2019-01-30 22:31:29 -05:00
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// pathfinder/gl/src/debug.rs
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2019-01-30 17:42:06 -05:00
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//
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// Copyright © 2019 The Pathfinder Project Developers.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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2019-01-30 22:31:29 -05:00
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//! A debug overlay.
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//!
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//! We don't render the demo UI text using Pathfinder itself so that we can use the debug UI to
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//! debug Pathfinder if it's totally busted.
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//!
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//! The debug font atlas was generated using: https://evanw.github.io/font-texture-generator/
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2019-02-05 13:55:01 -05:00
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use pathfinder_geometry::basic::point::Point2DI32;
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use pathfinder_geometry::basic::rect::RectI32;
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use pathfinder_gpu::{BlendState, BufferTarget, BufferUploadMode, Device, Primitive, RenderState};
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use pathfinder_gpu::{Resources, UniformData, VertexAttrType};
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use pathfinder_renderer::gpu_data::Stats;
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use pathfinder_renderer::paint::ColorU;
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use pathfinder_simd::default::F32x4;
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use serde_json;
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use std::collections::{HashMap, VecDeque};
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use std::fs::File;
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use std::io::BufReader;
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use std::ops::{Add, Div};
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use std::time::Duration;
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const SAMPLE_BUFFER_SIZE: usize = 60;
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const DEBUG_TEXTURE_VERTEX_SIZE: usize = 8;
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const DEBUG_SOLID_VERTEX_SIZE: usize = 4;
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pub const PADDING: i32 = 12;
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pub static TEXT_COLOR: ColorU = ColorU { r: 255, g: 255, b: 255, a: 255 };
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pub static WINDOW_COLOR: ColorU = ColorU { r: 0, g: 0, b: 0, a: 255 - 90 };
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static INVERTED_TEXT_COLOR: ColorU = ColorU { r: 0, g: 0, b: 0, a: 255 };
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const PERF_WINDOW_WIDTH: i32 = 375;
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const PERF_WINDOW_HEIGHT: i32 = LINE_HEIGHT * 6 + PADDING + 2;
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const FONT_ASCENT: i32 = 28;
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const LINE_HEIGHT: i32 = 42;
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static FONT_JSON_FILENAME: &'static str = "debug-font.json";
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static FONT_PNG_NAME: &'static str = "debug-font";
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static CORNER_FILL_PNG_NAME: &'static str = "debug-corner-fill";
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static CORNER_OUTLINE_PNG_NAME: &'static str = "debug-corner-outline";
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static QUAD_INDICES: [u32; 6] = [0, 1, 3, 1, 2, 3];
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static RECT_LINE_INDICES: [u32; 8] = [0, 1, 1, 2, 2, 3, 3, 0];
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static OUTLINE_RECT_LINE_INDICES: [u32; 8] = [0, 1, 2, 3, 4, 5, 6, 7];
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#[derive(Deserialize)]
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#[allow(dead_code)]
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pub struct DebugFont {
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name: String,
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size: i32,
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bold: bool,
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italic: bool,
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width: u32,
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height: u32,
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characters: HashMap<char, DebugCharacter>,
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}
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#[derive(Deserialize)]
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struct DebugCharacter {
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x: i32,
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y: i32,
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width: i32,
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height: i32,
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#[serde(rename = "originX")]
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origin_x: i32,
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#[serde(rename = "originY")]
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origin_y: i32,
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advance: i32,
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}
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impl DebugFont {
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fn load(resources: &Resources) -> DebugFont {
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let mut path = resources.resources_directory.clone();
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path.push(FONT_JSON_FILENAME);
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serde_json::from_reader(BufReader::new(File::open(path).unwrap())).unwrap()
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}
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}
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pub struct DebugUI<D> where D: Device {
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framebuffer_size: Point2DI32,
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texture_program: DebugTextureProgram<D>,
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texture_vertex_array: DebugTextureVertexArray<D>,
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font: DebugFont,
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solid_program: DebugSolidProgram<D>,
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solid_vertex_array: DebugSolidVertexArray<D>,
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font_texture: D::Texture,
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corner_fill_texture: D::Texture,
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corner_outline_texture: D::Texture,
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cpu_samples: SampleBuffer<CPUSample>,
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gpu_samples: SampleBuffer<GPUSample>,
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}
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impl<D> DebugUI<D> where D: Device {
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pub fn new(device: &D, resources: &Resources, framebuffer_size: Point2DI32) -> DebugUI<D> {
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let texture_program = DebugTextureProgram::new(device, resources);
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let texture_vertex_array = DebugTextureVertexArray::new(device, &texture_program);
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let font = DebugFont::load(resources);
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let solid_program = DebugSolidProgram::new(device, resources);
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let solid_vertex_array = DebugSolidVertexArray::new(device, &solid_program);
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let font_texture = device.create_texture_from_png(resources, FONT_PNG_NAME);
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let corner_fill_texture = device.create_texture_from_png(resources, CORNER_FILL_PNG_NAME);
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let corner_outline_texture = device.create_texture_from_png(resources,
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CORNER_OUTLINE_PNG_NAME);
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DebugUI {
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framebuffer_size,
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texture_program,
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texture_vertex_array,
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font,
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solid_program,
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solid_vertex_array,
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font_texture,
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corner_fill_texture,
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corner_outline_texture,
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cpu_samples: SampleBuffer::new(),
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gpu_samples: SampleBuffer::new(),
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}
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}
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pub fn framebuffer_size(&self) -> Point2DI32 {
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self.framebuffer_size
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}
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pub fn set_framebuffer_size(&mut self, window_size: Point2DI32) {
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self.framebuffer_size = window_size;
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}
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pub fn add_sample(&mut self,
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stats: Stats,
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tile_time: Duration,
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rendering_time: Option<Duration>) {
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self.cpu_samples.push(CPUSample { stats, elapsed: tile_time });
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if let Some(rendering_time) = rendering_time {
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self.gpu_samples.push(GPUSample { elapsed: rendering_time });
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}
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}
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pub fn draw(&self, device: &D) {
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// Draw performance window.
