* Revamp control to be more accurate
Fixes stepAngleTowards to be clampAngle, 3 mob entity methods
I initially wanted to just map the shulker look control class, turns
out the whole look control system has some wrong names.
Signed-off-by: liach <liach@users.noreply.github.com>
* Update mappings/net/minecraft/entity/mob/MobEntity.mapping
Co-authored-by: enbrain <69905075+enbrain@users.noreply.github.com>
Co-authored-by: liach <liach@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: enbrain <69905075+enbrain@users.noreply.github.com>
* Map some palette stuff
Required to get javadoc working because singular palette otherwise has access problems
Signed-off-by: liach <liach@users.noreply.github.com>
* Fix a few visual problems
* More docs and stuff
Signed-off-by: liach <liach@users.noreply.github.com>
* Rename the array from storage to data as the class is called storage
* lint
* Fix javadoc. Now with this and the sig fix we can get javadoc up again
* Fix some record stuff manually
Signed-off-by: liach <liach@users.noreply.github.com>
* Fix record component getters and bump mappingpoet
Co-authored-by: liach <liach@users.noreply.github.com>
* Map math classes
* Fix typo: rotateZCoutnerclockwise -> rotateZCounterclockwise
Co-authored-by: YanisBft <doublecraft.official@gmail.com>
* Move Rect2i to client/util/math
* Document the range of the return value
* Use @code for range
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Revert multiplyModel
* cumulativeProportions -> getCumulativeDistribution
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
Co-authored-by: YanisBft <doublecraft.official@gmail.com>
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* A lot of util mappings
* Update mappings/net/minecraft/util/ChatUtil.mapping
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* Update all the models fields that come from Mojang's json code
* Unswap tailAngle and spikeExtension fields
* Fill in missing names in MathHelper
* Apply suggestions from code review
Co-authored-by: YanisBft <doublecraft.official@gmail.com>
* More code review fixes
Co-authored-by: YanisBft <doublecraft.official@gmail.com>
* a lot of very random mappings
* fix mappings
* typo
* Update mappings/net/minecraft/client/font/TextRenderer.mapping
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Pick up #1026 and adjustments
ArmorFeatureRenderer, BipedEntityModel and some player stuff
Parrot entity rendering fixes
At the moment, I don't know the difference between method_17110 and method_17111.
method_17110 -> animateModel
Still a provisional name.
Finish the other feature renderers (except CapeFeatureRenderer)
Name methods involving armor stands
Work on Ender Dragon-related things
overlay{Message, Tinted} -> {message, tinted}
Add docs for ClientPlayerEntity#wateriness (now wetness)
ClientPlayerEntity#getVisibilityReductionFromWater -> getScaledWetness
Actually add javadocs
newHealth -> health
DragonFireballEntityRenderer#FIREBALL -> LAYER
* Update mappings/net/minecraft/client/render/RenderLayer.mapping
Co-authored-by: Kyarei <uruwi@protonmail.com>
* minusDiv -> inverseLerp
* Rename parameters and clarify javadoc
* Fix javadoc to refer to new parameter names
* Rename inverseLerp -> getLerpProgress and other improvements in MathHelper
* randomUUID -> randomUuid
* Some missing fields
Signed-off-by: liach <liach@users.noreply.github.com>
* Few more stuff
Signed-off-by: liach <liach@users.noreply.github.com>
* Remove problematic jd info
* Some mappings
Map render distance center packet and fix revenge target selection goal
Signed-off-by: liach <liach@users.noreply.github.com>
* More mappings along entities, etc.
Signed-off-by: liach <liach@users.noreply.github.com>
* Save mappings again
Signed-off-by: liach <liach@users.noreply.github.com>
* Fixes a few mappings
Signed-off-by: liach <liach@users.noreply.github.com>
* Biome layer system mapping
* Move to biome layer package
* Integrate mappings from former biome layer PR
* OverworldBiomeLayers
* Change back to BiomeLayers per request