obsolete stuff - all hail svn remove!

This commit is contained in:
Brian Matzon 2006-07-11 21:55:24 +00:00
parent 5abc13ab8d
commit 94cae282d3
7 changed files with 0 additions and 4792 deletions

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@ -1,432 +0,0 @@
2003-03-16 elias_naur
* native/common/org_lwjgl_opengl_GL.cpp 1.6:
* native/configure.in 1.8:
* native/configure.in 1.9:
Fixed runtime breakage on linux
2003-03-16 matzon
* java/org/lwjgl/test/openal/OpenALCreationTest.java 1.1:
initial commit of OpenAL create/destroy test
* java/org/lwjgl/test/input/MouseTest.java 1.4:
fix: escape testing
* java/org/lwjgl/test/input/MouseTest.java 1.5:
fix: destroy keyboard upon exit
* java/org/lwjgl/test/input/MouseCreationTest.java 1.2:
fix: get 60Hz
fix: keep polygon within window
* java/org/lwjgl/test/input/MouseCreationTest.java 1.3:
fix: stop checking Hz
2003-03-16 cix_foo
* native/common/extal.c 1.8:
* native/common/org_lwjgl_opengl_CoreGL.cpp 1.7:
*** empty log message ***
2003-03-13 cix_foo
* native/common/checkGLerror.h 1.7:
* native/common/org_lwjgl_opengl_GL.cpp 1.3:
* native/common/org_lwjgl_opengl_GL.cpp 1.5:
*** empty log message ***
2003-03-13 matzon
* native/common/org_lwjgl_opengl_GL.cpp 1.4:
fix: compile bug, since glx* didn't return value
2003-03-08 elias_naur
* native/linux/org_lwjgl_input_Keyboard.cpp 1.16:
Disable linux key repeat while Keyboard is created - match
win32 behavior
* native/linux/org_lwjgl_Display.cpp 1.23:
* native/linux/org_lwjgl_input_Keyboard.cpp 1.17:
Moved disabling of repeat rate to Display
2003-03-07 matzon
* native/win32/org_lwjgl_input_Controller.cpp 1.8:
fix: removed GlobalRef
fix: now sets fields to JNI_TRUE/JNI_FALSE respectively
2003-03-07 cix_foo
* native/common/org_lwjgl_opengl_CoreGL.cpp 1.6:
*** empty log message ***
* native/win32/org_lwjgl_input_Mouse.cpp 1.14:
Tweaked but little else
2003-03-06 matzon
* native/win32/org_lwjgl_input_Controller.cpp 1.7:
* native/win32/org_lwjgl_input_Mouse.cpp 1.12:
wip fix: buttons array now being ref'ed from native side to
avoid GC'ing
2003-03-06 cix_foo
* native/win32/org_lwjgl_input_Mouse.cpp 1.13:
*** empty log message ***
2003-03-06 elias_naur
* java/org/lwjgl/opengl/GL.java 1.17:
* native/common/org_lwjgl_opengl_GL.cpp 1.2:
* native/common/org_lwjgl_opengl_GL.h 1.3:
* native/win32/org_lwjgl_Display.cpp 1.28:
added glXAllocateMemoryNV/glXFreeMemoryNV
* native/common/org_lwjgl_opengl_CoreGL.cpp 1.5:
*** empty log message ***
2003-03-04 matzon
* native/win32/org_lwjgl_Display.cpp 1.27:
fix: won't be needing hashmaps from native side
2003-03-03 cix_foo
* java/org/lwjgl/DisplayMode.java 1.8:
*** empty log message ***
2003-03-03 matzon
* native/common/org_lwjgl_Display.h 1.7:
* native/win32/org_lwjgl_Display.cpp 1.26:
fix: small beautification
* java/org/lwjgl/Display.java 1.17:
fix: possible NPE evaded
* java/org/lwjgl/Display.java 1.16:
* native/common/org_lwjgl_Display.h 1.6:
* native/linux/org_lwjgl_Display.cpp 1.22:
* native/win32/org_lwjgl_Display.cpp 1.25:
fix: now enumerates multiple displaydevices, if available
2003-03-02 matzon
* java/org/lwjgl/opengl/GL.java 1.16:
fix: only output wgl if debug
* java/org/lwjgl/test/input/MouseTest.java 1.3:
simple mouse test added
2003-03-01 matzon
* native/win32/org_lwjgl_input_Keyboard.cpp 1.13:
* native/win32/org_lwjgl_input_Mouse.cpp 1.11:
fix: no longer fatal to not acquire input
2003-02-26 elias_naur
* native/linux/org_lwjgl_input_Mouse.cpp 1.17:
Linux mouse buttons now match those on win32
* native/linux/org_lwjgl_input_Mouse.cpp 1.18:
Linux mouse buttons now match those on win32 (again)
2003-02-24 elias_naur
* native/linux/org_lwjgl_input_Mouse.cpp 1.16:
linux scroller now match win32 behaviour more precisely -
scrolling reversed and scaled 120
2003-02-20 cix_foo
* java/org/lwjgl/vector/Vector3f.java 1.10:
* native/common/org_lwjgl_opengl_CoreGL.cpp 1.4:
*** empty log message ***
2003-02-20 elias_naur
* native/linux/org_lwjgl_Display.cpp 1.20:
Fixed bug when a X display connection cannot be established
* native/win32/org_lwjgl_input_Keyboard.cpp 1.12:
Fixed a buffer overflow problem in dåz
* native/linux/org_lwjgl_Display.cpp 1.21:
Fixed bug when a X display connection cannot be established (
again)
2003-02-17 elias_naur
* java/org/lwjgl/opengl/CoreGL.java 1.11:
* native/common/org_lwjgl_opengl_CoreGL.cpp 1.3:
* native/common/org_lwjgl_opengl_CoreGL.h 1.7:
Added glMultiDrawArrays and glMultiDrawElements
2003-02-14 elias_naur
* native/linux/org_lwjgl_Display.cpp 1.19:
* native/linux/org_lwjgl_input_Keyboard.cpp 1.15:
* native/linux/org_lwjgl_input_Mouse.cpp 1.15:
* native/linux/org_lwjgl_opengl_BaseGL.cpp 1.8:
Don't fail create if grab doesn't succeed on the first try
2003-02-13 elias_naur
* native/win32/org_lwjgl_input_Keyboard.cpp 1.11:
replaced PeekMessage() -> handleMessages()
2003-02-12 elias_naur
* native/win32/org_lwjgl_input_Mouse.cpp 1.10:
Don't allow the mouse to drift when failing poll
* native/win32/org_lwjgl_input_Keyboard.cpp 1.10:
* native/win32/org_lwjgl_input_Keyboard.cpp 1.9:
Don't return -1 on keyboard read failure
