bool GL_ATIX_texture_env_route ;
bool GL_HP_occlusion_test ;
bool GL_NV_blend_square ;
bool GL_NV_copy_depth_to_color ;
bool GL_NV_depth_clamp ;
bool GL_NV_element_array ;
bool GL_NV_evaluators ;
bool GL_NV_fence ;
bool GL_NV_float_buffer ;
bool GL_NV_fog_distance ;
bool GL_NV_fragment_program ;
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bool GL_NV_half_float ;
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bool GL_NV_light_max_exponent ;
bool GL_NV_occlusion_query ;
bool GL_NV_packed_depth_stencil ;
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bool GL_NV_pixel_data_range ;
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bool GL_NV_point_sprite ;
bool GL_NV_primitive_restart ;
bool GL_NV_register_combiners ;
bool GL_NV_register_combiners2 ;
bool GL_NV_texgen_reflection ;
bool GL_NV_texture_env_combine4 ;
bool GL_NV_texture_rectangle ;
bool GL_NV_texture_shader ;
bool GL_NV_texture_shader2 ;
bool GL_NV_texture_shader3 ;
bool GL_NV_vertex_array_range ;
bool GL_NV_vertex_array_range2 ;
bool GL_NV_vertex_program ;
bool GL_NV_vertex_program1_1 ;
bool GL_NV_vertex_program2 ;
bool GL_SGIS_generate_mipmap ;
bool GL_SGIX_shadow ;
bool GL_SGIX_depth_texture ;
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} ;
extern struct ExtensionTypes extgl_Extensions ;
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//extern bool extgl_error;
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typedef GLenum ( APIENTRY * glGetErrorPROC ) ( void ) ;
typedef const GLubyte * ( APIENTRY * glGetStringPROC ) ( GLenum name ) ;
extern glGetErrorPROC glGetError ;
extern glGetStringPROC glGetString ;
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/* initializes everything, call this right after the rc is created. the function returns 0 if successful */
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bool extgl_Initialize ( JNIEnv * env , jobject gl_extensions ) ;
bool extgl_Open ( void ) ;
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# ifdef _WIN32
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void extgl_InitWGL ( JNIEnv * env ) ;
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# endif
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# ifdef _X11
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bool extgl_InitGLX ( JNIEnv * env , Display * disp , int screen ) ;
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# endif
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# ifdef _AGL
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bool extgl_InitAGL ( JNIEnv * env ) ;
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# endif
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void extgl_Close ( void ) ;
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bool extgl_InitializeClass ( JNIEnv * env , jclass clazz , jobject ext_set , const char * ext_name , int num_functions , JavaMethodAndExtFunction * functions ) ;
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# define EXTGL_SANITY_CHECK(e,x) if (extgl_error) { \
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extgl_Extensions . x = false ; \
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printf ( " NOTICE: %s disabled because of missing driver symbols \n " , # x ) ; \
extgl_error = false ; \
}
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# ifdef __cplusplus
}
# endif
# endif /* __EXTGL_H__ */