Pyrofab
135f569146
Document changed UUID serialization methods ( #1156 )
...
* Document changed NBT methods
* Avoid unintended incompatibilities with old worlds
2020-03-08 11:23:54 +00:00
martmists
948804d428
Suggest mappings ( #1123 )
...
* OverworldChunkGeneratorConfig%field_13224 -> biomeSize
* OverworldChunkGeneratorConfig%field_13223 -> riverSize
* OverworldChunkGeneratorConfig%field_13222 -> forcedBiome
* OverworldChunkGeneratorConfig%field_13221 -> minY
* ServerWorld#method_18210(1) -> getSurface
* EnchantmentHelper#method_24365(3) -> getMatchingEquipment
* EnchantmentHelper#getMatchingEquipment(3) -> getMatchingEnchantedEquipment
* Update mappings/net/minecraft/block/BedBlock.mapping
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
* Update mappings/net/minecraft/world/gen/chunk/OverworldChunkGeneratorConfig.mapping
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
* Update mappings/net/minecraft/world/gen/chunk/OverworldChunkGeneratorConfig.mapping
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
2020-03-07 17:38:28 +00:00
Sollace
372e9fa3b2
Cape and Elytra mappings for PlayerEntity ( #1138 )
...
* Cape and Elytra mappings for PlayerEntity
* Apply suggestions from code review
Co-Authored-By: Pyrofab <redstoneinfire@gmail.com>
* spreadItems -> throwRandomly
* vx/y/z -> dx/y/z
* Remove invalid mappings
Co-authored-by: Pyrofab <redstoneinfire@gmail.com>
2020-03-07 17:37:40 +00:00
liach
ab47a6c0bc
bedrock floor/ceiling mappings
...
Supersedes #1121
Signed-off-by: liach <liach@users.noreply.github.com>
2020-03-07 17:36:39 +00:00
modmuss50
c552e79ea1
named and commented various seeding methods ( #1118 )
...
* named and commented various seeding methods
* finished commenting
* various changes
* fixed my bad spelling
* split paragraphs
* Update mappings/net/minecraft/world/gen/ChunkRandom.mapping
Co-Authored-By: Runemoro <runemoro1@gmail.com>
* Update mappings/net/minecraft/world/gen/ChunkRandom.mapping
Co-Authored-By: Runemoro <runemoro1@gmail.com>
* Update mappings/net/minecraft/world/gen/ChunkRandom.mapping
Co-Authored-By: Runemoro <runemoro1@gmail.com>
* Update mappings/net/minecraft/world/gen/ChunkRandom.mapping
Co-Authored-By: Runemoro <runemoro1@gmail.com>
* changed pos to block
Co-authored-by: Runemoro <runemoro1@gmail.com>
2020-03-05 23:59:17 +00:00
modmuss50
f339c99217
some piglin stuff + misc ( #1144 )
...
* some piglin stuff + misc
* Update mappings/net/minecraft/entity/mob/ZombifiedPiglinEntity.mapping
Co-Authored-By: Juuxel <6596629+Juuxel@users.noreply.github.com>
* more stuff
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
2020-03-05 21:40:35 +00:00
modmuss50
42eff3b6d0
Add Back Some Projectile Mappings ( #1150 )
2020-03-05 21:39:51 +00:00
modmuss50
991ed5c736
Map Chunk loading, Chunks and Chunk Generation ( #1151 )
...
* ThreadedAnvilChunkStorage#method_20458(2) -> tryUnloadChunk
* ThreadedAnvilChunkStorage#tryUnloadChunk(2)[1 = ] -> chunkPosLong
* ThreadedAnvilChunkStorage#method_21676(1) -> getFutureStatus
* ChunkHolder#method_20725(0) -> getBorderFuture
* ChunkTicketManager#method_21623(1)[1 = ] -> chunkPosLong
* ChunkTicketManager#method_21623(1) -> getTicket
* +191 doc in ThreadedAnvilChunkStorage%MAX_LEVEL
* ChunkHolder%field_19238 -> ticking
* ChunkHolder#method_20385(0) -> updateTickingStatus
* ChunkHolder#method_20384(0) -> isTicking
* ProtoChunk#method_22405(1) -> setBiomeArray
* ProtoChunk%field_20656 -> biomes
* ChunkHolder#method_23271(0) -> getLevelType
* ProtoChunk#<init>(5)[5 = ] -> fluidTickScheduler
* ProtoChunk#<init>(5)[4 = ] -> blockTickScheduler
* Chunk#setBlockState(3)[3 = ] -> moved
* ChunkTicketManager#addTicket(2)[3 = ] -> ticket
* net/minecraft/world/chunk/ChunkStatus$Task -> GenerationTask
* +54 doc in net/minecraft/world/chunk/ChunkStatus$GenerationTask
* net/minecraft/world/chunk/ChunkStatus$GenerationTask -> Task
* -54 doc in net/minecraft/world/chunk/ChunkStatus$Task
* WorldChunk#<init>(9)[5 = ] -> blockTickScheduler
* WorldChunk#<init>(9)[6 = ] -> fluidTickScheduler
* WorldChunk#<init>(9)[7 = ] -> inhabitedTime
* WorldChunk#<init>(9)[10 = ] -> loadToWorldConsumer
* WorldChunk#getFluidState(3)[3 = ] -> z
* WorldChunk#setLoadedToWorld(1)[1 = ] -> loaded
* ThreadedAnvilChunkStorage$TicketManager#<init>(2)[1 = ] -> workerExecutor
* ThreadedAnvilChunkStorage$TicketManager#<init>(2)[2 = ] -> mainThreadExecutor
* ThreadedAnvilChunkStorage#method_20605(1) -> unloadChunks
* ThreadedAnvilChunkStorage#unloadChunks(1)[1 = ] -> shouldKeepTicking
* ThreadedAnvilChunkStorage#method_20619(1) -> loadChunk
* ThreadedAnvilChunkStorage#loadChunk(1)[1 = ] -> pos
* ThreadedAnvilChunkStorage#method_20617(2) -> generateChunk
* Fix issues
2020-03-05 21:39:17 +00:00
modmuss50
6bf062b174
some gui changes ( #1152 )
...