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let bottom = self.framebuffer_size.y() - PADDING;
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let window_rect = RectI32::new(
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Point2DI32::new(self.framebuffer_size.x() - PADDING - PERF_WINDOW_WIDTH,
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bottom - PERF_WINDOW_HEIGHT),
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Point2DI32::new(PERF_WINDOW_WIDTH, PERF_WINDOW_HEIGHT));
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self.draw_solid_rounded_rect(device, window_rect, WINDOW_COLOR);
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let origin = window_rect.origin() + Point2DI32::new(PADDING, PADDING + FONT_ASCENT);
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let mean_cpu_sample = self.cpu_samples.mean();
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self.draw_text(device,
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&format!("Objects: {}", mean_cpu_sample.stats.object_count),
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origin,
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false);
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self.draw_text(device,
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&format!("Solid Tiles: {}", mean_cpu_sample.stats.solid_tile_count),
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origin + Point2DI32::new(0, LINE_HEIGHT * 1),
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false);
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self.draw_text(device,
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&format!("Mask Tiles: {}", mean_cpu_sample.stats.mask_tile_count),
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origin + Point2DI32::new(0, LINE_HEIGHT * 2),
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false);
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self.draw_text(device,
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&format!("Fills: {}", mean_cpu_sample.stats.fill_count),
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origin + Point2DI32::new(0, LINE_HEIGHT * 3),
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false);
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self.draw_text(device,
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&format!("CPU Time: {:.3} ms", duration_to_ms(mean_cpu_sample.elapsed)),
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origin + Point2DI32::new(0, LINE_HEIGHT * 4),
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false);
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let mean_gpu_sample = self.gpu_samples.mean();
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self.draw_text(device,
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&format!("GPU Time: {:.3} ms", duration_to_ms(mean_gpu_sample.elapsed)),
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origin + Point2DI32::new(0, LINE_HEIGHT * 5),
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false);
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}
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pub fn draw_solid_rect(&self, device: &D, rect: RectI32, color: ColorU) {
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self.draw_rect(device, rect, color, true);
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}
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pub fn draw_rect_outline(&self, device: &D, rect: RectI32, color: ColorU) {
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self.draw_rect(device, rect, color, false);
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}
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fn draw_rect(&self, device: &D, rect: RectI32, color: ColorU, filled: bool) {
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let vertex_data = [
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DebugSolidVertex::new(rect.origin()),
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DebugSolidVertex::new(rect.upper_right()),
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DebugSolidVertex::new(rect.lower_right()),
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DebugSolidVertex::new(rect.lower_left()),
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];
