Updated docs to reflect the dirty flag change
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@ -208,7 +208,7 @@ public final class Window {
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* If you are writing a straightforward game rendering loop and simply paint
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* If you are writing a straightforward game rendering loop and simply paint
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* every frame regardless, you can ignore this flag altogether. If you are
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* every frame regardless, you can ignore this flag altogether. If you are
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* trying to be kind to other processes you can check this flag and only
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* trying to be kind to other processes you can check this flag and only
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* redraw when it returns true. The flag is cleared when swapBuffers() is caleld.
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* redraw when it returns true. The flag is cleared when update() or isDirty() is called.
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*
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*
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* @return true if the window has been damaged by external changes
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* @return true if the window has been damaged by external changes
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* and needs to repaint itself
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* and needs to repaint itself
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