stevenarella/src/types/metadata.rs

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// Copyright 2016 Matthew Collins
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//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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use std::collections::HashMap;
use std::marker::PhantomData;
use std::io;
use std::fmt;
use crate::protocol;
use crate::protocol::Serializable;
use crate::format;
use crate::item;
use crate::shared::Position;
use crate::nbt;
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pub struct MetadataKey<T: MetaValue> {
index: i32,
ty: PhantomData<T>,
}
impl <T: MetaValue> MetadataKey<T> {
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#[allow(dead_code)]
fn new(index: i32) -> MetadataKey<T> {
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MetadataKey {
index,
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ty: PhantomData,
}
}
}
1.8.9 (47) multiprotocol support (#57) Protocol 47 (1.8.9-1.8) is the biggest multiprotocol (https://github.com/iceiix/steven/issues/18) change yet: * New chunk format (load_chunk18) * New metadata format (Metadata18) * New packets and changes to 13 packets References: http://wiki.vg/index.php?title=Protocol&oldid=7368 https://wiki.vg/Protocol_version_numbers#Versions_after_the_Netty_rewrite https://wiki.vg/Protocol_History#1.8 https://github.com/PrismarineJS/minecraft-data/blob/master/data/pc/1.8/protocol.json 1.8 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=6124 1.9 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=7411 1.8 vs 1.9: https://wiki.vg/index.php?title=Chunk_Format&diff=7411&oldid=6124 https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/section.js https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/chunk.js Details: * Add 1.8.9 packet IDs from https://github.com/iceiix/steven/pull/37 * Add ChunkDataBulk, parse the ChunkMeta and save data in Vec<u8> * Add EntityEquipment u16 variant, EntityStatus, ChunkData u16 variants * SpawnPlayer with added held item https://wiki.vg/Protocol_History#15w31a Removed Current Item short from Spawn Player (0x0C) * SpawnObject no UUID and optional velocity https://wiki.vg/index.php?title=Protocol&oldid=7368#Spawn_Object https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Object (0x0E) Spawn Object always sends velocity, even if data is 0 * SpawnMob no UUID variant https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Mob (0x0F) * Maps packet without tracking position boolean https://wiki.vg/index.php?title=Protocol&oldid=7368#Map https://wiki.vg/Protocol_History#15w34a Added tracking position boolean to Map (0x34) * Update Entity NBT was removed and Bossbar added (both 0x49) >1.8 https://wiki.vg/index.php?title=Protocol&oldid=7368#Update_Entity_NBT https://wiki.vg/Protocol_History#15w31a Removed Update Entity NBT Packet (0x49) Added Boss Bar packet (0x4 * Use entity without hands https://wiki.vg/index.php?title=Protocol&oldid=7368#Use_Entity https://wiki.vg/Protocol_History#15w31a Added VarInt enum for selected hand in Use Entity (0x02); only sent if type is interact or interact at * Player block placement, held item stack and face byte variant https://wiki.vg/index.php?title=Protocol&oldid=7368#Player_Block_Placement https://wiki.vg/Protocol_History#15w31a Face for Player Block Placement is now a VarInt enum instead of a byte Replaced held item (slot) with VarInt enum selected hand in Player Block Placement * Arm swing without hands, a packet with no fields, uses a ZST https://wiki.vg/index.php?title=Protocol&oldid=7368#Animation_2 https://github.com/iceiix/steven/pull/57#issuecomment-444289008 https://doc.rust-lang.org/nomicon/exotic-sizes.html * ClickWindow uses u8 mode, same as in 15w39c * ClientSettings without hands * SpectateTeleport is added before ResourcePackStatus * Copy load_chunk to load_chunk19 and load_chunk18 * 1.8 chunk reading implementation, load_chunk18 * Support both metadata formats, Metadata18/Metadata19 * Remove fmt::Debug * Implement formatting in MetadataBase and bounce through fmt::Debug
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pub struct Metadata18 {
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map: HashMap<i32, Value>,
}
1.8.9 (47) multiprotocol support (#57) Protocol 47 (1.8.9-1.8) is the biggest multiprotocol (https://github.com/iceiix/steven/issues/18) change yet: * New chunk format (load_chunk18) * New metadata format (Metadata18) * New packets and changes to 13 packets References: http://wiki.vg/index.php?title=Protocol&oldid=7368 https://wiki.vg/Protocol_version_numbers#Versions_after_the_Netty_rewrite https://wiki.vg/Protocol_History#1.8 https://github.com/PrismarineJS/minecraft-data/blob/master/data/pc/1.8/protocol.json 1.8 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=6124 1.9 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=7411 1.8 vs 1.9: https://wiki.vg/index.php?title=Chunk_Format&diff=7411&oldid=6124 https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/section.js https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/chunk.js Details: * Add 1.8.9 packet IDs from https://github.com/iceiix/steven/pull/37 * Add ChunkDataBulk, parse the ChunkMeta and save data in Vec<u8> * Add EntityEquipment u16 variant, EntityStatus, ChunkData u16 variants * SpawnPlayer with added held item https://wiki.vg/Protocol_History#15w31a Removed Current Item short from Spawn Player (0x0C) * SpawnObject no UUID and optional velocity https://wiki.vg/index.php?title=Protocol&oldid=7368#Spawn_Object https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Object (0x0E) Spawn Object always sends velocity, even if data is 0 * SpawnMob no UUID variant https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Mob (0x0F) * Maps packet without tracking position boolean https://wiki.vg/index.php?title=Protocol&oldid=7368#Map https://wiki.vg/Protocol_History#15w34a Added tracking position boolean to Map (0x34) * Update Entity NBT was removed and Bossbar added (both 0x49) >1.8 https://wiki.vg/index.php?title=Protocol&oldid=7368#Update_Entity_NBT https://wiki.vg/Protocol_History#15w31a Removed Update Entity NBT Packet (0x49) Added Boss Bar packet (0x4 * Use entity without hands https://wiki.vg/index.php?title=Protocol&oldid=7368#Use_Entity https://wiki.vg/Protocol_History#15w31a Added VarInt enum for selected hand in Use Entity (0x02); only sent if type is interact or interact at * Player block placement, held item stack and face byte variant https://wiki.vg/index.php?title=Protocol&oldid=7368#Player_Block_Placement https://wiki.vg/Protocol_History#15w31a Face for Player Block Placement is now a VarInt enum instead of a byte Replaced held item (slot) with VarInt enum selected hand in Player Block Placement * Arm swing without hands, a packet with no fields, uses a ZST https://wiki.vg/index.php?title=Protocol&oldid=7368#Animation_2 https://github.com/iceiix/steven/pull/57#issuecomment-444289008 https://doc.rust-lang.org/nomicon/exotic-sizes.html * ClickWindow uses u8 mode, same as in 15w39c * ClientSettings without hands * SpectateTeleport is added before ResourcePackStatus * Copy load_chunk to load_chunk19 and load_chunk18 * 1.8 chunk reading implementation, load_chunk18 * Support both metadata formats, Metadata18/Metadata19 * Remove fmt::Debug * Implement formatting in MetadataBase and bounce through fmt::Debug
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pub struct Metadata19 {
map: HashMap<i32, Value>,
}
trait MetadataBase: fmt::Debug + Default {
fn map(&self) -> &HashMap<i32, Value>;
fn map_mut(&mut self) -> &mut HashMap<i32, Value>;
