formatting issues

This commit is contained in:
Brian Matzon 2003-12-27 12:30:19 +00:00
parent 828f61a3aa
commit f359b78801
1 changed files with 376 additions and 378 deletions

View File

@ -9,8 +9,9 @@ import org.lwjgl.opengl.*;
import org.lwjgl.input.*;
/**
* $Id$<br>This test
* demonstrates OpenAL positioning Based on the example by Chad Armstrong
* $Id$
* <br>
* This test demonstrates OpenAL positioning Based on the example by Chad Armstrong
* (http://www.edenwaith.com/products/pige/tutorials/openal.php)
*
* @author Brian Matzon <brian@matzon.dk>
@ -18,466 +19,463 @@ import org.lwjgl.input.*;
*/
public class PositionTest extends BasicTest {
/** *Small* glut implementation :) */
private GLUT glut;
/** *Small* glut implementation :) */
private GLUT glut;
/** Width of window */
public static final int WINDOW_WIDTH = 640;
/** Width of window */
public static final int WINDOW_WIDTH = 640;
/** Height of window */
public static final int WINDOW_HEIGHT = 480;
/** Height of window */
public static final int WINDOW_HEIGHT = 480;
/** LEFT enumeration */
public static final int LEFT = 0;
/** LEFT enumeration */
public static final int LEFT = 0;
/** CENTER enumeration */
public static final int CENTER = 1;
/** CENTER enumeration */
public static final int CENTER = 1;
/** RIGHT enumeration */
public static final int RIGHT = 2;
/** RIGHT enumeration */
public static final int RIGHT = 2;
/** Whether the demo is done */
private boolean finished = false;
/** Whether the demo is done */
private boolean finished = false;
// OpenAL stuff
// ===================================================
// OpenAL stuff
// ===================================================
/** OpenAL buffers */
private IntBuffer soundBuffers = createIntBuffer(3);
/** OpenAL buffers */
private IntBuffer soundBuffers = createIntBuffer(3);
/** OpenAL sources */
private IntBuffer soundSources = createIntBuffer(3);
/** OpenAL sources */
private IntBuffer soundSources = createIntBuffer(3);
/** Position of listener */
private FloatBuffer listenerPosition = createFloatBuffer(3).put(new float[] { 0.0f, 0.0f, 0.0f });
/** Position of listener */
private FloatBuffer listenerPosition = createFloatBuffer(3).put(new float[] { 0.0f, 0.0f, 0.0f });
/** Velocity of listener */
private FloatBuffer listenerVelocity = createFloatBuffer(3).put(new float[] { 0.0f, 0.0f, 0.0f });
/** Velocity of listener */
private FloatBuffer listenerVelocity = createFloatBuffer(3).put(new float[] { 0.0f, 0.0f, 0.0f });
/** Orientation of listener */
private FloatBuffer listenerOrientation =
createFloatBuffer(6).put(new float[] { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f });
/** Orientation of listener */
private FloatBuffer listenerOrientation =
createFloatBuffer(6).put(new float[] { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f });
/** Position of left sound */
private FloatBuffer leftPosition = createFloatBuffer(3).put(new float[] { -2.0f, 0.0f, 0.0f });
/** Position of left sound */
private FloatBuffer leftPosition = createFloatBuffer(3).put(new float[] { -2.0f, 0.0f, 0.0f });
/** Velocity of left sound */
private FloatBuffer leftVelocity = createFloatBuffer(3).put(new float[] { 0.0f, 0.0f, 0.0f });
/** Velocity of left sound */
private FloatBuffer leftVelocity = createFloatBuffer(3).put(new float[] { 0.0f, 0.0f, 0.0f });
