..
blit.fs.metal
Add a compute shader path, optimize GPU memory management, and switch from SDL
2020-04-30 13:33:29 -07:00
blit.vs.metal
Replace the individual tile shaders with an ubershader
2020-03-25 21:59:51 -07:00
debug_solid.fs.metal
Add a compute shader path, optimize GPU memory management, and switch from SDL
2020-04-30 13:33:29 -07:00
debug_solid.vs.metal
Add a compute shader path, optimize GPU memory management, and switch from SDL
2020-04-30 13:33:29 -07:00
debug_texture.fs.metal
Add a compute shader path, optimize GPU memory management, and switch from SDL
2020-04-30 13:33:29 -07:00
debug_texture.vs.metal
Add a compute shader path, optimize GPU memory management, and switch from SDL
2020-04-30 13:33:29 -07:00
demo_ground.fs.metal
Add a compute shader path, optimize GPU memory management, and switch from SDL
2020-04-30 13:33:29 -07:00
demo_ground.vs.metal
Add a compute shader path, optimize GPU memory management, and switch from SDL
2020-04-30 13:33:29 -07:00
fill.cs.metal
Use all four channels in the mask texture.
2020-05-05 13:11:37 -07:00
fill.fs.metal
Use all four channels in the mask texture.
2020-05-05 13:11:37 -07:00
fill.vs.metal
Use all four channels in the mask texture.
2020-05-05 13:11:37 -07:00
reproject.fs.metal
Add a compute shader path, optimize GPU memory management, and switch from SDL
2020-04-30 13:33:29 -07:00
reproject.vs.metal
Add a compute shader path, optimize GPU memory management, and switch from SDL
2020-04-30 13:33:29 -07:00
stencil.fs.metal
Add Metal support.
2019-06-20 11:47:22 -07:00
stencil.vs.metal
Add Metal support.
2019-06-20 11:47:22 -07:00
tile.fs.metal
Use all four channels in the mask texture.
2020-05-05 13:11:37 -07:00
tile.vs.metal
Use all four channels in the mask texture.
2020-05-05 13:11:37 -07:00
tile_clip.fs.metal
Use all four channels in the mask texture.
2020-05-05 13:11:37 -07:00
tile_clip.vs.metal
Add missing `tile_clip` shader to `resources`.
2020-04-22 09:13:42 -07:00
tile_copy.fs.metal
Add a compute shader path, optimize GPU memory management, and switch from SDL
2020-04-30 13:33:29 -07:00
tile_copy.vs.metal
Add a compute shader path, optimize GPU memory management, and switch from SDL
2020-04-30 13:33:29 -07:00