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CLASS dfd net/minecraft/client/render/FirstPersonRenderer
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FIELD a MAP_BACKGROUND_TEX Lqc;
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FIELD b UNDERWATER_TEX Lqc;
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FIELD c client Lcqe;
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FIELD d mainHand Laxc;
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FIELD e offHand Laxc;
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FIELD f equipProgressMainHand F
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FIELD g prevEquipProgressMainHand F
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FIELD h equipProgressOffHand F
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FIELD i prevEquipProgressOffHand F
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FIELD j renderManager Ldjw;
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FIELD k itemRenderer Ldkr;
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METHOD a updateHeldItems ()V
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METHOD a renderFirstPersonItem (F)V
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METHOD a rotate (FF)V
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ARG 1 degreeX
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METHOD a renderFirstPersonMap (FFF)V
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METHOD a resetEquipProgress (Lafw;)V
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METHOD a renderArm (Lahk;)V
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METHOD a renderItem (Lahl;Laxc;Ldgl$b;)V
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ARG 1 holder
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ARG 2 stack
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METHOD a renderItemFromSide (Lahl;Laxc;Ldgl$b;Z)V
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ARG 1 holder
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ARG 2 stack
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ARG 3 transformation
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2019-01-16 13:24:40 -05:00
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METHOD a renderFirstPersonMap (Laxc;)V
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METHOD a renderFirstPersonItem (Ldel;FFLafw;FLaxc;F)V
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ARG 1 player
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ARG 4 hand
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ARG 6 item
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METHOD a renderBlock (Ldor;)V
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METHOD b renderOverlays (F)V
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METHOD c renderArms ()V
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METHOD e renderWaterOverlay (F)V
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