* native/win32/org_lwjgl_Display.cpp 1.23:
added check for software only modes
* native/win32/org_lwjgl_Display.cpp 1.24:
Don't allow to show the window menu
* native/linux/org_lwjgl_Display.cpp 1.18:
* native/linux/org_lwjgl_input_Keyboard.cpp 1.14:
* native/linux/org_lwjgl_input_Mouse.cpp 1.14:
Added preliminary alt-tab support on linux
* native/win32/org_lwjgl_opengl_BaseGL.cpp 1.13:
replaced wglSwapLayerBuffers -> SwapBuffers
2003-02-10 matzon
* java/org/lwjgl/Display.java 1.15:
* java/org/lwjgl/DisplayMode.java 1.7:
* java/org/lwjgl/input/Controller.java 1.3:
* java/org/lwjgl/input/Mouse.java 1.13:
formatting and better javadoc
* native/win32/org_lwjgl_Display.cpp 1.22:
fix: releasing device context for window, as per msdn docs
2003-02-10 cix_foo
* native/common/org_lwjgl_opengl_CoreGL.cpp 1.2:
Fixed CHECK ERROR bug
2003-02-09 elias_naur
* native/linux/org_lwjgl_Display.cpp 1.16:
linux windows can't be resized now
* native/linux/org_lwjgl_Display.cpp 1.17:
* native/linux/org_lwjgl_input_Keyboard.cpp 1.13:
* native/linux/org_lwjgl_input_Mouse.cpp 1.13:
* native/linux/org_lwjgl_opengl_BaseGL.cpp 1.7:
Added closeRequested support to linux
2003-02-09 matzon
* native/win32/org_lwjgl_input_Mouse.cpp 1.9:
fix: behave with Controller
* native/win32/org_lwjgl_input_Controller.cpp 1.6:
fix: using own DI instance since we've been horking the one created from display, which when not horked cannot be used, since it does not work with dx3+
fix: changed to use firstime initialization logic like mouse
* native/win32/org_lwjgl_input_Mouse.cpp 1.8:
mod: some formatting
fix: allow creation of mouse more than one time
* java/org/lwjgl/Display.java 1.14:
mod: changed closeRequested to follow isMinimized()
* java/org/lwjgl/test/input/MouseCreationTest.java 1.1:
* java/org/lwjgl/test/input/MouseTest.java 1.2:
MouseTest renamed to MouseCreationTest
* java/org/lwjgl/test/input/ControllerCreationTest.java 1.1:
add: simple controller test that tests multiple creation
* java/org/lwjgl/test/input/MouseTest.java 1.1:
add: simple mouse test that tests multiple creation
2003-02-08 elias_naur
* native/linux/org_lwjgl_input_Mouse.cpp 1.12:
Updated linux files to recent mouse and display changes
* native/win32/org_lwjgl_input_Keyboard.cpp 1.8:
Removed dead code
* native/linux/org_lwjgl_Display.cpp 1.15:
* native/linux/org_lwjgl_input_Keyboard.cpp 1.12:
* native/linux/org_lwjgl_input_Mouse.cpp 1.11:
* native/linux/org_lwjgl_opengl_BaseGL.cpp 1.6:
Added isMinimized to linux
2003-02-08 matzon
* java/org/lwjgl/Display.java 1.13:
* native/common/org_lwjgl_Display.h 1.5:
* native/win32/org_lwjgl_Display.cpp 1.20:
add: close button enabled
* native/win32/org_lwjgl_Display.cpp 1.21:
* native/win32/org_lwjgl_opengl_BaseGL.cpp 1.12:
fix: moved handleMessages to its rightfull place
* native/win32/org_lwjgl_input_Controller.cpp 1.5:
mod: renaming of most methods/fields due to name clashes with Mouse
fix: check for DIERR_NOTACQUIRED when loosing focus
fix: check for controller failed, and would crash VM if no controller could be found
* java/org/lwjgl/input/Mouse.java 1.12:
* native/common/org_lwjgl_input_Mouse.h 1.3:
* native/win32/org_lwjgl_input_Mouse.cpp 1.7:
new Mouse implementation, rewritten to better fit Controller structure
* native/win32/org_lwjgl_Display.cpp 1.18:
added minimize button, disabling close button since we have no
mechnism to notify the user of a close
* native/win32/org_lwjgl_Display.cpp 1.19:
fix: make mouse actually behave!
* java/org/lwjgl/test/opengl/Game.java 1.9:
fix: updated to reflect changes in new mouse
2003-02-07 cix_foo
* java/org/lwjgl/Display.java 1.12:
* native/common/org_lwjgl_Display.h 1.4:
* native/win32/org_lwjgl_Display.cpp 1.16:
* native/win32/org_lwjgl_Display.cpp 1.17:
* native/win32/org_lwjgl_input_Keyboard.cpp 1.7:
* native/win32/org_lwjgl_input_Mouse.cpp 1.6:
* native/win32/org_lwjgl_opengl_BaseGL.cpp 1.11:
*** empty log message ***
2003-02-06 elias_naur
* native/linux/org_lwjgl_Display.cpp 1.14:
Added window title bars to linux
2003-02-06 cix_foo
* java/org/lwjgl/Display.java 1.11:
* java/org/lwjgl/test/openal/ALCTest.java 1.5:
* java/org/lwjgl/test/openal/MovingSoundTest.java 1.6:
* java/org/lwjgl/test/opengl/Game.java 1.8:
* java/org/lwjgl/test/opengl/Grass.java 1.8:
* native/common/org_lwjgl_Display.h 1.3:
* native/win32/org_lwjgl_Display.cpp 1.15:
*** empty log message ***
2003-02-02 elias_naur
* native/linux/org_lwjgl_input_Keyboard.cpp 1.11:
Added missing linux keyboard mapping
2003-01-31 elias_naur
* native/win32/org_lwjgl_Display.cpp 1.14:
Added win32 alpha check
2003-01-30 gregorypierce
* native/macosx/RenderingContext.cpp 1.6:
* native/macosx/RenderingContext.h 1.6:
* native/macosx/org_lwjgl_Display.cpp 1.8:
* native/macosx/org_lwjgl_opengl_BaseGL.cpp 1.5:
Added changes to support the selection of display modes on OSX in multiple monitor configurations. Currently defaults to only getting the display modes of display[0] - the primary display since lwjgl doesn't yet support clean multi monitor configuration programatically.
