stevenarella/protocol/src/protocol/versions/v1_11_2.rs

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protocol_packet_ids!(
handshake Handshaking {
serverbound Serverbound {
0x00 => Handshake
}
clientbound Clientbound {
}
}
play Play {
serverbound Serverbound {
0x00 => TeleportConfirm
0x01 => TabComplete
0x02 => ChatMessage
0x03 => ClientStatus
0x04 => ClientSettings
0x05 => ConfirmTransactionServerbound
0x06 => EnchantItem
0x07 => ClickWindow
0x08 => CloseWindow
0x09 => PluginMessageServerbound
0x0a => UseEntity_Hand
0x0b => KeepAliveServerbound_VarInt
0x0c => PlayerPosition
0x0d => PlayerPositionLook
0x0e => PlayerLook
0x0f => Player
0x10 => VehicleMove
0x11 => SteerBoat
0x12 => ClientAbilities_f32
0x13 => PlayerDigging
0x14 => PlayerAction
0x15 => SteerVehicle
0x16 => ResourcePackStatus
0x17 => HeldItemChange
0x18 => CreativeInventoryAction
0x19 => SetSign
0x1a => ArmSwing
0x1b => SpectateTeleport
0x1c => PlayerBlockPlacement_f32
0x1d => UseItem
}
clientbound Clientbound {
0x00 => SpawnObject
0x01 => SpawnExperienceOrb
0x02 => SpawnGlobalEntity
0x03 => SpawnMob_WithMeta
0x04 => SpawnPainting_String
0x05 => SpawnPlayer_f64
0x06 => Animation
0x07 => Statistics
0x08 => BlockBreakAnimation
0x09 => UpdateBlockEntity
0x0a => BlockAction
1.7.10 (5) multiprotocol support (#64) Adds 1.7.10 protocol version 5 support, a major update with significant changes. Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support * Add v1_7_10 protocol packet structures and IDs * EncryptionRequest/Response i16 variant in login protocol * 1.7.10 slot NBT data parsing * Support both 1.7/1.8+ item::Stack in read_from, using if protocol_verson * 1.7.10 chunk format support, ChunkDataBulk_17 and ChunkData_17 * Extract dirty_chunks_by_bitmask from load_chunks17/18/19 * Implement keepalive i32 handler * Send PlayerPositionLook_HeadY * Send PlayerBlockPlacement_u8_Item_u8y * Handle JoinGame_i8_NoDebug * Handle SpawnPlayer_i32_HeldItem_String * BlockChange_u8, MultiBlockChange_i16, UpdateBlockEntity_Data, EntityMove_i8_i32_NoGround, EntityLook_i32_NoGround, EntityLookAndMove_i8_i32_NoGround * UpdateSign_u16, PlayerInfo_String, EntityDestroy_u8, EntityTeleport_i32_i32_NoGround * Send feet_y = head_y - 1.62, fixes Illegal stance https://wiki.vg/index.php?title=Protocol&oldid=6003#Player_Position > Updates the players XYZ position on the server. If HeadY - FeetY is less than 0.1 or greater than 1.65, the stance is illegal and the client will be kicked with the message “Illegal Stance”. > Absolute feet position, normally HeadY - 1.62. Used to modify the players bounding box when going up stairs, crouching, etc… * Set on_ground = true in entity teleport, fixes bouncing * Implement block change, fix metadata/id packing, bounce _u8 through on_block_change * Implement on_multi_block_change_u16, used with explosions
2018-12-15 22:56:54 -05:00
0x0b => BlockChange_VarInt
0x0c => BossBar
0x0d => ServerDifficulty
0x0e => TabCompleteReply
0x0f => ServerMessage_Position
1.7.10 (5) multiprotocol support (#64) Adds 1.7.10 protocol version 5 support, a major update with significant changes. Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support * Add v1_7_10 protocol packet structures and IDs * EncryptionRequest/Response i16 variant in login protocol * 1.7.10 slot NBT data parsing * Support both 1.7/1.8+ item::Stack in read_from, using if protocol_verson * 1.7.10 chunk format support, ChunkDataBulk_17 and ChunkData_17 * Extract dirty_chunks_by_bitmask from load_chunks17/18/19 * Implement keepalive i32 handler * Send PlayerPositionLook_HeadY * Send PlayerBlockPlacement_u8_Item_u8y * Handle JoinGame_i8_NoDebug * Handle SpawnPlayer_i32_HeldItem_String * BlockChange_u8, MultiBlockChange_i16, UpdateBlockEntity_Data, EntityMove_i8_i32_NoGround, EntityLook_i32_NoGround, EntityLookAndMove_i8_i32_NoGround * UpdateSign_u16, PlayerInfo_String, EntityDestroy_u8, EntityTeleport_i32_i32_NoGround * Send feet_y = head_y - 1.62, fixes Illegal stance https://wiki.vg/index.php?title=Protocol&oldid=6003#Player_Position > Updates the players XYZ position on the server. If HeadY - FeetY is less than 0.1 or greater than 1.65, the stance is illegal and the client will be kicked with the message “Illegal Stance”. > Absolute feet position, normally HeadY - 1.62. Used to modify the players bounding box when going up stairs, crouching, etc… * Set on_ground = true in entity teleport, fixes bouncing * Implement block change, fix metadata/id packing, bounce _u8 through on_block_change * Implement on_multi_block_change_u16, used with explosions
