Win32: Don't pretend we're minimized when we're just inactive

This commit is contained in:
Elias Naur 2004-10-24 17:29:24 +00:00
parent 18b89b752a
commit 8dbce4dfde
3 changed files with 3 additions and 3 deletions

View File

@ -44,7 +44,7 @@ import org.lwjgl.input.Mouse;
* @version $Revision$ * @version $Revision$
*/ */
public final class Sys { public final class Sys {
public static final String VERSION = "0.92"; public static final String VERSION = "0.93";
/** Low process priority. @see #setProcessPriority() */ /** Low process priority. @see #setProcessPriority() */
public static final int LOW_PRIORITY = -1; public static final int LOW_PRIORITY = -1;

View File

@ -77,6 +77,7 @@ extern "C" {
/* Inaccessible static: GL_ATI_map_object_buffer */ /* Inaccessible static: GL_ATI_map_object_buffer */
/* Inaccessible static: GL_ATI_pn_triangles */ /* Inaccessible static: GL_ATI_pn_triangles */
/* Inaccessible static: GL_ATI_separate_stencil */ /* Inaccessible static: GL_ATI_separate_stencil */
/* Inaccessible static: GL_ATI_texture_compression_3dc */
/* Inaccessible static: GL_ATI_texture_float */ /* Inaccessible static: GL_ATI_texture_float */
/* Inaccessible static: GL_ATI_texture_mirror_once */ /* Inaccessible static: GL_ATI_texture_mirror_once */
/* Inaccessible static: GL_ATI_vertex_array_object */ /* Inaccessible static: GL_ATI_vertex_array_object */

View File

@ -378,11 +378,10 @@ LRESULT CALLBACK lwjglWindowProc(HWND hWnd,
isFocused = true; isFocused = true;
break; break;
case WA_INACTIVE: case WA_INACTIVE:
isMinimized = true;
isFocused = false; isFocused = false;
break; break;
} }
appActivate(!isMinimized); appActivate(isFocused);
} }
break; break;
case WM_QUIT: case WM_QUIT: