* Mapped a bunch of entity stuff.
* Named a bunch of entity model classes.
* Added some more gui mappings
* Mapped a few misc block things.
* Even more block mappings.
* Mapped the rest of the entity classes.
* Changed minecraftGame -> game
* Added to the rendering mappings for parrots.
* Fixed a typo in setUpdateCooldown.
* Added several parameter names to ItemStack.
* Mapped the remaining missing fields.
* Added the missing param mappings for Potion.
* More potion stuff. (Forgot to include in last commit)
* Mapped the shulker box renderer.
* Little changes to World
* Lots of parameter changes
* There are so many world mappings
* Fix misnamed chunkZ
* Change consultRemoteProvider to ingoreRemote
* Named two constants
* Whoops, wrong names
* Testing out enigma with a basic mapping
* A lot of work on command mappings
* Fix weird Enigma naming error
* An attempt to fix mappings, but bigger issues are afoot
* Change CommandLocateStructure to CommandLocate
* Make suggested changes by unascribed
* Misc mappings
* Misc random mappings (#120)
* Misc random mappings
* Minor changes & move WorldServerChild to sortme
* username -> userName
* Rename some Gui related methods & more
lastPressedWidget
mouseDragged => onMouseDragged
handleMouseClick => onMousePressed
handleTouchEvent => onMouseReleased
handleKeyPress => onKeyPressed
handleButtonPressed => onWidgetPressed
WidgetButton.released => onReleased
* Add some mappings for mob pathfinding (#127)
* Add some mappings for mob pathfinding
* Fixes for review
* Fixes for review
* Several mappings (#129)
* Mapped a bunch of loot stuff.
* Mapped some random stuff.
* Mapped some debug renderers.
* Mapped a few misc things.
* element -> json
* Map / rename PlayerFormatUpgrader
* Fix StatManager, map StatManagerServer and such
updateStatState => set
increaseState => increase
getValue => get
EntityPlayer.getStatManager => getStats
* Fix LootTable related mappings
serialze => serialize
Serializer => DeSerializer
LootTableContext:
* TARGET => Target
* source => damageSource
* setX(x) => setX(value)
* Random block stuff
* Random world stuff
* Add some mappings for block rendering (#133)
* Add some mappings for block rendering
* Fixes some things
* Make getAoBrightness to getAmbientOcclusionBrightness
* Fix merge conflicts
* Fix a few minor things
VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight
* BIomes, biome generation (#132)
* BIomes, biome generation
* Misc random mappings (#120)
* Misc random mappings
* Minor changes & move WorldServerChild to sortme
* username -> userName
* Rename some Gui related methods & more
lastPressedWidget
mouseDragged => onMouseDragged
handleMouseClick => onMousePressed
handleTouchEvent => onMouseReleased
handleKeyPress => onKeyPressed
handleButtonPressed => onWidgetPressed
WidgetButton.released => onReleased
* Add some mappings for mob pathfinding (#127)
* Add some mappings for mob pathfinding
* Fixes for review
* Fixes for review
* Several mappings (#129)
* Mapped a bunch of loot stuff.
* Mapped some random stuff.
* Mapped some debug renderers.
* Mapped a few misc things.
* element -> json
* Map / rename PlayerFormatUpgrader
* Fix StatManager, map StatManagerServer and such
updateStatState => set
increaseState => increase
getValue => get
EntityPlayer.getStatManager => getStats
* Fix LootTable related mappings
serialze => serialize
Serializer => DeSerializer
LootTableContext:
* TARGET => Target
* source => damageSource
* setX(x) => setX(value)
* Random block stuff
* Random world stuff
* Add some mappings for block rendering (#133)
* Add some mappings for block rendering
* Fixes some things
* Make getAoBrightness to getAmbientOcclusionBrightness
* Fix merge conflicts
* Fix a few minor things
VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight
* Fix a few things
* Remove Vector3f (fixes Enigma mapping conflict)
* Map WidgetLockButton
* Fix gameMode setters to use "value"
* Add some mappings for block rendering
* Fixes some things
* Make getAoBrightness to getAmbientOcclusionBrightness
* Fix merge conflicts
* Fix a few minor things
VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight
Fixes from review
More fixes from review
passesLight -> allowsLightTransmission, blocksLight -> preventsLightTransmission
Remove badly named params from "nearest" function
* Completed the render layer mapping. Fixed a few misnamed things.
* partialTicks -> deltaTicks
* Fixed partial ticks in existing mapping as well. Also some new stuff.