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1.8.9 (47) multiprotocol support (#57) Protocol 47 (1.8.9-1.8) is the biggest multiprotocol (https://github.com/iceiix/steven/issues/18) change yet: * New chunk format (load_chunk18) * New metadata format (Metadata18) * New packets and changes to 13 packets References: http://wiki.vg/index.php?title=Protocol&oldid=7368 https://wiki.vg/Protocol_version_numbers#Versions_after_the_Netty_rewrite https://wiki.vg/Protocol_History#1.8 https://github.com/PrismarineJS/minecraft-data/blob/master/data/pc/1.8/protocol.json 1.8 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=6124 1.9 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=7411 1.8 vs 1.9: https://wiki.vg/index.php?title=Chunk_Format&diff=7411&oldid=6124 https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/section.js https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/chunk.js Details: * Add 1.8.9 packet IDs from https://github.com/iceiix/steven/pull/37 * Add ChunkDataBulk, parse the ChunkMeta and save data in Vec<u8> * Add EntityEquipment u16 variant, EntityStatus, ChunkData u16 variants * SpawnPlayer with added held item https://wiki.vg/Protocol_History#15w31a Removed Current Item short from Spawn Player (0x0C) * SpawnObject no UUID and optional velocity https://wiki.vg/index.php?title=Protocol&oldid=7368#Spawn_Object https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Object (0x0E) Spawn Object always sends velocity, even if data is 0 * SpawnMob no UUID variant https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Mob (0x0F) * Maps packet without tracking position boolean https://wiki.vg/index.php?title=Protocol&oldid=7368#Map https://wiki.vg/Protocol_History#15w34a Added tracking position boolean to Map (0x34) * Update Entity NBT was removed and Bossbar added (both 0x49) >1.8 https://wiki.vg/index.php?title=Protocol&oldid=7368#Update_Entity_NBT https://wiki.vg/Protocol_History#15w31a Removed Update Entity NBT Packet (0x49) Added Boss Bar packet (0x4 * Use entity without hands https://wiki.vg/index.php?title=Protocol&oldid=7368#Use_Entity https://wiki.vg/Protocol_History#15w31a Added VarInt enum for selected hand in Use Entity (0x02); only sent if type is interact or interact at * Player block placement, held item stack and face byte variant https://wiki.vg/index.php?title=Protocol&oldid=7368#Player_Block_Placement https://wiki.vg/Protocol_History#15w31a Face for Player Block Placement is now a VarInt enum instead of a byte Replaced held item (slot) with VarInt enum selected hand in Player Block Placement * Arm swing without hands, a packet with no fields, uses a ZST https://wiki.vg/index.php?title=Protocol&oldid=7368#Animation_2 https://github.com/iceiix/steven/pull/57#issuecomment-444289008 https://doc.rust-lang.org/nomicon/exotic-sizes.html * ClickWindow uses u8 mode, same as in 15w39c * ClientSettings without hands * SpectateTeleport is added before ResourcePackStatus * Copy load_chunk to load_chunk19 and load_chunk18 * 1.8 chunk reading implementation, load_chunk18 * Support both metadata formats, Metadata18/Metadata19 * Remove fmt::Debug * Implement formatting in MetadataBase and bounce through fmt::Debug
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fn get<T: MetaValue>(&self, key: &MetadataKey<T>) -> Option<&T> {
self.map().get(&key.index).map(T::unwrap)
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}
1.8.9 (47) multiprotocol support (#57) Protocol 47 (1.8.9-1.8) is the biggest multiprotocol (https://github.com/iceiix/steven/issues/18) change yet: * New chunk format (load_chunk18) * New metadata format (Metadata18) * New packets and changes to 13 packets References: http://wiki.vg/index.php?title=Protocol&oldid=7368 https://wiki.vg/Protocol_version_numbers#Versions_after_the_Netty_rewrite https://wiki.vg/Protocol_History#1.8 https://github.com/PrismarineJS/minecraft-data/blob/master/data/pc/1.8/protocol.json 1.8 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=6124 1.9 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=7411 1.8 vs 1.9: https://wiki.vg/index.php?title=Chunk_Format&diff=7411&oldid=6124 https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/section.js https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/chunk.js Details: * Add 1.8.9 packet IDs from https://github.com/iceiix/steven/pull/37 * Add ChunkDataBulk, parse the ChunkMeta and save data in Vec<u8> * Add EntityEquipment u16 variant, EntityStatus, ChunkData u16 variants * SpawnPlayer with added held item https://wiki.vg/Protocol_History#15w31a Removed Current Item short from Spawn Player (0x0C) * SpawnObject no UUID and optional velocity https://wiki.vg/index.php?title=Protocol&oldid=7368#Spawn_Object https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Object (0x0E) Spawn Object always sends velocity, even if data is 0 * SpawnMob no UUID variant https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Mob (0x0F) * Maps packet without tracking position boolean https://wiki.vg/index.php?title=Protocol&oldid=7368#Map https://wiki.vg/Protocol_History#15w34a Added tracking position boolean to Map (0x34) * Update Entity NBT was removed and Bossbar added (both 0x49) >1.8 https://wiki.vg/index.php?title=Protocol&oldid=7368#Update_Entity_NBT https://wiki.vg/Protocol_History#15w31a Removed Update Entity NBT Packet (0x49) Added Boss Bar packet (0x4 * Use entity without hands https://wiki.vg/index.php?title=Protocol&oldid=7368#Use_Entity https://wiki.vg/Protocol_History#15w31a Added VarInt enum for selected hand in Use Entity (0x02); only sent if type is interact or interact at * Player block placement, held item stack and face byte variant https://wiki.vg/index.php?title=Protocol&oldid=7368#Player_Block_Placement https://wiki.vg/Protocol_History#15w31a Face for Player Block Placement is now a VarInt enum instead of a byte Replaced held item (slot) with VarInt enum selected hand in Player Block Placement * Arm swing without hands, a packet with no fields, uses a ZST https://wiki.vg/index.php?title=Protocol&oldid=7368#Animation_2 https://github.com/iceiix/steven/pull/57#issuecomment-444289008 https://doc.rust-lang.org/nomicon/exotic-sizes.html * ClickWindow uses u8 mode, same as in 15w39c * ClientSettings without hands * SpectateTeleport is added before ResourcePackStatus * Copy load_chunk to load_chunk19 and load_chunk18 * 1.8 chunk reading implementation, load_chunk18 * Support both metadata formats, Metadata18/Metadata19 * Remove fmt::Debug * Implement formatting in MetadataBase and bounce through fmt::Debug
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fn put<T: MetaValue>(&mut self, key: &MetadataKey<T>, val: T) {
self.map_mut().insert(key.index, val.wrap());
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}
fn put_raw<T: MetaValue>(&mut self, index: i32, val: T) {