/** Position of center sound */
private FloatBuffer centerPosition = createFloatBuffer(3).put(new float[] { 0.0f, 0.0f, -4.0f });
/** Position of center sound */
private FloatBuffer centerPosition = createFloatBuffer(3).put(new float[] { 0.0f, 0.0f, -4.0f });
/** Velocity of center sound */
private FloatBuffer centerVelocity = createFloatBuffer(3).put(new float[] { 0.0f, 0.0f, 0.0f });
/** Velocity of center sound */
private FloatBuffer centerVelocity = createFloatBuffer(3).put(new float[] { 0.0f, 0.0f, 0.0f });
/** Position of right sound */
private FloatBuffer rightPosition = createFloatBuffer(3).put(new float[] { 2.0f, 0.0f, 0.0f });
/** Position of right sound */
private FloatBuffer rightPosition = createFloatBuffer(3).put(new float[] { 2.0f, 0.0f, 0.0f });
/** Velocity of right sound */
private FloatBuffer rightVelocity = createFloatBuffer(3).put(new float[] { 0.0f, 0.0f, 0.0f });
// ---------------------------------------------------
/** Velocity of right sound */
private FloatBuffer rightVelocity = createFloatBuffer(3).put(new float[] { 0.0f, 0.0f, 0.0f });
// ---------------------------------------------------
/**
* Runs the actual test, using supplied arguments
*/
protected void execute(String[] args) {
// Setup needed stuff
try {
setup();
} catch (Exception e) {
System.out.println("Error setting up demonstration: ");
e.printStackTrace();
System.exit(-1);
}
/**
* Runs the actual test, using supplied arguments
*/
protected void execute(String[] args) {
// Setup needed stuff
try {
setup();
} catch (Exception e) {
System.out.println("Error setting up demonstration: ");
e.printStackTrace();
System.exit(-1);
}
// run the actual demonstration
run();
// run the actual demonstration
run();
// shutdown
shutdown();
}
// shutdown
shutdown();
}
/**
* Performs setup of demonstration
*/
private void setup() throws Exception {
/**
* Performs setup of demonstration
*/
private void setup() throws Exception {
// Setup Window
// =====================================================
Sys.log("Setting up window");
// Setup Window
// =====================================================
Sys.log("Setting up window");
// calc center
int centerX = (Display.getWidth() - WINDOW_WIDTH) / 2;
int centerY = (Display.getHeight() - WINDOW_HEIGHT) / 2;
// calc center
int centerX = (Display.getWidth() - WINDOW_WIDTH) / 2;
int centerY = (Display.getHeight() - WINDOW_HEIGHT) / 2;
// setup window
Window.create("PositionTest", centerX, centerY, WINDOW_WIDTH, WINDOW_HEIGHT, Display.getDepth(), 0, 8, 0);
// -----------------------------------------------------
// setup window
Window.create("PositionTest", centerX, centerY, WINDOW_WIDTH, WINDOW_HEIGHT, Display.getDepth(), 0, 8, 0);
// -----------------------------------------------------
// Setup OpenGL
// =====================================================
Sys.log("Setting up OpenGL");
// Setup OpenGL
// =====================================================
Sys.log("Setting up OpenGL");
GL.glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
GL.glMatrixMode(GL.GL_PROJECTION);
GL.glLoadIdentity();
GLU.gluPerspective(60.0, WINDOW_WIDTH / WINDOW_HEIGHT, 1.0, 30.0);
GL.glMatrixMode(GL.GL_MODELVIEW);
GL.glLoadIdentity();
GL.glTranslatef(0.0f, 0.0f, -6.6f);
GL.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glut = this.new GLUT();
