pathfinder/resources/shaders/gl3/debug_texture.vs.glsl

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#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
precision highp float;
precision highp sampler2D;
uniform vec2 uFramebufferSize;
uniform vec2 uTextureSize;
in ivec2 aPosition;
in ivec2 aTexCoord;
out vec2 vTexCoord;
void main(){
vTexCoord = vec2(aTexCoord)/ uTextureSize;
vec2 position = vec2(aPosition)/ uFramebufferSize * 2.0 - 1.0;
gl_Position = vec4(position . x, - position . y, 0.0, 1.0);
}