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if filled {
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self.draw_solid_rects_with_vertex_data(device,
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&vertex_data,
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&QUAD_INDICES,
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color,
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true);
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} else {
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self.draw_solid_rects_with_vertex_data(device,
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&vertex_data,
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&RECT_LINE_INDICES,
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color,
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false);
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}
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}
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fn draw_solid_rects_with_vertex_data(&self,
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device: &D,
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vertex_data: &[DebugSolidVertex],
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index_data: &[u32],
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color: ColorU,
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filled: bool) {
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device.bind_vertex_array(&self.solid_vertex_array.vertex_array);
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device.upload_to_buffer(&self.solid_vertex_array.vertex_buffer,
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vertex_data,
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BufferTarget::Vertex,
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BufferUploadMode::Dynamic);
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device.upload_to_buffer(&self.solid_vertex_array.index_buffer,
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index_data,
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BufferTarget::Index,
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BufferUploadMode::Dynamic);
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device.use_program(&self.solid_program.program);
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device.set_uniform(&self.solid_program.framebuffer_size_uniform,
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UniformData::Vec2(self.framebuffer_size.0.to_f32x4()));
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set_color_uniform(device, &self.solid_program.color_uniform, color);
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let primitive = if filled { Primitive::Triangles } else { Primitive::Lines };
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device.draw_elements(primitive, index_data.len() as u32, &RenderState {
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blend: BlendState::RGBOneAlphaOneMinusSrcAlpha,
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..RenderState::default()
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});
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}
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pub fn draw_text(&self, device: &D, string: &str, origin: Point2DI32, invert: bool) {
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let mut next = origin;
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let char_count = string.chars().count();
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let mut vertex_data = Vec::with_capacity(char_count * 4);
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let mut index_data = Vec::with_capacity(char_count * 6);
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for mut character in string.chars() {
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if !self.font.characters.contains_key(&character) {
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character = '?';
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}
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let info = &self.font.characters[&character];
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let position_rect =
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2019-02-05 13:55:01 -05:00