1.8.9 (47) multiprotocol support (#57) Protocol 47 (1.8.9-1.8) is the biggest multiprotocol (https://github.com/iceiix/steven/issues/18) change yet: * New chunk format (load_chunk18) * New metadata format (Metadata18) * New packets and changes to 13 packets References: http://wiki.vg/index.php?title=Protocol&oldid=7368 https://wiki.vg/Protocol_version_numbers#Versions_after_the_Netty_rewrite https://wiki.vg/Protocol_History#1.8 https://github.com/PrismarineJS/minecraft-data/blob/master/data/pc/1.8/protocol.json 1.8 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=6124 1.9 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=7411 1.8 vs 1.9: https://wiki.vg/index.php?title=Chunk_Format&diff=7411&oldid=6124 https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/section.js https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/chunk.js Details: * Add 1.8.9 packet IDs from https://github.com/iceiix/steven/pull/37 * Add ChunkDataBulk, parse the ChunkMeta and save data in Vec<u8> * Add EntityEquipment u16 variant, EntityStatus, ChunkData u16 variants * SpawnPlayer with added held item https://wiki.vg/Protocol_History#15w31a Removed Current Item short from Spawn Player (0x0C) * SpawnObject no UUID and optional velocity https://wiki.vg/index.php?title=Protocol&oldid=7368#Spawn_Object https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Object (0x0E) Spawn Object always sends velocity, even if data is 0 * SpawnMob no UUID variant https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Mob (0x0F) * Maps packet without tracking position boolean https://wiki.vg/index.php?title=Protocol&oldid=7368#Map https://wiki.vg/Protocol_History#15w34a Added tracking position boolean to Map (0x34) * Update Entity NBT was removed and Bossbar added (both 0x49) >1.8 https://wiki.vg/index.php?title=Protocol&oldid=7368#Update_Entity_NBT https://wiki.vg/Protocol_History#15w31a Removed Update Entity NBT Packet (0x49) Added Boss Bar packet (0x4 * Use entity without hands https://wiki.vg/index.php?title=Protocol&oldid=7368#Use_Entity https://wiki.vg/Protocol_History#15w31a Added VarInt enum for selected hand in Use Entity (0x02); only sent if type is interact or interact at * Player block placement, held item stack and face byte variant https://wiki.vg/index.php?title=Protocol&oldid=7368#Player_Block_Placement https://wiki.vg/Protocol_History#15w31a Face for Player Block Placement is now a VarInt enum instead of a byte Replaced held item (slot) with VarInt enum selected hand in Player Block Placement * Arm swing without hands, a packet with no fields, uses a ZST https://wiki.vg/index.php?title=Protocol&oldid=7368#Animation_2 https://github.com/iceiix/steven/pull/57#issuecomment-444289008 https://doc.rust-lang.org/nomicon/exotic-sizes.html * ClickWindow uses u8 mode, same as in 15w39c * ClientSettings without hands * SpectateTeleport is added before ResourcePackStatus * Copy load_chunk to load_chunk19 and load_chunk18 * 1.8 chunk reading implementation, load_chunk18 * Support both metadata formats, Metadata18/Metadata19 * Remove fmt::Debug * Implement formatting in MetadataBase and bounce through fmt::Debug
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self.map_mut().insert(index, val.wrap());
}
fn fmt2(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "Metadata[ ")?;
for (k, v) in self.map() {
write!(f, "{:?}={:?}, ", k, v)?;
}
write!(f, "]")
}
}
impl MetadataBase for Metadata18 {
fn map(&self) -> &HashMap<i32, Value> { &self.map }
fn map_mut(&mut self) -> &mut HashMap<i32, Value> { &mut self.map }
}
impl MetadataBase for Metadata19 {
fn map(&self) -> &HashMap<i32, Value> { &self.map }
fn map_mut(&mut self) -> &mut HashMap<i32, Value> { &mut self.map }
}
impl Metadata18 {
pub fn new() -> Self {
Self { map: HashMap::new() }
}
}
impl Metadata19 {
pub fn new() -> Self {
Self { map: HashMap::new() }
}
}
impl Serializable for Metadata18 {
fn read_from<R: io::Read>(buf: &mut R) -> Result<Self, protocol::Error> {
let mut m = Self::new();
loop {
let ty_index = u8::read_from(buf)? as i32;
if ty_index == 0x7f {
break;
}
let index = ty_index & 0x1f;
let ty = ty_index >> 5;
match ty {
0 => m.put_raw(index, i8::read_from(buf)?),
1 => m.put_raw(index, i16::read_from(buf)?),
2 => m.put_raw(index, i32::read_from(buf)?),
3 => m.put_raw(index, f32::read_from(buf)?),
4 => m.put_raw(index, String::read_from(buf)?),
5 => m.put_raw(index, Option::<item::Stack>::read_from(buf)?),
6 => m.put_raw(index,
[i32::read_from(buf)?,
i32::read_from(buf)?,
i32::read_from(buf)?]),
7 => m.put_raw(index,
[f32::read_from(buf)?,
f32::read_from(buf)?,
f32::read_from(buf)?]),
_ => return Err(protocol::Error::Err("unknown metadata type".to_owned())),
}
}
Ok(m)
}
fn write_to<W: io::Write>(&self, buf: &mut W) -> Result<(), protocol::Error> {
for (k, v) in &self.map {
if (*k as u8) > 0x1f {
panic!("write metadata index {:x} > 0x1f", *k as u8);
}
let ty_index: u8 = *k as u8;
const TYPE_SHIFT: usize = 5;
match *v
{
Value::Byte(ref val) => {
u8::write_to(&(ty_index | (0 << TYPE_SHIFT)), buf)?;
val.write_to(buf)?;
}
Value::Short(ref val) => {
u8::write_to(&(ty_index | (1 << TYPE_SHIFT)), buf)?;
val.write_to(buf)?;
}
Value::Int(ref val) => {
u8::write_to(&(ty_index | (2 << TYPE_SHIFT)), buf)?;
val.write_to(buf)?;
}
Value::Float(ref val) => {
u8::write_to(&(ty_index | (3 << TYPE_SHIFT)), buf)?;
val.write_to(buf)?;
}
Value::String(ref val) => {
u8::write_to(&(ty_index | (4 << TYPE_SHIFT)), buf)?;
val.write_to(buf)?;
}
Value::OptionalItemStack(ref val) => {
u8::write_to(&(ty_index | (5 << TYPE_SHIFT)), buf)?;
val.write_to(buf)?;
}
Value::Vector(ref val) => {
u8::write_to(&(ty_index | (6 << TYPE_SHIFT)), buf)?;
val[0].write_to(buf)?;
val[1].write_to(buf)?;
val[2].write_to(buf)?;
}
Value::Rotation(ref val) => {
u8::write_to(&(ty_index | (7 << TYPE_SHIFT)), buf)?;
val[0].write_to(buf)?;
val[1].write_to(buf)?;
val[2].write_to(buf)?;
}
Value::FormatComponent(_) | Value::Bool(_) | Value::Position(_) |
Value::OptionalPosition(_) | Value::Direction(_) | Value::OptionalUUID(_) |
Value::Block(_) | Value::NBTTag(_) => {
panic!("attempted to write 1.9+ metadata to 1.8");
}
}
}
u8::write_to(&0x7f, buf)?;
Ok(())
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}
}
1.8.9 (47) multiprotocol support (#57) Protocol 47 (1.8.9-1.8) is the biggest multiprotocol (https://github.com/iceiix/steven/issues/18) change yet: * New chunk format (load_chunk18) * New metadata format (Metadata18) * New packets and changes to 13 packets References: http://wiki.vg/index.php?title=Protocol&oldid=7368 https://wiki.vg/Protocol_version_numbers#Versions_after_the_Netty_rewrite https://wiki.vg/Protocol_History#1.8 https://github.com/PrismarineJS/minecraft-data/blob/master/data/pc/1.8/protocol.json 1.8 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=6124 1.9 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=7411 1.8 vs 1.9: https://wiki.vg/index.php?title=Chunk_Format&diff=7411&oldid=6124 https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/section.js https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/chunk.js Details: * Add 1.8.9 packet IDs from https://github.com/iceiix/steven/pull/37 * Add ChunkDataBulk, parse the ChunkMeta and save data in Vec<u8> * Add EntityEquipment u16 variant, EntityStatus, ChunkData u16 variants * SpawnPlayer with added held item https://wiki.vg/Protocol_History#15w31a Removed Current Item short from Spawn Player (0x0C) * SpawnObject no UUID and optional velocity https://wiki.vg/index.php?title=Protocol&oldid=7368#Spawn_Object https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Object (0x0E) Spawn Object always sends velocity, even if data is 0 * SpawnMob no UUID variant https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Mob (0x0F) * Maps packet without tracking position boolean https://wiki.vg/index.php?title=Protocol&oldid=7368#Map https://wiki.vg/Protocol_History#15w34a Added tracking position boolean to Map (0x34) * Update Entity NBT was removed and Bossbar added (both 0x49) >1.8 https://wiki.vg/index.php?title=Protocol&oldid=7368#Update_Entity_NBT https://wiki.vg/Protocol_History#15w31a Removed Update Entity NBT Packet (0x49) Added Boss Bar packet (0x4 * Use entity without hands https://wiki.vg/index.php?title=Protocol&oldid=7368#Use_Entity https://wiki.vg/Protocol_History#15w31a Added VarInt enum for selected hand in Use Entity (0x02); only sent if type is interact or interact at * Player block placement, held item stack and face byte variant https://wiki.vg/index.php?title=Protocol&oldid=7368#Player_Block_Placement https://wiki.vg/Protocol_History#15w31a Face for Player Block Placement is now a VarInt enum instead of a byte Replaced held item (slot) with VarInt enum selected hand in Player Block Placement * Arm swing without hands, a packet with no fields, uses a ZST https://wiki.vg/index.php?title=Protocol&oldid=7368#Animation_2 https://github.com/iceiix/steven/pull/57#issuecomment-444289008 https://doc.rust-lang.org/nomicon/exotic-sizes.html * ClickWindow uses u8 mode, same as in 15w39c * ClientSettings without hands * SpectateTeleport is added before ResourcePackStatus * Copy load_chunk to load_chunk19 and load_chunk18 * 1.8 chunk reading implementation, load_chunk18 * Support both metadata formats, Metadata18/Metadata19 * Remove fmt::Debug * Implement formatting in MetadataBase and bounce through fmt::Debug