This code based off the Apple provided sample code at http://developer.apple.com/samplecode/Sample_Code/Graphics_2D/Mode.htm
2003-01-29 matzon
* java/org/lwjgl/test/opengl/Game.java 1.7:
cleaned up
removed some stuff (specifically buffered mouse mode)
2003-01-23 matzon
* java/org/lwjgl/test/input/ControllerTest.java 1.2:
* native/win32/org_lwjgl_input_Controller.cpp 1.2:
new and improved version - w00t
* native/win32/org_lwjgl_input_Controller.cpp 1.3:
small comment on using z axis as slider
* java/org/lwjgl/input/Controller.java 1.2:
* java/org/lwjgl/test/input/ControllerTest.java 1.3:
* native/win32/org_lwjgl_input_Controller.cpp 1.4:
added rotational axis too
2003-01-12 elias_naur
* native/linux/org_lwjgl_Display.cpp 1.13:
Bug fix
2003-01-12 matzon
* java/org/lwjgl/test/openal/WaveData.java 1.5:
rem: not needed import
2003-01-11 elias_naur
* native/linux/Makefile.am 1.2:
* native/linux/org_lwjgl_input_Controller.cpp 1.1:
* native/linux/org_lwjgl_input_GamePad.cpp 1.2:
* native/linux/org_lwjgl_input_Joystick.cpp 1.2:
* native/linux/org_lwjgl_input_Keyboard.cpp 1.10:
Fixed linux compile
* java/org/lwjgl/input/Keyboard.java 1.16:
* native/common/org_lwjgl_input_Keyboard.h 1.2:
* native/win32/org_lwjgl_input_Keyboard.cpp 1.6:
Added keyboard translation to linux and win32
2003-01-03 matzon
* java/org/lwjgl/input/Controller.java 1.1:
* java/org/lwjgl/input/GamePad.java 1.8:
* java/org/lwjgl/input/Joystick.java 1.13:
* java/org/lwjgl/test/input/ControllerTest.java 1.1:
* java/org/lwjgl/test/input/JoystickTest.java 1.3:
* native/common/org_lwjgl_input_Controller.h 1.1:
* native/common/org_lwjgl_input_GamePad.h 1.3:
* native/common/org_lwjgl_input_Joystick.h 1.6:
* native/win32/org_lwjgl_input_Controller.cpp 1.1:
* native/win32/org_lwjgl_input_GamePad.cpp 1.3:
* native/win32/org_lwjgl_input_Joystick.cpp 1.7:
Joystick replaced by Controller
GamePad no modelled as a controller
* java/org/lwjgl/test/openal/WaveData.java 1.4:
fix: better comments on create(filepath)
* java/org/lwjgl/test/openal/WaveData.java 1.3:
mod: now using getResourceAsStream to load, since this enables
us to load from ./ and from classpath
2003-01-02 gregorypierce
* native/common/extal.h 1.15:
* native/common/extgl.c 1.7:
* native/common/extgl.h 1.9:
* native/macosx/RenderingContext.cpp 1.5:
* native/macosx/RenderingContext.h 1.5:
Clean OSX release, changed the platform flag to TARGET_OS_MAC
to match what's in OpenAL so everything builds smootly together.
* native/macosx/org_lwjgl_Sys.cpp 1.3:
Added in timer support
2003-01-01 gregorypierce
* native/common/extgl.h 1.8:
* native/macosx/RenderingContext.cpp 1.4:
* native/macosx/RenderingContext.h 1.4:
Moved typedefs into extgl.h so that OpenGL symbols not multiply
defined - removes 650 warnings. Removed all imports of agl.h
and gl.h. Removed OpenGL.framework from the project
* native/common/extal.h 1.14:
Quick change for OSX support
* native/common/extgl.c 1.6:
* native/common/extgl.h 1.7:
Changes to support dynamic loads on the mac and finish the
initial build
2002-12-30 gregorypierce
* native/macosx/RenderingContext.cpp 1.2:
* native/macosx/RenderingContext.h 1.2:
* native/macosx/org_lwjgl_Display.cpp 1.5:
* native/macosx/org_lwjgl_Sys.cpp 1.2:
* native/macosx/org_lwjgl_input_Keyboard.cpp 1.3:
* native/macosx/org_lwjgl_input_Mouse.cpp 1.2:
* native/macosx/org_lwjgl_opengl_BaseGL.cpp 1.2:
Changes to bring in minimal functionality of the OSX port.
Still needs virtual function definitions before GL functions
can be called properly.
* native/common/extgl.c 1.4:
* native/common/extgl.h 1.4:
Changes to allow more than just Windows and UNIX build targets
Adds in the _X11 define for the Unix boys and will include the
_OSX define to handle stuff for OSX.
* native/common/extgl.h 1.6:
Removed typo - sorry
* native/common/extgl.c 1.5:
* native/common/extgl.h 1.5:
* native/macosx/org_lwjgl_Display.cpp 1.6:
* native/macosx/org_lwjgl_opengl_BaseGL.cpp 1.3:
Updated to include the dynamic loading of the OpenGL.framework
and use function pointers so OpenGL functions can be called.
2002-12-30 elias_naur
* native/configure.in 1.7:
Added -D_X11 to c flags in linux

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@ -1,515 +0,0 @@
2003-05-04 matzon
* build.xml 1.9:
work in progress, will be updated again soon
* src/java/org/lwjgl/test/opengl/FullScreenWindowedTest.java 1.4:
fix: destroy keyboard before GL is destroyed
2003-05-03 matzon
* src/java/org/lwjgl/test/opengl/FullScreenWindowedTest.java 1.1:
add example of switching between fullscreen and windowed mode
* src/java/org/lwjgl/test/opengl/FullScreenWindowedTest.java 1.3:
damn you tabs!