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|
|
RectI32::new(Point2DI32::new(next.x() - info.origin_x, next.y() - info.origin_y),
|
|
|
|
Point2DI32::new(info.width as i32, info.height as i32));
|
|
|
|
let tex_coord_rect = RectI32::new(Point2DI32::new(info.x, info.y),
|
|
|
|
Point2DI32::new(info.width, info.height));
|
2019-01-30 17:42:06 -05:00
|
|
|
let first_vertex_index = vertex_data.len();
|
|
|
|
vertex_data.extend_from_slice(&[
|
2019-02-06 23:59:29 -05:00
|
|
|
DebugTextureVertex::new(position_rect.origin(), tex_coord_rect.origin()),
|
|
|
|
DebugTextureVertex::new(position_rect.upper_right(), tex_coord_rect.upper_right()),
|
|
|
|
DebugTextureVertex::new(position_rect.lower_right(), tex_coord_rect.lower_right()),
|
|
|
|
DebugTextureVertex::new(position_rect.lower_left(), tex_coord_rect.lower_left()),
|
2019-01-30 17:42:06 -05:00
|
|
|
]);
|
|
|
|
index_data.extend(QUAD_INDICES.iter().map(|&i| i + first_vertex_index as u32));
|
2019-02-05 13:55:01 -05:00
|
|
|
|
|
|
|
let next_x = next.x() + info.advance;
|
|
|
|
next.set_x(next_x);
|
2019-01-30 17:42:06 -05:00
|
|
|
}
|
|
|
|
|
2019-02-07 18:35:21 -05:00
|
|
|
let color = if invert { INVERTED_TEXT_COLOR } else { TEXT_COLOR };
|
2019-03-04 17:55:32 -05:00
|
|
|
self.draw_texture_with_vertex_data(device,
|
|
|
|
&vertex_data,
|
|
|
|
&index_data,
|
|
|
|
&self.font_texture,
|
|
|
|
color);
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn draw_texture(&self,
|
|
|
|
device: &D,
|
|
|
|
origin: Point2DI32,
|
|
|
|
texture: &D::Texture,
|
|
|
|
color: ColorU) {
|
|
|
|
let position_rect = RectI32::new(origin, device.texture_size(&texture));
|
|
|
|
let tex_coord_rect = RectI32::new(Point2DI32::default(), position_rect.size());
|
2019-02-06 23:59:29 -05:00
|
|
|
let vertex_data = [
|
|
|
|
DebugTextureVertex::new(position_rect.origin(), tex_coord_rect.origin()),
|
|
|
|
DebugTextureVertex::new(position_rect.upper_right(), tex_coord_rect.upper_right()),
|
|
|
|
DebugTextureVertex::new(position_rect.lower_right(), tex_coord_rect.lower_right()),
|
|
|
|
DebugTextureVertex::new(position_rect.lower_left(), tex_coord_rect.lower_left()),
|
|
|
|
];
|
|
|
|
|
2019-03-04 17:55:32 -05:00
|
|
|
self.draw_texture_with_vertex_data(device, &vertex_data, &QUAD_INDICES, texture, color);
|
2019-02-07 18:35:21 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
pub fn measure_text(&self, string: &str) -> i32 {
|
|
|
|
let mut next = 0;
|
|
|
|
for mut character in string.chars() {
|
|
|
|
if !self.font.characters.contains_key(&character) {
|
|
|
|
character = '?';
|
|
|
|
}
|
|
|
|
|
|
|
|
let info = &self.font.characters[&character];
|
|
|
|
next += info.advance;
|
|
|
|
}
|
|
|
|
next
|
2019-02-06 23:59:29 -05:00
|
|
|
}
|
|
|
|
|
2019-03-04 17:55:32 -05:00
|
|
|
pub fn draw_solid_rounded_rect(&self, device: &D, rect: RectI32, color: ColorU) {
|
2019-02-26 16:48:35 -05:00
|
|
|
let corner_texture = self.corner_texture(true);
|
2019-03-04 17:55:32 -05:00
|
|
|
let corner_rects = CornerRects::new(device, rect, corner_texture);
|
|
|
|
self.draw_rounded_rect_corners(device, color, corner_texture, &corner_rects);
|
2019-02-26 16:48:35 -05:00
|
|
|
|
|
|
|
let solid_rect_mid = RectI32::from_points(corner_rects.upper_left.upper_right(),
|
|
|
|
corner_rects.lower_right.lower_left());
|
|
|
|
let solid_rect_left = RectI32::from_points(corner_rects.upper_left.lower_left(),
|
|
|
|
corner_rects.lower_left.upper_right());
|
|
|
|
let solid_rect_right = RectI32::from_points(corner_rects.upper_right.lower_left(),
|
|
|
|
corner_rects.lower_right.upper_right());
|
|
|
|
let vertex_data = vec![
|
|
|
|
DebugSolidVertex::new(solid_rect_mid.origin()),
|
|
|
|
DebugSolidVertex::new(solid_rect_mid.upper_right()),
|
|
|
|
DebugSolidVertex::new(solid_rect_mid.lower_right()),
|
|
|
|
DebugSolidVertex::new(solid_rect_mid.lower_left()),
|
|
|
|
|
|
|
|
DebugSolidVertex::new(solid_rect_left.origin()),
|
|
|
|
DebugSolidVertex::new(solid_rect_left.upper_right()),
|
|
|
|
DebugSolidVertex::new(solid_rect_left.lower_right()),
|
|
|
|
DebugSolidVertex::new(solid_rect_left.lower_left()),
|
|
|
|
|
|
|
|
DebugSolidVertex::new(solid_rect_right.origin()),
|
|
|
|
DebugSolidVertex::new(solid_rect_right.upper_right()),
|
|
|
|
DebugSolidVertex::new(solid_rect_right.lower_right()),