GL.glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
GL.glMatrixMode(GL.GL_PROJECTION);
GL.glLoadIdentity();
GLU.gluPerspective(60.0, WINDOW_WIDTH / WINDOW_HEIGHT, 1.0, 30.0);
GL.glMatrixMode(GL.GL_MODELVIEW);
GL.glLoadIdentity();
GL.glTranslatef(0.0f, 0.0f, -6.6f);
GL.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glut = this.new GLUT();
Window.setVSyncEnabled(true);
// -----------------------------------------------------
Window.setVSyncEnabled(true);
// -----------------------------------------------------
// Setup OpenAL
// =====================================================
Sys.log("Setting up OpenAL");
// Setup OpenAL
// =====================================================
Sys.log("Setting up OpenAL");
AL.create();
AL.create();
listenerPosition.flip();
listenerVelocity.flip();
listenerOrientation.flip();
listenerPosition.flip();
listenerVelocity.flip();
listenerOrientation.flip();
leftPosition.flip();
leftVelocity.flip();
leftPosition.flip();
leftVelocity.flip();
centerPosition.flip();
centerVelocity.flip();
centerPosition.flip();
centerVelocity.flip();
rightPosition.flip();
rightVelocity.flip();
rightPosition.flip();
rightVelocity.flip();
AL.alListener(AL.AL_POSITION, listenerPosition);
AL.alListener(AL.AL_VELOCITY, listenerVelocity);
AL.alListener(AL.AL_ORIENTATION, listenerOrientation);
AL.alListener(AL.AL_POSITION, listenerPosition);
AL.alListener(AL.AL_VELOCITY, listenerVelocity);
AL.alListener(AL.AL_ORIENTATION, listenerOrientation);
// creating buffers
Sys.log("Creating buffers");
AL.alGenBuffers(soundBuffers);
soundBuffers.rewind();
// creating buffers
Sys.log("Creating buffers");
AL.alGenBuffers(soundBuffers);
soundBuffers.rewind();
// creating sources
AL.alGenSources(soundSources);
soundSources.rewind();
// creating sources
AL.alGenSources(soundSources);
soundSources.rewind();
// load sound files (left, center, right).wav
Sys.log("Loading soundfiles...");
// load sound files (left, center, right).wav
Sys.log("Loading soundfiles...");
Sys.log("Loading left.wav");
WaveData left = WaveData.create("left.wav");
AL.alBufferData(soundBuffers.get(LEFT), left.format, left.data, left.data.capacity(), left.samplerate);
AL.alSourcef(soundSources.get(LEFT), AL.AL_PITCH, 1.0f);
AL.alSourcef(soundSources.get(LEFT), AL.AL_GAIN, 1.0f);
AL.alSource(soundSources.get(LEFT), AL.AL_POSITION, leftPosition);
AL.alSource(soundSources.get(LEFT), AL.AL_VELOCITY, leftVelocity);
AL.alSourcei(soundSources.get(LEFT), AL.AL_BUFFER, soundBuffers.get(LEFT));
AL.alSourcei(soundSources.get(LEFT), AL.AL_LOOPING, AL.AL_TRUE);
Sys.log("Loading left.wav");
WaveData left = WaveData.create("left.wav");
AL.alBufferData(soundBuffers.get(LEFT), left.format, left.data, left.data.capacity(), left.samplerate);
AL.alSourcef(soundSources.get(LEFT), AL.AL_PITCH, 1.0f);
AL.alSourcef(soundSources.get(LEFT), AL.AL_GAIN, 1.0f);
AL.alSource(soundSources.get(LEFT), AL.AL_POSITION, leftPosition);
AL.alSource(soundSources.get(LEFT), AL.AL_VELOCITY, leftVelocity);
AL.alSourcei(soundSources.get(LEFT), AL.AL_BUFFER, soundBuffers.get(LEFT));
AL.alSourcei(soundSources.get(LEFT), AL.AL_LOOPING, AL.AL_TRUE);
Sys.log("Loading center.wav");
WaveData center = WaveData.create("center.wav");
AL.alBufferData(soundBuffers.get(CENTER), center.format, center.data, center.data.capacity(), center.samplerate);