* src/java/org/lwjgl/Display.java 1.25:
* src/java/org/lwjgl/Window.java 1.8:
* src/java/org/lwjgl/openal/CoreAL.java 1.13:
* src/java/org/lwjgl/openal/eax/EAXBufferProperties.java 1.6:
* src/java/org/lwjgl/openal/eax/EAXListenerProperties.java 1.5:
* src/java/org/lwjgl/opengl/BaseGL.java 1.18:
fix: javadoc
* src/java/org/lwjgl/test/opengl/FullScreenWindowedTest.java 1.2:
formatting and usage
2003-05-02 elias_naur
* src/native/linux/org_lwjgl_Window.cpp 1.3:
* src/native/linux/org_lwjgl_input_Keyboard.cpp 1.21:
* src/native/linux/org_lwjgl_input_Mouse.cpp 1.22:
Fixed some linux input focus issues
* src/native/linux/org_lwjgl_opengl_BaseGL.cpp 1.16:
*** empty log message ***
* src/native/common/extgl.c 1.15:
Fixed segfault when GLX is missing
2003-04-30 matzon
* src/java/org/lwjgl/vector/Matrix.java 1.6:
* src/java/org/lwjgl/vector/Matrix2f.java 1.11:
* src/java/org/lwjgl/vector/Matrix3f.java 1.13:
* src/java/org/lwjgl/vector/Matrix4f.java 1.15:
* src/java/org/lwjgl/vector/Vector.java 1.6:
* src/java/org/lwjgl/vector/Vector2f.java 1.9:
* src/java/org/lwjgl/vector/Vector3f.java 1.12:
* src/java/org/lwjgl/vector/Vector4f.java 1.9:
fix: added Serializable interface to allow serialization
2003-04-28 cix_foo
* src/native/common/extgl.c 1.13:
*** empty log message ***
* src/java/org/lwjgl/openal/AL.java 1.7:
Added destroy() method to prevent a crash
2003-04-28 elias_naur
* src/native/common/extgl.c 1.14:
Reverted the glu loading
* src/java/org/lwjgl/vector/Matrix4f.java 1.14:
Added scale to Matrix4f
* src/java/org/lwjgl/opengl/CoreGLConstants.java 1.6:
Fixed a typo
* src/java/org/lwjgl/vector/Matrix4f.java 1.13:
*** empty log message ***
2003-04-28 matzon
* src/java/org/lwjgl/openal/AL.java 1.8:
fix: call base destroy
fix: null references
2003-04-27 matzon
* src/java/org/lwjgl/openal/AL.java 1.6:
* src/java/org/lwjgl/test/openal/BasicTest.java 1.7:
* src/java/org/lwjgl/test/openal/OpenALCreationTest.java 1.3:
* website/documents/tutorials/openal/openal_basics.html 1.4:
add: default constructor for OpenAL
* src/java/org/lwjgl/openal/AL.java 1.5:
* src/java/org/lwjgl/openal/ALC.java 1.7:
* src/java/org/lwjgl/openal/ALCcontext.java 1.3:
* src/java/org/lwjgl/openal/ALCdevice.java 1.3:
* src/java/org/lwjgl/openal/BaseAL.java 1.9:
* src/java/org/lwjgl/openal/BaseALConstants.java 1.5:
* src/java/org/lwjgl/openal/CoreAL.java 1.12:
* src/java/org/lwjgl/test/openal/ALCTest.java 1.6:
* src/java/org/lwjgl/test/openal/ALTest.java 1.6:
* src/java/org/lwjgl/test/openal/BasicTest.java 1.5:
* src/java/org/lwjgl/test/openal/EAXTest.java 1.5:
* src/java/org/lwjgl/test/openal/MovingSoundTest.java 1.9:
* src/java/org/lwjgl/test/openal/OpenALCreationTest.java 1.2:
* src/java/org/lwjgl/test/openal/PlayTest.java 1.5:
* src/java/org/lwjgl/test/openal/PlayTestMemory.java 1.5:
* src/java/org/lwjgl/test/openal/SourceLimitTest.java 1.5:
* src/java/org/lwjgl/test/openal/StressTest.java 1.4:
* src/native/common/org_lwjgl_openal_ALC.cpp 1.7:
* src/native/common/org_lwjgl_openal_ALC.h 1.4:
* src/native/common/org_lwjgl_openal_BaseAL.h 1.3:
* src/native/common/org_lwjgl_openal_CoreAL.h 1.9:
* website/documents/tutorials/openal/openal_basics.html 1.3:
New OpenAL programming model:
no context/device fiddling
easier initialization
* src/java/org/lwjgl/test/openal/BasicTest.java 1.6:
only do 10 updates / sec
* doc/tutorial/openal_basics.html 1.3:
updated to reflect version in website folder
2003-04-26 elias_naur
* src/java/org/lwjgl/opengl/BaseGL.java 1.17:
* src/native/common/org_lwjgl_opengl_BaseGL.h 1.9:
* src/native/linux/org_lwjgl_opengl_BaseGL.cpp 1.15:
* src/native/win32/org_lwjgl_opengl_BaseGL.cpp 1.20:
Removed makeContexCurrent and releaseContext
2003-04-16 elias_naur
* src/java/org/lwjgl/opengl/GL.java 1.24:
Merged cfmdobbie's gl version checking
2003-04-14 matzon
* src/native/win32/org_lwjgl_Display.cpp 1.38:
Using EnumDisplaySettingsEx now, to force monitor comparing
2003-04-13 elias_naur
* src/native/common/extgl.c 1.12:
Corrected a linux gl lib loading bug
2003-04-09 elias_naur
* src/java/org/lwjgl/vector/Vector3f.java 1.11:
Removed superflous Vector3f.magnitude()
2003-04-07 cix_foo
* src/java/org/lwjgl/input/Controller.java 1.4:
* src/java/org/lwjgl/input/Keyboard.java 1.19:
* src/java/org/lwjgl/input/Mouse.java 1.18:
* src/java/org/lwjgl/openal/BaseAL.java 1.8:
Added some isCreated() methods to input classes and keyboard
key name mapping
2003-04-07 elias_naur
* src/native/linux/org_lwjgl_Display.cpp 1.33:
* src/native/linux/org_lwjgl_Sys.cpp 1.6:
Added dummy gamma controls to linux
* src/native/linux/org_lwjgl_Sys.cpp 1.7:
*** empty log message ***
* src/native/linux/org_lwjgl_input_Controller.cpp 1.3:
Fixed missing header include
2003-04-03 elias_naur
* src/java/org/lwjgl/Sys.java 1.17:
* src/native/common/org_lwjgl_Sys.h 1.6:
* src/native/linux/org_lwjgl_Sys.cpp 1.5:
* src/native/win32/org_lwjgl_Sys.cpp 1.7:
Added Sys.NULL constant
* src/java/org/lwjgl/opengl/GLConstants.java 1.8:
Added ARBVertexBufferObject to list of implemented interfaces
in GLConstants.java
* src/java/org/lwjgl/Sys.java 1.18:
Don't call nGetNULLValue before loading the library
* src/java/org/lwjgl/opengl/GL.java 1.23:
* src/java/org/lwjgl/opengl/arb/ARBVertexBufferObject.java 1.1:
* src/native/common/extgl.c 1.11:
* src/native/common/extgl.h 1.11:
* src/native/common/org_lwjgl_opengl_GL.cpp 1.7:
* src/native/common/org_lwjgl_opengl_GL.h 1.4:
Added support for ARB_vertex_buffer_object
2003-03-31 elias_naur
* src/native/linux/org_lwjgl_Window.cpp 1.2:
Minor linux fix
2003-03-30 elias_naur
* src/java/org/lwjgl/Window.java 1.7:
* src/java/org/lwjgl/opengl/BaseGL.java 1.15:
* src/native/common/extgl.c 1.10:
* src/native/common/extgl.h 1.10:
* src/native/common/org_lwjgl_Window.h 1.2:
* src/native/common/org_lwjgl_opengl_BaseGL.h 1.7:
* src/native/config.h.in 1.4:
* src/native/configure.in 1.11:
* src/native/linux/Makefile.am 1.3:
* src/native/linux/Window.h 1.1:
* src/native/linux/org_lwjgl_Display.cpp 1.32:
* src/native/linux/org_lwjgl_Window.cpp 1.1:
* src/native/linux/org_lwjgl_input_Keyboard.cpp 1.20:
* src/native/linux/org_lwjgl_input_Mouse.cpp 1.21:
* src/native/linux/org_lwjgl_opengl_BaseGL.cpp 1.13:
* src/native/win32/org_lwjgl_Window.cpp 1.6:
* src/native/win32/org_lwjgl_opengl_BaseGL.cpp 1.18:
Linux/win32 changes for 0.6
* src/java/org/lwjgl/opengl/BaseGL.java 1.16:
* src/native/common/org_lwjgl_opengl_BaseGL.h 1.8:
* src/native/linux/org_lwjgl_opengl_BaseGL.cpp 1.14:
* src/native/win32/org_lwjgl_opengl_BaseGL.cpp 1.19:
I like those makeContextCurrent/releaseContext...
