pathfinder/shaders/gles2/ecaa-resolve.fs.glsl

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// pathfinder/shaders/gles2/ecaa-resolve.fs.glsl
//
// Copyright (c) 2017 Mozilla Foundation
precision highp float;
uniform sampler2D uBGColor;
uniform sampler2D uFGColor;
uniform sampler2D uAAAlpha;
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varying vec2 vTexCoord;
void main() {
vec4 bgColor = vec4(1.0);//texture2D(uBGColor, vTexCoord);
vec4 fgColor = vec4(vec3(0.0), 1.0);//texture2D(uFGColor, vTexCoord);
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float alpha = clamp(texture2D(uAAAlpha, vTexCoord).r, 0.0, 1.0);
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gl_FragColor = mix(bgColor, fgColor, alpha);
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}