Commit Graph

150 Commits

Author SHA1 Message Date
Patrick Walton 83c05e9f77 Improve the fidelity of the NanoVG demo some more 2020-04-14 18:49:47 -07:00
Patrick Walton b1d8e0526e Make some shadow blurs match the original NanoVG demo better 2020-04-14 16:13:12 -07:00
Patrick Walton 39f84b287d Make the paragraph color and line height in the NanoVG demo match the original
more
2020-04-14 15:21:01 -07:00
Patrick Walton 5efdf2a04a Implement the missing pieces of `TextMetrics` for canvas.
This required a `font-kit` upgrade, and with it a `skribo` upgrade.
2020-04-14 15:01:30 -07:00
Patrick Walton fda9b8b9e1 Make the clip example match the NanoVG example 2020-04-11 19:08:20 -07:00
Patrick Walton 3e9558957f Add a shadow to the color wheel marker in the NanoVG demo 2020-04-11 19:08:00 -07:00
Patrick Walton def7da5de2 Remove obsolete TODOs in the NanoVG demo 2020-04-11 19:07:50 -07:00
Patrick Walton 15101e90dd Draw caret position in the NanoVG demo 2020-04-10 18:13:42 -07:00
Patrick Walton ca0e9e9e14 Draw the paragraph gutter in the NanoVG demo 2020-04-10 16:00:25 -07:00
Patrick Walton 4f1d376fe5 Refactor paragraph layout in the NanoVG demo; fix BG/FG draw order 2020-04-10 15:30:12 -07:00
Patrick Walton df08d76627 Make the color wheel animation in the NanoVG demo match NanoVG 2020-04-10 13:37:06 -07:00
Patrick Walton ca36fed47b Fix calculation of wallclock time in the NanoVG demo 2020-04-09 18:01:12 -07:00
Patrick Walton 47919db8f3 Fix frame time measurement in the GL backend, and add it to the NanoVG demo 2020-04-09 17:49:28 -07:00
Patrick Walton 19aa9c8e54 Only paint text backgrounds up to the appropriate width in the NanoVG demo 2020-04-09 12:33:16 -07:00
Patrick Walton a196f1eff8 Fix spriting imperfections in the thumbnails in the NanoVG 2020-04-09 12:15:39 -07:00
Patrick Walton 895f73096e Switch back to instanced drawing for tiles.
Improves tile build time by something around 2x in the NanoVG demo.
2020-04-08 17:16:54 -07:00
Patrick Walton 941abd202e Add the tooltip to the NanoVG demo 2020-04-03 15:38:14 -07:00
Patrick Walton b38f75a38d Add line widths to the NanoVG demo 2020-04-03 14:51:37 -07:00
Patrick Walton ad61b78e39 Remove box gradients from the NanoVG demo in favor of shadows 2020-04-03 14:33:00 -07:00
Patrick Walton eb2b622615 Remove `draw_render_target()` in favor of the standard tile-based rendering
path
2020-04-03 13:05:53 -07:00
Patrick Walton ba7fe4be39 Add the ability to merge scenes together, and expose it to the canvas API.
Closes #268.
2020-04-02 14:04:58 -07:00