* src/native/win32/org_lwjgl_Window.cpp 1.7:
Minor win32 fix
2003-03-30 matzon
* doc/tutorial/intro.html 1.2:
* website/documents/tutorials/intro.html 1.2:
fix: remove platform specific wording
2003-03-29 cix_foo
* src/java/org/lwjgl/Display.java 1.24:
* src/native/common/org_lwjgl_Display.h 1.11:
* src/native/win32/Window.h 1.3:
* src/native/win32/org_lwjgl_Display.cpp 1.37:
* src/native/win32/org_lwjgl_Window.cpp 1.5:
Stuff for 0.6
2003-03-28 matzon
* src/java/org/lwjgl/test/input/MouseTest.java 1.10:
fix: make certain that gl.tick is always called
* examples/BaseWindow.java 1.10:
fix: lets keep it at 640*480
* src/java/org/lwjgl/test/opengl/Game.java 1.13:
fix: removed double Keyboard.read
* src/java/org/lwjgl/opengl/GL.java 1.22:
* src/java/org/lwjgl/test/WindowCreationTest.java 1.3:
* src/java/org/lwjgl/test/input/ControllerCreationTest.java 1.4:
* src/java/org/lwjgl/test/input/MouseCreationTest.java 1.7:
* src/java/org/lwjgl/test/input/MouseTest.java 1.9:
* src/java/org/lwjgl/test/openal/MovingSoundTest.java 1.8:
* src/java/org/lwjgl/test/opengl/Grass.java 1.11:
fix: make it all compile
* src/java/org/lwjgl/test/input/MouseCreationTest.java 1.8:
fix: rewritten windowed/fullscreen selection
* src/java/org/lwjgl/test/WindowCreationTest.java 1.4:
* src/java/org/lwjgl/test/input/ControllerCreationTest.java 1.5:
* src/java/org/lwjgl/test/input/MouseTest.java 1.11:
fix: go for 16 bit mode instead of 32
2003-03-28 cix_foo
* src/java/org/lwjgl/opengl/BaseGL.java 1.14:
* src/java/org/lwjgl/opengl/CoreGL.java 1.13:
* src/java/org/lwjgl/opengl/GL.java 1.20:
* src/java/org/lwjgl/opengl/GL.java 1.21:
* src/java/org/lwjgl/test/opengl/Game.java 1.12:
* src/native/common/org_lwjgl_opengl_BaseGL.h 1.6:
* src/native/win32/org_lwjgl_Window.cpp 1.3:
* src/native/win32/org_lwjgl_opengl_BaseGL.h 1.2:
Fixed
* src/java/org/lwjgl/Window.java 1.4:
* src/java/org/lwjgl/opengl/BaseGL.java 1.11:
* src/java/org/lwjgl/opengl/CoreGL.java 1.12:
* src/java/org/lwjgl/opengl/GL.java 1.18:
* src/native/common/org_lwjgl_Display.h 1.10:
* src/native/common/org_lwjgl_Window.h 1.1:
* src/native/common/org_lwjgl_opengl_BaseGL.h 1.4:
* src/native/win32/Window.h 1.1:
* src/native/win32/org_lwjgl_Display.cpp 1.33:
* src/native/win32/org_lwjgl_Display.cpp 1.34:
* src/native/win32/org_lwjgl_Window.cpp 1.1:
* src/native/win32/org_lwjgl_input_Controller.cpp 1.10:
* src/native/win32/org_lwjgl_input_Controller.cpp 1.9:
* src/native/win32/org_lwjgl_input_Keyboard.cpp 1.14:
* src/native/win32/org_lwjgl_input_Keyboard.cpp 1.15:
* src/native/win32/org_lwjgl_input_Mouse.cpp 1.18:
* src/native/win32/org_lwjgl_input_Mouse.cpp 1.19:
* src/native/win32/org_lwjgl_opengl_BaseGL.cpp 1.14:
* src/native/win32/org_lwjgl_opengl_BaseGL.cpp 1.15:
* src/native/win32/org_lwjgl_opengl_BaseGL.h 1.1:
New Window class, and major changes to Display
* src/java/org/lwjgl/Display.java 1.22:
* src/java/org/lwjgl/Window.java 1.5:
* src/java/org/lwjgl/input/Keyboard.java 1.18:
* src/java/org/lwjgl/input/Mouse.java 1.17:
* src/java/org/lwjgl/opengl/BaseGL.java 1.12:
* src/java/org/lwjgl/opengl/GL.java 1.19:
* src/native/common/org_lwjgl_opengl_BaseGL.h 1.5:
* src/native/win32/Window.h 1.2:
* src/native/win32/org_lwjgl_Display.cpp 1.35:
* src/native/win32/org_lwjgl_Window.cpp 1.2:
* src/native/win32/org_lwjgl_opengl_BaseGL.cpp 1.16:
*** empty log message ***
* src/java/org/lwjgl/Display.java 1.23:
* src/java/org/lwjgl/Window.java 1.6:
* src/native/win32/org_lwjgl_Display.cpp 1.36:
* src/native/win32/org_lwjgl_Window.cpp 1.4:
* src/native/win32/org_lwjgl_opengl_BaseGL.cpp 1.17:
Big changes for the new 0.6 LWJGL release
* src/java/org/lwjgl/opengl/BaseGL.java 1.13:
Removed Exception from constructor
2003-03-27 cix_foo
* src/java/org/lwjgl/Display.java 1.20:
* src/java/org/lwjgl/Display.java 1.21:
* src/java/org/lwjgl/Window.java 1.1:
* src/java/org/lwjgl/Window.java 1.2:
* src/java/org/lwjgl/Window.java 1.3:
* src/java/org/lwjgl/input/Keyboard.java 1.17:
* src/java/org/lwjgl/input/Mouse.java 1.16:
* src/java/org/lwjgl/opengl/BaseGL.java 1.10:
* src/java/org/lwjgl/test/WindowCreationTest.java 1.2:
* src/java/org/lwjgl/test/input/ControllerCreationTest.java 1.3:
* src/java/org/lwjgl/test/input/MouseCreationTest.java 1.6:
* src/java/org/lwjgl/test/input/MouseTest.java 1.8:
* src/java/org/lwjgl/test/opengl/Game.java 1.11:
* src/java/org/lwjgl/test/opengl/Grass.java 1.10:
New Window class, and major changes to Display
2003-03-27 elias_naur
* src/native/common/extgl.c 1.8:
* src/native/config.h.in 1.3:
* src/native/configure.in 1.10:
* src/native/linux/org_lwjgl_Display.cpp 1.27:
* src/native/linux/org_lwjgl_input_Keyboard.cpp 1.19:
* src/native/linux/org_lwjgl_opengl_BaseGL.cpp 1.10:
Various linux fixes
* src/native/linux/org_lwjgl_Display.cpp 1.28:
Various linux fixes(3)
* src/native/linux/org_lwjgl_Display.cpp 1.31:
* src/native/linux/org_lwjgl_opengl_BaseGL.cpp 1.11:
* src/native/linux/org_lwjgl_opengl_BaseGL.cpp 1.12:
