stevenarella/protocol/src/protocol/versions/v1_12_2.rs

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protocol_packet_ids!(
handshake Handshaking {
serverbound Serverbound {
0x00 => Handshake
}
clientbound Clientbound {
}
}
play Play {
serverbound Serverbound {
0x00 => TeleportConfirm
0x01 => TabComplete
0x02 => ChatMessage
0x03 => ClientStatus
0x04 => ClientSettings
0x05 => ConfirmTransactionServerbound
0x06 => EnchantItem
0x07 => ClickWindow
0x08 => CloseWindow
0x09 => PluginMessageServerbound
0x0a => UseEntity_Hand
0x0b => KeepAliveServerbound_i64
0x0c => Player
0x0d => PlayerPosition
0x0e => PlayerPositionLook
0x0f => PlayerLook
0x10 => VehicleMove
0x11 => SteerBoat
0x12 => CraftRecipeRequest
0x13 => ClientAbilities_f32
0x14 => PlayerDigging
0x15 => PlayerAction
0x16 => SteerVehicle
0x17 => CraftingBookData
0x18 => ResourcePackStatus
0x19 => AdvancementTab
0x1a => HeldItemChange
0x1b => CreativeInventoryAction
0x1c => SetSign
0x1d => ArmSwing
0x1e => SpectateTeleport
0x1f => PlayerBlockPlacement_f32
0x20 => UseItem
}
clientbound Clientbound {
0x00 => SpawnObject
0x01 => SpawnExperienceOrb
0x02 => SpawnGlobalEntity
0x03 => SpawnMob_WithMeta
0x04 => SpawnPainting_VarInt
0x05 => SpawnPlayer_f64
0x06 => Animation
0x07 => Statistics
0x08 => BlockBreakAnimation
0x09 => UpdateBlockEntity
0x0a => BlockAction
1.7.10 (5) multiprotocol support (#64) Adds 1.7.10 protocol version 5 support, a major update with significant changes. Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support * Add v1_7_10 protocol packet structures and IDs * EncryptionRequest/Response i16 variant in login protocol * 1.7.10 slot NBT data parsing * Support both 1.7/1.8+ item::Stack in read_from, using if protocol_verson * 1.7.10 chunk format support, ChunkDataBulk_17 and ChunkData_17 * Extract dirty_chunks_by_bitmask from load_chunks17/18/19 * Implement keepalive i32 handler * Send PlayerPositionLook_HeadY * Send PlayerBlockPlacement_u8_Item_u8y * Handle JoinGame_i8_NoDebug * Handle SpawnPlayer_i32_HeldItem_String * BlockChange_u8, MultiBlockChange_i16, UpdateBlockEntity_Data, EntityMove_i8_i32_NoGround, EntityLook_i32_NoGround, EntityLookAndMove_i8_i32_NoGround * UpdateSign_u16, PlayerInfo_String, EntityDestroy_u8, EntityTeleport_i32_i32_NoGround * Send feet_y = head_y - 1.62, fixes Illegal stance https://wiki.vg/index.php?title=Protocol&oldid=6003#Player_Position > Updates the players XYZ position on the server. If HeadY - FeetY is less than 0.1 or greater than 1.65, the stance is illegal and the client will be kicked with the message “Illegal Stance”. > Absolute feet position, normally HeadY - 1.62. Used to modify the players bounding box when going up stairs, crouching, etc… * Set on_ground = true in entity teleport, fixes bouncing * Implement block change, fix metadata/id packing, bounce _u8 through on_block_change * Implement on_multi_block_change_u16, used with explosions
2018-12-15 22:56:54 -05:00
0x0b => BlockChange_VarInt
0x0c => BossBar
0x0d => ServerDifficulty
0x0e => TabCompleteReply
0x0f => ServerMessage_Position
1.7.10 (5) multiprotocol support (#64) Adds 1.7.10 protocol version 5 support, a major update with significant changes. Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support * Add v1_7_10 protocol packet structures and IDs * EncryptionRequest/Response i16 variant in login protocol * 1.7.10 slot NBT data parsing * Support both 1.7/1.8+ item::Stack in read_from, using if protocol_verson * 1.7.10 chunk format support, ChunkDataBulk_17 and ChunkData_17 * Extract dirty_chunks_by_bitmask from load_chunks17/18/19 * Implement keepalive i32 handler * Send PlayerPositionLook_HeadY * Send PlayerBlockPlacement_u8_Item_u8y * Handle JoinGame_i8_NoDebug * Handle SpawnPlayer_i32_HeldItem_String * BlockChange_u8, MultiBlockChange_i16, UpdateBlockEntity_Data, EntityMove_i8_i32_NoGround, EntityLook_i32_NoGround, EntityLookAndMove_i8_i32_NoGround * UpdateSign_u16, PlayerInfo_String, EntityDestroy_u8, EntityTeleport_i32_i32_NoGround * Send feet_y = head_y - 1.62, fixes Illegal stance https://wiki.vg/index.php?title=Protocol&oldid=6003#Player_Position > Updates the players XYZ position on the server. If HeadY - FeetY is less than 0.1 or greater than 1.65, the stance is illegal and the client will be kicked with the message “Illegal Stance”. > Absolute feet position, normally HeadY - 1.62. Used to modify the players bounding box when going up stairs, crouching, etc… * Set on_ground = true in entity teleport, fixes bouncing * Implement block change, fix metadata/id packing, bounce _u8 through on_block_change * Implement on_multi_block_change_u16, used with explosions