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impl Serializable for Metadata19 {
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fn read_from<R: io::Read>(buf: &mut R) -> Result<Self, protocol::Error> {
1.8.9 (47) multiprotocol support (#57) Protocol 47 (1.8.9-1.8) is the biggest multiprotocol (https://github.com/iceiix/steven/issues/18) change yet: * New chunk format (load_chunk18) * New metadata format (Metadata18) * New packets and changes to 13 packets References: http://wiki.vg/index.php?title=Protocol&oldid=7368 https://wiki.vg/Protocol_version_numbers#Versions_after_the_Netty_rewrite https://wiki.vg/Protocol_History#1.8 https://github.com/PrismarineJS/minecraft-data/blob/master/data/pc/1.8/protocol.json 1.8 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=6124 1.9 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=7411 1.8 vs 1.9: https://wiki.vg/index.php?title=Chunk_Format&diff=7411&oldid=6124 https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/section.js https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/chunk.js Details: * Add 1.8.9 packet IDs from https://github.com/iceiix/steven/pull/37 * Add ChunkDataBulk, parse the ChunkMeta and save data in Vec<u8> * Add EntityEquipment u16 variant, EntityStatus, ChunkData u16 variants * SpawnPlayer with added held item https://wiki.vg/Protocol_History#15w31a Removed Current Item short from Spawn Player (0x0C) * SpawnObject no UUID and optional velocity https://wiki.vg/index.php?title=Protocol&oldid=7368#Spawn_Object https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Object (0x0E) Spawn Object always sends velocity, even if data is 0 * SpawnMob no UUID variant https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Mob (0x0F) * Maps packet without tracking position boolean https://wiki.vg/index.php?title=Protocol&oldid=7368#Map https://wiki.vg/Protocol_History#15w34a Added tracking position boolean to Map (0x34) * Update Entity NBT was removed and Bossbar added (both 0x49) >1.8 https://wiki.vg/index.php?title=Protocol&oldid=7368#Update_Entity_NBT https://wiki.vg/Protocol_History#15w31a Removed Update Entity NBT Packet (0x49) Added Boss Bar packet (0x4 * Use entity without hands https://wiki.vg/index.php?title=Protocol&oldid=7368#Use_Entity https://wiki.vg/Protocol_History#15w31a Added VarInt enum for selected hand in Use Entity (0x02); only sent if type is interact or interact at * Player block placement, held item stack and face byte variant https://wiki.vg/index.php?title=Protocol&oldid=7368#Player_Block_Placement https://wiki.vg/Protocol_History#15w31a Face for Player Block Placement is now a VarInt enum instead of a byte Replaced held item (slot) with VarInt enum selected hand in Player Block Placement * Arm swing without hands, a packet with no fields, uses a ZST https://wiki.vg/index.php?title=Protocol&oldid=7368#Animation_2 https://github.com/iceiix/steven/pull/57#issuecomment-444289008 https://doc.rust-lang.org/nomicon/exotic-sizes.html * ClickWindow uses u8 mode, same as in 15w39c * ClientSettings without hands * SpectateTeleport is added before ResourcePackStatus * Copy load_chunk to load_chunk19 and load_chunk18 * 1.8 chunk reading implementation, load_chunk18 * Support both metadata formats, Metadata18/Metadata19 * Remove fmt::Debug * Implement formatting in MetadataBase and bounce through fmt::Debug
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let mut m = Self::new();
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loop {
let index = u8::read_from(buf)? as i32;
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if index == 0xFF {
break;
}
let ty = protocol::VarInt::read_from(buf)?.0;
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match ty {
0 => m.put_raw(index, i8::read_from(buf)?),
1 => m.put_raw(index, protocol::VarInt::read_from(buf)?.0),
2 => m.put_raw(index, f32::read_from(buf)?),
3 => m.put_raw(index, String::read_from(buf)?),
4 => m.put_raw(index, format::Component::read_from(buf)?),
5 => m.put_raw(index, Option::<item::Stack>::read_from(buf)?),
6 => m.put_raw(index, bool::read_from(buf)?),
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7 => m.put_raw(index,
[f32::read_from(buf)?,
f32::read_from(buf)?,
f32::read_from(buf)?]),
8 => m.put_raw(index, Position::read_from(buf)?),
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9 => {
if bool::read_from(buf)? {
m.put_raw(index, Option::<Position>::read_from(buf)?);
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} else {
m.put_raw::<Option<Position>>(index, None);
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}
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}
10 => m.put_raw(index, protocol::VarInt::read_from(buf)?),
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11 => {
if bool::read_from(buf)? {
m.put_raw(index, Option::<protocol::UUID>::read_from(buf)?);
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} else {
m.put_raw::<Option<protocol::UUID>>(index, None);
}
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}
12 => m.put_raw(index, protocol::VarInt::read_from(buf)?.0 as u16),
13 => {
let ty = u8::read_from(buf)?;
if ty != 0 {
let name = nbt::read_string(buf)?;
let tag = nbt::Tag::read_from(buf)?;
m.put_raw(index, nbt::NamedTag(name, tag));
}
}
_ => return Err(protocol::Error::Err("unknown metadata type".to_owned())),
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}
}
Ok(m)
}
fn write_to<W: io::Write>(&self, buf: &mut W) -> Result<(), protocol::Error> {
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for (k, v) in &self.map {
(*k as u8).write_to(buf)?;
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match *v {
Value::Byte(ref val) => {
u8::write_to(&0, buf)?;
val.write_to(buf)?;
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}
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Value::Int(ref val) => {
u8::write_to(&1, buf)?;
protocol::VarInt(*val).write_to(buf)?;
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}
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Value::Float(ref val) => {
u8::write_to(&2, buf)?;
val.write_to(buf)?;
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}
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Value::String(ref val) => {
u8::write_to(&3, buf)?;
val.write_to(buf)?;
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}
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Value::FormatComponent(ref val) => {
u8::write_to(&4, buf)?;
val.write_to(buf)?;
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}
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Value::OptionalItemStack(ref val) => {
u8::write_to(&5, buf)?;
val.write_to(buf)?;
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}
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Value::Bool(ref val) => {
u8::write_to(&6, buf)?;
val.write_to(buf)?;
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}
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Value::Vector(ref val) => {
u8::write_to(&7, buf)?;
val[0].write_to(buf)?;
val[1].write_to(buf)?;
val[2].write_to(buf)?;
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}