AL.alSourcef(soundSources.get(CENTER), AL.AL_PITCH, 1.0f);
AL.alSourcef(soundSources.get(CENTER), AL.AL_GAIN, 1.0f);
AL.alSource(soundSources.get(CENTER), AL.AL_POSITION, centerPosition);
AL.alSource(soundSources.get(CENTER), AL.AL_VELOCITY, centerVelocity);
AL.alSourcei(soundSources.get(CENTER), AL.AL_BUFFER, soundBuffers.get(CENTER));
AL.alSourcei(soundSources.get(CENTER), AL.AL_LOOPING, AL.AL_TRUE);
Sys.log("Loading center.wav");
WaveData center = WaveData.create("center.wav");
AL.alBufferData(soundBuffers.get(CENTER), center.format, center.data, center.data.capacity(), center.samplerate);
AL.alSourcef(soundSources.get(CENTER), AL.AL_PITCH, 1.0f);
AL.alSourcef(soundSources.get(CENTER), AL.AL_GAIN, 1.0f);
AL.alSource(soundSources.get(CENTER), AL.AL_POSITION, centerPosition);
AL.alSource(soundSources.get(CENTER), AL.AL_VELOCITY, centerVelocity);
AL.alSourcei(soundSources.get(CENTER), AL.AL_BUFFER, soundBuffers.get(CENTER));
AL.alSourcei(soundSources.get(CENTER), AL.AL_LOOPING, AL.AL_TRUE);
Sys.log("Loading right.wav");
WaveData right = WaveData.create("right.wav");
AL.alBufferData(soundBuffers.get(RIGHT), right.format, right.data, right.data.capacity(), right.samplerate);
AL.alSourcef(soundSources.get(RIGHT), AL.AL_PITCH, 1.0f);
AL.alSourcef(soundSources.get(RIGHT), AL.AL_GAIN, 1.0f);
AL.alSource(soundSources.get(RIGHT), AL.AL_POSITION, rightPosition);
AL.alSource(soundSources.get(RIGHT), AL.AL_VELOCITY, rightVelocity);
AL.alSourcei(soundSources.get(RIGHT), AL.AL_BUFFER, soundBuffers.get(RIGHT));
AL.alSourcei(soundSources.get(RIGHT), AL.AL_LOOPING, AL.AL_TRUE);
Sys.log("Loading right.wav");
WaveData right = WaveData.create("right.wav");
AL.alBufferData(soundBuffers.get(RIGHT), right.format, right.data, right.data.capacity(), right.samplerate);
AL.alSourcef(soundSources.get(RIGHT), AL.AL_PITCH, 1.0f);
AL.alSourcef(soundSources.get(RIGHT), AL.AL_GAIN, 1.0f);
AL.alSource(soundSources.get(RIGHT), AL.AL_POSITION, rightPosition);
AL.alSource(soundSources.get(RIGHT), AL.AL_VELOCITY, rightVelocity);
AL.alSourcei(soundSources.get(RIGHT), AL.AL_BUFFER, soundBuffers.get(RIGHT));
AL.alSourcei(soundSources.get(RIGHT), AL.AL_LOOPING, AL.AL_TRUE);
Sys.log("Soundfiles loaded successfully");
// -----------------------------------------------------
Sys.log("Soundfiles loaded successfully");
// -----------------------------------------------------
// Setup Keyboard
// =====================================================
Sys.log("Setting up Keyboard");
// Setup Keyboard
// =====================================================
Sys.log("Setting up Keyboard");
Keyboard.create();
// -----------------------------------------------------
}
Keyboard.create();
// -----------------------------------------------------
}
/**
* Runs the actual demonstration
*/
private void run() {
boolean firstRun = true;
/**
* Runs the actual demonstration
*/
private void run() {
boolean firstRun = true;
System.out.println("Press 1/4 (left), 2/5 (center) or 3/6 (right) to toggle sound");
System.out.println("Press LEFT/RIGHT to move along x axis");
System.out.println("Press SHIFT and either UP/DOWN to move along y axis");
System.out.println("Press UP/DOWN to move along z axis");
System.out.println("Press ESC to exit demo");
