javdoc fixes
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@ -192,14 +192,14 @@ public class Keyboard {
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/**
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* The left windows key, mapped to KEY_LMETA
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*
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* @Deprecated Use KEY_LMETA instead
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* @deprecated Use KEY_LMETA instead
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*/
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public static final int KEY_LWIN = KEY_LMETA; /* Left Windows key */
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public static final int KEY_RMETA = 0xDC; /* Right Windows/Option key */
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/**
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* The right windows key, mapped to KEY_RMETA
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*
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* @Deprecated Use KEY_RMETA instead
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* @deprecated Use KEY_RMETA instead
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*/
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public static final int KEY_RWIN = KEY_RMETA; /* Right Windows key */
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public static final int KEY_APPS = 0xDD; /* AppMenu key */
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@ -563,7 +563,7 @@ public class Keyboard {
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}
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/**
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* @see org.lwjgl.input.Keyboard#enableRepeatEvents()
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* @see org.lwjgl.input.Keyboard#enableRepeatEvents(boolean)
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* @return true if the current event is a repeat event, false if
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* the current event is not a repeat even or if repeat events are disabled.
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*/
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@ -186,9 +186,9 @@ public class Mouse {
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* Set the position of the cursor. If the cursor is not grabbed,
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* the native cursor is moved to the new position.
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*
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* @param x The x coordinate of the new cursor position in OpenGL coordinates relative
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* @param new_x The x coordinate of the new cursor position in OpenGL coordinates relative
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* to the window origin.
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* @param y The y coordinate of the new cursor position in OpenGL coordinates relative
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* @param new_y The y coordinate of the new cursor position in OpenGL coordinates relative
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* to the window origin.
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*/
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public static void setCursorPosition(int new_x, int new_y) {
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@ -899,7 +899,7 @@ public final class Display {
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*
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* A video frame period is the time required to display a full frame of video data.
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*
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* @param sync true to synchronize; false to ignore synchronization
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* @param value The swap interval in frames, 0 to disable
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*/
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public static void setSwapInterval(int value) {
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synchronized (GlobalLock.lock) {
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@ -926,9 +926,9 @@ public final class Display {
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* The window is clamped to remain entirely on the screen. If you attempt
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* to position the window such that it would extend off the screen, the window
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* is simply placed as close to the edge as possible.
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* <br><b>note</b>If no location has been specified (or x == y == -1) the window will be centered
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* @param x The new window location on the x axis
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* @param y The new window location on the y axis
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* <br><b>note</b>If no location has been specified (or x == y == -1) the window will be centered
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* @param new_x The new window location on the x axis
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* @param new_y The new window location on the y axis
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*/
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public static void setLocation(int new_x, int new_y) {
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synchronized (GlobalLock.lock) {
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@ -68,7 +68,7 @@ public interface AL11 {
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/** Type of source: when it has the NULL buffer attached */
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public static final int AL_UNDETERMINED = 0x1030;
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/** @see AL10.AL_INVALID_OPERATION */
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/** @see AL10#AL_INVALID_OPERATION */
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public static final int AL_ILLEGAL_COMMAND = 0xA004;
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/** Speed of Sound in units per second */
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@ -223,7 +223,6 @@ public interface GL20 {
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* @param program
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* @param name
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*
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* @return
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*/
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int glGetUniformLocation(@GLuint int program, @NullTerminated @Check("1") @Const @GLchar ByteBuffer name);
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