* some gui changes
* draw line changes
* text typo
* z offset
2020-03-05 21:38:51 +00:00
modmuss50
72fa1d7581
Restore GUI names from 20w09a ( #1149 )
...
* (WIP) Restore names from 20w09a
* Add more names
* Add a field name
2020-03-04 23:18:13 +00:00
modmuss50
1b7aa91a4d
20w10a
...
bit of a big one
2020-03-04 20:22:46 +00:00
Ido Dana
067f52a039
isCloseToTarget -> isNearTarget ( #1141 )
2020-03-03 15:12:50 +00:00
liach
627465501e
20w09a all classes mapped ( #1143 )
...
* 20w09a all classes mapped
Signed-off-by: liach <liach@users.noreply.github.com>
* call it Repeating Audio Stream
Signed-off-by: liach <liach@users.noreply.github.com>
2020-03-03 15:10:30 +00:00
Joseph Burton
5f9669e04e
A couple of additions to PointOfInterestStorage ( #1139 )
...
* A couple of additions to PointOfInterestStorage
* getX -> getInX
2020-02-28 18:57:37 +00:00
liach
d924b03325
Eliminate all unmapped classes from yarn ( #1135 )
...
Signed-off-by: liach <liach@users.noreply.github.com>
2020-02-28 18:28:02 +00:00
Joseph Burton
1d3ea3b886
fungi -> fungus ( #1136 )
2020-02-28 16:06:45 +00:00
Joseph Burton
f7a46e94f6
Map 20w09a blocks and items ( #1137 )
...
* Map new blocks and items
* Update mappings/net/minecraft/advancement/criterion/TargetHitCriterion.mapping
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
2020-02-28 16:05:17 +00:00
Joseph Burton
162f4c5e20
minusDiv -> getLerpProgress + other improvements ( #1134 )
...
* minusDiv -> inverseLerp
* Rename parameters and clarify javadoc
* Fix javadoc to refer to new parameter names
* Rename inverseLerp -> getLerpProgress and other improvements in MathHelper
* randomUUID -> randomUuid
2020-02-26 21:43:31 +00:00
modmuss50
8e7f7a8d35
20w09a
2020-02-26 17:56:39 +00:00
liach
b00c92199f
Map new classes, staging ( #1122 )
...
Map new classes, staging
2020-02-24 20:14:56 +00:00
martmists
9d48cbcbd2
Map LeavesFix ( #1127 )
...
* LeavesFix%field_5686 -> logBlocks
* LeavesFix%field_5688 -> leafMap
* LeavesFix$ListFixer#method_5082(3) -> computeFlags
* LeavesFix$class_1192%field_5690 -> leafStates
* LeavesFix$ListFixer#computeFlags(3)[1 = ] -> leafBlockName
* LeavesFix$ListFixer#computeFlags(3)[2 = ] -> persistent
* LeavesFix$ListFixer%data -> properties
* LeavesFix$ListFixer%field_5696 -> leafStateMap
* LeavesFix$class_1192#method_5072(4) -> createLeafProperties
* LeavesFix$class_1192%field_5689 -> leafIndices
* LeavesFix$class_1192%field_5691 -> logIndices
* LeavesFix$class_1192#method_5068(1) -> isLog
* LeavesFix$class_1192#method_5071(1) -> isLeaf
* LeavesFix$class_1192#method_5065(1) -> getDistanceToLog
* LeavesFix$class_1192#method_5070(3) -> computeLeafStates
* LeavesFix$ListFixer%leafStateMap -> blockStateMap
* LeavesFix$ListFixer#method_5074(1) -> getFixableBlockStates
* LeavesFix$ListFixer#getFixableBlockStates(1) -> computeFixableBlockStates
* LeavesFix$ListFixer#method_5079(0) -> isFixed
* LeavesFix$ListFixer#method_5075(1) -> needsFix
* Update LeavesFix.mapping
* Make requested changes
2020-02-22 23:05:59 +00:00
qouteall
b9aaf4b959
small things ( #1130 )
...
* ServerPlayNetworkHandler#method_20630(1) -> isPlayerCollidingWithBlocks
* GameRenderer#method_22973(3) -> getBasicProjectionMatrix
* GameRenderer#method_22709(1) -> loadProjectionMatrix
* Update ServerPlayNetworkHandler.mapping
2020-02-22 23:05:53 +00:00
martmists
a049e1828b
map MineshaftGenerator methods ( #1131 )
...