System.out.println("Press 1/4 (left), 2/5 (center) or 3/6 (right) to toggle sound");
System.out.println("Press LEFT/RIGHT to move along x axis");
System.out.println("Press SHIFT and either UP/DOWN to move along y axis");
System.out.println("Press UP/DOWN to move along z axis");
System.out.println("Press ESC to exit demo");
Sys.log(
"Listener position: "
+ listenerPosition.get(0)
+ ", "
+ listenerPosition.get(1)
+ ", "
+ listenerPosition.get(2));
Sys.log(
"Left position: " + leftPosition.get(0) + ", " + leftPosition.get(1) + ", " + leftPosition.get(2));
Sys.log(
"Center position: " + centerPosition.get(0) + ", " + centerPosition.get(1) + ", " + centerPosition.get(2));
Sys.log(
"Right position: " + rightPosition.get(0) + ", " + rightPosition.get(1) + ", " + rightPosition.get(2));
"Listener position: "
+ listenerPosition.get(0)
+ ", "
+ listenerPosition.get(1)
+ ", "
+ listenerPosition.get(2));
Sys.log("Left position: " + leftPosition.get(0) + ", " + leftPosition.get(1) + ", " + leftPosition.get(2));
Sys.log("Center position: " + centerPosition.get(0) + ", " + centerPosition.get(1) + ", " + centerPosition.get(2));
Sys.log("Right position: " + rightPosition.get(0) + ", " + rightPosition.get(1) + ", " + rightPosition.get(2));
while (!finished) {
// handle any input
handleInput();
while (!finished) {
// handle any input
handleInput();
// render the scene
render();
// render the scene
render();
// allow window to process internal messages
Window.update();
// allow window to process internal messages
Window.update();
// paint the content and flip buffer
Window.paint();
// paint the content and flip buffer
Window.paint();
// start sound after first paint, since we don't want
// start sound after first paint, since we don't want
// the delay before something is painted on the screen
if (firstRun) {
firstRun = false;
if (firstRun) {
firstRun = false;
// start sounds with delays
AL.alSourcePlay(soundSources.get(LEFT));
pause(300);
AL.alSourcePlay(soundSources.get(CENTER));
pause(500);
AL.alSourcePlay(soundSources.get(RIGHT));
}
}
}
// start sounds with delays
AL.alSourcePlay(soundSources.get(LEFT));
pause(300);
AL.alSourcePlay(soundSources.get(CENTER));
pause(500);
AL.alSourcePlay(soundSources.get(RIGHT));
}
}
}
/**
* Handles any input
*/
private void handleInput() {
Keyboard.poll();
/**
* Handles any input
*/
private void handleInput() {
Keyboard.poll();
// User wants to exit?
finished = Window.isCloseRequested() || Keyboard.isKeyDown(Keyboard.KEY_ESCAPE);
if (finished) {
return;
}
// User wants to exit?
finished = Window.isCloseRequested() || Keyboard.isKeyDown(Keyboard.KEY_ESCAPE);
if (finished) {
return;
}
boolean shift = Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT);
boolean shift = Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT);
// Test for play
// ============================================
if (Keyboard.isKeyDown(Keyboard.KEY_1)) {
AL.alSourcePlay(soundSources.get(LEFT));
Sys.log("Playing left.wav");
}
// Test for play
// ============================================
if (Keyboard.isKeyDown(Keyboard.KEY_1)) {
AL.alSourcePlay(soundSources.get(LEFT));
Sys.log("Playing left.wav");
}
if (Keyboard.isKeyDown(Keyboard.KEY_2)) {
AL.alSourcePlay(soundSources.get(CENTER));
Sys.log("Playing center.wav");
}
if (Keyboard.isKeyDown(Keyboard.KEY_2)) {
AL.alSourcePlay(soundSources.get(CENTER));
