pathfinder/content/src/segment.rs

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// pathfinder/content/src/segment.rs
//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! Line or curve segments, optimized with SIMD.
use pathfinder_geometry::line_segment::LineSegment2F;
use pathfinder_geometry::transform2d::Transform2F;
use pathfinder_geometry::util::{self, EPSILON};
use pathfinder_geometry::vector::Vector2F;
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use pathfinder_simd::default::F32x4;
use std::f32::consts::SQRT_2;
const MAX_NEWTON_ITERATIONS: u32 = 32;
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Segment {
pub baseline: LineSegment2F,
pub ctrl: LineSegment2F,
pub kind: SegmentKind,
pub flags: SegmentFlags,
}
impl Segment {
#[inline]
pub fn none() -> Segment {
Segment {
baseline: LineSegment2F::default(),
ctrl: LineSegment2F::default(),
kind: SegmentKind::None,
flags: SegmentFlags::empty(),
}
}
#[inline]
pub fn line(line: LineSegment2F) -> Segment {
Segment {
baseline: line,
ctrl: LineSegment2F::default(),
kind: SegmentKind::Line,
flags: SegmentFlags::empty(),
}
}
#[inline]
pub fn quadratic(baseline: LineSegment2F, ctrl: Vector2F) -> Segment {
Segment {
baseline,
ctrl: LineSegment2F::new(ctrl, Vector2F::default()),
kind: SegmentKind::Quadratic,
flags: SegmentFlags::empty(),
}
}
#[inline]
pub fn cubic(baseline: LineSegment2F, ctrl: LineSegment2F) -> Segment {
Segment {
baseline,
ctrl,
kind: SegmentKind::Cubic,
flags: SegmentFlags::empty(),
}
}
/// Approximates an unit-length arc with a cubic Bézier curve.
///
/// The maximum supported sweep angle is π/2 (i.e. 90°).
pub fn arc(sweep_angle: f32) -> Segment {
Segment::arc_from_cos(f32::cos(sweep_angle))
}
/// Approximates an unit-length arc with a cubic Bézier curve, given the cosine of the sweep
/// angle.
///
/// The maximum supported sweep angle is π/2 (i.e. 90°).
pub fn arc_from_cos(cos_sweep_angle: f32) -> Segment {
// Richard A. DeVeneza, "How to determine the control points of a Bézier curve that
// approximates a small arc", 2004.
//
// https://www.tinaja.com/glib/bezcirc2.pdf
let term = F32x4::new(cos_sweep_angle, -cos_sweep_angle,
cos_sweep_angle, -cos_sweep_angle);
let signs = F32x4::new(1.0, -1.0, 1.0, 1.0);
let p3p0 = ((F32x4::splat(1.0) + term) * F32x4::splat(0.5)).sqrt() * signs;
let (p0x, p0y) = (p3p0.z(), p3p0.w());
let (p1x, p1y) = (4.0 - p0x, (1.0 - p0x) * (3.0 - p0x) / p0y);
let p2p1 = F32x4::new(p1x, -p1y, p1x, p1y) * F32x4::splat(1.0 / 3.0);
return Segment::cubic(LineSegment2F(p3p0), LineSegment2F(p2p1));
}
#[inline]
pub fn quarter_circle_arc() -> Segment {
let p0 = Vector2F::splat(SQRT_2 * 0.5);
let p1 = Vector2F::new(-SQRT_2 / 6.0 + 4.0 / 3.0, 7.0 * SQRT_2 / 6.0 - 4.0 / 3.0);
let flip = Vector2F::new(1.0, -1.0);
let (p2, p3) = (p1.scale_xy(flip), p0.scale_xy(flip));
Segment::cubic(LineSegment2F::new(p3, p0), LineSegment2F::new(p2, p1))
}
#[inline]
pub fn as_line_segment(&self) -> LineSegment2F {
debug_assert!(self.is_line());
self.baseline
}
#[inline]
pub fn is_none(&self) -> bool {
self.kind == SegmentKind::None
}
#[inline]
pub fn is_line(&self) -> bool {
self.kind == SegmentKind::Line
}
#[inline]
pub fn is_quadratic(&self) -> bool {
self.kind == SegmentKind::Quadratic
}
#[inline]
pub fn is_cubic(&self) -> bool {
self.kind == SegmentKind::Cubic
}
#[inline]
pub fn as_cubic_segment(&self) -> CubicSegment {
debug_assert!(self.is_cubic());
CubicSegment(self)
}
// FIXME(pcwalton): We should basically never use this function.
// FIXME(pcwalton): Handle lines!
