Win32: Don't pretend we're minimized when we're just inactive
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18b89b752a
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8dbce4dfde
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@ -44,7 +44,7 @@ import org.lwjgl.input.Mouse;
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* @version $Revision$
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* @version $Revision$
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*/
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*/
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public final class Sys {
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public final class Sys {
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public static final String VERSION = "0.92";
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public static final String VERSION = "0.93";
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/** Low process priority. @see #setProcessPriority() */
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/** Low process priority. @see #setProcessPriority() */
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public static final int LOW_PRIORITY = -1;
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public static final int LOW_PRIORITY = -1;
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@ -77,6 +77,7 @@ extern "C" {
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/* Inaccessible static: GL_ATI_map_object_buffer */
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/* Inaccessible static: GL_ATI_map_object_buffer */
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/* Inaccessible static: GL_ATI_pn_triangles */
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/* Inaccessible static: GL_ATI_pn_triangles */
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/* Inaccessible static: GL_ATI_separate_stencil */
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/* Inaccessible static: GL_ATI_separate_stencil */
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/* Inaccessible static: GL_ATI_texture_compression_3dc */
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/* Inaccessible static: GL_ATI_texture_float */
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/* Inaccessible static: GL_ATI_texture_float */
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/* Inaccessible static: GL_ATI_texture_mirror_once */
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/* Inaccessible static: GL_ATI_texture_mirror_once */
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/* Inaccessible static: GL_ATI_vertex_array_object */
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/* Inaccessible static: GL_ATI_vertex_array_object */
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@ -378,11 +378,10 @@ LRESULT CALLBACK lwjglWindowProc(HWND hWnd,
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isFocused = true;
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isFocused = true;
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break;
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break;
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case WA_INACTIVE:
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case WA_INACTIVE:
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isMinimized = true;
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isFocused = false;
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isFocused = false;
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break;
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break;
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}
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}
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appActivate(!isMinimized);
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appActivate(isFocused);
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}
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}
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break;
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break;
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case WM_QUIT:
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case WM_QUIT:
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