* MineshaftGenerator$MineshaftStairs#method_14720(6) -> getBoundingBox
* MineshaftGenerator$MineshaftCrossing#method_14717(6) -> getBoundingBox
* MineshaftGenerator$MineshaftCorridor#method_14714(6) -> getBoundingBox
* MineshaftGenerator#method_14712(8) -> getRandomJigsaw
* MineshaftGenerator#method_14711(8) -> tryGenerateJigsaw
* StructurePiece#method_14918(3) -> placeJigsaw
* MineshaftGenerator$MineshaftPart#method_16443(0) -> getPlanksType
* MineshaftGenerator$MineshaftPart#method_14718(0) -> getFenceType
* StructurePiece#method_14923(0) -> getLength
* StructurePiece%field_15316 -> length
* StructurePiece#method_14932(2) -> getOverlappingPiece
2020-02-22 23:05:44 +00:00
Joseph Burton
e3c94ba63d
Update BlockPos.mapping ( #1132 )
2020-02-22 23:05:38 +00:00
martmists
fb3680f257
Map RailPlacementHelper ( #1125 )
...
* RailPlacementHelper#method_10460(0) -> getNeighborCount
* RailPlacementHelper#method_10455(1) -> canConnect
* RailPlacementHelper#method_10461(1) -> computeRailShape
* RailPlacementHelper#method_10467(0) -> updateNeighborPositions
* RailPlacementHelper#method_10458(1) -> getNeighboringRail
* RailPlacementHelper#method_10465(1) -> canConnect
2020-02-21 20:51:46 +00:00
modmuss50
c2ca5b58f7
20w08a
2020-02-19 18:23:51 +00:00
Pyrofab
7ccd4ce5ad
Standardize EntityData naming ( #1113 )
...
* Remove overlaps
* net/minecraft/entity/passive/PassiveEntity$EntityData -> PassiveData
* net/minecraft/entity/passive/SchoolingFishEntity$Data -> FishData
* net/minecraft/entity/passive/TropicalFishEntity$Data -> TropicalFishData
* net/minecraft/entity/mob/ZombieEntity$Data -> ZombieData
* net/minecraft/entity/mob/SpiderEntity$SpawnEffectData -> SpiderData
* net/minecraft/entity/passive/HorseEntity$EntityData -> HorseData
* net/minecraft/entity/passive/LlamaEntity$EntityData -> LlamaData
* net/minecraft/entity/passive/RabbitEntity$RabbitEntityData -> RabbitData
2020-02-17 13:50:02 +00:00
LambdAurora
f20fc8f630
Rename every view argument to world and random additions. ( #1114 )
...
* WIP on view argument nuking.
* More mappings.
* Nuke remaining view arguments.
* FeatureRendererContext#getTexture() ARG 1 wolf -> entity
2020-02-17 13:48:43 +00:00
Yanis48
692f7fadd9
Random fixes ( #1109 )
...
* fiiiiiiiiiiixes
* revert for c2s packet
* "loot table" -> "table"
* juuxeled
2020-02-17 13:46:39 +00:00
Mitchell Skaggs
b058d2d0d1
BlockBox names and overloads in BlockPos ( #1117 )
...
* BlockPos#method_23627(1) -> stream
* BlockPos#stream(1)[0 = ] -> box
* BlockBox#method_22874(0) -> center
* +60 doc in BlockBox#center(0)
* Change name to adhere to conventions
2020-02-14 18:53:59 +00:00
modmuss50
8580ae24ad
Minor enigma update
2020-02-14 18:46:57 +00:00
modmuss50
f456a4d6c7
Update stitch
2020-02-14 18:28:16 +00:00
modmuss50
d2afdda25f
20w07a
2020-02-14 14:54:37 +00:00
liach
e813b91eab
ActionResult docs ( #1086 )
...
Signed-off-by: liach <liach@users.noreply.github.com>
2020-02-09 19:05:51 +00:00
Joseph Burton
19b1318608
Motive -> Painting Motive ( #1100 )
...
* Motive -> Motif
* Update mappings/net/minecraft/entity/decoration/AbstractDecorationEntity.mapping
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
* motif -> painting_motive
* Nuke last remaining motif
Co-authored-by: Sollace <Sollace@users.noreply.github.com>
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
2020-02-09 19:05:38 +00:00
Juuxel
3d99571478
Random worldgen things ( #1105 )
...
* Renamed StateProvider -> BlockStateProvider
It provides block states, and is registered in Registry.BLOCK_STATE_PROVIDER_TYPE.
Also closes #1037 .
* RuleTest -> RuleTestType, AbstractRuleTest -> RuleTest
Closes #1102 .
* RuleTest docs, TreeDecorator mappings
* Remove empty comment
2020-02-09 19:05:03 +00:00
liach
9b56dd3eec
Networking stuff ( #1096 )
...
Signed-off-by: liach <liach@users.noreply.github.com>
2020-02-09 14:31:14 +00:00
Juuxel
8187935ba8
Change EntityContext params from ePos to context ( #1104 )
2020-02-09 14:29:52 +00:00
LambdAurora
fa85d97f51
Fix missing mappings. ( #1101 )
2020-02-09 12:17:32 +00:00
LambdAurora
58d38fa944
Add fluid mappings and fix some inconsistencies and typo. ( #1095 )
...