|
|
|
|
DebugSolidVertex::new(solid_rect_right.lower_left()),
|
|
|
|
];
|
|
|
|
|
|
|
|
let mut index_data = Vec::with_capacity(18);
|
|
|
|
index_data.extend(QUAD_INDICES.iter().map(|&index| index + 0));
|
|
|
|
index_data.extend(QUAD_INDICES.iter().map(|&index| index + 4));
|
|
|
|
index_data.extend(QUAD_INDICES.iter().map(|&index| index + 8));
|
|
|
|
|
2019-03-04 17:55:32 -05:00
|
|
|
self.draw_solid_rects_with_vertex_data(device,
|
|
|
|
&vertex_data,
|
|
|
|
&index_data[0..18],
|
|
|
|
color,
|
|
|
|
true);
|
2019-02-26 16:48:35 -05:00
|
|
|
}
|
|
|
|
|
2019-03-04 17:55:32 -05:00
|
|
|
pub fn draw_rounded_rect_outline(&self, device: &D, rect: RectI32, color: ColorU) {
|
2019-02-26 16:48:35 -05:00
|
|
|
let corner_texture = self.corner_texture(false);
|
2019-03-04 17:55:32 -05:00
|
|
|
let corner_rects = CornerRects::new(device, rect, corner_texture);
|
|
|
|
self.draw_rounded_rect_corners(device, color, corner_texture, &corner_rects);
|
2019-02-26 16:48:35 -05:00
|
|
|
|
|
|
|
let vertex_data = vec![
|
|
|
|
DebugSolidVertex::new(corner_rects.upper_left.upper_right()),
|
|
|
|
DebugSolidVertex::new(corner_rects.upper_right.origin()),
|
|
|
|
DebugSolidVertex::new(corner_rects.upper_right.lower_right()),
|
|
|
|
DebugSolidVertex::new(corner_rects.lower_right.upper_right()),
|
|
|
|
DebugSolidVertex::new(corner_rects.lower_left.lower_right()),
|
|
|
|
DebugSolidVertex::new(corner_rects.lower_right.lower_left()),
|
|
|
|
DebugSolidVertex::new(corner_rects.upper_left.lower_left()),
|
|
|
|
DebugSolidVertex::new(corner_rects.lower_left.origin()),
|
|
|
|
];
|
|
|
|
|
|
|
|
let index_data = &OUTLINE_RECT_LINE_INDICES;
|
2019-03-04 17:55:32 -05:00
|
|
|
self.draw_solid_rects_with_vertex_data(device, &vertex_data, index_data, color, false);
|
2019-02-26 16:48:35 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
fn draw_rounded_rect_corners(&self,
|
2019-03-04 17:55:32 -05:00
|
|
|
device: &D,
|
2019-02-26 16:48:35 -05:00
|
|
|
color: ColorU,
|
2019-03-04 17:55:32 -05:00
|
|
|
texture: &D::Texture,
|
2019-02-26 16:48:35 -05:00
|
|
|
corner_rects: &CornerRects) {
|
2019-03-04 17:55:32 -05:00
|
|
|
let corner_size = device.texture_size(&texture);
|
2019-02-26 16:48:35 -05:00
|
|
|
let tex_coord_rect = RectI32::new(Point2DI32::default(), corner_size);
|
|
|
|
|
|
|
|
let vertex_data = vec![
|
|
|
|
DebugTextureVertex::new(
|
|
|
|
corner_rects.upper_left.origin(), tex_coord_rect.origin()),
|
|
|
|
DebugTextureVertex::new(
|
|
|
|
corner_rects.upper_left.upper_right(), tex_coord_rect.upper_right()),
|
|
|
|
DebugTextureVertex::new(
|
|
|
|
corner_rects.upper_left.lower_right(), tex_coord_rect.lower_right()),
|
|
|
|
DebugTextureVertex::new(
|
|
|
|
corner_rects.upper_left.lower_left(), tex_coord_rect.lower_left()),
|
|
|
|
|
|
|
|
DebugTextureVertex::new(
|
|
|
|
corner_rects.upper_right.origin(), tex_coord_rect.lower_left()),
|
|
|
|
DebugTextureVertex::new(
|
|
|
|
corner_rects.upper_right.upper_right(), tex_coord_rect.origin()),
|
|
|
|
DebugTextureVertex::new(
|
|
|
|
corner_rects.upper_right.lower_right(), tex_coord_rect.upper_right()),
|
|
|
|
DebugTextureVertex::new(
|
|
|
|
corner_rects.upper_right.lower_left(), tex_coord_rect.lower_right()),
|
|
|
|
|
|
|
|
DebugTextureVertex::new(
|
|
|
|
corner_rects.lower_left.origin(), tex_coord_rect.upper_right()),
|
|
|
|
DebugTextureVertex::new(
|
|
|
|
corner_rects.lower_left.upper_right(), tex_coord_rect.lower_right()),
|
|
|
|
DebugTextureVertex::new(
|
|
|
|
corner_rects.lower_left.lower_right(), tex_coord_rect.lower_left()),
|
|
|
|
DebugTextureVertex::new(
|
|
|
|
corner_rects.lower_left.lower_left(), tex_coord_rect.origin()),
|
|
|
|
|
|
|
|
DebugTextureVertex::new(
|
|
|
|
corner_rects.lower_right.origin(), tex_coord_rect.lower_right()),
|
|
|
|
DebugTextureVertex::new(
|
|
|
|
corner_rects.lower_right.upper_right(), tex_coord_rect.lower_left()),
|
|
|
|
DebugTextureVertex::new(
|
|
|
|
corner_rects.lower_right.lower_right(), tex_coord_rect.origin()),
|
|
|
|
DebugTextureVertex::new(
|
|
|
|
corner_rects.lower_right.lower_left(), tex_coord_rect.upper_right()),
|
|
|
|
];
|
|
|
|
|
|
|
|
let mut index_data = Vec::with_capacity(24);
|
|
|
|
index_data.extend(QUAD_INDICES.iter().map(|&index| index + 0));
|
|
|
|
