Thinkofname
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04fe88321f
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Fix crash when starting without vanilla resources
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2016-03-25 00:18:46 +00:00 |
Thinkofname
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de673f1ee1
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Implement better chunk culling
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2016-03-24 23:27:22 +00:00 |
Thinkofname
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7692c54cf7
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More layout changes to chunk rendering
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2016-03-24 21:47:11 +00:00 |
Thinkofname
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70ccd5cd3d
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Tidy up chunk rendering
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2016-03-24 21:13:24 +00:00 |
Thinkofname
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c5af132a21
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Use mainline glutin again
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2016-03-24 19:52:29 +00:00 |
Thinkofname
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99a500b4dd
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Implement biome colors
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2016-03-24 19:39:14 +00:00 |
Thinkofname
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f8b8c5eea4
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Initial work on implementing biomes
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2016-03-24 19:20:26 +00:00 |
Thinkofname
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e149a7eca5
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Tidy up block defining
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2016-03-24 18:37:51 +00:00 |
Thinkofname
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302466a518
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Finish rotation handling for models
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2016-03-24 18:27:43 +00:00 |
Thinkofname
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480bfcba5e
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Add a few more blocks
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2016-03-24 18:09:28 +00:00 |
Thinkofname
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ce6f5c963c
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Initial block model support
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2016-03-24 15:39:57 +00:00 |
Thinkofname
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12b1dd6445
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Initial block model support
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2016-03-24 15:39:57 +00:00 |
Thinkofname
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122978fc49
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Use read_exact instead of take & read_to_end
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2016-03-23 23:28:33 +00:00 |
Thinkofname
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73646421d3
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Use read_exact instead of take & read_to_end
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2016-03-23 23:28:33 +00:00 |
Thinkofname
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411bfe6915
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Fix a bug in twos_compliment's implementation
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2016-03-23 22:58:09 +00:00 |
Thinkofname
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db22690dd1
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Fix a bug in twos_compliment's implementation
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2016-03-23 22:58:09 +00:00 |
Thinkofname
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a89aff3f1f
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Rework block system
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2016-03-23 21:10:40 +00:00 |
Thinkofname
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baeb6b94aa
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Rework block system
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2016-03-23 21:10:40 +00:00 |
Thinkofname
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2969dfe799
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Failed attempt at working with the block system
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2016-03-23 18:36:52 +00:00 |
Thinkofdeath
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9660d775cd
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Don't hardcode my username into the login process
Whoops
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2016-03-22 22:06:29 +00:00 |
Thinkofname
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49a749534c
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Don't use the default hasher
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2016-03-22 19:49:11 +00:00 |
Thinkofname
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11a4fcb33d
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Minor changes
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2016-03-22 14:42:10 +00:00 |
Thinkofname
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169f068f75
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Add frustum culling
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2016-03-22 11:47:02 +00:00 |
Thinkofname
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47297146cf
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Fix a mistake with aspect calculation
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2016-03-22 11:27:57 +00:00 |
Thinkofname
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229fafbd9c
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Pool chunk builder buffers
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2016-03-21 23:36:43 +00:00 |
Thinkofname
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f021ae69d9
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Use 8 threads instead of 4 for chunk building
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2016-03-21 23:25:27 +00:00 |
Thinkofname
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e6477bd186
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Spectator style movement + chunk unloading
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2016-03-21 22:34:57 +00:00 |
Thinkofname
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8d141b1310
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Implement block shading
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2016-03-21 19:53:00 +00:00 |
Thinkofname
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43c4c35d7a
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Hide the cursor when focused
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2016-03-21 18:59:15 +00:00 |
Thinkofname
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7364dc41c3
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Initial implementation of camera controls
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2016-03-21 17:51:25 +00:00 |
Thinkofname
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217ec33413
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Render chunks nearest to the player first
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2016-03-21 16:51:19 +00:00 |
Thinkofname
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99caa01032
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Implement basic culling
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2016-03-21 16:36:50 +00:00 |
Thinkofname
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a42c1e412a
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Implement chunk loading
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2016-03-21 14:05:13 +00:00 |
Thinkofname