Sys.log("Playing center.wav");
}
if (Keyboard.isKeyDown(Keyboard.KEY_3)) {
AL.alSourcePlay(soundSources.get(RIGHT));
Sys.log("Playing right.wav");
}
// --------------------------------------------
if (Keyboard.isKeyDown(Keyboard.KEY_3)) {
AL.alSourcePlay(soundSources.get(RIGHT));
Sys.log("Playing right.wav");
}
// --------------------------------------------
// Test for stop
// ============================================
if (Keyboard.isKeyDown(Keyboard.KEY_4)) {
AL.alSourceStop(soundSources.get(LEFT));
Sys.log("Stopped left.wav");
}
// Test for stop
// ============================================
if (Keyboard.isKeyDown(Keyboard.KEY_4)) {
AL.alSourceStop(soundSources.get(LEFT));
Sys.log("Stopped left.wav");
}
if (Keyboard.isKeyDown(Keyboard.KEY_5)) {
AL.alSourceStop(soundSources.get(CENTER));
Sys.log("Stopped center.wav");
}
if (Keyboard.isKeyDown(Keyboard.KEY_5)) {
AL.alSourceStop(soundSources.get(CENTER));
Sys.log("Stopped center.wav");
}
if (Keyboard.isKeyDown(Keyboard.KEY_6)) {
AL.alSourceStop(soundSources.get(RIGHT));
Sys.log("Stopped right.wav");
}
// --------------------------------------------
if (Keyboard.isKeyDown(Keyboard.KEY_6)) {
AL.alSourceStop(soundSources.get(RIGHT));
Sys.log("Stopped right.wav");
}
// --------------------------------------------
// Test for movement
// ============================================
if (Keyboard.isKeyDown(Keyboard.KEY_LEFT)) {
listenerPosition.put(0, listenerPosition.get(0) - 0.1f);
AL.alListener(AL.AL_POSITION, listenerPosition);
}
// Test for movement
// ============================================
if (Keyboard.isKeyDown(Keyboard.KEY_LEFT)) {
listenerPosition.put(0, listenerPosition.get(0) - 0.1f);
AL.alListener(AL.AL_POSITION, listenerPosition);
}
if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) {
listenerPosition.put(0, listenerPosition.get(0) + 0.1f);
AL.alListener(AL.AL_POSITION, listenerPosition);
}
if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) {
listenerPosition.put(0, listenerPosition.get(0) + 0.1f);
AL.alListener(AL.AL_POSITION, listenerPosition);
}
if (Keyboard.isKeyDown(Keyboard.KEY_UP)) {
if (shift) {
listenerPosition.put(1, listenerPosition.get(1) + 0.1f);
} else {
listenerPosition.put(2, listenerPosition.get(2) - 0.1f);
}
AL.alListener(AL.AL_POSITION, listenerPosition);
}
if (Keyboard.isKeyDown(Keyboard.KEY_UP)) {
if (shift) {
listenerPosition.put(1, listenerPosition.get(1) + 0.1f);
} else {
listenerPosition.put(2, listenerPosition.get(2) - 0.1f);
}
AL.alListener(AL.AL_POSITION, listenerPosition);
}
if (Keyboard.isKeyDown(Keyboard.KEY_DOWN)) {
if (shift) {
listenerPosition.put(1, listenerPosition.get(1) - 0.1f);
} else {
listenerPosition.put(2, listenerPosition.get(2) + 0.1f);
}
AL.alListener(AL.AL_POSITION, listenerPosition);
}
// --------------------------------------------
}
if (Keyboard.isKeyDown(Keyboard.KEY_DOWN)) {
if (shift) {
listenerPosition.put(1, listenerPosition.get(1) - 0.1f);
} else {
listenerPosition.put(2, listenerPosition.get(2) + 0.1f);
}
AL.alListener(AL.AL_POSITION, listenerPosition);
}
// --------------------------------------------
}
/**
* Render the scene
*/
private void render() {
GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
GL.glPushMatrix();
{
GL.glRotatef(20.0f, 1.0f, 1.0f, 0.0f);
/**
* Render the scene
*/