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Value::Position(ref val) => {
u8::write_to(&8, buf)?;
val.write_to(buf)?;
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}
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Value::OptionalPosition(ref val) => {
u8::write_to(&9, buf)?;
val.is_some().write_to(buf)?;
val.write_to(buf)?;
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}
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Value::Direction(ref val) => {
u8::write_to(&10, buf)?;
val.write_to(buf)?;
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}
Value::OptionalUUID(ref val) => {
u8::write_to(&11, buf)?;
val.is_some().write_to(buf)?;
val.write_to(buf)?;
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}
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Value::Block(ref val) => {
u8::write_to(&11, buf)?;
protocol::VarInt(*val as i32).write_to(buf)?;
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}
Value::NBTTag(ref _val) => {
u8::write_to(&13, buf)?;
// TODO: write NBT tags metadata
//nbt::Tag(*val).write_to(buf)?;
}
1.8.9 (47) multiprotocol support (#57) Protocol 47 (1.8.9-1.8) is the biggest multiprotocol (https://github.com/iceiix/steven/issues/18) change yet: * New chunk format (load_chunk18) * New metadata format (Metadata18) * New packets and changes to 13 packets References: http://wiki.vg/index.php?title=Protocol&oldid=7368 https://wiki.vg/Protocol_version_numbers#Versions_after_the_Netty_rewrite https://wiki.vg/Protocol_History#1.8 https://github.com/PrismarineJS/minecraft-data/blob/master/data/pc/1.8/protocol.json 1.8 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=6124 1.9 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=7411 1.8 vs 1.9: https://wiki.vg/index.php?title=Chunk_Format&diff=7411&oldid=6124 https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/section.js https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/chunk.js Details: * Add 1.8.9 packet IDs from https://github.com/iceiix/steven/pull/37 * Add ChunkDataBulk, parse the ChunkMeta and save data in Vec<u8> * Add EntityEquipment u16 variant, EntityStatus, ChunkData u16 variants * SpawnPlayer with added held item https://wiki.vg/Protocol_History#15w31a Removed Current Item short from Spawn Player (0x0C) * SpawnObject no UUID and optional velocity https://wiki.vg/index.php?title=Protocol&oldid=7368#Spawn_Object https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Object (0x0E) Spawn Object always sends velocity, even if data is 0 * SpawnMob no UUID variant https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Mob (0x0F) * Maps packet without tracking position boolean https://wiki.vg/index.php?title=Protocol&oldid=7368#Map https://wiki.vg/Protocol_History#15w34a Added tracking position boolean to Map (0x34) * Update Entity NBT was removed and Bossbar added (both 0x49) >1.8 https://wiki.vg/index.php?title=Protocol&oldid=7368#Update_Entity_NBT https://wiki.vg/Protocol_History#15w31a Removed Update Entity NBT Packet (0x49) Added Boss Bar packet (0x4 * Use entity without hands https://wiki.vg/index.php?title=Protocol&oldid=7368#Use_Entity https://wiki.vg/Protocol_History#15w31a Added VarInt enum for selected hand in Use Entity (0x02); only sent if type is interact or interact at * Player block placement, held item stack and face byte variant https://wiki.vg/index.php?title=Protocol&oldid=7368#Player_Block_Placement https://wiki.vg/Protocol_History#15w31a Face for Player Block Placement is now a VarInt enum instead of a byte Replaced held item (slot) with VarInt enum selected hand in Player Block Placement * Arm swing without hands, a packet with no fields, uses a ZST https://wiki.vg/index.php?title=Protocol&oldid=7368#Animation_2 https://github.com/iceiix/steven/pull/57#issuecomment-444289008 https://doc.rust-lang.org/nomicon/exotic-sizes.html * ClickWindow uses u8 mode, same as in 15w39c * ClientSettings without hands * SpectateTeleport is added before ResourcePackStatus * Copy load_chunk to load_chunk19 and load_chunk18 * 1.8 chunk reading implementation, load_chunk18 * Support both metadata formats, Metadata18/Metadata19 * Remove fmt::Debug * Implement formatting in MetadataBase and bounce through fmt::Debug
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_ => panic!("unexpected metadata"),
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}
}
u8::write_to(&0xFF, buf)?;
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Ok(())
}
}
1.8.9 (47) multiprotocol support (#57) Protocol 47 (1.8.9-1.8) is the biggest multiprotocol (https://github.com/iceiix/steven/issues/18) change yet: * New chunk format (load_chunk18) * New metadata format (Metadata18) * New packets and changes to 13 packets References: http://wiki.vg/index.php?title=Protocol&oldid=7368 https://wiki.vg/Protocol_version_numbers#Versions_after_the_Netty_rewrite https://wiki.vg/Protocol_History#1.8 https://github.com/PrismarineJS/minecraft-data/blob/master/data/pc/1.8/protocol.json 1.8 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=6124 1.9 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=7411 1.8 vs 1.9: https://wiki.vg/index.php?title=Chunk_Format&diff=7411&oldid=6124 https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/section.js https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/chunk.js Details: * Add 1.8.9 packet IDs from https://github.com/iceiix/steven/pull/37 * Add ChunkDataBulk, parse the ChunkMeta and save data in Vec<u8> * Add EntityEquipment u16 variant, EntityStatus, ChunkData u16 variants * SpawnPlayer with added held item https://wiki.vg/Protocol_History#15w31a Removed Current Item short from Spawn Player (0x0C) * SpawnObject no UUID and optional velocity https://wiki.vg/index.php?title=Protocol&oldid=7368#Spawn_Object https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Object (0x0E) Spawn Object always sends velocity, even if data is 0 * SpawnMob no UUID variant https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Mob (0x0F) * Maps packet without tracking position boolean https://wiki.vg/index.php?title=Protocol&oldid=7368#Map https://wiki.vg/Protocol_History#15w34a Added tracking position boolean to Map (0x34) * Update Entity NBT was removed and Bossbar added (both 0x49) >1.8 https://wiki.vg/index.php?title=Protocol&oldid=7368#Update_Entity_NBT https://wiki.vg/Protocol_History#15w31a Removed Update Entity NBT Packet (0x49) Added Boss Bar packet (0x4 * Use entity without hands https://wiki.vg/index.php?title=Protocol&oldid=7368#Use_Entity https://wiki.vg/Protocol_History#15w31a Added VarInt enum for selected hand in Use Entity (0x02); only sent if type is interact or interact at * Player block placement, held item stack and face byte variant https://wiki.vg/index.php?title=Protocol&oldid=7368#Player_Block_Placement https://wiki.vg/Protocol_History#15w31a Face for Player Block Placement is now a VarInt enum instead of a byte Replaced held item (slot) with VarInt enum selected hand in Player Block Placement * Arm swing without hands, a packet with no fields, uses a ZST https://wiki.vg/index.php?title=Protocol&oldid=7368#Animation_2 https://github.com/iceiix/steven/pull/57#issuecomment-444289008 https://doc.rust-lang.org/nomicon/exotic-sizes.html * ClickWindow uses u8 mode, same as in 15w39c * ClientSettings without hands * SpectateTeleport is added before ResourcePackStatus * Copy load_chunk to load_chunk19 and load_chunk18 * 1.8 chunk reading implementation, load_chunk18 * Support both metadata formats, Metadata18/Metadata19 * Remove fmt::Debug * Implement formatting in MetadataBase and bounce through fmt::Debug
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// TODO: is it possible to implement these traits on MetadataBase instead?
