Commit Graph

94 Commits

Author SHA1 Message Date
Patrick Walton 6c31e1bc01 In VR mode, render one eye and then reproject to both eyes instead of rendering
twice.

This reduces both CPU and GPU time a lot in exchange for a small loss in
quality.
2019-04-26 17:22:54 -07:00
Patrick Walton c688d04412 Remove the scene assembly thread, and pipeline only fills instead of alpha
tiles.

Removing a thread should make it easier to manually assign threads to CPUs, as
is necessary on devices with poor schedulers like Magic Leap 1.
2019-04-18 13:50:26 -07:00
Patrick Walton 224c8e85b9 Create separate shaders for monochrome and multicolor tiles.
This is preparation for fixing subpixel AA.
2019-03-22 14:28:31 -07:00
Patrick Walton 26fea26f87 Allow construction of a `Transform3DF32` from a quaternion describing a
rotation.

Closes #111.
2019-03-20 16:27:28 -07:00
Patrick Walton a0aeb124ad
Merge pull request #112 from asajeffrey/geometry-perspective-post-mul
Add Perspective::post_mul
2019-03-20 14:26:11 -07:00
Patrick Walton 6ca5dc5f62 Add basic barrel distortion support for VR 2019-03-20 13:41:04 -07:00
Alan Jeffrey 1769246e5a Add Perspective::post_mul 2019-03-20 13:59:55 -05:00
Patrick Walton e212a839b4 Get device orientation changes partially working 2019-03-14 19:13:27 -07:00
Patrick Walton 6062676d0e Add tooltips to the buttons in the demo 2019-03-06 11:33:59 -08:00
Patrick Walton 4dff13ef00 Use an advancing cursor when laying out UI elements 2019-03-06 10:47:52 -08:00
Patrick Walton ad0691c146 Move the generic UI code in the renderer crate to a separate crate 2019-03-05 15:13:55 -08:00
Patrick Walton bc80490158 Remove raw GL code from the demo 2019-03-05 13:57:28 -08:00
Patrick Walton ae450b063e WIP: Factor out GL code 2019-03-04 14:55:32 -08:00
Patrick Walton 1e3298fdb7 Switch to guard-band style clipping to eliminate artefacts 2019-02-22 13:15:00 -08:00
Patrick Walton 0da196aa92 Scale the SVG appropriately in the demo 2019-02-21 20:19:42 -08:00
Patrick Walton 66ee901e43 Close the path if necessary when rebuilding it for clipping 2019-02-21 11:42:48 -08:00
Patrick Walton fc62e9bc71 Subdivide offset curves to an error bound. 2019-02-20 18:27:27 -08:00
Patrick Walton 3a8478a048 Remove all Lyon dependencies.
We may want to re-merge at a later date, but for now all relevant algorithms
have been appropriately SIMD-ified.
2019-02-20 16:46:50 -08:00
Patrick Walton 23943c7428 Add a flag to specify whether contours are closed 2019-02-20 16:32:40 -08:00
Patrick Walton b9e3952246 Reimplement segment offsetting 2019-02-20 16:21:58 -08:00
Patrick Walton d75ed71af4 WIP before moving to a segment basis 2019-02-20 12:41:43 -08:00
Patrick Walton 9af3bac11f Implement depth interpolation, not working yet 2019-02-18 13:42:30 -08:00
Patrick Walton e4803cfddf Add some ground to the 3D scene, no depth buffer yet 2019-02-14 18:53:02 -08:00
Patrick Walton 0983812b90 Rotate and scale around the appropriate points in the demo 2019-02-13 16:05:28 -08:00
Patrick Walton cb9c14bd59 Remove the Pathfinder 2 orientation computation code 2019-02-12 19:56:44 -08:00