Patrick Walton 5d43eedf20 Replace a drop shadow with a box gradient 2020-04-02 11:59:35 -07:00
Patrick Walton 542d2c27fa Add `translate`, `rotate`, and `scale` methods to `CanvasRenderingContext2D`. 2020-04-02 11:40:53 -07:00
Patrick Walton 8f2fabbc47 Add icons to the NanoVG demo from Noto Emoji 2020-04-01 20:20:32 -07:00
Patrick Walton e05b5df562 Stop duplicating font names everywhere in the NanoVG demo 2020-04-01 17:31:16 -07:00
Patrick Walton da9b944e77 Clean up a few uses of `RectF::contract()` and `RectF::dilate()` 2020-04-01 17:27:08 -07:00
Patrick Walton 794dd55038 Add some implicit conversions between scalars and vectors where appropriate 2020-04-01 17:20:32 -07:00
Patrick Walton 40bd13aa5a Add convenience color construction methods 2020-04-01 16:37:36 -07:00
Patrick Walton ae97ccea5a Improve ergonomics of the canvas font interface, and use the right fonts in the
NanoVG demo.
2020-04-01 16:25:13 -07:00
Patrick Walton 956b9020e8 Rename `overpass-regular.otf` to `Overpass-Regular.otf` 2020-04-01 13:22:29 -07:00
Patrick Walton cedc5595db Fix `canvas_moire` 2020-04-01 13:03:58 -07:00
Patrick Walton bf6890b341 Fix `canvas_minimal` 2020-03-31 20:21:27 -07:00
Patrick Walton 7c5c43b50f Use HiDPI and a larger window size in the NanoVG demo 2020-03-31 20:18:25 -07:00
Patrick Walton bbcd371efc Show the progress spinners behind thumbnail images in the NanoVG demo 2020-03-31 17:14:06 -07:00
Patrick Walton 2db4cfcfed Uncomment round join code in the NanoVG demo now that it doesn't crash 2020-03-31 13:32:23 -07:00
Patrick Walton 93f5fbc6d2 Add convenience constructors: `vec2f`, `vec2i`, `Vector2F::zero()`,
`Vector2I::zero()`
2020-03-31 11:29:21 -07:00
Patrick Walton 4af74f225d Add support to canvas for the commonly-used `textBaseline` values 2020-03-30 22:00:13 -07:00
Patrick Walton 9a0fbe1d11 Flesh out the NanoVG demo yet more 2020-03-30 21:33:20 -07:00
Patrick Walton a1f0ae097a Add thumbnail images to the NanoVG demo 2020-03-30 16:18:41 -07:00
Patrick Walton 257067e368 Flesh out the NanoVG example even more 2020-03-28 12:45:23 -07:00
Patrick Walton ed2807eb84 Flesh out the NanoVG demo some more 2020-03-27 20:53:57 -07:00
Patrick Walton 9723fa441b Update `image`, `glutin`, and `jni` crates.
From #277.
2020-03-27 15:49:26 -07:00
Patrick Walton 55df287fec Move radial gradients from the CPU to the GPU 2020-03-26 21:24:20 -07:00
Patrick Walton f607b607b0 Composite render targets using tiles, taking the Z-buffer into account.
We can do more tile-based optimization, but this should be enough to ensure a
correct rendering.