private void render() {
GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
GL.glPushMatrix();
{
GL.glRotatef(20.0f, 1.0f, 1.0f, 0.0f);
GL.glPushMatrix();
{
GL.glTranslatef(leftPosition.get(0), leftPosition.get(1), leftPosition.get(2));
GL.glColor3f(1.0f, 0.0f, 0.0f);
glut.glutWireCube(0.5f);
}
GL.glPopMatrix();
GL.glPushMatrix();
{
GL.glTranslatef(leftPosition.get(0), leftPosition.get(1), leftPosition.get(2));
GL.glColor3f(1.0f, 0.0f, 0.0f);
glut.glutWireCube(0.5f);
}
GL.glPopMatrix();
GL.glPushMatrix();
{
GL.glTranslatef(centerPosition.get(0), centerPosition.get(1), centerPosition.get(2));
GL.glColor3f(0.0f, 0.0f, 1.0f);
glut.glutWireCube(0.5f);
}
GL.glPopMatrix();
GL.glPushMatrix();
{
GL.glTranslatef(centerPosition.get(0), centerPosition.get(1), centerPosition.get(2));
GL.glColor3f(0.0f, 0.0f, 1.0f);
glut.glutWireCube(0.5f);
}
GL.glPopMatrix();
GL.glPushMatrix();
{
GL.glTranslatef(rightPosition.get(0), rightPosition.get(1), rightPosition.get(2));
GL.glColor3f(0.0f, 1.0f, 0.0f);
glut.glutWireCube(0.5f);
}
GL.glPopMatrix();
GL.glPushMatrix();
{
GL.glTranslatef(rightPosition.get(0), rightPosition.get(1), rightPosition.get(2));
GL.glColor3f(0.0f, 1.0f, 0.0f);
glut.glutWireCube(0.5f);
}
GL.glPopMatrix();
//the listener
GL.glPushMatrix();
{
GL.glTranslatef(listenerPosition.get(0), listenerPosition.get(1), listenerPosition.get(2));
GL.glColor3f(1.0f, 1.0f, 1.0f);
glut.glutSolidCube(0.5f);
}
GL.glPopMatrix();
}
GL.glPopMatrix();
}
//the listener
GL.glPushMatrix();
{
GL.glTranslatef(listenerPosition.get(0), listenerPosition.get(1), listenerPosition.get(2));
GL.glColor3f(1.0f, 1.0f, 1.0f);
glut.glutSolidCube(0.5f);
}
GL.glPopMatrix();
}
GL.glPopMatrix();
}
/**
* Shutdown of demonstration
*/
private void shutdown() {
Sys.log("Shutting down Keyboard");
Keyboard.destroy();
/**
* Shutdown of demonstration
*/
private void shutdown() {
Sys.log("Shutting down Keyboard");
Keyboard.destroy();
Sys.log("Shutting down OpenAL");
AL.alSourceStop(soundSources);
AL.alDeleteSources(soundSources);
AL.alDeleteBuffers(soundBuffers);
AL.destroy();
Sys.log("Shutting down OpenAL");
AL.alSourceStop(soundSources);
AL.alDeleteSources(soundSources);
AL.alDeleteBuffers(soundBuffers);
AL.destroy();
Sys.log("Shutting down Window");
Window.destroy();
}
Sys.log("Shutting down Window");
Window.destroy();
}
/**
* main entry point
*
* @param args
* String array containing arguments
*/
public static void main(String[] args) {
PositionTest positionTest = new PositionTest();
positionTest.execute(args);
}
/**
* main entry point
*
* @param args
* String array containing arguments
*/
public static void main(String[] args) {
PositionTest positionTest = new PositionTest();
positionTest.execute(args);
}
/**
* Minute implementation of GLUT: <br>COPYRIGHT:
*
* The OpenGL Utility Toolkit distribution for Win32 (Windows NT & Windows
* 95) contains source code modified from the original source code for GLUT
* version 3.3 which was developed by Mark J. Kilgard. The original source
* code for GLUT is Copyright 1997 by Mark J. Kilgard. GLUT for Win32 is
* Copyright 1997 by Nate Robins and is not in the public domain, but it is
* freely distributable without licensing fees. It is provided without
* guarantee or warrantee expressed or implied. It was ported with the
* permission of Mark J. Kilgard by Nate Robins.
