97 lines
3.2 KiB
C
97 lines
3.2 KiB
C
/*
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* Copyright (c) 2002-2004 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* $Id$
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*
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* @author elias_naur <elias_naur@users.sourceforge.net>
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* @version $Revision$
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*/
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#ifndef __LWJGL_CONTEXT_H
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#define __LWJGL_CONTEXT_H
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#include <windows.h>
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#include <jni.h>
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#include "common_tools.h"
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#include "extgl.h"
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#include "extgl_wgl.h"
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typedef struct {
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union {
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HWND hwnd;
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struct {
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HPBUFFERARB pbuffer;
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// Contains the function pointers that
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// created the pbuffer
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WGLExtensions extensions;
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} pbuffer;
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} u;
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HDC drawable_hdc;
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} WindowsPeerInfo;
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/*
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* Register the LWJGL window class.
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* Returns true for success, or false for failure
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*/
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extern bool registerWindow();
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extern bool applyPixelFormat(JNIEnv *env, HDC hdc, int iPixelFormat);
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/*
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* Close the window
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*/
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extern void closeWindow(HWND *hwnd, HDC *hdc);
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/**
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* Create a dummy window suitable to create contexts from
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*/
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extern HWND createDummyWindow(int x, int y);
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/**
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* Return appropriate window and extended style flags from the given fullscreen and undecorated property
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*/
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extern void getWindowFlags(DWORD *windowflags_return, DWORD *exstyle_return, bool fullscreen, bool undecorated);
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/*
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* Create a window with the specified position, size, and
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* fullscreen attribute. The window will have DirectInput associated
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* with it.
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*
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* Returns true for success, or false for failure
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*/
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extern HWND createWindow(LPCTSTR window_class_name, int x, int y, int width, int height, bool fullscreen, bool undecorated);
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extern int findPixelFormatOnDC(JNIEnv *env, HDC hdc, int origin_x, int origin_y, jobject pixel_format, jobject pixelFormatCaps, bool use_hdc_bpp, bool window, bool pbuffer, bool double_buffer, bool floating_point);
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#endif
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