#[inline]
pub fn to_cubic(&self) -> Segment {
if self.is_cubic() {
return *self;
}
let mut new_segment = *self;
let p1_2 = self.ctrl.from() + self.ctrl.from();
new_segment.ctrl =
LineSegment2F::new(self.baseline.from() + p1_2, p1_2 + self.baseline.to())
.scale(1.0 / 3.0);
new_segment.kind = SegmentKind::Cubic;
new_segment
}
#[inline]
pub fn is_monotonic(&self) -> bool {
// FIXME(pcwalton): Don't degree elevate!
match self.kind {
SegmentKind::None | SegmentKind::Line => true,
SegmentKind::Quadratic => self.to_cubic().as_cubic_segment().is_monotonic(),
SegmentKind::Cubic => self.as_cubic_segment().is_monotonic(),
}
}
#[inline]
pub fn reversed(&self) -> Segment {
Segment {
baseline: self.baseline.reversed(),
ctrl: if self.is_quadratic() {
self.ctrl
} else {
self.ctrl.reversed()
},
kind: self.kind,
flags: self.flags,
}
}
// Reverses if necessary so that the from point is above the to point. Calling this method
// again will undo the transformation.
#[inline]
pub fn orient(&self, y_winding: i32) -> Segment {
if y_winding >= 0 {
*self
} else {
self.reversed()
}
}
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#[inline]
pub fn is_tiny(&self) -> bool {
const EPSILON: f32 = 0.0001;
self.baseline.square_length() < EPSILON
}
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#[inline]
pub fn split(&self, t: f32) -> (Segment, Segment) {
// FIXME(pcwalton): Don't degree elevate!
if self.is_line() {
let (before, after) = self.as_line_segment().split(t);
(Segment::line(before), Segment::line(after))
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} else {
self.to_cubic().as_cubic_segment().split(t)
}
}
#[inline]
pub fn sample(self, t: f32) -> Vector2F {
// FIXME(pcwalton): Don't degree elevate!
if self.is_line() {
self.as_line_segment().sample(t)
} else {
self.to_cubic().as_cubic_segment().sample(t)
}
}
#[inline]
pub fn transform(self, transform: &Transform2F) -> Segment {
Segment {
baseline: *transform * self.baseline,
ctrl: *transform * self.ctrl,
kind: self.kind,
flags: self.flags,
}
}
pub fn arc_length(&self) -> f32 {
// FIXME(pcwalton)
self.baseline.vector().length()
}
pub fn time_for_distance(&self, distance: f32) -> f32 {
// FIXME(pcwalton)
distance / self.arc_length()
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
#[repr(u8)]
pub enum SegmentKind {
None,
Line,
Quadratic,
Cubic,
}
bitflags! {
pub struct SegmentFlags: u8 {
const FIRST_IN_SUBPATH = 0x01;
const CLOSES_SUBPATH = 0x02;
}
}
#[derive(Clone, Copy, Debug)]
pub struct CubicSegment<'s>(pub &'s Segment);
impl<'s> CubicSegment<'s> {
// See Kaspar Fischer, "Piecewise Linear Approximation of Bézier Curves", 2000.
#[inline]
pub fn is_flat(self, tolerance: f32) -> bool {
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let mut uv = F32x4::splat(3.0) * self.0.ctrl.0
- self.0.baseline.0
- self.0.baseline.0
- self.0.baseline.reversed().0;
uv = uv * uv;
uv = uv.max(uv.zwxy());
uv[0] + uv[1] <= 16.0 * tolerance * tolerance
}
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#[inline]
pub fn split(self, t: f32) -> (Segment, Segment) {
let (baseline0, ctrl0, baseline1, ctrl1);
if t <= 0.0 {
let from = &self.0.baseline.from();
baseline0 = LineSegment2F::new(*from, *from);
ctrl0 = LineSegment2F::new(*from, *from);
baseline1 = self.0.baseline;
ctrl1 = self.0.ctrl;
} else if t >= 1.0 {
let to = &self.0.baseline.to();
baseline0 = self.0.baseline;
ctrl0 = self.0.ctrl;
baseline1 = LineSegment2F::new(*to, *to);
ctrl1 = LineSegment2F::new(*to, *to);
} else {
let tttt = F32x4::splat(t);
let (p0p3, p1p2) = (self.0.baseline.0, self.0.ctrl.0);
let p0p1 = p0p3.concat_xy_xy(p1p2);
// p01 = lerp(p0, p1, t), p12 = lerp(p1, p2, t), p23 = lerp(p2, p3, t)
let p01p12 = p0p1 + tttt * (p1p2 - p0p1);
let pxxp23 = p1p2 + tttt * (p0p3 - p1p2);
let p12p23 = p01p12.concat_zw_zw(pxxp23);
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// p012 = lerp(p01, p12, t), p123 = lerp(p12, p23, t)
let p012p123 = p01p12 + tttt * (p12p23 - p01p12);
let p123 = p012p123.zwzw();
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// p0123 = lerp(p012, p123, t)
let p0123 = p012p123 + tttt * (p123 - p012p123);
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baseline0 = LineSegment2F(p0p3.concat_xy_xy(p0123));
ctrl0 = LineSegment2F(p01p12.concat_xy_xy(p012p123));
baseline1 = LineSegment2F(p0123.concat_xy_zw(p0p3));
ctrl1 = LineSegment2F(p012p123.concat_zw_zw(p12p23));
}
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(
Segment {
baseline: baseline0,
ctrl: ctrl0,
kind: SegmentKind::Cubic,
flags: self.0.flags & SegmentFlags::FIRST_IN_SUBPATH,
},
Segment {
baseline: baseline1,
ctrl: ctrl1,
kind: SegmentKind::Cubic,
flags: self.0.flags & SegmentFlags::CLOSES_SUBPATH,
},
)
}
#[inline]
pub fn split_before(self, t: f32) -> Segment {
self.split(t).0
}
#[inline]
pub fn split_after(self, t: f32) -> Segment {
self.split(t).1
}
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// FIXME(pcwalton): Use Horner's method!