* Fix some inconsistencies and misspelling.
* Fix and add a lot of fluid mappings.
* Change method_15819 to canLightFire.
* Fix a typo in method Fluid#canBeReplacedWith.
2020-02-08 23:36:30 +00:00
SuperCoder79
eedc80b174
Add Feature mappings ( #1097 )
...
* add feature mappings
* update basalt mappings
* map missing feature name
* Add random parameters
Co-Authored-By: Juuxel <6596629+Juuxel@users.noreply.github.com>
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
2020-02-08 21:26:33 +00:00
liach
c52a1b78a6
dfu and particles ( #1092 )
...
* dfu and particles
Signed-off-by: liach <liach@users.noreply.github.com>
* Add missing particle, fix #1093
Signed-off-by: liach <liach@users.noreply.github.com>
* Missing stuff
Signed-off-by: liach <liach@users.noreply.github.com>
* Fix another misplaced fixer class
Signed-off-by: liach <liach@users.noreply.github.com>
2020-02-08 10:02:51 +00:00
liach
fe63d5e738
Biome internal mappings (not new biome types) ( #1087 )
...
* Biome internal mappings (not new biome types)
Signed-off-by: liach <liach@users.noreply.github.com>
* SpecialEffects -> Effects
unpackRgb
* Better names, I guess
This time mojang teaches us 4-D cartesian plane and hyperbola
Signed-off-by: liach <liach@users.noreply.github.com>
* Bit more stuff
Signed-off-by: liach <liach@users.noreply.github.com>
* penalty -> distance
Signed-off-by: liach <liach@users.noreply.github.com>
2020-02-06 20:02:39 +00:00
Joseph Burton
e8a95c0d83
1.16 biome mappings ( #1088 )
...
* First pass of new biomes stuff
* Name MultiNoiseBiomeSource noise generators according to the names we chose
* Remove 2 2s
* rand -> random
2020-02-06 20:02:32 +00:00
Shnupbups
18a0bd11f1
A few 1.16 mappings ( #1091 )
...
* A few 1.16 mappings
* Update and rename WeepingVInesPlantBlock.mapping to WeepingVinesPlantBlock.mapping
* more stuff
* Wall mappings
ioly partially done, but eh
* Update and rename WallType.mapping to WallShape.mapping
* Update Properties.mapping
* Update WallBlock.mapping
* Update mappings/net/minecraft/entity/ItemEntity.mapping
Co-Authored-By: Juuxel <6596629+Juuxel@users.noreply.github.com>
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
2020-02-06 20:02:23 +00:00
Yanis48
156e99bfac
Locatebiome stuff ( #1089 )
...
* locatebiome stuff
* HorizontalConnectingBlock from my previous pr
2020-02-05 22:05:09 +00:00
liach
50f42d6f2e
20w06a profiler mappings ( #1085 )
...
Signed-off-by: liach <liach@users.noreply.github.com>
2020-02-05 18:50:55 +00:00
modmuss50
9b88b3c3e8
20w06a
2020-02-05 17:27:03 +00:00
Yanis48
5b3dea511f
block fixes ( #1083 )
2020-02-05 16:27:59 +00:00
Sollace
1e96d04898
1.15.2 EntityRenderer changes ( #1079 )
...
* 1.15.2 EntityRenderer changes
* wtf Enigma
* Added the P
* "Swap the usage of the value first"
* See my new dog color mah!?
* "S" that ws meant to be an "S"
2020-02-02 17:23:04 +00:00
Yanis48
a39dea0083
Moved all S2C/C2S packets ( #1074 )
...
* s2c/c2s packet renamings
* splitted into subpackages
2020-02-02 17:22:46 +00:00
Pyrofab
32e934eac7
LivingEntity rendering fix ( #1080 )
...
* Entity#canSeePlayer(1) -> isInvisibleTo
* LivingEntityRenderer#method_4056(2) -> shouldRender
* LivingEntityRenderer#method_4056(2) -> isVisible
* EntityRenderer#render(3)[2 = ] -> yaw
* EntityRenderer#render(3)[3 = ] -> tickDelta
* EntityRenderer#render(3)[5 = ] -> vertexConsumers
* EntityRenderer#render(3)[6 = ] -> light
* Pick better names
* Remove overlaps
* Fix merge conflicts
* Actually remove overlap
2020-01-31 10:14:57 +00:00
liach
980c35338c
Hodgepodge mappings 1 ( #1075 )
...
Signed-off-by: liach <liach@users.noreply.github.com>
2020-01-29 14:02:51 +00:00
Stuff-Stuffs
876eeae0e2
Carver mappings ( #1073 )
...
* Added seaLevel to Carver.carve
* More carver progress
* Finished? carver mappings
2020-01-24 10:12:19 +00:00
Sollace
ed254a39a0
Mapped FrameBufferInfo ( #1010 )
...
* Mapped FrameBufferInfo
* FrameBufferInfo -> FramebufferInfo
* @Liach propose we use phrases instead of full sentences for jd tags.
2020-01-24 10:11:24 +00:00
Laura S. D
b7bedbb805
swap canSet(Snow|Ice) ( #1070 )
...