Various linux fixes(alot)
* src/native/linux/org_lwjgl_Display.cpp 1.29:
Various linux fixes(4)
* doc/TODO 1.2:
*** empty log message ***
* src/native/linux/org_lwjgl_Display.cpp 1.30:
Linux various (5)
* src/native/common/extgl.c 1.9:
Various linux fixes(2)
2003-03-27 matzon
* doc/TODO 1.1:
initial commit
2003-03-24 matzon
* src/java/org/lwjgl/test/WindowCreationTest.java 1.1:
add: small window test - wanted to test how fast a display is created
* src/java/org/lwjgl/input/Mouse.java 1.15:
fix: creation of buttons array now occurs in java side
* src/java/org/lwjgl/test/input/MouseCreationTest.java 1.5:
* src/java/org/lwjgl/test/input/MouseTest.java 1.7:
mod: making it possible to see color differences by clicking
mouse buttons
2003-03-24 cix_foo
* src/java/org/lwjgl/Game.java 1.1:
file Game.java was initially added on branch experimental.
* src/java/org/lwjgl/Display.java [experimental] 1.19.2.1:
* src/java/org/lwjgl/Display.java [experimental] 1.19.2.2:
* src/java/org/lwjgl/Game.java [experimental] 1.1.2.1:
* src/java/org/lwjgl/Sys.java [experimental] 1.16.2.1:
* src/java/org/lwjgl/Sys.java [experimental] 1.16.2.2:
* src/java/org/lwjgl/Sys.java [experimental] 1.16.2.3:
* src/java/org/lwjgl/input/Controller.java [experimental] 1.3.2.1:
* src/java/org/lwjgl/input/Keyboard.java [experimental] 1.16.2.1:
* src/java/org/lwjgl/input/Mouse.java [experimental] 1.14.2.1:
* src/java/org/lwjgl/opengl/BaseGL.java [experimental] 1.9.2.1:
* src/java/org/lwjgl/opengl/CoreGL.java [experimental] 1.11.2.1:
* src/java/org/lwjgl/opengl/GL.java [experimental] 1.17.2.1:
*** empty log message ***
2003-03-24 elias_naur
* src/native/linux/org_lwjgl_input_Mouse.cpp 1.20:
Updated linux Mouse
* src/java/org/lwjgl/openal/BaseAL.java 1.7:
* src/java/org/lwjgl/test/openal/ALTest.java 1.5:
* src/native/common/extal.cpp 1.2:
* src/native/common/org_lwjgl_openal_ALC.cpp 1.6:
Fixed Brian's bugs
2003-03-23 exocet
* src/java/org/lwjgl/Math.java 1.12:
Fixed some bugs that were not allowing bulk adds and some binary incompatibilities.
Fixed error involving incorrectly setting strides when the stride is 0.
2003-03-23 elias_naur
* src/native/win32/org_lwjgl_input_Mouse.cpp 1.17:
Fixed mouse clamping
* src/native/common/Makefile.am 1.5:
* src/native/common/extal.c 1.13:
* src/native/common/extal.cpp 1.1:
Renamed extal.c->extal.cpp
2003-03-23 matzon
* src/native/win32/org_lwjgl_input_Mouse.cpp 1.16:
fix: VM crash when using > 4 button mouse
2003-03-22 matzon
* src/java/org/lwjgl/openal/BaseAL.java 1.6:
* src/native/common/extal.c 1.11:
* src/native/common/extal.h 1.17:
* src/native/common/org_lwjgl_openal_BaseAL.cpp 1.5:
* src/native/common/org_lwjgl_openal_BaseAL.h 1.2:
fix: load OpenAL based on java.library.path
* src/native/common/extal.c 1.12:
beautyfication
2003-03-22 cix_foo
* src/native/win32/org_lwjgl_Display.cpp 1.32:
Fixed nasty bug in Win9x display mode enumeration
2003-03-21 cix_foo
* src/java/org/lwjgl/Display.java 1.19:
* src/java/org/lwjgl/Math.java 1.11:
* src/java/org/lwjgl/Sys.java 1.14:
* src/java/org/lwjgl/Sys.java 1.15:
* src/java/org/lwjgl/Sys.java 1.16:
* src/java/org/lwjgl/opengl/BaseGL.java 1.9:
* src/native/common/org_lwjgl_Display.h 1.9:
* src/native/common/org_lwjgl_Sys.h 1.4:
* src/native/common/org_lwjgl_Sys.h 1.5:
* src/native/win32/org_lwjgl_Display.cpp 1.31:
* src/native/win32/org_lwjgl_Sys.cpp 1.4:
* src/native/win32/org_lwjgl_Sys.cpp 1.5:
* src/native/win32/org_lwjgl_Sys.cpp 1.6:
New getPlatform() method added
2003-03-21 elias_naur
* src/native/linux/org_lwjgl_Display.cpp 1.26:
* src/native/linux/org_lwjgl_input_Controller.cpp 1.2:
* src/native/linux/org_lwjgl_input_Keyboard.cpp 1.18:
* src/native/linux/org_lwjgl_input_Mouse.cpp 1.19:
* src/native/linux/org_lwjgl_opengl_BaseGL.cpp 1.9:
Various linux fixes
* src/native/linux/org_lwjgl_Display.cpp 1.25:
Added getPlatform() to linux
2003-03-21 matzon
* src/native/common/extal.c 1.10:
* src/native/common/extal.h 1.16:
* src/native/common/org_lwjgl_openal_BaseAL.cpp 1.4:
wip: load oal based on java.library.path
2003-03-19 elias_naur
* examples/BaseWindow.java 1.9:
* src/java/org/lwjgl/Display.java 1.18:
* src/java/org/lwjgl/DisplayMode.java 1.9:
* src/java/org/lwjgl/test/input/ControllerCreationTest.java 1.2:
* src/java/org/lwjgl/test/input/MouseCreationTest.java 1.4:
* src/java/org/lwjgl/test/input/MouseTest.java 1.6:
* src/java/org/lwjgl/test/openal/MovingSoundTest.java 1.7:
* src/java/org/lwjgl/test/opengl/Game.java 1.10:
* src/java/org/lwjgl/test/opengl/Grass.java 1.9:
* src/native/common/org_lwjgl_Display.h 1.8:
* src/native/linux/org_lwjgl_Display.cpp 1.24:
* src/native/win32/org_lwjgl_Display.cpp 1.30:
Reverted display mode selection
2003-03-18 cix_foo
* src/native/win32/org_lwjgl_input_Mouse.cpp 1.15:
Fixed JNI error
2003-03-17 matzon
* src/native/win32/org_lwjgl_Display.cpp 1.29:
fix: dragging of window doesn't work, when returning directly
from unhandled WM_SYSCOMMAND - so let's not do that!