*
* THIS SOURCE CODE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OR MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*/
class GLUT {
/**
* Minute implementation of GLUT: <br>COPYRIGHT:
*
* The OpenGL Utility Toolkit distribution for Win32 (Windows NT & Windows
* 95) contains source code modified from the original source code for GLUT
* version 3.3 which was developed by Mark J. Kilgard. The original source
* code for GLUT is Copyright 1997 by Mark J. Kilgard. GLUT for Win32 is
* Copyright 1997 by Nate Robins and is not in the public domain, but it is
* freely distributable without licensing fees. It is provided without
* guarantee or warrantee expressed or implied. It was ported with the
* permission of Mark J. Kilgard by Nate Robins.
*
* THIS SOURCE CODE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OR MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*/
class GLUT {
float n[][] = new float[][] { { -1.0f, 0.0f, 0.0f }, {
0.0f, 1.0f, 0.0f }, {
1.0f, 0.0f, 0.0f }, {
0.0f, -1.0f, 0.0f }, {
0.0f, 0.0f, 1.0f }, {
0.0f, 0.0f, -1.0f }
};
float n[][] = new float[][] { { -1.0f, 0.0f, 0.0f }, {
0.0f, 1.0f, 0.0f }, {
1.0f, 0.0f, 0.0f }, {
0.0f, -1.0f, 0.0f }, {
0.0f, 0.0f, 1.0f }, {
0.0f, 0.0f, -1.0f }
};
int faces[][] = new int[][] { { 0, 1, 2, 3 }, {
3, 2, 6, 7 }, {
7, 6, 5, 4 }, {
4, 5, 1, 0 }, {
5, 6, 2, 1 }, {
7, 4, 0, 3 }
};
float v[][] = new float[8][3];
int faces[][] = new int[][] { { 0, 1, 2, 3 }, {
3, 2, 6, 7 }, {
7, 6, 5, 4 }, {
4, 5, 1, 0 }, {
5, 6, 2, 1 }, {
7, 4, 0, 3 }
};
float v[][] = new float[8][3];
public void glutWireCube(float size) {
drawBox(size, GL.GL_LINE_LOOP);
}
public void glutWireCube(float size) {
drawBox(size, GL.GL_LINE_LOOP);
}
public void glutSolidCube(float size) {
drawBox(size, GL.GL_QUADS);
}
public void glutSolidCube(float size) {
drawBox(size, GL.GL_QUADS);
}
private void drawBox(float size, int type) {
private void drawBox(float size, int type) {
v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;
v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;
v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;
v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;
v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;
v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;
v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;
v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;
v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;
v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;
v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;
v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;
for (int i = 5; i >= 0; i--) {
GL.glBegin(type);
GL.glNormal3f(n[i][0], n[i][1], n[i][2]);
GL.glVertex3f(v[faces[i][0]][0], v[faces[i][0]][1], v[faces[i][0]][2]);
GL.glVertex3f(v[faces[i][1]][0], v[faces[i][1]][1], v[faces[i][1]][2]);
GL.glVertex3f(v[faces[i][2]][0], v[faces[i][2]][1], v[faces[i][2]][2]);
GL.glVertex3f(v[faces[i][3]][0], v[faces[i][3]][1], v[faces[i][3]][2]);
GL.glEnd();
}
for (int i = 5; i >= 0; i--) {
GL.glBegin(type);
GL.glNormal3f(n[i][0], n[i][1], n[i][2]);
GL.glVertex3f(v[faces[i][0]][0], v[faces[i][0]][1], v[faces[i][0]][2]);
GL.glVertex3f(v[faces[i][1]][0], v[faces[i][1]][1], v[faces[i][1]][2]);
GL.glVertex3f(v[faces[i][2]][0], v[faces[i][2]][1], v[faces[i][2]][2]);
GL.glVertex3f(v[faces[i][3]][0], v[faces[i][3]][1], v[faces[i][3]][2]);
GL.glEnd();
}
}
}
}
}
}