2018-12-15 22:56:54 -05:00
0x10 => MultiBlockChange_VarInt
0x11 => ConfirmTransaction
0x12 => WindowClose
0x13 => WindowOpen
0x14 => WindowItems_i16
0x15 => WindowProperty
0x16 => WindowSetSlot
0x17 => SetCooldown
0x18 => PluginMessageClientbound
0x19 => NamedSoundEffect
0x1a => Disconnect
0x1b => EntityAction
0x1c => Explosion_i32
0x1d => ChunkUnload
0x1e => ChangeGameState
0x1f => KeepAliveClientbound_VarInt
0x20 => ChunkData
0x21 => Effect
0x22 => Particle_VarIntArray
0x23 => JoinGame_i32
0x24 => Maps_NoLocked
0x25 => EntityMove_i16
0x26 => EntityLookAndMove_i16
1.7.10 (5) multiprotocol support (#64) Adds 1.7.10 protocol version 5 support, a major update with significant changes. Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support * Add v1_7_10 protocol packet structures and IDs * EncryptionRequest/Response i16 variant in login protocol * 1.7.10 slot NBT data parsing * Support both 1.7/1.8+ item::Stack in read_from, using if protocol_verson * 1.7.10 chunk format support, ChunkDataBulk_17 and ChunkData_17 * Extract dirty_chunks_by_bitmask from load_chunks17/18/19 * Implement keepalive i32 handler * Send PlayerPositionLook_HeadY * Send PlayerBlockPlacement_u8_Item_u8y * Handle JoinGame_i8_NoDebug * Handle SpawnPlayer_i32_HeldItem_String * BlockChange_u8, MultiBlockChange_i16, UpdateBlockEntity_Data, EntityMove_i8_i32_NoGround, EntityLook_i32_NoGround, EntityLookAndMove_i8_i32_NoGround * UpdateSign_u16, PlayerInfo_String, EntityDestroy_u8, EntityTeleport_i32_i32_NoGround * Send feet_y = head_y - 1.62, fixes Illegal stance https://wiki.vg/index.php?title=Protocol&oldid=6003#Player_Position > Updates the players XYZ position on the server. If HeadY - FeetY is less than 0.1 or greater than 1.65, the stance is illegal and the client will be kicked with the message “Illegal Stance”. > Absolute feet position, normally HeadY - 1.62. Used to modify the players bounding box when going up stairs, crouching, etc… * Set on_ground = true in entity teleport, fixes bouncing * Implement block change, fix metadata/id packing, bounce _u8 through on_block_change * Implement on_multi_block_change_u16, used with explosions
2018-12-15 22:56:54 -05:00
0x27 => EntityLook_VarInt
0x28 => Entity
0x29 => VehicleTeleport
0x2a => SignEditorOpen
0x2b => PlayerAbilities
0x2c => CombatEvent
0x2d => PlayerInfo
0x2e => TeleportPlayer_WithConfirm
0x2f => EntityUsedBed
0x30 => EntityDestroy
0x31 => EntityRemoveEffect
0x32 => ResourcePackSend
0x33 => Respawn_Gamemode
0x34 => EntityHeadLook
0x35 => WorldBorder
0x36 => Camera
0x37 => SetCurrentHotbarSlot
0x38 => ScoreboardDisplay
0x39 => EntityMetadata
0x3a => EntityAttach
0x3b => EntityVelocity
0x3c => EntityEquipment_VarInt
0x3d => SetExperience
0x3e => UpdateHealth
0x3f => ScoreboardObjective
0x40 => SetPassengers
0x41 => Teams_u8
0x42 => UpdateScore
0x43 => SpawnPosition_NoAngle
0x44 => TimeUpdate
0x45 => Title
0x46 => SoundEffect
0x47 => PlayerListHeaderFooter
0x48 => CollectItem
0x49 => EntityTeleport_f64
0x4a => EntityProperties_VarInt
0x4b => EntityEffect
}
}
login Login {
serverbound Serverbound {
0x00 => LoginStart
0x01 => EncryptionResponse
}
clientbound Clientbound {
0x00 => LoginDisconnect
0x01 => EncryptionRequest
0x02 => LoginSuccess_String
0x03 => SetInitialCompression
}
}
status Status {
serverbound Serverbound {
0x00 => StatusRequest
0x01 => StatusPing
}
clientbound Clientbound {
0x00 => StatusResponse
0x01 => StatusPong
}
}
);