2003-03-17 cix_foo
* src/native/common/extal.c 1.9:
* src/native/common/org_lwjgl_openal_ALC.cpp 1.5:
Fix Brians bugs
* src/java/org/lwjgl/input/Mouse.java 1.14:
Fixed some JNI errors. One remains.
2003-03-16 matzon
* src/java/org/lwjgl/test/openal/OpenALCreationTest.java 1.1:
initial commit of OpenAL create/destroy test
* src/java/org/lwjgl/test/input/MouseTest.java 1.4:
fix: escape testing
* src/java/org/lwjgl/test/input/MouseTest.java 1.5:
fix: destroy keyboard upon exit
* src/java/org/lwjgl/test/input/MouseCreationTest.java 1.2:
fix: get 60Hz
fix: keep polygon within window
* doc/changelogs/full-changeLog.text 1.1:
changelog
* doc/changelogs/0.4-0.5-changelog.text 1.1:
0.4 -> 0.5 changelog
* src/java/org/lwjgl/test/input/MouseCreationTest.java 1.3:
fix: stop checking Hz

File diff suppressed because it is too large Load Diff

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@ -1,332 +0,0 @@
<?xml version="1.0" standalone="no"?>
<Schema name="BoneModelSchema" xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes">
<AttributeType name="modelname" />
<AttributeType name="material" />
<AttributeType name="vertexcount" >
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<AttributeType name="type" />
<AttributeType name="bones">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<AttributeType name="a">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<AttributeType name="b">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<AttributeType name="c">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<AttributeType name="adjacency">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<ElementType name="triangle" content="empty">
<attribute type="a" />
<attribute type="b" />
<attribute type="c" />
<attribute type="adjacency" />
</ElementType>
<ElementType name="mesh" content="eltOnly">
<element type="triangle" minOccurs="1" maxOccurs="*" />
</ElementType>
<AttributeType name="u">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<AttributeType name="v">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<ElementType name="texcoord" content="empty">
<attribute type="u" />
<attribute type="v" />
</ElementType>
<ElementType name="skin" content="eltOnly">
<element type="texcoord" minOccurs="1" maxOccurs="*" />
</ElementType>
<AttributeType name="red">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<AttributeType name="green">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<AttributeType name="blue">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<AttributeType name="alpha">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<ElementType name="color" content="empty">
<attribute type="red" />
<attribute type="green" />
<attribute type="blue" />
<attribute type="alpha" />
</ElementType>
<ElementType name="colors" content="eltOnly">
<element type="color" minOccurs="1" maxOccurs="*" />
</ElementType>
<ElementType name="m00" content="textOnly">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</ElementType>
<ElementType name="m01" content="textOnly">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</ElementType>
<ElementType name="m02" content="textOnly">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</ElementType>
<ElementType name="m03" content="textOnly">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</ElementType>
<ElementType name="m10" content="textOnly">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</ElementType>
<ElementType name="m11" content="textOnly">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</ElementType>
<ElementType name="m12" content="textOnly">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</ElementType>
<ElementType name="m13" content="textOnly">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</ElementType>
<ElementType name="m20" content="textOnly">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</ElementType>
<ElementType name="m21" content="textOnly">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</ElementType>
<ElementType name="m22" content="textOnly">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</ElementType>
<ElementType name="m23" content="textOnly">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</ElementType>
<ElementType name="m30" content="textOnly">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</ElementType>
<ElementType name="m31" content="textOnly">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</ElementType>
<ElementType name="m32" content="textOnly">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</ElementType>
<ElementType name="m33" content="textOnly">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</ElementType>
<ElementType name="bonematrix" content="eltOnly">
<element type="m00" minOccurs="1" maxOccurs="1" />
<element type="m01" minOccurs="1" maxOccurs="1" />
<element type="m02" minOccurs="1" maxOccurs="1" />
<element type="m03" minOccurs="1" maxOccurs="1" />
<element type="m10" minOccurs="1" maxOccurs="1" />
<element type="m11" minOccurs="1" maxOccurs="1" />
<element type="m12" minOccurs="1" maxOccurs="1" />
<element type="m13" minOccurs="1" maxOccurs="1" />
<element type="m20" minOccurs="1" maxOccurs="1" />
<element type="m21" minOccurs="1" maxOccurs="1" />
<element type="m22" minOccurs="1" maxOccurs="1" />
<element type="m23" minOccurs="1" maxOccurs="1" />
<element type="m30" minOccurs="0" maxOccurs="1" />
<element type="m31" minOccurs="0" maxOccurs="1" />
<element type="m32" minOccurs="0" maxOccurs="1" />
<element type="m33" minOccurs="0" maxOccurs="1" />
</ElementType>
<ElementType name="time" content="textOnly">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</ElementType>
<ElementType name="action" content="textOnly" />
<AttributeType name="sequencename" />
<ElementType name="frame" content="eltOnly">
<element type="bonematrix" minOccurs="1" maxOccurs="*" />
<element type="time" minOccurs="1" maxOccurs="1" />
<element type="action" minOccurs="1" maxOccurs="1" />
</ElementType>
<ElementType name="sequence" content="eltOnly">
<attribute type="sequencename" />
<element type="frame" minOccurs="1" maxOccurs="*" />
</ElementType>
<ElementType name="animation" content="eltOnly">
<element type="sequence" minOccurs="1" maxOccurs="*" />
</ElementType>
<AttributeType name="x">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</AttributeType>
<AttributeType name="y">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</AttributeType>
<AttributeType name="z">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</AttributeType>
<AttributeType name="nx">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</AttributeType>
<AttributeType name="ny">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</AttributeType>
