lwjgl/platform_build
Elias Naur 72664f2d78 Linux: don't use static linking for 64 bit builds 2006-07-11 12:22:14 +00:00
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linux_ant Linux: don't use static linking for 64 bit builds 2006-07-11 12:22:14 +00:00
mac_xcode xcode build environment - by Scott Palmer 2004-06-14 20:23:08 +00:00
macosx_ant Mac OS X: Added support for compile_native target. Moved optional libraries to compile_native_optional target 2006-07-07 12:41:36 +00:00
sharp_develop removed SWTCanvas - not part of default 2004-07-11 08:49:32 +00:00
win32_ms_cmdline Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8. 2006-06-26 13:50:48 +00:00
win32_vs_net Removed dud old files 2004-07-30 14:11:53 +00:00
windows_ant Windows: Use standard environment variables for build paths 2006-07-10 22:26:39 +00:00