impl fmt::Debug for Metadata19 { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { self.fmt2(f) } }
impl fmt::Debug for Metadata18 { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { self.fmt2(f) } }
impl Default for Metadata19 {
fn default() -> Self {
Self::new()
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}
}
1.8.9 (47) multiprotocol support (#57) Protocol 47 (1.8.9-1.8) is the biggest multiprotocol (https://github.com/iceiix/steven/issues/18) change yet: * New chunk format (load_chunk18) * New metadata format (Metadata18) * New packets and changes to 13 packets References: http://wiki.vg/index.php?title=Protocol&oldid=7368 https://wiki.vg/Protocol_version_numbers#Versions_after_the_Netty_rewrite https://wiki.vg/Protocol_History#1.8 https://github.com/PrismarineJS/minecraft-data/blob/master/data/pc/1.8/protocol.json 1.8 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=6124 1.9 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=7411 1.8 vs 1.9: https://wiki.vg/index.php?title=Chunk_Format&diff=7411&oldid=6124 https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/section.js https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/chunk.js Details: * Add 1.8.9 packet IDs from https://github.com/iceiix/steven/pull/37 * Add ChunkDataBulk, parse the ChunkMeta and save data in Vec<u8> * Add EntityEquipment u16 variant, EntityStatus, ChunkData u16 variants * SpawnPlayer with added held item https://wiki.vg/Protocol_History#15w31a Removed Current Item short from Spawn Player (0x0C) * SpawnObject no UUID and optional velocity https://wiki.vg/index.php?title=Protocol&oldid=7368#Spawn_Object https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Object (0x0E) Spawn Object always sends velocity, even if data is 0 * SpawnMob no UUID variant https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Mob (0x0F) * Maps packet without tracking position boolean https://wiki.vg/index.php?title=Protocol&oldid=7368#Map https://wiki.vg/Protocol_History#15w34a Added tracking position boolean to Map (0x34) * Update Entity NBT was removed and Bossbar added (both 0x49) >1.8 https://wiki.vg/index.php?title=Protocol&oldid=7368#Update_Entity_NBT https://wiki.vg/Protocol_History#15w31a Removed Update Entity NBT Packet (0x49) Added Boss Bar packet (0x4 * Use entity without hands https://wiki.vg/index.php?title=Protocol&oldid=7368#Use_Entity https://wiki.vg/Protocol_History#15w31a Added VarInt enum for selected hand in Use Entity (0x02); only sent if type is interact or interact at * Player block placement, held item stack and face byte variant https://wiki.vg/index.php?title=Protocol&oldid=7368#Player_Block_Placement https://wiki.vg/Protocol_History#15w31a Face for Player Block Placement is now a VarInt enum instead of a byte Replaced held item (slot) with VarInt enum selected hand in Player Block Placement * Arm swing without hands, a packet with no fields, uses a ZST https://wiki.vg/index.php?title=Protocol&oldid=7368#Animation_2 https://github.com/iceiix/steven/pull/57#issuecomment-444289008 https://doc.rust-lang.org/nomicon/exotic-sizes.html * ClickWindow uses u8 mode, same as in 15w39c * ClientSettings without hands * SpectateTeleport is added before ResourcePackStatus * Copy load_chunk to load_chunk19 and load_chunk18 * 1.8 chunk reading implementation, load_chunk18 * Support both metadata formats, Metadata18/Metadata19 * Remove fmt::Debug * Implement formatting in MetadataBase and bounce through fmt::Debug
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impl Default for Metadata18 {
fn default() -> Self {
Self::new()
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}
}
#[derive(Debug)]
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pub enum Value {
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Byte(i8),
1.8.9 (47) multiprotocol support (#57) Protocol 47 (1.8.9-1.8) is the biggest multiprotocol (https://github.com/iceiix/steven/issues/18) change yet: * New chunk format (load_chunk18) * New metadata format (Metadata18) * New packets and changes to 13 packets References: http://wiki.vg/index.php?title=Protocol&oldid=7368 https://wiki.vg/Protocol_version_numbers#Versions_after_the_Netty_rewrite https://wiki.vg/Protocol_History#1.8 https://github.com/PrismarineJS/minecraft-data/blob/master/data/pc/1.8/protocol.json 1.8 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=6124 1.9 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=7411 1.8 vs 1.9: https://wiki.vg/index.php?title=Chunk_Format&diff=7411&oldid=6124 https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/section.js https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/chunk.js Details: * Add 1.8.9 packet IDs from https://github.com/iceiix/steven/pull/37 * Add ChunkDataBulk, parse the ChunkMeta and save data in Vec<u8> * Add EntityEquipment u16 variant, EntityStatus, ChunkData u16 variants * SpawnPlayer with added held item https://wiki.vg/Protocol_History#15w31a Removed Current Item short from Spawn Player (0x0C) * SpawnObject no UUID and optional velocity https://wiki.vg/index.php?title=Protocol&oldid=7368#Spawn_Object https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Object (0x0E) Spawn Object always sends velocity, even if data is 0 * SpawnMob no UUID variant https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Mob (0x0F) * Maps packet without tracking position boolean https://wiki.vg/index.php?title=Protocol&oldid=7368#Map https://wiki.vg/Protocol_History#15w34a Added tracking position boolean to Map (0x34) * Update Entity NBT was removed and Bossbar added (both 0x49) >1.8 https://wiki.vg/index.php?title=Protocol&oldid=7368#Update_Entity_NBT https://wiki.vg/Protocol_History#15w31a Removed Update Entity NBT Packet (0x49) Added Boss Bar packet (0x4 * Use entity without hands https://wiki.vg/index.php?title=Protocol&oldid=7368#Use_Entity https://wiki.vg/Protocol_History#15w31a Added VarInt enum for selected hand in Use Entity (0x02); only sent if type is interact or interact at * Player block placement, held item stack and face byte variant https://wiki.vg/index.php?title=Protocol&oldid=7368#Player_Block_Placement https://wiki.vg/Protocol_History#15w31a Face for Player Block Placement is now a VarInt enum instead of a byte Replaced held item (slot) with VarInt enum selected hand in Player Block Placement * Arm swing without hands, a packet with no fields, uses a ZST https://wiki.vg/index.php?title=Protocol&oldid=7368#Animation_2 https://github.com/iceiix/steven/pull/57#issuecomment-444289008 https://doc.rust-lang.org/nomicon/exotic-sizes.html * ClickWindow uses u8 mode, same as in 15w39c * ClientSettings without hands * SpectateTeleport is added before ResourcePackStatus * Copy load_chunk to load_chunk19 and load_chunk18 * 1.8 chunk reading implementation, load_chunk18 * Support both metadata formats, Metadata18/Metadata19 * Remove fmt::Debug * Implement formatting in MetadataBase and bounce through fmt::Debug
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Short(i16),
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Int(i32),
Float(f32),
String(String),
FormatComponent(format::Component),
OptionalItemStack(Option<item::Stack>),
Bool(bool),
Vector([f32; 3]),