index_data.extend(QUAD_INDICES.iter().map(|&index| index + 4));
|
|
|
|
index_data.extend(QUAD_INDICES.iter().map(|&index| index + 8));
|
|
|
|
index_data.extend(QUAD_INDICES.iter().map(|&index| index + 12));
|
|
|
|
|
2019-03-04 17:55:32 -05:00
|
|
|
self.draw_texture_with_vertex_data(device, &vertex_data, &index_data, texture, color);
|
2019-02-26 16:48:35 -05:00
|
|
|
}
|
|
|
|
|
2019-03-04 17:55:32 -05:00
|
|
|
fn corner_texture(&self, filled: bool) -> &D::Texture {
|
2019-02-26 16:48:35 -05:00
|
|
|
if filled { &self.corner_fill_texture } else { &self.corner_outline_texture }
|
|
|
|
}
|
|
|
|
|
2019-02-06 23:59:29 -05:00
|
|
|
fn draw_texture_with_vertex_data(&self,
|
2019-03-04 17:55:32 -05:00
|
|
|
device: &D,
|
2019-02-06 23:59:29 -05:00
|
|
|
vertex_data: &[DebugTextureVertex],
|
|
|
|
index_data: &[u32],
|
2019-03-04 17:55:32 -05:00
|
|
|
texture: &D::Texture,
|
2019-02-07 18:35:21 -05:00
|
|
|
color: ColorU) {
|
2019-03-04 17:55:32 -05:00
|
|
|
device.upload_to_buffer(&self.texture_vertex_array.vertex_buffer,
|
|
|
|
vertex_data,
|
|
|
|
BufferTarget::Vertex,
|
|
|
|
BufferUploadMode::Dynamic);
|
|
|
|
device.upload_to_buffer(&self.texture_vertex_array.index_buffer,
|
|
|
|
index_data,
|
|
|
|
BufferTarget::Index,
|
|
|
|
BufferUploadMode::Dynamic);
|
|
|
|
|
|
|
|
device.bind_vertex_array(&self.texture_vertex_array.vertex_array);
|
|
|
|
device.use_program(&self.texture_program.program);
|
|
|
|
device.set_uniform(&self.texture_program.framebuffer_size_uniform,
|
|
|
|
UniformData::Vec2(self.framebuffer_size.0.to_f32x4()));
|
|
|
|
device.set_uniform(&self.texture_program.texture_size_uniform,
|
|
|
|
UniformData::Vec2(device.texture_size(&texture).0.to_f32x4()));
|
|
|
|
set_color_uniform(device, &self.texture_program.color_uniform, color);
|
|
|
|
device.bind_texture(texture, 0);
|
|
|
|
device.set_uniform(&self.texture_program.texture_uniform, UniformData::TextureUnit(0));
|
|
|
|
|
|
|
|
device.draw_elements(Primitive::Triangles, index_data.len() as u32, &RenderState {
|
|
|
|
blend: BlendState::RGBOneAlphaOneMinusSrcAlpha,
|
|
|
|
..RenderState::default()
|
|
|
|
});
|
2019-01-30 17:42:06 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-03-04 17:55:32 -05:00
|
|
|
struct DebugTextureVertexArray<D> where D: Device {
|
|
|
|
vertex_array: D::VertexArray,
|
|
|
|
vertex_buffer: D::Buffer,
|
|
|
|
index_buffer: D::Buffer,
|
2019-01-30 17:42:06 -05:00
|
|
|
}
|
|
|
|
|
2019-03-04 17:55:32 -05:00
|
|
|
impl<D> DebugTextureVertexArray<D> where D: Device {
|
|
|
|
fn new(device: &D, debug_texture_program: &DebugTextureProgram<D>)
|
|
|
|
-> DebugTextureVertexArray<D> {
|
|
|
|
let (vertex_buffer, index_buffer) = (device.create_buffer(), device.create_buffer());
|
|
|
|
let vertex_array = device.create_vertex_array();
|
|
|
|
|
|
|
|
let position_attr = device.get_vertex_attr(&debug_texture_program.program, "Position");
|
|
|
|
let tex_coord_attr = device.get_vertex_attr(&debug_texture_program.program, "TexCoord");
|
|
|
|
|
|
|
|
device.bind_vertex_array(&vertex_array);
|
|
|
|
device.use_program(&debug_texture_program.program);
|
|
|
|
device.bind_buffer(&vertex_buffer, BufferTarget::Vertex);
|
|
|
|
device.bind_buffer(&index_buffer, BufferTarget::Index);
|
|
|
|
device.configure_float_vertex_attr(&position_attr,
|
|
|
|
2,
|
|
|
|
VertexAttrType::U16,
|
|
|
|
false,
|
|
|
|
DEBUG_TEXTURE_VERTEX_SIZE,
|
|
|
|
0,
|
|
|
|
0);
|
|
|
|
device.configure_float_vertex_attr(&tex_coord_attr,
|
|
|
|
2,
|
|
|
|
VertexAttrType::U16,
|
2019-01-30 17:42:06 -05:00
|
|
|
false,
|
2019-02-06 23:59:29 -05:00
|
|
|
DEBUG_TEXTURE_VERTEX_SIZE,
|
2019-01-30 17:42:06 -05:00
|
|
|
4,
|
|
|
|
0);
|
|
|
|
|
2019-03-04 17:55:32 -05:00
|
|
|
DebugTextureVertexArray { vertex_array, vertex_buffer, index_buffer }
|
2019-01-30 17:42:06 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-03-04 17:55:32 -05:00
|
|
|
struct DebugSolidVertexArray<D> where D: Device {
|
|
|
|
vertex_array: D::VertexArray,
|
|
|
|
vertex_buffer: D::Buffer,
|
|
|
|
index_buffer: D::Buffer,
|
2019-01-30 17:42:06 -05:00
|
|
|
}
|
|
|
|
|
2019-03-04 17:55:32 -05:00
|
|
|
impl<D> DebugSolidVertexArray<D> where D: Device {
|
|
|
|
fn new(device: &D, debug_solid_program: &DebugSolidProgram<D>) -> DebugSolidVertexArray<D> {
|
|
|
|
let (vertex_buffer, index_buffer) = (device.create_buffer(), device.create_buffer());
