lwjgl/src/java/org/lwjgl/opengl/WindowsKeyboard.java

172 lines
6.5 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
/**
* This is the Windows implementation of the Keyboard.
* @author elias_naur
*/
import java.nio.ByteBuffer;
import java.nio.CharBuffer;
import org.lwjgl.LWJGLException;
import org.lwjgl.input.Keyboard;
final class WindowsKeyboard {
private final byte[] key_down_buffer = new byte[Keyboard.KEYBOARD_SIZE];
private final byte[] virt_key_down_buffer = new byte[Keyboard.KEYBOARD_SIZE];
private final EventQueue event_queue = new EventQueue(Keyboard.EVENT_SIZE);
private final ByteBuffer tmp_event = ByteBuffer.allocate(Keyboard.EVENT_SIZE);
private boolean has_retained_event; // Indicates if we're waiting for a WM_CHAR
private int retained_key_code;
private byte retained_state;
private int retained_char;
private long retained_millis;
private boolean retained_repeat;
WindowsKeyboard() throws LWJGLException {
}
private static native boolean isWindowsNT();
boolean isKeyDown(int lwjgl_keycode) {
return key_down_buffer[lwjgl_keycode] == 1;
}
void poll(ByteBuffer keyDownBuffer) {
// Handle shift key release while both are pressed.
// Windows will not send an up event for the first button that was released in this case.
// There will only be one up event, for the last button only. We handle this problem
// here, using asynchronous state queries.
if ( isKeyDown(Keyboard.KEY_LSHIFT) && !isKeyPressedAsync(WindowsKeycodes.VK_LSHIFT) )
handleKey(WindowsKeycodes.VK_SHIFT, Keyboard.KEY_LSHIFT, false, (byte)0, 0L, false);
if ( isKeyDown(Keyboard.KEY_RSHIFT) && !isKeyPressedAsync(WindowsKeycodes.VK_RSHIFT) )
handleKey(WindowsKeycodes.VK_SHIFT, Keyboard.KEY_RSHIFT, false, (byte)0, 0L, false);
int old_position = keyDownBuffer.position();
keyDownBuffer.put(key_down_buffer);
keyDownBuffer.position(old_position);
}
private static native int MapVirtualKey(int uCode, int uMapType);
private static native int ToUnicode(int wVirtKey, int wScanCode, ByteBuffer lpKeyState, CharBuffer pwszBuff, int cchBuff, int flags);
private static native int ToAscii(int wVirtKey, int wScanCode, ByteBuffer lpKeyState, ByteBuffer lpChar, int flags);
private static native int GetKeyboardState(ByteBuffer lpKeyState);
private static native short GetKeyState(int virt_key);
private static native short GetAsyncKeyState(int virt_key);
private void putEvent(int keycode, byte state, int ch, long millis, boolean repeat) {
tmp_event.clear();
tmp_event.putInt(keycode).put(state).putInt(ch).putLong(millis*1000000).put(repeat ? (byte)1 : (byte)0);
tmp_event.flip();
event_queue.putEvent(tmp_event);
}
private static int translateExtended(int virt_key, int scan_code, boolean extended) {
switch (virt_key) {
case WindowsKeycodes.VK_SHIFT:
return scan_code == 0x36 ? WindowsKeycodes.VK_RSHIFT : WindowsKeycodes.VK_LSHIFT;
case WindowsKeycodes.VK_CONTROL:
return extended ? WindowsKeycodes.VK_RCONTROL : WindowsKeycodes.VK_LCONTROL;
case WindowsKeycodes.VK_MENU:
return extended ? WindowsKeycodes.VK_RMENU : WindowsKeycodes.VK_LMENU;
default:
return virt_key;
}
}
private void flushRetained() {
if (has_retained_event) {
has_retained_event = false;
putEvent(retained_key_code, retained_state, retained_char, retained_millis, retained_repeat);
}
}
private static boolean isKeyPressed(int state) {
return (state & 1) == 1;
}
private static boolean isKeyPressedAsync(int virt_key) {
return (GetAsyncKeyState(virt_key) & 0x8000) != 0;
}
/**
* This is called when the window loses focus: we release all currently pressed keys. If a key has been pressed (or hasn't been released at all), before we
* regain focus, we'll start receiving repeat press events. We'll treat the first of those as a non-repeat press.
*/
void releaseAll(long millis) {
for ( int i = 0; i < virt_key_down_buffer.length; i++ ) {
if ( isKeyPressed(virt_key_down_buffer[i]) ) {
handleKey(i, 0, false, (byte)0, millis, false);
}
}
}
void handleKey(int virt_key, int scan_code, boolean extended, byte event_state, long millis, boolean repeat) {
virt_key = translateExtended(virt_key, scan_code, extended);
if ( !repeat && isKeyPressed(event_state) == isKeyPressed(virt_key_down_buffer[virt_key]) )
return;
flushRetained();
has_retained_event = true;
int keycode = WindowsKeycodes.mapVirtualKeyToLWJGLCode(virt_key);
if (keycode < key_down_buffer.length) {
key_down_buffer[keycode] = event_state;
repeat &= isKeyPressed(virt_key_down_buffer[virt_key]); // Treat the first repeat event after releaseAll() as a non-repeat press.
virt_key_down_buffer[virt_key] = event_state;
}
retained_key_code = keycode;
retained_state = event_state;
retained_millis = millis;
retained_char = 0;
retained_repeat = repeat;
}
void handleChar(int event_char, long millis, boolean repeat) {
if (has_retained_event && retained_char != 0)
flushRetained();
if (!has_retained_event) {
putEvent(0, (byte)0, event_char, millis, repeat);
} else
retained_char = event_char;
}
void read(ByteBuffer buffer) {
flushRetained();
event_queue.copyEvents(buffer);
}
}