These correspond to the wrong methods
2020-01-24 10:11:00 +00:00
liach
4f26ca97bd
Status effect stufff ( #1068 )
...
* Minor status effect stuff
Signed-off-by: liach <liach@users.noreply.github.com>
* hiddenEffect
Signed-off-by: liach <liach@users.noreply.github.com>
* Err
Signed-off-by: liach <liach@users.noreply.github.com>
2020-01-24 10:10:35 +00:00
liach
3c381aab9f
Profiler mappings ( #1066 )
...
Missing stuff and (mainly) 3 new classes
Signed-off-by: liach <liach@users.noreply.github.com>
2020-01-22 16:03:37 +00:00
Juuxel
870a3395ab
Container and ContainerScreen improvements ( #1035 )
...
* Property mappings and javadoc
* BlockContext docs
* Add javadocs, param names, stacks -> trackedStacks
* Port more changes from Container -> Menu
- (Nameable)ContainerProvider -> (Nameable)ContainerFactory
Prevents conflicts with the ContainerProvider used in screens.
- ContainerScreen9/54 -> Generic(3x3)ContainerScreen
To match the menu class names.
- ClientDummyContainerProvider -> SimpleNamedContainerFactory
Closes #889 .
- AbstractContainerScreen -> ContainerScreen
Removed pointless abstract prefix.
* Fix some block methods, PlayerContainer tweaks
* Networking-related container mappings
2020-01-21 18:21:12 +00:00
modmuss50
0602bc748b
1.15.2
2020-01-21 15:07:00 +00:00
haykam821
fc5dbf2128
Map method_7288 to findRespawnPosition ( #1045 )
...
* Map method_7288 to findRespawnPosition
* Map findRespawnPosition parameter names
* Change parameter mappings to suggested names
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
2020-01-20 16:34:03 +00:00
liach
586c5b7522
Map multiplayer warning screen ( #1067 )
...
"may not be suitable for all ages"
Signed-off-by: liach <liach@users.noreply.github.com>
2020-01-19 18:40:41 +00:00
LambdAurora
60e68c5b4f
Improve confusing names in entities classes. ( #1058 )
...
* Improve confusing names in entities classes.
* Small changes following the PR's review.
* Update mappings/net/minecraft/entity/Entity.mapping
Co-Authored-By: Pyrofab <redstoneinfire@gmail.com>
Co-authored-by: Pyrofab <redstoneinfire@gmail.com>
2020-01-19 18:02:15 +00:00
liach
ae6ab2e6e3
2 df classes and some render layer stuff ( #1065 )
...
render layer fields can be inferred
outlinevertexconsumer: better decompiled code (see ff genSources result); package level, doesn't affect mods
render layer outline: map one new package enum and change stuff to refer to outline etc.
Signed-off-by: liach <liach@users.noreply.github.com>
2020-01-19 18:01:29 +00:00
Juuxel
8c73ab03bc
BlockSoundGroup.field_21214 -> HONEY ( #1064 )
2020-01-18 17:25:34 +00:00
modmuss50
e1303e0dc2
Map the 1.15.2 changes ( #1063 )
...
* Map the 1.15.2 changes
* Update mappings/net/minecraft/client/render/model/BakedModel.mapping
Co-Authored-By: Juuxel <6596629+Juuxel@users.noreply.github.com>
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
2020-01-18 17:25:15 +00:00
Yanis48
1fd1bad3dc
(Block) entity position fixes ( #964 , #998 , #1046 , #1061 ) ( #1051 )
...
* fixed things
* deserialize2 -> deserialize
* (Block) entity position fixes
* setPosition -> setPos
* fixed #1061
2020-01-17 19:48:35 +00:00
Fudge
7999d9c836
Fix up Identifier ( #1059 )
...
* Identifier#<init>(2)[1 = ] -> namespace
* Identifier#<init>(2)[2 = ] -> path
* Identifier#<init>(1)[1 = ] -> id
* +360 doc in Identifier#<init>(1)[1 = id]
* +119 doc in net/minecraft/util/Identifier
* Update Identifier.mapping
* Update mappings/net/minecraft/util/Identifier.mapping
Co-Authored-By: Pyrofab <redstoneinfire@gmail.com>
* Update mappings/net/minecraft/util/Identifier.mapping
Co-authored-by: Pyrofab <redstoneinfire@gmail.com>
2020-01-17 19:48:17 +00:00
modmuss50
f233f5a380
1.15.2-pre2
2020-01-16 15:03:24 +00:00
modmuss50
ea08e25f4f
1.15.2-pre1
2020-01-14 20:22:47 +00:00
LambdAurora
74918f55a7
Map method_22120 to hasMovementInput ( #1056 )
...
* ClientPlayerEntity#method_22120(0) -> hasMovementInput
* +106 doc in ClientPlayerEntity#hasMovementInput(0)
2020-01-13 12:43:54 +00:00
Yanis48
9db574b490
Mapped PistonHandler ( #1052 )
...
* fixed things
* Mapped PistonHandler
* stuck & params
2020-01-12 19:29:55 +00:00
Juuxel
c4530ddcbc
Use auto-generated names for registries ( #1048 )
...