1.8.9 (47) multiprotocol support (#57) Protocol 47 (1.8.9-1.8) is the biggest multiprotocol (https://github.com/iceiix/steven/issues/18) change yet: * New chunk format (load_chunk18) * New metadata format (Metadata18) * New packets and changes to 13 packets References: http://wiki.vg/index.php?title=Protocol&oldid=7368 https://wiki.vg/Protocol_version_numbers#Versions_after_the_Netty_rewrite https://wiki.vg/Protocol_History#1.8 https://github.com/PrismarineJS/minecraft-data/blob/master/data/pc/1.8/protocol.json 1.8 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=6124 1.9 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=7411 1.8 vs 1.9: https://wiki.vg/index.php?title=Chunk_Format&diff=7411&oldid=6124 https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/section.js https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/chunk.js Details: * Add 1.8.9 packet IDs from https://github.com/iceiix/steven/pull/37 * Add ChunkDataBulk, parse the ChunkMeta and save data in Vec<u8> * Add EntityEquipment u16 variant, EntityStatus, ChunkData u16 variants * SpawnPlayer with added held item https://wiki.vg/Protocol_History#15w31a Removed Current Item short from Spawn Player (0x0C) * SpawnObject no UUID and optional velocity https://wiki.vg/index.php?title=Protocol&oldid=7368#Spawn_Object https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Object (0x0E) Spawn Object always sends velocity, even if data is 0 * SpawnMob no UUID variant https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Mob (0x0F) * Maps packet without tracking position boolean https://wiki.vg/index.php?title=Protocol&oldid=7368#Map https://wiki.vg/Protocol_History#15w34a Added tracking position boolean to Map (0x34) * Update Entity NBT was removed and Bossbar added (both 0x49) >1.8 https://wiki.vg/index.php?title=Protocol&oldid=7368#Update_Entity_NBT https://wiki.vg/Protocol_History#15w31a Removed Update Entity NBT Packet (0x49) Added Boss Bar packet (0x4 * Use entity without hands https://wiki.vg/index.php?title=Protocol&oldid=7368#Use_Entity https://wiki.vg/Protocol_History#15w31a Added VarInt enum for selected hand in Use Entity (0x02); only sent if type is interact or interact at * Player block placement, held item stack and face byte variant https://wiki.vg/index.php?title=Protocol&oldid=7368#Player_Block_Placement https://wiki.vg/Protocol_History#15w31a Face for Player Block Placement is now a VarInt enum instead of a byte Replaced held item (slot) with VarInt enum selected hand in Player Block Placement * Arm swing without hands, a packet with no fields, uses a ZST https://wiki.vg/index.php?title=Protocol&oldid=7368#Animation_2 https://github.com/iceiix/steven/pull/57#issuecomment-444289008 https://doc.rust-lang.org/nomicon/exotic-sizes.html * ClickWindow uses u8 mode, same as in 15w39c * ClientSettings without hands * SpectateTeleport is added before ResourcePackStatus * Copy load_chunk to load_chunk19 and load_chunk18 * 1.8 chunk reading implementation, load_chunk18 * Support both metadata formats, Metadata18/Metadata19 * Remove fmt::Debug * Implement formatting in MetadataBase and bounce through fmt::Debug
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Rotation([i32; 3]),
Position(Position),
OptionalPosition(Option<Position>),
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Direction(protocol::VarInt), // TODO: Proper type
OptionalUUID(Option<protocol::UUID>),
Block(u16), // TODO: Proper type
NBTTag(nbt::NamedTag),
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}
pub trait MetaValue {
fn unwrap(_: &Value) -> &Self;
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fn wrap(self) -> Value;
}
impl MetaValue for i8 {
fn unwrap(value: &Value) -> &Self {
match *value {
Value::Byte(ref val) => val,
_ => panic!("incorrect key"),
}
}
fn wrap(self) -> Value {
Value::Byte(self)
}
}
1.8.9 (47) multiprotocol support (#57) Protocol 47 (1.8.9-1.8) is the biggest multiprotocol (https://github.com/iceiix/steven/issues/18) change yet: * New chunk format (load_chunk18) * New metadata format (Metadata18) * New packets and changes to 13 packets References: http://wiki.vg/index.php?title=Protocol&oldid=7368 https://wiki.vg/Protocol_version_numbers#Versions_after_the_Netty_rewrite https://wiki.vg/Protocol_History#1.8 https://github.com/PrismarineJS/minecraft-data/blob/master/data/pc/1.8/protocol.json 1.8 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=6124 1.9 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=7411 1.8 vs 1.9: https://wiki.vg/index.php?title=Chunk_Format&diff=7411&oldid=6124 https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/section.js https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/chunk.js Details: * Add 1.8.9 packet IDs from https://github.com/iceiix/steven/pull/37 * Add ChunkDataBulk, parse the ChunkMeta and save data in Vec<u8> * Add EntityEquipment u16 variant, EntityStatus, ChunkData u16 variants * SpawnPlayer with added held item https://wiki.vg/Protocol_History#15w31a Removed Current Item short from Spawn Player (0x0C) * SpawnObject no UUID and optional velocity https://wiki.vg/index.php?title=Protocol&oldid=7368#Spawn_Object https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Object (0x0E) Spawn Object always sends velocity, even if data is 0 * SpawnMob no UUID variant https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Mob (0x0F) * Maps packet without tracking position boolean https://wiki.vg/index.php?title=Protocol&oldid=7368#Map https://wiki.vg/Protocol_History#15w34a Added tracking position boolean to Map (0x34) * Update Entity NBT was removed and Bossbar added (both 0x49) >1.8 https://wiki.vg/index.php?title=Protocol&oldid=7368#Update_Entity_NBT https://wiki.vg/Protocol_History#15w31a Removed Update Entity NBT Packet (0x49) Added Boss Bar packet (0x4 * Use entity without hands https://wiki.vg/index.php?title=Protocol&oldid=7368#Use_Entity https://wiki.vg/Protocol_History#15w31a Added VarInt enum for selected hand in Use Entity (0x02); only sent if type is interact or interact at * Player block placement, held item stack and face byte variant https://wiki.vg/index.php?title=Protocol&oldid=7368#Player_Block_Placement https://wiki.vg/Protocol_History#15w31a Face for Player Block Placement is now a VarInt enum instead of a byte Replaced held item (slot) with VarInt enum selected hand in Player Block Placement * Arm swing without hands, a packet with no fields, uses a ZST https://wiki.vg/index.php?title=Protocol&oldid=7368#Animation_2 https://github.com/iceiix/steven/pull/57#issuecomment-444289008 https://doc.rust-lang.org/nomicon/exotic-sizes.html * ClickWindow uses u8 mode, same as in 15w39c * ClientSettings without hands * SpectateTeleport is added before ResourcePackStatus * Copy load_chunk to load_chunk19 and load_chunk18 * 1.8 chunk reading implementation, load_chunk18 * Support both metadata formats, Metadata18/Metadata19 * Remove fmt::Debug * Implement formatting in MetadataBase and bounce through fmt::Debug
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impl MetaValue for i16 {
fn unwrap(value: &Value) -> &Self {
match *value {
Value::Short(ref val) => val,
_ => panic!("incorrect key"),
}
}
fn wrap(self) -> Value {
Value::Short(self)
}
}
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impl MetaValue for i32 {
fn unwrap(value: &Value) -> &Self {
match *value {
Value::Int(ref val) => val,
_ => panic!("incorrect key"),
}
}
fn wrap(self) -> Value {
Value::Int(self)
}
}
impl MetaValue for f32 {
fn unwrap(value: &Value) -> &Self {
match *value {
Value::Float(ref val) => val,
_ => panic!("incorrect key"),
}
}
fn wrap(self) -> Value {
Value::Float(self)
}
}
impl MetaValue for String {
fn unwrap(value: &Value) -> &Self {
match *value {
Value::String(ref val) => val,
_ => panic!("incorrect key"),
}
}
fn wrap(self) -> Value {
Value::String(self)
}
}
impl MetaValue for format::Component {
fn unwrap(value: &Value) -> &Self {
match *value {
Value::FormatComponent(ref val) => val,
_ => panic!("incorrect key"),
}
}
fn wrap(self) -> Value {
Value::FormatComponent(self)
}
}
impl MetaValue for Option<item::Stack> {
fn unwrap(value: &Value) -> &Self {
match *value {
Value::OptionalItemStack(ref val) => val,
_ => panic!("incorrect key"),
}
}
fn wrap(self) -> Value {
Value::OptionalItemStack(self)
}
}
impl MetaValue for bool {
fn unwrap(value: &Value) -> &Self {
match *value {
Value::Bool(ref val) => val,
_ => panic!("incorrect key"),
}
}
fn wrap(self) -> Value {
Value::Bool(self)
}
}