<AttributeType name="nz">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</AttributeType>
<ElementType name="bone" content="textOnly">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</ElementType>
<ElementType name="weight" content="textOnly">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</ElementType>
<ElementType name="weights" content="eltOnly">
<element type="bone" minOccurs="1" maxOccurs="1" />
<element type="weight" minOccurs="1" maxOccurs="1" />
</ElementType>
<ElementType name="vertex" content="eltOnly">
<attribute type="x" />
<attribute type="y" />
<attribute type="z" />
<attribute type="nx" />
<attribute type="ny" />
<attribute type="nz" />
<element type="weights" minOccurs="1" maxOccurs="1" />
</ElementType>
<ElementType name="vertices" content="eltOnly">
<element type="vertex" minOccurs="1" maxOccurs="*" />
</ElementType>
<ElementType name="meshmodel" content="eltOnly">
<attribute type="modelname" />
<attribute type="material" />
<attribute type="vertexcount" />
<attribute type="type" />
<attribute type="bones" />
<element type="mesh" minOccurs="1" maxOccurs="1" />
<element type="skin" minOccurs="1" maxOccurs="1" />
<element type="colors" minOccurs="1" maxOccurs="1" />
<element type="animation" minOccurs="1" maxOccurs="1" />
<element type="vertices" minOccurs="1" maxOccurs="1" />
</ElementType>
</Schema>

View File

@ -1,49 +0,0 @@
<?xml version="1.0" standalone="no"?>
<bonemodel xmlns="x-schema:BoneModelSchema.xml"
modelname="" material="" vertexcount=""
type="" bones="">
<mesh>
<triangle a="" b="" c="" adjacency="" />
</mesh>
<skin>
<texcoord u="" v="" />
</skin>
<colors>
<color red="" green="" blue="" alpha=""/>
</colors>
<animation>
<sequence sequencename="">
<frame>
<bonematrix>
<m00></m00>
<m01></m01>
<m02></m02>
<m03></m03>
<m10></m10>
<m11></m11>
<m12></m12>
<m13></m13>
<m20></m20>
<m21></m21>
<m22></m22>
<m23></m23>
<m30></m30>
<m31></m31>
<m32></m32>
<m33></m33>
</bonematrix>
<time></time>
<action></action>
</frame>
</sequence>
</animation>
<vertices>
<vertex x="" y="" z="" nx="" ny="" nz="">
<weights>
<bone></bone>
<weight></weight>
</weights>
</vertex>
</vertices>
</bonemodel>

View File

@ -1,193 +0,0 @@
<?xml version="1.0" standalone="no"?>
<Schema name="MeshModelSchema" xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes">
<AttributeType name="modelname" />
<AttributeType name="material" />
<AttributeType name="vertexcount" >
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<AttributeType name="type" />
<ElementType name="bones" content="textOnly">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</ElementType>
<AttributeType name="a">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<AttributeType name="b">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<AttributeType name="c">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<AttributeType name="adjacency">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<ElementType name="triangle" content="empty">
<attribute type="a" />
<attribute type="b" />
<attribute type="c" />
<attribute type="adjacency" />
</ElementType>
<ElementType name="mesh" content="eltOnly">
<element type="triangle" minOccurs="1" maxOccurs="*" />
</ElementType>
<AttributeType name="u">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<AttributeType name="v">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<ElementType name="texcoord" content="empty">
<attribute type="u" />
<attribute type="v" />
</ElementType>
<ElementType name="skin" content="eltOnly">
<element type="texcoord" minOccurs="1" maxOccurs="*" />
</ElementType>
<AttributeType name="red">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<AttributeType name="green">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<AttributeType name="blue">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<AttributeType name="alpha">
<description>
This element will be converted into an integer, so it should only contain whole numbers.
</description>
</AttributeType>
<ElementType name="color" content="empty">
<attribute type="red" />
<attribute type="green" />
<attribute type="blue" />
<attribute type="alpha" />
</ElementType>
<ElementType name="colors" content="eltOnly">
<element type="color" minOccurs="1" maxOccurs="*" />
</ElementType>
<AttributeType name="x">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</AttributeType>
<AttributeType name="y">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</AttributeType>
<AttributeType name="z">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</AttributeType>
<AttributeType name="nx">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</AttributeType>
<AttributeType name="ny">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</AttributeType>
<AttributeType name="nz">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</AttributeType>
<ElementType name="vertex" content="empty">
<attribute type="x" />
<attribute type="y" />
<attribute type="z" />
<attribute type="nx" />
<attribute type="ny" />
<attribute type="nz" />
</ElementType>
<AttributeType name="time">
<description>
This element will be converted into an floating point number, so it should only contain decimal numbers.
</description>
</AttributeType>
<ElementType name="action" content="textOnly" />
<AttributeType name="sequencename" />
<ElementType name="frame" content="eltOnly">
<element type="vertex" minOccurs="1" maxOccurs="*" />
<attribute type="time" />
<element type="action" minOccurs="1" maxOccurs="1" />
</ElementType>
<ElementType name="sequence" content="eltOnly">
<attribute type="sequencename" />
<element type="frame" minOccurs="1" maxOccurs="*" />
</ElementType>
<ElementType name="animation" content="eltOnly">
<element type="sequence" minOccurs="1" maxOccurs="*" />
</ElementType>
<ElementType name="meshmodel" content="eltOnly">
<attribute type="modelname" />
<attribute type="material" />
<attribute type="vertexcount" />
<attribute type="type" />
<element type="mesh" minOccurs="1" maxOccurs="1" />
<element type="skin" minOccurs="0" maxOccurs="1" />
<element type="colors" minOccurs="1" maxOccurs="1" />
<element type="animation" minOccurs="1" maxOccurs="1" />
</ElementType>
</Schema>

View File

@ -1,23 +0,0 @@
<?xml version="1.0" standalone="no"?>
<meshmodel xmlns="x-schema:MeshModelSchema.xml"
modelname="" material="" vertexcount=""
type="">
<mesh>
<triangle a="" b="" c="" adjacency="" />
</mesh>
<skin>
<texcoord u="" v="" />
</skin>
<colors>
<color red="" green="" blue="" alpha=""/>
</colors>
<animation>
<sequence sequencename="">
<frame time="">
<vertex x="" y="" z="" nx="" ny="" nz=""/>
<action></action>
</frame>
</sequence>
</animation>
</meshmodel>