Patrick Walton dbc14a3fc0 Remove the `normals` module, as we now dilate outlines directly 2019-02-12 19:55:58 -08:00
Patrick Walton e3cca6a676 Remove the `cubic_to_quadratic` module, as it's unneeded now 2019-02-12 19:51:48 -08:00
Patrick Walton d7f6d9eb3d Allow the canvas to be dragged in 2D mode 2019-02-12 14:49:24 -08:00
Patrick Walton f04c000cae Add a quick check to skip clipping when an outline is entirely inside or
outside the clip area
2019-02-09 19:24:30 -08:00
Patrick Walton 725834285b Refactor the demo a bit 2019-02-08 15:16:53 -08:00
Patrick Walton a8cc87bfd7 Make the effects window togglable 2019-02-07 16:38:24 -08:00
Patrick Walton c9a80304dc Add some more (non-functional) UI widgets to the demo 2019-02-07 14:07:05 -08:00
Patrick Walton a81850a899 Add window resizing support to the demo 2019-02-06 18:09:37 -08:00
Patrick Walton a6963d5f3b Optimize dilation. 2019-02-06 13:48:50 -08:00
Patrick Walton 6920583086 wip 2019-02-06 13:46:19 -08:00
Patrick Walton b5c73f25f0 wip 2019-02-06 13:45:15 -08:00
Patrick Walton 27e47b4c39 wip 2019-02-06 13:12:53 -08:00
Patrick Walton 8771dd6789 wip: dilation not working yet 2019-02-05 20:10:20 -08:00
Patrick Walton 45dec44a53 wip 2019-02-05 13:21:33 -08:00
Patrick Walton 3d0463999c Add a SIMD integer rect type 2019-02-05 10:55:01 -08:00
Patrick Walton fe410e066f Add a SIMD rect type 2019-02-05 10:03:20 -08:00
Patrick Walton 63b47f1abe Move basic geometry primitives to the `pathfinder_geometry::basic` module 2019-02-04 20:20:32 -08:00
Patrick Walton f25682f0f1 Add a defringing shader for subpixel antialiasing, untested as of yet 2019-02-04 16:04:13 -08:00
Patrick Walton f19757e4cf Add a fast path for monotonic conversion 2019-02-02 11:12:54 -08:00
Patrick Walton 70e615205e Optimize monotonic conversion a little bit 2019-02-01 19:10:42 -08:00
Patrick Walton ca3a8852a6 Add more fast paths to the clipper 2019-02-01 18:25:48 -08:00
Patrick Walton d08ff40cdf Add a fast AABB check to the rect clipper 2019-02-01 17:57:26 -08:00
Patrick Walton 4c5e351829 Use a fast path for axis aligned clipping 2019-02-01 17:49:03 -08:00
Patrick Walton 805f0c9fa7 Trait-ify the 2D clipper 2019-02-01 17:27:23 -08:00
Patrick Walton df59fd9792 Rename `Point4DF32` to `Point3DF32` 2019-02-01 17:07:03 -08:00
Patrick Walton 6a286ab153 Remove `Point3DF32` 2019-02-01 17:05:35 -08:00
Patrick Walton 2487d71879 Add more shuffles and rename combines for clarity 2019-02-01 12:16:42 -08:00
Patrick Walton 0b0c913332 Split out SIMD into a separate crate 2019-02-01 11:48:10 -08:00
Patrick Walton 89244ba6cf Do clipping in 3D homogeneous space 2019-01-31 15:29:13 -08:00
Patrick Walton 4801503dd8 Fix curve/edge intersection logic in clipping 2019-01-31 10:12:37 -08:00
Patrick Walton 13716fd733 Fix 3D velocity controls 2019-01-29 15:44:31 -08:00
Patrick Walton e3bf703105 Stop using 100% CPU; fix bug when splitting line segments at Y extrema 2019-01-29 15:35:07 -08:00
Patrick Walton e958363872 Allow scenes to be dumped as SVG (untested) and make 3D mode optional in the demo 2019-01-29 14:50:15 -08:00