1.8.9 (47) multiprotocol support (#57) Protocol 47 (1.8.9-1.8) is the biggest multiprotocol (https://github.com/iceiix/steven/issues/18) change yet: * New chunk format (load_chunk18) * New metadata format (Metadata18) * New packets and changes to 13 packets References: http://wiki.vg/index.php?title=Protocol&oldid=7368 https://wiki.vg/Protocol_version_numbers#Versions_after_the_Netty_rewrite https://wiki.vg/Protocol_History#1.8 https://github.com/PrismarineJS/minecraft-data/blob/master/data/pc/1.8/protocol.json 1.8 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=6124 1.9 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=7411 1.8 vs 1.9: https://wiki.vg/index.php?title=Chunk_Format&diff=7411&oldid=6124 https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/section.js https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/chunk.js Details: * Add 1.8.9 packet IDs from https://github.com/iceiix/steven/pull/37 * Add ChunkDataBulk, parse the ChunkMeta and save data in Vec<u8> * Add EntityEquipment u16 variant, EntityStatus, ChunkData u16 variants * SpawnPlayer with added held item https://wiki.vg/Protocol_History#15w31a Removed Current Item short from Spawn Player (0x0C) * SpawnObject no UUID and optional velocity https://wiki.vg/index.php?title=Protocol&oldid=7368#Spawn_Object https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Object (0x0E) Spawn Object always sends velocity, even if data is 0 * SpawnMob no UUID variant https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Mob (0x0F) * Maps packet without tracking position boolean https://wiki.vg/index.php?title=Protocol&oldid=7368#Map https://wiki.vg/Protocol_History#15w34a Added tracking position boolean to Map (0x34) * Update Entity NBT was removed and Bossbar added (both 0x49) >1.8 https://wiki.vg/index.php?title=Protocol&oldid=7368#Update_Entity_NBT https://wiki.vg/Protocol_History#15w31a Removed Update Entity NBT Packet (0x49) Added Boss Bar packet (0x4 * Use entity without hands https://wiki.vg/index.php?title=Protocol&oldid=7368#Use_Entity https://wiki.vg/Protocol_History#15w31a Added VarInt enum for selected hand in Use Entity (0x02); only sent if type is interact or interact at * Player block placement, held item stack and face byte variant https://wiki.vg/index.php?title=Protocol&oldid=7368#Player_Block_Placement https://wiki.vg/Protocol_History#15w31a Face for Player Block Placement is now a VarInt enum instead of a byte Replaced held item (slot) with VarInt enum selected hand in Player Block Placement * Arm swing without hands, a packet with no fields, uses a ZST https://wiki.vg/index.php?title=Protocol&oldid=7368#Animation_2 https://github.com/iceiix/steven/pull/57#issuecomment-444289008 https://doc.rust-lang.org/nomicon/exotic-sizes.html * ClickWindow uses u8 mode, same as in 15w39c * ClientSettings without hands * SpectateTeleport is added before ResourcePackStatus * Copy load_chunk to load_chunk19 and load_chunk18 * 1.8 chunk reading implementation, load_chunk18 * Support both metadata formats, Metadata18/Metadata19 * Remove fmt::Debug * Implement formatting in MetadataBase and bounce through fmt::Debug
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impl MetaValue for [i32; 3] {
fn unwrap(value: &Value) -> &Self {
match *value {
Value::Rotation(ref val) => val,
_ => panic!("incorrect key"),
}
}
fn wrap(self) -> Value {
Value::Rotation(self)
}
}
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impl MetaValue for [f32; 3] {
fn unwrap(value: &Value) -> &Self {
match *value {
Value::Vector(ref val) => val,
_ => panic!("incorrect key"),
}
}
fn wrap(self) -> Value {
Value::Vector(self)
}
}
impl MetaValue for Position {
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fn unwrap(value: &Value) -> &Self {
match *value {
Value::Position(ref val) => val,
_ => panic!("incorrect key"),
}
}
fn wrap(self) -> Value {
Value::Position(self)
}
}
impl MetaValue for Option<Position> {
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fn unwrap(value: &Value) -> &Self {
match *value {
Value::OptionalPosition(ref val) => val,
_ => panic!("incorrect key"),
}
}
fn wrap(self) -> Value {
Value::OptionalPosition(self)
}
}
impl MetaValue for protocol::VarInt {
fn unwrap(value: &Value) -> &Self {
match *value {
Value::Direction(ref val) => val,
_ => panic!("incorrect key"),
}
}
fn wrap(self) -> Value {
Value::Direction(self)
}
}
impl MetaValue for Option<protocol::UUID> {
fn unwrap(value: &Value) -> &Self {
match *value {
Value::OptionalUUID(ref val) => val,
_ => panic!("incorrect key"),
}
}
fn wrap(self) -> Value {
Value::OptionalUUID(self)
}
}
impl MetaValue for u16 {
fn unwrap(value: &Value) -> &Self {
match *value {
Value::Block(ref val) => val,
_ => panic!("incorrect key"),
}
}
fn wrap(self) -> Value {
Value::Block(self)
}
}
impl MetaValue for nbt::NamedTag {
fn unwrap(value: &Value) -> &Self {
match *value {
Value::NBTTag(ref val) => val,
_ => panic!("incorrect key"),
}
}
fn wrap(self) -> Value {
Value::NBTTag(self)
}
}
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#[cfg(test)]
mod test {
use super::*;
use std::marker::PhantomData;
const TEST: MetadataKey<String> =
MetadataKey {
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index: 0,
ty: PhantomData,
};
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#[test]
fn basic() {
1.8.9 (47) multiprotocol support (#57) Protocol 47 (1.8.9-1.8) is the biggest multiprotocol (https://github.com/iceiix/steven/issues/18) change yet: * New chunk format (load_chunk18) * New metadata format (Metadata18) * New packets and changes to 13 packets References: http://wiki.vg/index.php?title=Protocol&oldid=7368 https://wiki.vg/Protocol_version_numbers#Versions_after_the_Netty_rewrite https://wiki.vg/Protocol_History#1.8 https://github.com/PrismarineJS/minecraft-data/blob/master/data/pc/1.8/protocol.json 1.8 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=6124 1.9 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=7411 1.8 vs 1.9: https://wiki.vg/index.php?title=Chunk_Format&diff=7411&oldid=6124 https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/section.js https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/chunk.js Details: * Add 1.8.9 packet IDs from https://github.com/iceiix/steven/pull/37 * Add ChunkDataBulk, parse the ChunkMeta and save data in Vec<u8> * Add EntityEquipment u16 variant, EntityStatus, ChunkData u16 variants * SpawnPlayer with added held item https://wiki.vg/Protocol_History#15w31a Removed Current Item short from Spawn Player (0x0C) * SpawnObject no UUID and optional velocity https://wiki.vg/index.php?title=Protocol&oldid=7368#Spawn_Object https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Object (0x0E) Spawn Object always sends velocity, even if data is 0 * SpawnMob no UUID variant https://wiki.vg/Protocol_History#15w31a Added Entity UUID after entity ID to Spawn Mob (0x0F) * Maps packet without tracking position boolean https://wiki.vg/index.php?title=Protocol&oldid=7368#Map https://wiki.vg/Protocol_History#15w34a Added tracking position boolean to Map (0x34) * Update Entity NBT was removed and Bossbar added (both 0x49) >1.8 https://wiki.vg/index.php?title=Protocol&oldid=7368#Update_Entity_NBT https://wiki.vg/Protocol_History#15w31a Removed Update Entity NBT Packet (0x49) Added Boss Bar packet (0x4 * Use entity without hands https://wiki.vg/index.php?title=Protocol&oldid=7368#Use_Entity https://wiki.vg/Protocol_History#15w31a Added VarInt enum for selected hand in Use Entity (0x02); only sent if type is interact or interact at * Player block placement, held item stack and face byte variant https://wiki.vg/index.php?title=Protocol&oldid=7368#Player_Block_Placement https://wiki.vg/Protocol_History#15w31a Face for Player Block Placement is now a VarInt enum instead of a byte Replaced held item (slot) with VarInt enum selected hand in Player Block Placement * Arm swing without hands, a packet with no fields, uses a ZST https://wiki.vg/index.php?title=Protocol&oldid=7368#Animation_2 https://github.com/iceiix/steven/pull/57#issuecomment-444289008 https://doc.rust-lang.org/nomicon/exotic-sizes.html * ClickWindow uses u8 mode, same as in 15w39c * ClientSettings without hands * SpectateTeleport is added before ResourcePackStatus * Copy load_chunk to load_chunk19 and load_chunk18 * 1.8 chunk reading implementation, load_chunk18 * Support both metadata formats, Metadata18/Metadata19 * Remove fmt::Debug * Implement formatting in MetadataBase and bounce through fmt::Debug
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let mut m = Metadata19::new();
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m.put(&TEST, "Hello world".to_owned());
match m.get(&TEST) {
Some(val) => {
assert!(val == "Hello world");
}
None => panic!("failed"),
}
}
}