This temporarily breaks subpixel AA, but it should be fixable by modifying
`blur.fs.glsl`.

Closes #271.
2020-03-02 20:10:10 -08:00
Patrick Walton 0f35d9c817 Add an embedded resource loader that places resources directly in the binary.
This is useful for WebGL and for downstream crates.io use.
2020-02-28 17:10:53 -08:00
Patrick Walton 5421525eaa Implement the HSL filters (called "non-separable blend modes" in the spec).
These cannot be implemented with the standard OpenGL blending functions, so we
have to do them manually in a shader, which requires a good deal of machinery
to create intermediate framebuffers and so forth.
2020-02-24 15:37:44 -08:00
Patrick Walton 3245796445 Add support for multiple paint texture pages.
This avoids arbitrary limits on the number of images, gradients, etc. you can
have.
2020-02-21 14:46:10 -08:00
Patrick Walton 4933efb513 Add Lighten and Darken composite ops 2020-02-20 20:38:43 -08:00
Patrick Walton 25f9346160 Add an incomplete port of the NanoVG example app 2020-02-19 11:00:03 -08:00
Emmanuel Gil Peyrot 6ce416e77c Bump all outdated dependencies
I’m pleasantly surprised that none of these required any (visible) code
change, but tests pass so let’s go with that. :)
2020-02-06 09:39:50 +01:00
Emmanuel Gil Peyrot 03e3a9fded Bump glutin dependency in the example
The API of winit has changed quite a lot in their 0.20 release.
2020-02-06 09:39:50 +01:00
Emmanuel Gil Peyrot fb22aafada Update swf-related crates
swf-tree got renamed into swf-types for their 0.10 release.
2020-02-06 09:39:50 +01:00
Patrick Walton 2db43797c3 Split colors out into their own crate.
A lot of downstream consumers of `pathfinder_gpu` want to use colors without
the path stuff.
2020-01-31 09:17:04 +01:00
Patrick Walton 0662f6433f Allow any texture format to be uploaded; fix Metal compilation on newer rustcs 2019-12-20 11:48:51 -08:00
Kamal Ahmad 29713c5cd9 Bump lyon, font-kit and skribo versions to fix crashes 2019-11-20 22:51:03 +05:00
est31 3928e8d964 Rename the feature text → pf-text 2019-08-05 22:49:08 +02:00
est31 fa1a32bdbb Make text rendering optional in pathfinder_canvas 2019-07-27 06:13:02 +02:00
Patrick Walton 2c984de1ea Add convenience translation, rotation, and scaling methods to `Transform2D` 2019-07-12 11:34:48 -07:00
Patrick Walton 1eb28a5539 Fix incorrect definition of 2D transform multiplication 2019-07-12 11:26:09 -07:00
Patrick Walton bcac119324 Rename `Transform2DF` to `Transform2F` and `Transform3DF` to `Transform4F` 2019-07-11 14:59:10 -07:00
Patrick Walton 4d866f4a75 Move `svg2pdf` to `utils/` 2019-06-24 23:05:09 -07:00
Patrick Walton ad858564a9 Add a minimal macOS example app using the C Metal API 2019-06-24 23:03:37 -07:00
Patrick Walton a8d20cb37f Add transform support to the C API, and fix build problems 2019-06-24 14:03:26 -07:00
Sebastian Köln 0e08bc6696 fix warning 2019-06-24 20:20:15 +03:00
Sebastian Köln 0a5c4007f9 merge with master 2019-06-24 18:31:13 +03:00
Patrick Walton 2c49a3360e Add Metal support to the C API 2019-06-21 13:37:17 -07:00
Patrick Walton 1caad35b46 Use `cbindgen` instead of hand-writing a header file 2019-06-21 11:35:18 -07:00
Patrick Walton 431dcf3d2e Rename `pathfinder_geometry::basic` to simply `pathfinder_geometry`, and move
the remaining code in that crate to a new crate, `pathfinder_content`

The old hierarchy was confusing.
2019-06-21 10:06:19 -07:00
Patrick Walton b16300bf02 Move the SWF assets into `resources/`. 2019-06-21 09:32:48 -07:00
Patrick Walton 336f2ca302 Rename `pathfinder_flash` to `pathfinder_swf` for consistency with other crates
in the Rust Flash ecosystem
2019-06-21 09:28:15 -07:00
Patrick Walton 82b0826407 Merge remote-tracking branch 'hardiesoft/swf_renderer' 2019-06-21 09:25:00 -07:00
Patrick Walton 0012f09eeb Fix examples 2019-06-20 21:43:57 -07:00
Jon Hardie 4d53ab60fc [WIP] Updating to master 2019-06-21 11:10:26 +12:00
Jon Hardie ba1ff45cb2 Merge branch 'master' of https://github.com/servo/pathfinder into swf_renderer 2019-06-21 10:58:52 +12:00
Patrick Walton 487577a11b Add Metal support.
This commit substantially reworks the `pathfinder_gpu` API to better support
modern APIs like Metal. It should open the door to `gfx-rs`, `wgpu`, Vulkan,
and D3D12 backends relatively straightforwardly.

A new example, `canvas_metal_minimal`, has been added.

