Fixed depth_buffer_float tokens to use the ARB values instead of the NV ones.
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@ -319,7 +319,7 @@ public interface GL30 {
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void glClampColor(@GLenum int target, @GLenum int clamp);
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void glClampColor(@GLenum int target, @GLenum int clamp);
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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// ----------------------[ NV_depth_buffer_float ]----------------------
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// ----------------------[ ARB_depth_buffer_float ]----------------------
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/**
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/**
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@ -328,8 +328,8 @@ public interface GL30 {
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* and returned in the <data> parameter of GetTexLevelParameter and
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* and returned in the <data> parameter of GetTexLevelParameter and
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* GetRenderbufferParameterivEXT:
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* GetRenderbufferParameterivEXT:
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*/
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*/
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int GL_DEPTH_COMPONENT32F = 0x8DAB;
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int GL_DEPTH_COMPONENT32F = 0x8CAC;
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int GL_DEPTH32F_STENCIL8 = 0x8DAC;
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int GL_DEPTH32F_STENCIL8 = 0x8CAD;
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/**
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/**
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* Accepted by the <type> parameter of DrawPixels, ReadPixels, TexImage1D,
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* Accepted by the <type> parameter of DrawPixels, ReadPixels, TexImage1D,
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