Patrick Walton ab93ea1f22 Fix bogus thin culling that was causing artefacts 2019-01-29 11:27:25 -08:00
Patrick Walton d1ca5fe757 Use a much better technique for curve flattening 2019-01-28 20:36:06 -08:00
Patrick Walton a9c1760de5 Clipping mostly works now 2019-01-28 14:58:57 -08:00
Patrick Walton 7e3365c481 wip 2019-01-28 12:57:15 -08:00
Patrick Walton 80db7155b8 wip 2019-01-25 17:07:37 -08:00
Patrick Walton 938bd30a78 wip 2019-01-25 14:28:53 -08:00
Patrick Walton 7da8bdef89 Generalize clipping to non-axis-aligned lines 2019-01-22 21:40:43 -08:00
Patrick Walton 3ce60afb44 Fix clipping 2019-01-22 11:46:01 -08:00
Patrick Walton d98b244bda Fix transforms 2019-01-17 14:16:29 -08:00
Patrick Walton f3e0d2777a Add strafing 2019-01-17 08:45:23 -08:00
Patrick Walton 554586c5bf Fix rotation 2019-01-16 20:41:05 -08:00
Patrick Walton 090e20676a Fix floating point error in clipping 2019-01-16 20:04:29 -08:00
Patrick Walton 8166de112c Perspective transforms barely standing up! 2019-01-16 17:11:47 -08:00
Patrick Walton 93ae7d3548 Basic perspective support 2019-01-16 16:53:10 -08:00
Patrick Walton a95db7dff9 Fix 3D transform math and add some unit tests 2019-01-16 11:22:01 -08:00
Patrick Walton 05d2b26fa7 Implement some 3D transform code, untested as of yet 2019-01-15 19:15:33 -08:00
Patrick Walton 3c3c3a5062 Basic monotonic conversion on transform 2019-01-15 14:21:37 -08:00
Patrick Walton 02928f295d Basic rect clipping 2019-01-15 13:49:26 -08:00
Patrick Walton 0097ffab19 wip 2019-01-15 11:42:25 -08:00
Patrick Walton 5bbb5a1b74 Get the native code demo rendering the tiger 2019-01-15 10:52:37 -08:00
Patrick Walton a4c2796883 Implement a third demo with native code, not working yet 2019-01-14 19:32:53 -08:00
Patrick Walton 3f28845157 Move monotonic conversion to the geometry crate 2019-01-14 11:22:45 -08:00
Patrick Walton dcee161f6a Move the path transform iterator to the geometry crate 2019-01-14 11:13:43 -08:00
Patrick Walton 77f4f6b188 Add the Lyon interoperability to the geometry crate 2019-01-14 11:10:47 -08:00
Patrick Walton 7f2003988e Move transforms to the geometry crate 2019-01-14 11:07:08 -08:00
Patrick Walton f0353e07aa Move outlines to the geometry crate 2019-01-14 10:59:48 -08:00
Patrick Walton e7a50f2abb Fix SIMD conditional compilation 2019-01-12 20:50:11 -08:00
Patrick Walton 832e79db94 Conditionally compile SIMD 2019-01-12 20:46:06 -08:00
Patrick Walton 72204e948b Add a scalar fallback 2019-01-12 20:12:52 -08:00
Patrick Walton 41709daffa Redo the way shuffles work 2019-01-12 18:10:18 -08:00
Patrick Walton af2f729520 Rustfmt 2019-01-12 17:15:20 -08:00
Patrick Walton bbf193f00f Remove simdeez 2019-01-12 17:13:58 -08:00
Patrick Walton 37e6e71251 Move the `Segment` type to the geometry crate 2019-01-11 15:50:09 -08:00
Patrick Walton d4320cdb3e Move the SIMD line segment type to the geometry crate 2019-01-11 15:41:46 -08:00
Patrick Walton 8ff3da8a68 Build outlines from segments; move SIMD points into `geometry` 2019-01-11 15:24:13 -08:00
Patrick Walton adf49ab932 Rename `path-utils` to `geometry` 2019-01-10 10:01:21 -08:00