* Use auto-generated names for registries
* Add back manual names for Registry.MENU and Registry.MOB_EFFECT
2020-01-12 19:29:00 +00:00
Ramid Khan
d0ea038fc1
Make it obvious that method_10769 is for connecting to integrated servers ( #1049 )
2020-01-12 12:12:36 +00:00
comp500
d628b9539d
Improved Window names ( #1054 )
...
* Improved Window names
* Update mappings/net/minecraft/client/util/Window.mapping
Co-Authored-By: Juuxel <6596629+Juuxel@users.noreply.github.com>
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
2020-01-11 20:10:03 +00:00
haykam821
8baf7357a2
Map GameMenuScreen field and parameter to showMenu ( #1044 )
2020-01-11 20:01:04 +00:00
Pyrofab
db8d805aa5
LivingEntity#removeStatusEffect clarification ( #1050 )
...
* LivingEntity#removeStatusEffect(1) -> removeStatusEffectInternal
* +279 doc in LivingEntity#removeStatusEffectInternal(1)
* LivingEntity#tryRemoveStatusEffect(1) -> removeStatusEffect
* +441 doc in LivingEntity#removeStatusEffect(1)
* LivingEntity#removeStatusEffect(1)[1 = effect] -> type
* LivingEntity#removeStatusEffectInternal(1)[1 = effect] -> type
* +26 doc in LivingEntity#removeStatusEffectInternal(1)
2020-01-11 16:12:49 +00:00
Pyrofab
0a3900ac22
A couple living entity mappings ( #1039 )
...
* LivingEntity#method_23883(0) -> dropXp
* LivingEntity#method_23733(1)[1 = ] -> adversary
* LivingEntity#method_23733(1) -> onKilledBy
* +227 doc in LivingEntity#onKilledBy(1)
* LivingEntity#method_23329(2) -> computeFallDamage
* LivingEntity#computeFallDamage(2)[1 = ] -> fallDistance
* LivingEntity#computeFallDamage(2)[2 = ] -> damageMultiplier
* LivingEntity#method_23328(0) -> playBlockFallSound
* LivingEntity#method_21754(0) -> isHoldingLadder
* +175 doc in LivingEntity#isHoldingLadder(0)
* LivingEntity#method_22382(0) -> shouldSpawnConsumptionEffects
* LivingEntity#method_6018(1) -> setPushCooldown
* Fix return tag
* Name PlayerEntity#clipAtLedge
* Move onKilledBy param doc
* isHoldingLadder -> isHoldingOntoLadder
* Fix param comment indent
2020-01-11 16:06:55 +00:00
Pyrofab
02ff24644f
Entity tracking mappings ( #1034 )
...
* EntityTrackerEntry%field_18259 -> receiver
* EntityTrackerEntry#method_18758(1) -> sendSyncPacket
* EntityTrackerEntry#method_14306(0) -> syncEntityData
* EntityTrackerEntry#method_18756(0) -> tick
* EntityTrackerEntry%field_14040 -> trackingTick
* EntityTrackerEntry%field_18258 -> world
* EntityTrackerEntry%field_14051 -> lastTickInVehicle
* EntityTrackerEntry%lastTickInVehicle -> hadVehicle
* EntityTrackerEntry%hadVehicle -> lastInVehicle
* EntityTrackerEntry%lastInVehicle -> hadVehicle
* EntityTrackerEntry%field_18278 -> velocity
* EntityTrackerEntry%field_14043 -> updatesWithoutVehicle
* EntityTrackerEntry#method_18761(0) -> storeEncodedCoordinates
* EntityTrackerEntry#method_18759(0) -> getLastPos
* ThreadedAnvilChunkStorage$EntityTracker#updateCameraPosition(1)[1 = players] -> player
* EntityTrackerEntry#startTracking(1)[1 = <unnamed>] -> player
* EntityTrackerEntry#stopTracking(1)[1 = <unnamed>] -> player
* EntityTrackerEntry#<init>(5)[4 = <unnamed>] -> alwaysUpdateVelocity
* EntityTrackerEntry#<init>(5)[5 = <unnamed>] -> receiver
* EntityTrackerEntry#<init>(5)[1 = <unnamed>] -> world
* ThreadedAnvilChunkStorage$EntityTracker#method_22844(0) -> getMaxTrackDistance
* ThreadedAnvilChunkStorage%field_18307 -> loadedChunks
* MinecraftServer#tick(1)[1 = <unnamed>] -> shouldKeepTicking
* MinecraftServer#tickWorlds(1)[1 = <unnamed>] -> shouldKeepTicking
* ServerWorld#tick(1)[1 = <unnamed>] -> shouldKeepTicking
* ChunkManager#tick(1)[1 = <unnamed>] -> shouldKeepTicking
* ThreadedAnvilChunkStorage#tick(1)[1 = <unnamed>] -> shouldKeepTicking
* SerializingRegionBasedStorage#tick(1)[1 = <unnamed>] -> shouldKeepTicking
* Add javadoc to EntityTrackerEntry methods
2020-01-11 15:59:41 +00:00
Pyrofab
7b6268654f
Remaining StatusEffect methods ( #1043 )
...