#[inline]
pub fn sample(self, t: f32) -> Vector2F {
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self.split(t).0.baseline.to()
}
#[inline]
pub fn is_monotonic(self) -> bool {
// TODO(pcwalton): Optimize this.
let (p0, p3) = (self.0.baseline.from_y(), self.0.baseline.to_y());
let (p1, p2) = (self.0.ctrl.from_y(), self.0.ctrl.to_y());
(p0 <= p1 && p1 <= p2 && p2 <= p3) || (p0 >= p1 && p1 >= p2 && p2 >= p3)
}
#[inline]
pub fn y_extrema(self) -> (Option<f32>, Option<f32>) {
if self.is_monotonic() {
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return (None, None);
}
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let p0p1p2p3 = F32x4::new(
self.0.baseline.from_y(),
self.0.ctrl.from_y(),
self.0.ctrl.to_y(),
self.0.baseline.to_y(),
);
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let pxp0p1p2 = p0p1p2p3.wxyz();
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let pxv0v1v2 = p0p1p2p3 - pxp0p1p2;
let (v0, v1, v2) = (pxv0v1v2[1], pxv0v1v2[2], pxv0v1v2[3]);
let (t0, t1);
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let (v0_to_v1, v2_to_v1) = (v0 - v1, v2 - v1);
let denom = v0_to_v1 + v2_to_v1;
if util::approx_eq(denom, 0.0) {
// Let's not divide by zero (issue #146). Fall back to Newton's method.
// FIXME(pcwalton): Can we have two roots here?
let mut t = 0.5;
for _ in 0..MAX_NEWTON_ITERATIONS {
let dydt = 3.0 * ((denom * t - v0_to_v1 - v0_to_v1) * t + v0);
if f32::abs(dydt) <= EPSILON {
break
}
let d2ydt2 = 6.0 * (denom * t - v0_to_v1);
t -= dydt / d2ydt2;
}
t0 = t;
t1 = 0.0;
debug!("... t=(newton) {}", t);
} else {
// Algebraically compute the values for t.
let discrim = f32::sqrt(v1 * v1 - v0 * v2);
let denom_recip = 1.0 / denom;
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t0 = (v0_to_v1 + discrim) * denom_recip;
t1 = (v0_to_v1 - discrim) * denom_recip;
debug!("... t=({} +/- {})/{} t0={} t1={}", v0_to_v1, discrim, denom, t0, t1);
}
return match (
t0 > EPSILON && t0 < 1.0 - EPSILON,
t1 > EPSILON && t1 < 1.0 - EPSILON,
) {
(false, false) => (None, None),
(true, false) => (Some(t0), None),
(false, true) => (Some(t1), None),
(true, true) => (Some(f32::min(t0, t1)), Some(f32::max(t0, t1))),
};
}
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#[inline]
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pub fn min_x(&self) -> f32 {
f32::min(self.0.baseline.min_x(), self.0.ctrl.min_x())
}
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#[inline]
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pub fn min_y(&self) -> f32 {
f32::min(self.0.baseline.min_y(), self.0.ctrl.min_y())
}
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#[inline]
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pub fn max_x(&self) -> f32 {
f32::max(self.0.baseline.max_x(), self.0.ctrl.max_x())
}
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#[inline]
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pub fn max_y(&self) -> f32 {
f32::max(self.0.baseline.max_y(), self.0.ctrl.max_y())
}
}