2018-12-15 22:56:54 -05:00
0x10 => MultiBlockChange_VarInt
0x11 => ConfirmTransaction
0x12 => WindowClose
0x13 => WindowOpen
0x14 => WindowItems_i16
0x15 => WindowProperty
0x16 => WindowSetSlot
0x17 => SetCooldown
0x18 => PluginMessageClientbound
0x19 => NamedSoundEffect
0x1a => Disconnect
0x1b => EntityAction
0x1c => Explosion_i32
0x1d => ChunkUnload
0x1e => ChangeGameState
0x1f => KeepAliveClientbound_i64
0x20 => ChunkData
0x21 => Effect
0x22 => Particle_VarIntArray
0x23 => JoinGame_i32
0x24 => Maps_NoLocked
0x25 => Entity
0x26 => EntityMove_i16
0x27 => EntityLookAndMove_i16
1.7.10 (5) multiprotocol support (#64) Adds 1.7.10 protocol version 5 support, a major update with significant changes. Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support * Add v1_7_10 protocol packet structures and IDs * EncryptionRequest/Response i16 variant in login protocol * 1.7.10 slot NBT data parsing * Support both 1.7/1.8+ item::Stack in read_from, using if protocol_verson * 1.7.10 chunk format support, ChunkDataBulk_17 and ChunkData_17 * Extract dirty_chunks_by_bitmask from load_chunks17/18/19 * Implement keepalive i32 handler * Send PlayerPositionLook_HeadY * Send PlayerBlockPlacement_u8_Item_u8y * Handle JoinGame_i8_NoDebug * Handle SpawnPlayer_i32_HeldItem_String * BlockChange_u8, MultiBlockChange_i16, UpdateBlockEntity_Data, EntityMove_i8_i32_NoGround, EntityLook_i32_NoGround, EntityLookAndMove_i8_i32_NoGround * UpdateSign_u16, PlayerInfo_String, EntityDestroy_u8, EntityTeleport_i32_i32_NoGround * Send feet_y = head_y - 1.62, fixes Illegal stance https://wiki.vg/index.php?title=Protocol&oldid=6003#Player_Position > Updates the players XYZ position on the server. If HeadY - FeetY is less than 0.1 or greater than 1.65, the stance is illegal and the client will be kicked with the message “Illegal Stance”. > Absolute feet position, normally HeadY - 1.62. Used to modify the players bounding box when going up stairs, crouching, etc… * Set on_ground = true in entity teleport, fixes bouncing * Implement block change, fix metadata/id packing, bounce _u8 through on_block_change * Implement on_multi_block_change_u16, used with explosions
2018-12-15 22:56:54 -05:00
0x28 => EntityLook_VarInt
0x29 => VehicleTeleport
0x2a => SignEditorOpen
0x2b => CraftRecipeResponse
0x2c => PlayerAbilities
0x2d => CombatEvent
0x2e => PlayerInfo
0x2f => TeleportPlayer_WithConfirm
0x30 => EntityUsedBed
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
0x31 => UnlockRecipes_NoSmelting
0x32 => EntityDestroy
0x33 => EntityRemoveEffect
0x34 => ResourcePackSend
0x35 => Respawn_Gamemode
0x36 => EntityHeadLook
0x37 => SelectAdvancementTab
0x38 => WorldBorder
0x39 => Camera
0x3a => SetCurrentHotbarSlot
0x3b => ScoreboardDisplay
0x3c => EntityMetadata
0x3d => EntityAttach
0x3e => EntityVelocity
0x3f => EntityEquipment_VarInt
0x40 => SetExperience
0x41 => UpdateHealth
0x42 => ScoreboardObjective
0x43 => SetPassengers
0x44 => Teams_u8
0x45 => UpdateScore
0x46 => SpawnPosition_NoAngle
0x47 => TimeUpdate
0x48 => Title
0x49 => SoundEffect
0x4a => PlayerListHeaderFooter
0x4b => CollectItem
0x4c => EntityTeleport_f64
0x4d => Advancements
0x4e => EntityProperties_VarInt
0x4f => EntityEffect
}
}
login Login {
serverbound Serverbound {
0x00 => LoginStart
0x01 => EncryptionResponse
}
clientbound Clientbound {
0x00 => LoginDisconnect
0x01 => EncryptionRequest
0x02 => LoginSuccess_String
0x03 => SetInitialCompression
}
}
status Status {
serverbound Serverbound {
0x00 => StatusRequest
0x01 => StatusPing
}
clientbound Clientbound {
0x00 => StatusResponse
0x01 => StatusPong
}
}
);