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418f3380b5
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Implement chunk loading
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2016-03-21 14:05:13 +00:00 |
Thinkofname
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ce1c286801
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Implement chunk loading
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2016-03-21 14:05:13 +00:00 |
Thinkofname
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8476f992e1
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Don't always spin the camera
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2016-03-21 12:56:38 +00:00 |
Thinkofname
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4129f09c77
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Remove old test code
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2016-03-21 10:55:50 +00:00 |
Thinkofname
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8b8bc3c853
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Remove old test code
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2016-03-21 10:55:50 +00:00 |
Thinkofname
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883bc07d62
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Allow connecting to servers
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2016-03-21 10:55:31 +00:00 |
Thinkofname
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1fc161c53c
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Allow connecting to servers
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2016-03-21 10:55:31 +00:00 |
Thinkofname
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9550bd5a27
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Fix empty line spam on startup
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2016-03-21 00:18:26 +00:00 |
Thinkofname
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46c91db4e0
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Remove old debug messages
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2016-03-21 00:15:57 +00:00 |
Thinkofname
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34e171ea39
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Remove old debug messages
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2016-03-21 00:15:57 +00:00 |
Thinkofname
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19b4238dca
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Filter hyper and mime from logs
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2016-03-21 00:15:41 +00:00 |
Thinkofname
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0d42d59ed9
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Fully implement the login screen (Closes #6)
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2016-03-20 23:43:31 +00:00 |
Thinkofname
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ae2703418b
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Fully implement the login screen (Closes #6)
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2016-03-20 23:43:31 +00:00 |
Thinkofname
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3d6f5ba904
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Work on login screen, added ui buttons and textboxes (plus tab fixes)
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2016-03-20 20:17:21 +00:00 |
Thinkofname
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b418625a48
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Work on login screen, added ui buttons and textboxes (plus tab fixes)
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2016-03-20 20:17:21 +00:00 |
Thinkofname
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4524cb31e2
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Fix panics on shutdown (Fixes #15)
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2016-03-20 12:21:10 +00:00 |
Thinkofname
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458a36bbf2
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Initial work on connecting to servers
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2016-03-20 12:04:02 +00:00 |
Thinkofname
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fd4df88c32
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Initial work on connecting to servers
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2016-03-20 12:04:02 +00:00 |
Thinkofname
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189c063f67
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First attempt at block handling rework
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2016-03-20 00:29:35 +00:00 |
Thinkofname
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edee182bf9
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Use BufferSubData instead of MapBuffer
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2016-03-19 20:35:31 +00:00 |
Thinkofname
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65370ccfe0
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Remove a debug message
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2016-03-19 19:07:01 +00:00 |
Thinkofname
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6bee18b68c
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Initial rendering implementation
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2016-03-19 18:09:10 +00:00 |
Thinkofname
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ad81ef8f17
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Basic chunk building (not rendering)
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2016-03-19 16:32:13 +00:00 |
Thinkofname
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ddf3a7981c
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Base implementation for worlds/blocks
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2016-03-18 22:24:30 +00:00 |
Thinkofname
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ba1fe8e766
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Base implementation for worlds/blocks
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2016-03-18 22:24:30 +00:00 |
Thinkofname
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5f17aead7e
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Base implementation for worlds/blocks
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2016-03-18 22:24:30 +00:00 |
Thinkofname
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7f10580b67
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Prep for chunk rendering
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2016-03-18 17:16:03 +00:00 |
Thinkofname
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72712e4d42
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Transparent rendering work
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2016-03-18 15:19:50 +00:00 |
Thinkofname
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f4f0b71e79
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Correctly mark 15w39c as the supported version
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2016-03-18 11:46:37 +00:00 |
Thinkofname
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99b157f2dc
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Correctly mark 15w39c as the supported version
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2016-03-18 11:46:37 +00:00 |
Thinkofname
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826602b459
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Automatically allocate packet ids (Fixes #13)
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2016-03-18 11:39:03 +00:00 |
Thinkofname
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57fcd3d957
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Automatically allocate packet ids (Fixes #13)
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2016-03-18 11:39:03 +00:00 |
Thinkofname
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7776690446
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Initial implementation for systems
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2016-03-18 10:32:48 +00:00 |
