Updated docs to reflect the dirty flag change

This commit is contained in:
Elias Naur 2004-04-04 14:10:19 +00:00
parent 40373ec422
commit 949977b485
1 changed files with 1 additions and 1 deletions

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@ -208,7 +208,7 @@ public final class Window {
* If you are writing a straightforward game rendering loop and simply paint
* every frame regardless, you can ignore this flag altogether. If you are
* trying to be kind to other processes you can check this flag and only
* redraw when it returns true. The flag is cleared when swapBuffers() is caleld.
* redraw when it returns true. The flag is cleared when update() or isDirty() is called.
*
* @return true if the window has been damaged by external changes
* and needs to repaint itself