Fixed depth_buffer_float tokens to use the ARB values instead of the NV ones.

This commit is contained in:
Ioannis Tsakpinis 2012-12-30 16:15:22 +02:00
parent 683f488444
commit 76ba12ad38
1 changed files with 3 additions and 3 deletions

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@ -319,7 +319,7 @@ public interface GL30 {
void glClampColor(@GLenum int target, @GLenum int clamp); void glClampColor(@GLenum int target, @GLenum int clamp);
// ---------------------------------------------------------------------- // ----------------------------------------------------------------------
// ----------------------[ NV_depth_buffer_float ]---------------------- // ----------------------[ ARB_depth_buffer_float ]----------------------
// ---------------------------------------------------------------------- // ----------------------------------------------------------------------
/** /**
@ -328,8 +328,8 @@ public interface GL30 {
* and returned in the <data> parameter of GetTexLevelParameter and * and returned in the <data> parameter of GetTexLevelParameter and
* GetRenderbufferParameterivEXT: * GetRenderbufferParameterivEXT:
*/ */
int GL_DEPTH_COMPONENT32F = 0x8DAB; int GL_DEPTH_COMPONENT32F = 0x8CAC;
int GL_DEPTH32F_STENCIL8 = 0x8DAC; int GL_DEPTH32F_STENCIL8 = 0x8CAD;
/** /**
* Accepted by the <type> parameter of DrawPixels, ReadPixels, TexImage1D, * Accepted by the <type> parameter of DrawPixels, ReadPixels, TexImage1D,