|
|
|
|
let vertex_array = device.create_vertex_array();
|
|
|
|
|
|
|
|
let position_attr = device.get_vertex_attr(&debug_solid_program.program, "Position");
|
|
|
|
device.bind_vertex_array(&vertex_array);
|
|
|
|
device.use_program(&debug_solid_program.program);
|
|
|
|
device.bind_buffer(&vertex_buffer, BufferTarget::Vertex);
|
|
|
|
device.bind_buffer(&index_buffer, BufferTarget::Index);
|
|
|
|
device.configure_float_vertex_attr(&position_attr,
|
|
|
|
2,
|
|
|
|
VertexAttrType::U16,
|
|
|
|
false,
|
|
|
|
DEBUG_SOLID_VERTEX_SIZE,
|
|
|
|
0,
|
|
|
|
0);
|
2019-01-30 17:42:06 -05:00
|
|
|
|
2019-03-04 17:55:32 -05:00
|
|
|
DebugSolidVertexArray { vertex_array, vertex_buffer, index_buffer }
|
2019-01-30 17:42:06 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-03-04 17:55:32 -05:00
|
|
|
struct DebugTextureProgram<D> where D: Device {
|
|
|
|
program: D::Program,
|
|
|
|
framebuffer_size_uniform: D::Uniform,
|
|
|
|
texture_size_uniform: D::Uniform,
|
|
|
|
texture_uniform: D::Uniform,
|
|
|
|
color_uniform: D::Uniform,
|
2019-01-30 17:42:06 -05:00
|
|
|
}
|
|
|
|
|
2019-03-04 17:55:32 -05:00
|
|
|
impl<D> DebugTextureProgram<D> where D: Device {
|
|
|
|
fn new(device: &D, resources: &Resources) -> DebugTextureProgram<D> {
|
|
|
|
let program = device.create_program(resources, "debug_texture");
|
|
|
|
let framebuffer_size_uniform = device.get_uniform(&program, "FramebufferSize");
|
|
|
|
let texture_size_uniform = device.get_uniform(&program, "TextureSize");
|
|
|
|
let texture_uniform = device.get_uniform(&program, "Texture");
|
|
|
|
let color_uniform = device.get_uniform(&program, "Color");
|
2019-02-06 23:59:29 -05:00
|
|
|
DebugTextureProgram {
|
2019-01-30 17:42:06 -05:00
|
|
|
program,
|
|
|
|
framebuffer_size_uniform,
|
2019-02-06 23:59:29 -05:00
|
|
|
texture_size_uniform,
|
|
|
|
texture_uniform,
|
2019-02-07 18:35:21 -05:00
|
|
|
color_uniform,
|
2019-01-30 17:42:06 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-03-04 17:55:32 -05:00
|
|
|
struct DebugSolidProgram<D> where D: Device {
|
|
|
|
program: D::Program,
|
|
|
|
framebuffer_size_uniform: D::Uniform,
|
|
|
|
color_uniform: D::Uniform,
|
2019-01-30 17:42:06 -05:00
|
|
|
}
|
|
|
|
|
2019-03-04 17:55:32 -05:00
|
|
|
impl<D> DebugSolidProgram<D> where D: Device {
|
|
|
|
fn new(device: &D, resources: &Resources) -> DebugSolidProgram<D> {
|
|
|
|
let program = device.create_program(resources, "debug_solid");
|
|
|
|
let framebuffer_size_uniform = device.get_uniform(&program, "FramebufferSize");
|
|
|
|
let color_uniform = device.get_uniform(&program, "Color");
|
2019-01-30 17:42:06 -05:00
|
|
|
DebugSolidProgram { program, framebuffer_size_uniform, color_uniform }
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-02-26 16:48:35 -05:00
|
|
|
#[derive(Clone, Copy, Debug)]
|
2019-01-30 17:42:06 -05:00
|
|
|
#[allow(dead_code)]
|
2019-02-26 16:48:35 -05:00
|
|
|
#[repr(C)]
|
2019-02-06 23:59:29 -05:00
|
|
|
struct DebugTextureVertex {
|
2019-01-30 17:42:06 -05:00
|
|
|
position_x: i16,
|
|
|
|
position_y: i16,
|
|
|
|
tex_coord_x: u16,
|
|
|
|
tex_coord_y: u16,
|
|
|
|
}
|
|
|
|
|
2019-02-06 23:59:29 -05:00
|
|
|
impl DebugTextureVertex {
|
|
|
|
fn new(position: Point2DI32, tex_coord: Point2DI32) -> DebugTextureVertex {
|
|
|
|
DebugTextureVertex {
|
2019-02-05 13:55:01 -05:00
|
|
|
position_x: position.x() as i16,
|
|
|
|
position_y: position.y() as i16,
|
|
|
|
tex_coord_x: tex_coord.x() as u16,
|
|
|
|
tex_coord_y: tex_coord.y() as u16,
|
2019-01-30 17:42:06 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Clone, Copy)]
|
|
|
|
#[allow(dead_code)]
|
2019-02-26 16:48:35 -05:00
|
|
|
#[repr(C)]
|
2019-01-30 17:42:06 -05:00
|
|
|
struct DebugSolidVertex {
|
|
|
|
position_x: i16,
|
|
|
|
position_y: i16,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl DebugSolidVertex {
|
2019-02-05 13:55:01 -05:00
|
|
|
fn new(position: Point2DI32) -> DebugSolidVertex {
|
|
|
|
DebugSolidVertex { position_x: position.x() as i16, position_y: position.y() as i16 }
|
2019-01-30 17:42:06 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-02-25 19:12:47 -05:00
|
|
|
struct SampleBuffer<S> where S: Add<S, Output=S> + Div<u32, Output=S> + Clone + Default {
|
|
|
|
samples: VecDeque<S>,
|
2019-02-07 18:35:21 -05:00