Note that the new Metal shaders require a patched version of `spirv-cross` to
build properly. An upstream patch is forthcoming.
2019-06-20 11:47:22 -07:00
Sebastian Köln 4039658155 add a simple PDF export 2019-06-15 17:50:25 +03:00
Jon Hardie 96f0ed0926 Merge branch 'master' of https://github.com/servo/pathfinder into swf_renderer 2019-06-15 16:22:45 +12:00
Jon Hardie 5d698998e9 [WIP] Initial support for rendering graphic symbols from swf files. 2019-06-15 16:08:46 +12:00
Patrick Walton 5dfe14ebc4 Add a minimal `glutin` example 2019-06-12 10:50:24 -07:00
Patrick Walton a1b0df0a42 Rename `Point2DF` to `Vector2F`, `Point3DF` to `Vector4F`, and `LineSegmentF`
to `LineSegment2F`.

Straw poll on Twitter suggested that these names were preferred.
2019-06-03 12:39:29 -07:00
Patrick Walton 95f3337c6f Add the `ellipse` method to canvas paths 2019-05-30 17:24:12 -07:00
Patrick Walton 607a518544 Implement canvas text align 2019-05-30 15:08:15 -07:00
Patrick Walton 9138e1e0bb Pass in the font context to the canvas rendering context constructor so that it
can be reused.

Creating a system font source can do I/O on some platforms, so obviously we
don't want to do it every frame.
2019-05-29 21:15:42 -07:00
Patrick Walton e1bcc11ace Change the `F32` and `I32` suffixes to `F` and `I` to match the C API.
They're shorter and less noisy.
2019-05-29 19:17:16 -07:00
Patrick Walton a75b635722 Implement round joins 2019-05-29 19:09:15 -07:00
Patrick Walton e04cc273ee Add enough C bindings to recreate `canvas_minimal` in C.
Closes #12.
2019-05-25 20:21:38 -07:00
Patrick Walton 8c4f05ce39 Initial rudimentary Lottie parsing code 2019-05-23 18:03:09 -07:00
Patrick Walton 6eab3fa2d8 Implement `globalAlpha` for canvas 2019-05-14 18:26:10 -07:00
Patrick Walton 7518fa65c0 Update dependencies 2019-05-13 18:47:19 -07:00
Patrick Walton 89ca998fa8 Add a convenience method for creating a scene proxy with an empty scene.
This makes animation rendering loops a bit easier for users.
2019-05-13 18:29:57 -07:00
Patrick Walton f24d93819b Add arc building methods and switch the Moiré demo to use them.
Also, stop taking points by reference in many methods, for consistency.
2019-05-13 12:42:13 -07:00
Patrick Walton 639a8f39e8 Add Moiré demo 2019-05-11 11:53:50 -07:00
Patrick Walton a078766dc6 Implement basic text rendering in canvas with `skribo` and `font-kit`.
Skribo currently writes some debugging info to standard output. A patch is
forthcoming to fix that.
2019-05-09 15:21:18 -07:00
Patrick Walton 9de7d95d33 Start a simple HTML canvas-like API, and add a minimal example to show how to
use it.
2019-05-03 14:15:38 -07:00
Patrick Walton 93c928bf5c Move Pathfinder to `pathfinder-classic` in preparation for Pathfinder 2 2017-06-27 14:13:11 -07:00
Patrick Walton b75cd9e5a9 Add an API allowing for custom vector paths 2017-03-03 13:32:51 -08:00
Patrick Walton 7862bec2bb Speed up `lorem-ipsum`, especially in debug builds 2017-02-28 21:47:17 -08:00
Patrick Walton 45ade674be Refactor `lorem-ipsum` 2017-02-28 12:33:42 -08:00
Patrick Walton 6d66cfc30a Begin to implement the interpreter 2017-02-26 12:12:34 -08:00
Patrick Walton 37736b27b9 Fix interpreter a bit; Arial fpgm now parses 2017-02-24 12:19:32 -08:00