pathfinder/resources/shaders
Patrick Walton 1336bb790e Add a geometry-shader-based path for debugging.
This is useful for testing via llvmpipe or softpipe on Linux, because
no software Mesa backend supports tessellation shaders.
2017-01-25 18:53:11 -08:00
..
accum.cl Get things basically working 2017-01-25 17:08:00 -08:00
draw.fs.glsl Get things basically working 2017-01-25 17:08:00 -08:00
draw.gs.glsl Add a geometry-shader-based path for debugging. 2017-01-25 18:53:11 -08:00
draw.tcs.glsl Get things basically working 2017-01-25 17:08:00 -08:00
draw.tes.glsl Get things basically working 2017-01-25 17:08:00 -08:00
draw.vs.glsl Get things basically working 2017-01-25 17:08:00 -08:00