* StatusEffect#method_5563(2) -> adjustModifierAmount
* StatusEffect#adjustModifierAmount(2)[1 = ] -> amplifier
* StatusEffect#adjustModifierAmount(2)[2 = ] -> modifier
* StatusEffect#method_5573(0) -> isBeneficial
* StatusEffect#onApplied(3)[1 = ] -> entity
* StatusEffect#onApplied(3)[2 = ] -> attributes
* StatusEffect#onApplied(3)[3 = ] -> amplifier
* StatusEffect#onRemoved(3)[1 = ] -> entity
* StatusEffect#onRemoved(3)[2 = ] -> attributes
* StatusEffect#onRemoved(3)[3 = ] -> amplifier
* StatusEffect#<init>(2)[2 = ] -> color
* StatusEffect#<init>(2)[1 = ] -> type
2020-01-11 15:59:27 +00:00
Yanis48
245ba5c444
Fixed #838 , #860 and unnamed deserializers ( #1040 )
...
* fixed things
* deserialize2 -> deserialize
2020-01-08 14:35:10 +00:00
Pyrofab
b9f12fb5c8
Status effect inventory rendering mappings ( #1041 )
...
* AbstractInventoryScreen#method_18642(3) -> renderStatusEffectBackgrounds
* AbstractInventoryScreen#drawPotionEffects(0) -> drawStatusEffects
* AbstractInventoryScreen#renderStatusEffectBackgrounds(3) -> drawStatusEffectBackgrounds
* AbstractInventoryScreen#renderStatusEffectSprites(3) -> drawStatusEffectSprites
* AbstractInventoryScreen#method_18644(3) -> drawStatusEffectDescriptions
* AbstractInventoryScreen#drawStatusEffectBackgrounds(3)[1 = ] -> x
* AbstractInventoryScreen#drawStatusEffectBackgrounds(3)[2 = ] -> top
* AbstractInventoryScreen#drawStatusEffectBackgrounds(3)[2 = top] -> yIncrement
* AbstractInventoryScreen#drawStatusEffectBackgrounds(3)[3 = ] -> effects
* AbstractInventoryScreen#drawStatusEffectSprites(3)[1 = ] -> x
* AbstractInventoryScreen#drawStatusEffectSprites(3)[2 = ] -> yIncrement
* AbstractInventoryScreen#drawStatusEffectSprites(3)[3 = ] -> effects
* AbstractInventoryScreen#drawStatusEffectDescriptions(3)[1 = ] -> x
* AbstractInventoryScreen#drawStatusEffectDescriptions(3)[2 = ] -> yIncrement
* AbstractInventoryScreen#drawStatusEffectDescriptions(3)[3 = ] -> effects
* AbstractInventoryScreen#<init>(3)[2 = ] -> inventory
* AbstractInventoryScreen#<init>(3)[3 = ] -> name
2020-01-08 14:34:26 +00:00
modmuss50
88d6801de1
Fix 2 conflicts. ( #1038 )
...
ProtectionEnchantment.type conflicted with Enchantment.type
FoxEntity.wakeUp conflicted with LivingEntity.wakeUp
2020-01-07 16:56:19 +00:00
howtonotwin
805178edc7
Some potion-related names ( #1032 )
...
* Change some odd naming in Potion
* Some names in StatusEffectInstance
2020-01-07 00:55:16 +00:00
Tae Lim Kook
80cf8e5ada
Names for some fields and methods in net.minecraft.data.server ( #1021 )
...
* Rename Gson fields in some classes to GSON
* Name some methods in RecipesProvider
Also a param fix in InventoryChangedCriterion's constructor.
* Rename field in LootTablesProvider
* Rename some methods in AbstractTagProvider
* Name some methods in AdventureTabAdvancementGenerator
* Rename some fields and methods for BlockLootTableGenerator
* Rename some fields and methods in EntityToolTableGenerator and EntityType
* Rename fields in FishingLootTableGenerator
These were loot condition constants checking for biomes.
* Rename fields and methods in HusbandryTabAdvancementGenerator
* method_10422 -> RecipesProvider.requireEnteringFluid
* Rename parameters to SnbtProvider.CompressedData
* Rename some fields and methods in NbtProvider
* method_10422 -> ItemListProvider#toJson
* NEED_ and REQUIRE_ -> NEEDS
* Remove 'loot table' and 'block' in BlockLootTableGenerator method names
Suggested by liach.
* Fix names in EntityLootTableGenerator to align with standards
2020-01-03 20:52:06 +00:00
Cloak-Bot
ddb831ea5e
Some Fluid Mappings ( #1000 )
...