* Map GuiSettingsVideo and related classes
* Change isSlider/isBoolean to slider/toggle
Still very confusing without documentation, both of the values are just booleans. They indicate whether or not the option is a numeric slider value option or a boolean value option.
* Mapped resource index objects.
* Mapped a bunch of misc stuff.
* Mapped something to do with default light values.
* Fixed several issues
- Stray overlay texture is now SKIN
- Mapped the missing field for stray model.
- Renamed EntityrRendererArrows -> EntityRendererStuckArrows
- Renamed EnumLightTypes -> LightType
* Fixed a typo
* Map World.globalEntities
* Map sendToAllPlayersInRange
* Map IntHashMap
Also renamed fields using it
(And incorrectly named non-static ALL_CAPS fields)
* Map block tick scheduling
* Map World raining / thundering things
* Fix some IntHashMap things
- Bucket -> Element
- Remove "ForKey"
* Fix some suggested things
* Entity Rendering Stuff
* Fix some issues
* Fix some issues + a few small things
* More fixes, again
* Last fix?
* Update EntityRendererWither.mapping
* Map LevelGeneratorType
From WorldGenerator
* Map LevelInfo
From WorldInfo
* Map Level related and many more
* Fix construct => createProvider
* Unfinished stuff please ignore
* initial cbf->GlExtensionHandler fill
* most GlExtH methods
* GlExtH OpenGL enums
* loose ends for GlExtH
* GlProgram/GlShader located
* filled in GlShader
* more GlProgram stuff
* GlUniform located
* fill in more GlUniform stuff
* GlBlendState + GlUniform gaps
* GlProgramManager located + fully mapped
* GlFramebuffer located
* more GlFramebuffer stuff
* solved the resize problem in GlFramebuffer
* review pt1
* review pt2
* LanServerQueryManager
* moved to sortme; GUI tidbits
* mouse mappings for gui (+ server lists)
* entryCount for gui lists
* width/height/scroll for bfb
* setLeftPos for bfb
* scrolls + more mouse stuff (bfb)
* bfb entryWidth/handleButtonPressed/drawEntries
* bfb drawEntry
* starting to decipher none.bew
* add index to a bew.a method
* bmk -> ServerList (fully deobf'd)
* starting on none.big
* index selections for bfb & co
* set(User|Lan)Servers for none.big
* quick names for bfb and whatnot
* name tweaks
* Map ServerRunnable
* Map ServerConfigList and related
Renamed from ProfileList
Mapped ServerConfigEntry
Renamed list and entry classes
* Map / update ServerConfigurationManagers
* Map some Potion(Effect) stuff
* Map a few minor fields
* Map DamageSource
Renamed EntityProjectile => EntityArrowBase
Mapped Entity.damage
* Inventory and Gui Mappings
* Inventory and Gui Mappings
* Revert Sounds.mapping change that I didnt do
* Add back sounds, not sure what is up with this
* Fixed some issues with mappings
* Enigma is annoying sometimes
* Fix field name issue
* Fix sound mappings again..
* Fix a few issues
* Nothing overly interesting.
* Map workers and fix the thread factory variable name.
* Map WorldInfo and some other things I found along the way.
* Fix some mappings, map Enchantments class.
* Partially mapped sounds.
* Partially documented the music tracker.
* Partially fixed sound name issue.
* Mapped a bunch of rendering and model stuff.
* More model mapping
* More random mappings
* Time to clock out before this PR becomes too big.
* apply fixes
* Boss bar mappings
* Tons of GUI related mappings + reorganization
* Move GUI classes out of gui.screen
* Move classes out of old hud.impl package
* Reorganize GUI packages (number 2)
* GlState.CapabilityTracker + fields in GlState
* AlphaTestState
* DepthTestState (+ capState for alphaTest)
* ClearState
* Color4
* LogicOp
* (Src|Dst)BlendFunc and more blend stuff
* finish BlendFuncState
* Texture2DState
* ColorMaterialState + activeTexture fix
* PolygonOffsetState
* move DstBlendFactor into obf alpha order
* ColorMask
* fog, fog, and more fog
* CullFace
* fix alpha ordering for $p/$r
* the oh-so-used stencil buffer classes
* glTexGen stuff
* glColor3f
* very minor fix
just had to reverse the meaning of enable and disable
that's all
* name those two buffers
* RenderMode start + fix an enum
* RenderMode done properly this time
* Food related mappings, Entity related mappings, smelting related mappings.
* Change item creative tab mapping to match blocks, small change in the smeltingregistry.
* SmeltingRegistry areEqual -> matches
* remove sendTextNotification as it has more uses.