Thinkofname
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eaea15e4a1
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Allow searching for entities within the manager
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2016-03-18 10:25:09 +00:00 |
Thinkofname
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f1e31886a3
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Allow searching for entities within the manager
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2016-03-18 10:25:09 +00:00 |
Thinkofdeath
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469afb228b
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Implementation of components for the entity component system
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2016-03-17 22:18:25 +00:00 |
Thinkofdeath
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c2166b5582
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Implementation of components for the entity component system
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2016-03-17 22:18:25 +00:00 |
Thinkofdeath
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0143678ab6
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steven -> Steven
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2016-03-16 19:11:50 +00:00 |
Thinkofdeath
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4cce36bf9c
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Update copyright
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2016-03-16 18:25:35 +00:00 |
Thinkofdeath
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30c7dbeaea
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Update copyright
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2016-03-16 18:25:35 +00:00 |
Thinkofdeath
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70b6738d87
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Update copyright
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2016-03-16 18:25:35 +00:00 |
Thinkofdeath
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eb9b61f023
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More clean up
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2016-03-16 18:22:03 +00:00 |
Thinkofdeath
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86fa3d4006
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Move resources into a subcrate
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2016-03-16 18:15:13 +00:00 |
Thinkofdeath
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c509cf7ef0
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Make debug builds faster
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2016-03-16 18:09:28 +00:00 |
Thinkofdeath
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6d34f11989
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Clean up
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2016-03-16 18:01:33 +00:00 |
Thinkofdeath
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75654bbc66
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Clean up
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2016-03-16 18:01:33 +00:00 |
Thinkofdeath
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f1b940fdd1
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Clean up
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2016-03-16 18:01:33 +00:00 |
Thinkofdeath
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479ba4f03e
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Get into a runnable state
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2016-03-16 17:53:04 +00:00 |
Thinkofdeath
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e9631f044d
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Add last state before I stopped
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2016-03-16 17:33:06 +00:00 |
Thinkofdeath
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d9e9ddc2b2
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Reformat using rustfmt
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2015-10-07 19:36:59 +01:00 |
Thinkofdeath
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35306c62e1
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Reformat using rustfmt
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2015-10-07 19:36:59 +01:00 |
Thinkofdeath
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3704b9eeb8
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Reformat using rustfmt
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2015-10-07 19:36:59 +01:00 |
Thinkofdeath
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ffc9ac0e47
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Fix fonts becoming corrupted when textures are reloaded
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2015-10-07 00:14:02 +01:00 |
Thinkofdeath
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26b0af7fb7
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Fix the console on linux
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2015-10-07 00:10:59 +01:00 |
Thinkofdeath
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b9abf4b9a6
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Clean up shader creation
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2015-10-06 23:49:52 +01:00 |
Thinkofdeath
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f9e4f14e01
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Update deps
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2015-10-06 23:10:17 +01:00 |
Thinkofdeath
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526aaffec3
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Fix logging the file name on windows
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2015-10-06 23:06:18 +01:00 |
Scetch
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7bca6e55cf
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Fix scrolling.
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2015-10-01 16:50:37 -04:00 |
Scetch
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670f1eb8e7
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Switch from GLFW to Glutin
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2015-10-01 20:54:35 +01:00 |
Thinkofdeath
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82c3235de1
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Fix stackoverflow issue
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2015-10-01 15:40:29 +01:00 |
Thinkofdeath
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4a3fc19713
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Add basic cvar saving and loading
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2015-09-29 23:24:58 +01:00 |
Thinkofdeath
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12a88b07b9
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Base console implementation
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2015-09-29 22:33:24 +01:00 |
Thinkofdeath
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46adad0555
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Tidy up
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2015-09-29 20:09:36 +01:00 |
Thinkofdeath
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dc810c15dd
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Tidy up
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2015-09-29 20:09:36 +01:00 |
Thinkofdeath
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302af6393d
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Tidy up
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2015-09-29 20:09:36 +01:00 |
Thinkofdeath
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bdfc002e99
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Clean up
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2015-09-28 23:37:14 +01:00 |
Thinkofdeath
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db1c687c53
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Split up the ui system using include!
Not the nicest system but it works
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2015-09-27 22:18:49 +01:00 |