lwjgl/src/native/win32/Window.h

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/*
* Copyright (c) 2002 Light Weight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* $Id$
*
* Include file to access public window features
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
*/
#ifndef _LWJGL_WINDOW_H_INCLUDED_
#define _LWJGL_WINDOW_H_INCLUDED_
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <jni.h>
#undef DIRECTINPUT_VERSION
#define DIRECTINPUT_VERSION 0x0300
#include <dinput.h>
#ifdef _PRIVATE_WINDOW_H_
#define WINDOW_H_API
#else
#define WINDOW_H_API extern
extern HWND hwnd; // Handle to the window
extern HDC hdc; // Device context
extern LPDIRECTINPUT lpdi; // DirectInput
extern bool isFullScreen; // Whether we're fullscreen or not
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extern bool isMinimized; // Whether we're minimized or not
#endif /* _PRIVATE_WINDOW_H_ */
/*
* Create a window with the specified title, position, size, and
* fullscreen attribute. The window will have DirectInput associated
* with it.
*
* Returns true for success, or false for failure
*/
WINDOW_H_API bool createWindow(const char * title, int x, int y, int width, int height, bool fullscreen);
/*
* Handle native Win32 messages
*/
WINDOW_H_API void handleMessage(JNIEnv * env, jobject obj);
/*
* Close the window
*/
WINDOW_H_API void closeWindow();
/*
* Utility function to throw an Exception
*/
WINDOW_H_API void throwException(JNIEnv * env, const char * err);
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/*
* Utility function to throw a RuntimeException
*/
WINDOW_H_API void throwRuntimeException(JNIEnv * env, const char * err);
#endif /* _LWJGL_WINDOW_H_INCLUDED_ */