* Fluid#method_20784(class_3610) -> getHeight
* FluidState#method_20785() -> getHeight
* BaseFluid#method_15741(class_3610) -> getLevel
* BaseFluid#getLevel(class_3610)[0 = <placeholder>] -> state
* BaseFluid#method_15738(class_1922 ,class_2338 ,class_2680 ,class_2350 ,class_2338 ,class_2680 ,class_3610 ,class_3611) -> canFlow
* BaseFluid#method_15725(class_1936 ,class_2338 ,class_3610) -> tryFlow
* BaseFluid#tryFlow(class_1936 ,class_2338 ,class_3610)[1 = world] -> flowTo
* BaseFluid#canFlow(class_1922 ,class_2338 ,class_2680 ,class_2350 ,class_2338 ,class_2680 ,class_3610 ,class_3611)[1 = <placeholder>] -> flowTo
* BaseFluid#tryFlow(class_1936 ,class_2338 ,class_3610)[1 = flowTo] -> waterPos
* BaseFluid#canFlow(class_1922 ,class_2338 ,class_2680 ,class_2350 ,class_2338 ,class_2680 ,class_3610 ,class_3611)[1 = flowTo] -> waterPos
* FluidState#method_15756(2) -> isSeeableFromASide
* FluidState#isSeeableFromASide(2) -> isSeeableFromASideClient
* BaseFluid#canFlow(8)[2 = <placeholder>] -> waterBlockState
* FluidState#isSeeableFromASideClient(2) -> isVisibleFromASideClient
* BaseFluid#canFlow(8)[1 = waterPos] -> fluidPos
* BaseFluid#canFlow(8)[2 = waterBlockState] -> fluidBlockState
* BaseFluid#tryFlow(3)[1 = waterPos] -> fluidPos
* BaseFluid#canFlow(8)[3 = <placeholder>] -> flowDirection
* BaseFluid#canFlow(8)[0 = <placeholder>] -> view
* BaseFluid#canFlow(8)[4 = <placeholder>] -> flowTo
* BaseFluid#canFlow(8)[5 = <placeholder>] -> flowToBlockState
* BaseFluid#tryFlow(3)[1 = fluidPos] -> worldfix
* BaseFluid#tryFlow(3)[1 = worldfix] -> world
* BaseFluid#tryFlow(3)[2 = pos] -> fluidPos
* BaseFluid#getLevel(1)[0 = state] -> stateFix
* BaseFluid#getLevel(1)[0 = stateFix] -> state
* BaseFluid#canFlow(8)[1 = fluidPos] -> blockViewFix
* BaseFluid#canFlow(8)[2 = fluidBlockState] -> blockPosFix
* BaseFluid#canFlow(8)[3 = flowDirection] -> blockStateFix
* BaseFluid#canFlow(8)[4 = flowTo] -> directionFix
* BaseFluid#canFlow(8)[5 = flowToBlockState] -> blockPos2Fix
* BaseFluid#getUpdatedState(3)[1 = <unnamed>] -> view
* BaseFluid#getLevelDecreasePerBlock(1)[1 = <unnamed>] -> view
* FluidState#isVisibleFromASideClient(2) -> isVisibleFromASide
* Update FluidState.mapping
Co-authored-by: Fudge <natan.lifsiz@gmail.com>
2019-12-30 22:16:03 +00:00
Juuxel
40f18bc4c6
Point of interest tweaks ( #1017 )
...
* Point of interest tweaks
* Fix typo in PointOfInterestRenameFix
* Remove incorrect mapping file
* Fix package name
2019-12-30 22:06:14 +00:00
Joseph Burton
a6e4ebaa89
Better block state flattening mappings ( #1020 )
...
* Better flattening mappings
* Improvements to flattening mappings
* ChunkNibbleArray.isLowBits -> usesLowNibble
2019-12-30 22:05:36 +00:00
Erlend Åmdal
59dfbead00
Vector3f.reciprocal->normalize ( #1027 )
2019-12-30 22:04:36 +00:00
howtonotwin
25e14251a6
Correctly label the chunk ticket expiry mechanism ( #1031 )
2019-12-30 22:04:16 +00:00
Juuxel
3a9816bd2f
Add missing BlockItem names ( #1030 )
2019-12-29 18:32:24 +00:00
Dan
de1128c25a
Change server whitelistEnabled field to reflect what it actualy does ( #1024 )
2019-12-27 10:49:11 +00:00
Erlend Åmdal
8bca281a33
Fix VertexConsumerProvider parameters ( #1029 )
2019-12-27 10:48:54 +00:00
Chocohead
c7bdfa7558
Fix dodgy parameter names ( #1028 )
2019-12-27 10:48:15 +00:00
Tae Lim Kook
d8a1bd3ec6
Quick Matrix{3,4}f and Rotation3 fixes ( #1025 )
...
* Rename Gson fields in some classes to GSON
* Quick Matrix{3,4}f and Rotation3 fixes
2019-12-26 12:36:42 +00:00
Erlend Åmdal
10fe82a496
Tiny Vector3f fixes ( #1023 )
...
* Vector3f.multiplyComponentWise -> lerp
* Vector3f.piecewiseMultiply -> multiplyComponentwise
2019-12-26 12:34:24 +00:00
Sollace
6234131e77
Document the setBlockState method ( #1003 )
...
* Document the setBlock method
Co-Authored-By: Pyrofab <redstoneinfire@gmail.com>
* Remove 0
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
* Gramatical changes
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
Co-authored-by: Pyrofab <redstoneinfire@gmail.com>
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
2019-12-26 12:32:35 +00:00
Juuxel
e7ea1ee673
ContainerLock mappings ( #1004 )
...
* ContainerLock mappings
* Fix an empty comment
2019-12-26 12:31:35 +00:00
shedaniel
644cab467a
some client names and moved PageTurnWidget ( #1019 )
...
* some client names and moved PageTurnWidget
* Update mappings/net/minecraft/client/gui/screen/recipebook/RecipeAlternatesWidget.mapping
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
2019-12-26 12:29:59 +00:00
Erlend Åmdal
9402c417ee
Tiny quaternion fixes ( #1022 )
...
* Re-add missing quaternion mappings
* Vector4f.rotate
2019-12-26 12:27:36 +00:00