Fixed depth_buffer_float tokens to use the ARB values instead of the NV ones.

This commit is contained in:
Ioannis Tsakpinis 2012-12-30 16:15:22 +02:00
parent 683f488444
commit 76ba12ad38
1 changed files with 3 additions and 3 deletions

View File

@ -319,7 +319,7 @@ public interface GL30 {
void glClampColor(@GLenum int target, @GLenum int clamp);
// ----------------------------------------------------------------------
// ----------------------[ NV_depth_buffer_float ]----------------------
// ----------------------[ ARB_depth_buffer_float ]----------------------
// ----------------------------------------------------------------------
/**
@ -328,8 +328,8 @@ public interface GL30 {
* and returned in the <data> parameter of GetTexLevelParameter and
* GetRenderbufferParameterivEXT:
*/
int GL_DEPTH_COMPONENT32F = 0x8DAB;
int GL_DEPTH32F_STENCIL8 = 0x8DAC;
int GL_DEPTH_COMPONENT32F = 0x8CAC;
int GL_DEPTH32F_STENCIL8 = 0x8CAD;
/**
* Accepted by the <type> parameter of DrawPixels, ReadPixels, TexImage1D,