|
|
|
}
|
|
|
|
|
2019-02-25 19:12:47 -05:00
|
|
|
impl<S> SampleBuffer<S> where S: Add<S, Output=S> + Div<u32, Output=S> + Clone + Default {
|
|
|
|
fn new() -> SampleBuffer<S> {
|
2019-02-07 18:35:21 -05:00
|
|
|
SampleBuffer { samples: VecDeque::with_capacity(SAMPLE_BUFFER_SIZE) }
|
|
|
|
}
|
|
|
|
|
2019-02-25 19:12:47 -05:00
|
|
|
fn push(&mut self, time: S) {
|
2019-02-07 18:35:21 -05:00
|
|
|
self.samples.push_back(time);
|
|
|
|
while self.samples.len() > SAMPLE_BUFFER_SIZE {
|
|
|
|
self.samples.pop_front();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-02-25 19:12:47 -05:00
|
|
|
fn mean(&self) -> S {
|
|
|
|
let mut mean = Default::default();
|
2019-02-07 18:35:21 -05:00
|
|
|
if self.samples.is_empty() {
|
2019-02-25 19:12:47 -05:00
|
|
|
return mean;
|
2019-02-07 18:35:21 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
for time in &self.samples {
|
2019-02-25 19:12:47 -05:00
|
|
|
mean = mean + (*time).clone();
|
2019-02-07 18:35:21 -05:00
|
|
|
}
|
2019-02-25 19:12:47 -05:00
|
|
|
|
|
|
|
mean / self.samples.len() as u32
|
2019-02-07 18:35:21 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-03-04 17:55:32 -05:00
|
|
|
fn set_color_uniform<D>(device: &D, uniform: &D::Uniform, color: ColorU) where D: Device {
|
|
|
|
let color = F32x4::new(color.r as f32, color.g as f32, color.b as f32, color.a as f32);
|
|
|
|
device.set_uniform(uniform, UniformData::Vec4(color * F32x4::splat(1.0 / 255.0)));
|
2019-01-30 17:42:06 -05:00
|
|
|
}
|
2019-02-25 19:12:47 -05:00
|
|
|
|
|
|
|
#[derive(Clone, Default)]
|
|
|
|
struct CPUSample {
|
|
|
|
elapsed: Duration,
|
|
|
|
stats: Stats,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Add<CPUSample> for CPUSample {
|
|
|
|
type Output = CPUSample;
|
|
|
|
fn add(self, other: CPUSample) -> CPUSample {
|
|
|
|
CPUSample {
|
|
|
|
elapsed: self.elapsed + other.elapsed,
|
|
|
|
stats: Stats {
|
|
|
|
object_count: self.stats.object_count + other.stats.object_count,
|
|
|
|
solid_tile_count: self.stats.solid_tile_count + other.stats.solid_tile_count,
|
|
|
|
mask_tile_count: self.stats.mask_tile_count + other.stats.mask_tile_count,
|
|
|
|
fill_count: self.stats.fill_count + other.stats.fill_count,
|
|
|
|
},
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Div<u32> for CPUSample {
|
|
|
|
type Output = CPUSample;
|
|
|
|
fn div(self, divisor: u32) -> CPUSample {
|
|
|
|
CPUSample {
|
|
|
|
elapsed: self.elapsed / divisor,
|
|
|
|
stats: Stats {
|
|
|
|
object_count: self.stats.object_count / divisor,
|
|
|
|
solid_tile_count: self.stats.solid_tile_count / divisor,
|
|
|
|
mask_tile_count: self.stats.mask_tile_count / divisor,
|
|
|
|
fill_count: self.stats.fill_count / divisor,
|
|
|
|
},
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Clone, Default)]
|
|
|
|
struct GPUSample {
|
|
|
|
elapsed: Duration,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Add<GPUSample> for GPUSample {
|
|
|
|
type Output = GPUSample;
|
|
|
|
fn add(self, other: GPUSample) -> GPUSample {
|
|
|
|
GPUSample { elapsed: self.elapsed + other.elapsed }
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Div<u32> for GPUSample {
|
|
|
|
type Output = GPUSample;
|
|
|
|
fn div(self, divisor: u32) -> GPUSample {
|
|
|
|
GPUSample { elapsed: self.elapsed / divisor }
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn duration_to_ms(time: Duration) -> f64 {
|
|
|
|
time.as_secs() as f64 * 1000.0 + time.subsec_nanos() as f64 / 1000000.0
|
|
|
|
}
|
2019-02-26 16:48:35 -05:00
|
|
|
|
|
|
|
struct CornerRects {
|
|
|
|
upper_left: RectI32,
|
|
|
|
upper_right: RectI32,
|
|
|
|
lower_left: RectI32,
|
|
|
|
lower_right: RectI32,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl CornerRects {
|
2019-03-04 17:55:32 -05:00
|
|
|
fn new<D>(device: &D, rect: RectI32, texture: &D::Texture) -> CornerRects where D: Device {
|
|
|
|
let size = device.texture_size(texture);
|
2019-02-26 16:48:35 -05:00
|
|
|
CornerRects {
|
|
|
|
upper_left: RectI32::new(rect.origin(), size),
|
|
|
|
upper_right: RectI32::new(rect.upper_right() - Point2DI32::new(size.x(), 0), size),
|
|
|
|
lower_left: RectI32::new(rect.lower_left() - Point2DI32::new(0, size.y()), size),
|
|
|
|
lower_right: RectI32::new(rect.lower_right() - size, size),
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|